@axis-dominion GL&HF! Scramble orders?
15L G40 champinoman (Axis) v mitler (Allies+19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from French Indo China to Yunnan
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 cruisers moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 fighter moved from Japan to Shantung
2 infantry moved from Jehol to Chahar
1 fighter moved from Kiangsu to Chahar
1 artillery and 1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
2 battleships and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from French Indo China to Malaya
1 fighter and 3 tactical_bombers moved from 36 Sea Zone to Malaya
2 fighters moved from French Indo China to Malaya
4 fighters and 3 tactical_bombers moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to MalayaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 cruiser and 1 transport
ANZAC defend with 1 transport
Japanese win with 2 battleships, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 artillery and 1 infantry
ANZAC win with 1 artillery remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Chahar
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 4 fighters, 3 infantry and 3 tactical_bombers
British defend with 2 mech_infantrys
Japanese win, taking Yunnan from Chinese with 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Malaya
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 4 tactical_bombers
ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 bomber, 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
3 carriers, 3 destroyers, 2 submarines and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 bomber moved from Malaya to French Indo China
1 fighter moved from Malaya to 42 Sea Zone
2 tactical_bombers moved from Malaya to 42 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
4 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
1 fighter and 2 tactical_bombers moved from Malaya to French Indo China
1 fighter moved from Chahar to Kiangsu
1 fighter moved from Shantung to KiangsuPlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 armour, 1 fighter and 1 infantry placed in Japan
1 cruiser placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total -
typical ^^
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 fighters and 1 tactical_bomber; Remaining resources: 4 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 fighters moved from 87 Sea Zone to Gibraltar
2 fighters moved from Scotland to Gibraltar
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
4 infantry moved from Johnston Island to 30 Sea Zone
4 infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
3 carriers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 6 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 5 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in Philippines
Battle in Gibraltar
Americans attack with 4 fighters
Germans defend with 1 fighter and 4 infantry; Italians defend with 1 harbour and 2 infantry
retreated to Gibraltar
Italians win, taking Philippines from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is -21
Casualties for Germans: 1 infantry
Casualties for Italians: 2 infantry
Casualties for Americans: 3 fightersNon Combat Move - Americans
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to 91 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 87 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from Western United States to Queensland
1 armour moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 125 Sea Zone to 123 Sea ZonePlace Units - Americans
6 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Hopei to Chahar
6 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 2 infantry
1 infantry owned by the Chinese retreated to Hopei
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Chinese attack with 6 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
2 infantry moved from Burma to Yunnan
1 fighter moved from India to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 bombers moved from Egypt to 97 Sea Zone -
Scramble?
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Yes.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from Burma to Yunnan
1 fighter moved from India to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 bombers moved from Egypt to 97 Sea ZoneCombat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
retreated to Yunnan
Japanese win with 3 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
British attack with 2 bombers, 1 destroyer and 2 submarines
Italians defend with 1 fighter and 1 submarine
2 submarines owned by the British Submerged
British win with 2 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighter and 1 submarineNon Combat Move - British
2 bombers moved from 97 Sea Zone to Egypt
1 fighter moved from 37 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to India
2 infantry moved from India to Burma
1 artillery and 4 infantry moved from West India to India
3 mech_infantrys moved from Egypt to Iraq
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Tobruk to Egypt
1 tactical_bomber moved from Trans-Jordan to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 transport placed in 71 Sea Zone
3 submarines placed in 98 Sea Zone
1 infantry and 2 mech_infantrys placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs total
Some Units in India change ownership: 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 armour moved from Greece to Romania
4 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,1
Italians collect 10 PUs (6 lost to blockades); end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1,5,5,6,1,1,4,1,2,3,2,1,5,4,3,5,6,6,2,5,4
ANZAC collect 10 PUs (4 lost to blockades); end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Persia to India
2 infantry moved from Libya to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Persia to India
2 infantry moved from Libya to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Norway to Finland
1 fighter moved from 112 Sea Zone to Finland
1 bomber moved from Germany to Finland
6 mech_infantrys moved from Germany to Baltic States
5 armour moved from Poland to Baltic States
2 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Poland to Eastern PolandCombat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 armour and 2 artilleries
Germans win, taking Finland from Russians with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 armour and 2 artilleries
Battle in Baltic States
Germans attack with 5 armour and 6 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Baltic States from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Eastern Poland
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Eastern Poland to Novgorod
1 bomber moved from Finland to Western Germany
1 carrier, 1 cruiser and 3 transports moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Finland to 125 Sea Zone
1 infantry moved from France to Normandy BordeauxPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
6 infantry placed in Germany
3 infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
6 artilleries and 6 infantry moved from Belarus to Baltic States
1 armour, 1 artillery and 1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Russia to Baltic States
1 artillery and 2 infantry moved from Bessarabia to Romania
1 fighter moved from Belarus to Romania
1 tactical_bomber moved from Belarus to Baltic States
1 mech_infantry moved from Kenya to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Eastern Poland from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Baltic States
Russians attack with 6 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 5 armour and 5 mech_infantrys
Russians win, taking Baltic States from Germans with 6 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Germans: 5 armour and 5 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Romania
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 armour and 1 infantry
Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Caucasus to Rostov
1 fighter moved from Romania to Belarus
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
6 artilleries and 3 infantry moved from Bryansk to Belarus
1 infantry moved from Archangel to Belarus
1 infantry moved from Smolensk to Belarus
4 mech_infantrys moved from Russia to Belarus
1 infantry moved from Russia to Smolensk
6 infantry moved from Vologda to Smolensk
2 aaGuns and 9 infantry moved from Novosibirsk to Vologda
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
3 mech_infantrys placed in Ukraine
3 artilleries, 2 fighters and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 46 PUs -
Sorry, didn’t have a chance to do this today and won’t have access for the weekend. Sorry for the delay.
I think I’m in a fair bit of trouble anyway…
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No problem :) Been busy for a few days myself ^^
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 destroyer, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to 19 Sea Zone
2 cruisers, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kwangtung to 20 Sea Zone
2 cruisers, 1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 battleships moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to Sumatra
3 fighters and 2 tactical_bombers moved from 42 Sea Zone to Philippines
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
1 fighter moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Hopei
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Kwangtung to Kiangsi
2 infantry moved from Yunnan to Kweichow
5 fighters and 5 tactical_bombers moved from French Indo China to Kweichow
1 cruiser moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Kweichow from Chinese with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 fighter
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 4 cruisers, 1 infantry, 1 mech_infantry and 1 transport
Americans defend with 1 transport
Japanese win with 2 battleships, 4 cruisers and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 1 bomber and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 bomber and 1 infantry
Battle in Hopei
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 carriers, 3 destroyers, 2 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 41 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter moved from Kiangsi to French Indo China
1 mech_infantry moved from Kwangtung to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
3 fighters and 3 tactical_bombers moved from Kweichow to Shantung
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 infantry placed in Japan
1 cruiser and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Changing PUs for Japanese from 52 to 54
EDIT: Turning off Edit Mode -
ok, so there are 2 save files above. The first is my turn without any edits in case you don’t agree with my edits.
The 2nd is with an edit that I think is fine because it’s an obvious mistake that can easily be added back in. The mistake being that I forgot to move my inf and mech off the transports to attack the phillipines. I ended up winning the battle in 1 round with my air. So my edits are as follows:
-Added a fighter back in because I would have taken an inf as my loss.
-Deleted inf.
-Added mech to phil.
-Moved 2 fighters from Japan to phil because I couldn’t do it in ncb because I didn’t own territory.
-Added 2 PU to japan total.Use whichever file you deem suitable.
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Hey.
Its probably fine. Just one thing, the rules states that you cant land in a territory which where not friendly/or yours at the start of your turn or something. Anyways, you cant land these fighters in philippines. So where do you want those fighters?