Sorry about my dithering on this game. I’m going to give up there.
Yeah, alright we can switch sides. Let me know your bid and email.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Vologda
1 bomber moved from Russia to Vologda
1 tactical_bomber moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
5 fighters moved from Russia to Bryansk
3 fighters moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 8 fighters and 2 infantry
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 8 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 bomber moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
8 fighters moved from Bryansk to Russia
Place Units - Russians
2 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 26 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 harbour, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
1 mech_infantry moved from British Columbia to Western United States
1 armour moved from Alaska to Alberta Saskatchewan Manitoba
1 bomber moved from Alaska to Alberta Saskatchewan Manitoba
1 fighter and 1 tactical_bomber moved from Alaska to Alberta Saskatchewan Manitoba
2 fighters and 2 tactical_bombers moved from Alaska to Western United States
2 tactical_bombers moved from Alaska to Alberta Saskatchewan Manitoba
1 armour and 1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 tactical_bombers moved from Belgian Congo to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 harbour, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
1 mech_infantry moved from British Columbia to Western United States
1 armour moved from Alaska to Alberta Saskatchewan Manitoba
1 bomber moved from Alaska to Alberta Saskatchewan Manitoba
1 fighter and 1 tactical_bomber moved from Alaska to Alberta Saskatchewan Manitoba
2 fighters and 2 tactical_bombers moved from Alaska to Western United States
2 tactical_bombers moved from Alaska to Alberta Saskatchewan Manitoba
1 armour and 1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 tactical_bombers moved from Belgian Congo to Anglo Egyptian Sudan
Combat - Japanese
Battle in Western United States
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Japanese win, taking Western United States from Americans with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Soviet Far East
Battle in Alberta Saskatchewan Manitoba
Japanese attack with 1 armour, 1 bomber, 1 fighter and 3 tactical_bombers
Americans defend with 1 infantry
Japanese win, taking Soviet Far East from Russians with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in Korea
Battle in Anglo Egyptian Sudan
Japanese attack with 2 infantry and 3 tactical_bombers
British defend with 2 mech_infantrys
Japanese win, taking Korea from UK_Pacific, taking Anglo Egyptian Sudan from British with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Non Combat Move - Japanese
4 armour and 1 mech_infantry moved from Belgian Congo to Tanganyika Territory
3 tactical_bombers moved from Anglo Egyptian Sudan to Tanganyika Territory
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Union of South Africa to Mozambique
5 transports moved from 71 Sea Zone to 72 Sea Zone
1 destroyer and 1 submarine moved from 71 Sea Zone to 72 Sea Zone
4 carriers moved from 76 Sea Zone to 72 Sea Zone
4 fighters and 1 tactical_bomber moved from 76 Sea Zone to 72 Sea Zone
3 tactical_bombers moved from Tanganyika Territory to 72 Sea Zone
5 destroyers and 1 submarine moved from 76 Sea Zone to 72 Sea Zone
2 fighters and 2 tactical_bombers moved from 10 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from Western United States to 10 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Alberta Saskatchewan Manitoba to Alaska
1 tactical_bomber moved from Alberta Saskatchewan Manitoba to Alaska
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 armour, 1 infantry and 1 mech_infantry placed in Alaska
1 harbour placed in French Madagascar
1 destroyer and 1 submarine placed in 62 Sea Zone
3 transports placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Americans
Americans buy 4 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Central United States to Western United States
5 fighters moved from Central United States to Western United States
1 armour moved from Southeast Mexico to Mexico
Americans take Mexico from Japanese
1 armour moved from Mexico to Southeast Mexico
4 armour moved from French West Africa to French Equatorial Africa
Americans take French Equatorial Africa from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Americans
Americans buy 4 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Central United States to Western United States
5 fighters moved from Central United States to Western United States
1 armour moved from Southeast Mexico to Mexico
Americans take Mexico from Japanese
1 armour moved from Mexico to Southeast Mexico
4 armour moved from French West Africa to French Equatorial Africa
Americans take French Equatorial Africa from Japanese
Combat - Americans
Battle in Western United States
Americans attack with 5 fighters and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Western United States from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Americans
5 fighters moved from Western United States to Central United States
5 armour moved from Eastern United States to Central United States
3 armour moved from Eastern United States to Southeast Mexico
2 infantry moved from French West Africa to 87 Sea Zone
1 battleship, 5 carriers, 7 cruisers, 2 destroyers, 4 fighters, 2 infantry, 6 submarines and 8 transports moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 armour moved from Eastern Persia to Persia
1 armour and 1 infantry moved from Chile to 66 Sea Zone
1 armour, 1 infantry and 1 transport moved from 66 Sea Zone to 68 Sea Zone
Place Units - Americans
3 armour placed in Spain
1 bomber and 2 tactical_bombers placed in Eastern United States
1 armour and 1 mech_infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,4,4,1,1,3,3,6,3,3,6,2,3,5,2,1,2,3,5,3,3,2,5,3
Americans collect 48 PUs (12 lost to blockades); end with 48 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
12 artilleries and 11 infantry moved from Kiangsu to Anhwe
17 artilleries, 1 fighter and 37 infantry moved from Shensi to Hopei
Place Units - Chinese
7 artilleries placed in Hopei
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Combat Move - British
3 mech_infantrys moved from Volgograd to Rostov
2 fighters moved from Turkey to Rostov
2 armour and 2 mech_infantrys moved from Sakha to Soviet Far East
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
4 bombers and 5 fighters moved from Egypt to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber; Remaining resources: 1 PUs;
Combat Move - British
3 mech_infantrys moved from Volgograd to Rostov
2 fighters moved from Turkey to Rostov
2 armour and 2 mech_infantrys moved from Sakha to Soviet Far East
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
4 bombers and 5 fighters moved from Egypt to Anglo Egyptian Sudan
Combat - British
Battle in Soviet Far East
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British win, taking Soviet Far East from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 4 bombers, 5 fighters and 2 mech_infantrys
Japanese defend with 2 infantry
British win with 4 bombers and 5 fighters remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 2 infantry
Battle in Rostov
British attack with 2 fighters and 3 mech_infantrys
Germans defend with 2 mech_infantrys
British win, taking Rostov from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Rostov to Turkey
15 armour and 3 mech_infantrys moved from Volgograd to Afghanistan
1 mech_infantry moved from Eastern Persia to Afghanistan
1 bomber moved from India to Egypt
4 bombers and 5 fighters moved from Anglo Egyptian Sudan to Egypt
2 armour and 3 mech_infantrys moved from Trans-Jordan to Egypt
4 armour and 5 mech_infantrys moved from Turkey to Persia
Place Units - British
3 mech_infantrys placed in Egypt
3 armour placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,2,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
British collect 27 PUs (4 lost to blockades); end with 28 PUs total
Place Units - UK_Pacific
1 bomber placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
UK_Pacific collect 8 PUs (8 lost to blockades); end with 9 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 14 PUs
Some Units in India change ownership: 1 bomber
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to Southern France
1 bomber and 5 fighters moved from Southern Italy to Southern France
Place Units - Italians
3 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,6,2,6,3,4,4,3,2,3,5,6,3,4
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 bombers, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Novgorod to Smolensk
2 mech_infantrys moved from Western Ukraine to Rostov
3 fighters moved from Western Ukraine to Rostov
3 fighters moved from Western Ukraine to Bryansk
1 fighter moved from Western Ukraine to Smolensk
1 fighter moved from Western Ukraine to Smolensk
1 fighter moved from Western Ukraine to Smolensk
1 bomber moved from Western Ukraine to Smolensk
1 bomber moved from Western Ukraine to Bryansk
1 bomber moved from Western Ukraine to Rostov
1 fighter moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 bombers, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Novgorod to Smolensk
2 mech_infantrys moved from Western Ukraine to Rostov
3 fighters moved from Western Ukraine to Rostov
3 fighters moved from Western Ukraine to Bryansk
1 fighter moved from Western Ukraine to Smolensk
1 fighter moved from Western Ukraine to Smolensk
1 fighter moved from Western Ukraine to Smolensk
1 bomber moved from Western Ukraine to Smolensk
1 bomber moved from Western Ukraine to Bryansk
1 bomber moved from Western Ukraine to Rostov
1 fighter moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber, 4 fighters and 3 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber, 3 fighters and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 bomber, 3 fighters and 2 mech_infantrys
British defend with 2 mech_infantrys
Germans win, taking Rostov from Russians with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - Germans
3 fighters moved from Rostov to Western Ukraine
1 bomber moved from Rostov to Germany
1 bomber moved from Bryansk to Germany
1 bomber moved from Smolensk to Germany
3 fighters moved from Smolensk to Western Ukraine
4 fighters moved from Bryansk to Western Ukraine
1 armour, 5 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
7 infantry moved from Poland to Eastern Poland
4 infantry moved from Germany to Poland
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Germany to Southern France
1 tactical_bomber moved from Germany to Southern France
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 bombers and 2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,2,2,2,1,1,1,6,6,6,2,3,4,3
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - Russians
Russians buy 1 armour and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Smolensk
2 fighters moved from Russia to Smolensk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - Russians
Russians buy 1 armour and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Smolensk
2 fighters moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
Place Units - Russians
1 armour and 2 fighters placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 factory_major, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 armour and 2 mech_infantrys moved from Tanganyika Territory to French Equatorial Africa
1 armour moved from Korea to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Korea to Manchuria
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour, 1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 2 Sea Zone to 4 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 bomber moved from Alaska to Soviet Far East
1 armour, 4 infantry and 3 mech_infantrys moved from Japan to 6 Sea Zone
1 armour, 4 infantry, 3 mech_infantrys and 5 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 19 Sea Zone to Manchuria
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
Airborne Attack Move - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 factory_major, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 armour and 2 mech_infantrys moved from Tanganyika Territory to French Equatorial Africa
1 armour moved from Korea to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Korea to Manchuria
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour, 1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 2 Sea Zone to 4 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 bomber moved from Alaska to Soviet Far East
1 armour, 4 infantry and 3 mech_infantrys moved from Japan to 6 Sea Zone
1 armour, 4 infantry, 3 mech_infantrys and 5 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 19 Sea Zone to Manchuria
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 2 armour and 1 mech_infantry
Russians win with 1 armour remaining. Battle score for attacker is -15
Casualties for Japanese: 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Manchuria
Japanese attack with 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in French Equatorial Africa
Japanese attack with 5 armour and 2 mech_infantrys
Americans defend with 4 armour
Japanese win, taking French Equatorial Africa from Americans with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 4 armour
Non Combat Move - Japanese
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 10 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Japan
1 fighter and 2 tactical_bombers moved from Alaska to 26 Sea Zone
1 transport moved from 3 Sea Zone to 5 Sea Zone
1 cruiser moved from 10 Sea Zone to 2 Sea Zone
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 tactical_bombers moved from Alaska to 2 Sea Zone
2 carriers moved from 10 Sea Zone to 2 Sea Zone
2 fighters moved from 10 Sea Zone to 2 Sea Zone
2 destroyers and 3 transports moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 infantry moved from British Somaliland to Italian Somaliland
1 infantry moved from Mozambique to Tanganyika Territory
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery moved from 72 Sea Zone to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 destroyer moved from 72 Sea Zone to 69 Sea Zone
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 factory_major placed in Korea
4 artilleries and 3 infantry placed in Japan
3 transports placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - Americans
Americans buy 1 armour, 2 fighters and 5 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Western United States to British Columbia
British take British Columbia from Japanese
1 infantry moved from Western United States to British Columbia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - Americans
Americans buy 1 armour, 2 fighters and 5 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Western United States to British Columbia
British take British Columbia from Japanese
1 infantry moved from Western United States to British Columbia
Combat - Americans
Non Combat Move - Americans
1 bomber and 2 tactical_bombers moved from Eastern United States to Spain
5 infantry moved from Central United States to Eastern United States
5 armour moved from Central United States to Eastern United States
6 armour moved from Southeast Mexico to Alberta Saskatchewan Manitoba
7 armour moved from Central United States to Alberta Saskatchewan Manitoba
4 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Alberta Saskatchewan Manitoba
1 mech_infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 infantry moved from Southeast Mexico to Central United States
5 fighters moved from Central United States to 91 Sea Zone
Place Units - Americans
5 transports placed in 101 Sea Zone
2 fighters placed in 91 Sea Zone
Americans undo move 2.
2 fighters placed in 91 Sea Zone
Americans undo move 2.
1 fighter placed in 91 Sea Zone
1 armour and 1 fighter placed in Spain
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,4,2,6
Americans collect 55 PUs (4 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 artilleries; Remaining resources: 2 PUs;
Combat Move - Chinese
24 artilleries, 1 fighter and 37 infantry moved from Hopei to Anhwe
Non Combat Move - Chinese
Place Units - Chinese
7 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 68 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 86 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Turkey to Greece
2 bombers moved from Egypt to Greece
1 armour moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Japanese
1 armour moved from Anglo Egyptian Sudan to Egypt