@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
15L mike48484 Vs sweetjamesjones (allies +21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Belgian Congo to French Equatorial Africa
Japanese take French Equatorial Africa from French
1 infantry moved from Kenya to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 infantry moved from Angola to 70 Sea Zone
1 infantry moved from Angola to 70 Sea Zone
2 infantry and 1 transport moved from 70 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to French West Africa
1 infantry moved from 82 Sea Zone to French West Africa
1 infantry moved from Italian Somaliland to British Somaliland
Japanese take British Somaliland from British
1 armour and 1 mech_infantry moved from Alaska to Western United States
Japanese take British Columbia from British
4 infantry moved from Alaska to 2 Sea Zone
4 infantry and 2 transports moved from 2 Sea Zone to 10 Sea Zone
3 fighters and 2 tactical_bombers moved from 10 Sea Zone to Western United States
3 fighters moved from 10 Sea Zone to Western United States
1 infantry moved from 10 Sea Zone to Western United States
1 infantry moved from 10 Sea Zone to Mexico
1 infantry moved from 10 Sea Zone to Western United States
1 infantry moved from 10 Sea Zone to Mexico
1 mech_infantry moved from Alaska to British Columbia
1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 carrier and 1 cruiser moved from 75 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from 75 Sea Zone to 72 Sea ZoneCombat - Japanese
Battle in Mexico
Battle in Western United States
Japanese attack with 1 armour, 6 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Japanese win, taking Mexico from Americans, taking Western United States from Americans with 1 armour, 6 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Americans: 4 infantry
Battle in French Madagascar
Battle in French West Africa
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 destroyer and 1 submarine moved from 70 Sea Zone to 71 Sea Zone
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 armour moved from Rhodesia to Belgian Congo
3 tactical_bombers moved from Rhodesia to Belgian Congo
1 infantry moved from Angola to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
2 transports moved from 76 Sea Zone to 71 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 76 Sea Zone to 80 Sea Zone
3 fighters and 2 tactical_bombers moved from Western United States to 10 Sea Zone
3 fighters moved from Western United States to 10 Sea Zone
3 tactical_bombers moved from Japan to Alaska
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone
2 artilleries and 2 infantry moved from 2 Sea Zone to Alaska
2 transports moved from 10 Sea Zone to 2 Sea Zone
1 transport moved from 10 Sea Zone to 2 Sea ZonePlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 armour, 1 artillery and 1 infantry placed in Alaska
1 carrier and 2 transports placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Japan
1 fighter and 1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Americans
Americans buy 10 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Central United States to Western United States
3 fighters moved from 89 Sea Zone to Mexico
2 fighters moved from Central United States to British Columbia
2 fighters moved from 89 Sea Zone to Western United States
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour and 1 infantry moved from Argentina to Chile
1 transport moved from 85 Sea Zone to 66 Sea Zone
1 armour and 1 infantry moved from Venezuela to 89 Sea Zone
1 fighter moved from 89 Sea Zone to Western United States
1 armour, 5 carriers, 1 cruiser, 4 fighters, 1 infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 armour and 2 infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Southern France
4 bombers moved from Spain to Southern France
4 bombers moved from Spain to Normandy Bordeaux
4 fighters moved from 87 Sea Zone to French West Africa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Americans
Americans buy 10 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Central United States to Western United States
3 fighters moved from 89 Sea Zone to Mexico
2 fighters moved from Central United States to British Columbia
2 fighters moved from 89 Sea Zone to Western United States
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour and 1 infantry moved from Argentina to Chile
1 transport moved from 85 Sea Zone to 66 Sea Zone
1 armour and 1 infantry moved from Venezuela to 89 Sea Zone
1 fighter moved from 89 Sea Zone to Western United States
1 armour, 5 carriers, 1 cruiser, 4 fighters, 1 infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 armour and 2 infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Southern France
4 bombers moved from Spain to Southern France
4 bombers moved from Spain to Normandy Bordeaux
4 fighters moved from 87 Sea Zone to French West AfricaCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 4 bombers and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 4 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Mexico
Americans attack with 3 fighters
Japanese defend with 2 infantry
Americans win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 infantry
Battle in British Columbia
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for Americans: 2 fighters
Battle in French West Africa
Americans attack with 2 armour, 4 fighters and 2 infantry
Japanese defend with 2 infantry
Americans win, taking French West Africa from Japanese with 2 armour and 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Western United States
Americans attack with 3 fighters and 3 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Western United States from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Chile
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Chile from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 4 bombers and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Germans with 4 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
4 bombers moved from Normandy Bordeaux to Spain
4 bombers moved from Southern France to Spain
4 fighters moved from French West Africa to 87 Sea Zone
2 armour and 2 infantry moved from Spain to 91 Sea Zone
2 armour, 1 battleship, 6 cruisers, 2 destroyers, 2 infantry, 6 submarines and 6 transports moved from 91 Sea Zone to 87 Sea Zone
2 armour and 2 infantry moved from 87 Sea Zone to French West Africa
2 fighters moved from Mexico to Central United States
1 infantry moved from Central United States to Southeast Mexico
3 fighters moved from Western United States to Central United States
1 infantry moved from Central United States to Alberta Saskatchewan Manitoba
3 armour moved from Eastern United States to Southeast Mexico
4 armour moved from Eastern United States to Central United States
2 fighters moved from Persia to Egypt
1 armour moved from India to Eastern PersiaPlace Units - Americans
2 armour and 8 infantry placed in Central United States
8 armour placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,4,3,5,3,5,4,5,2,6,2,4,6,2,5,6,3,6,6,2,2,2,2,5
Americans collect 52 PUs (10 lost to blockades); end with 52 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
5 artilleries placed in Kiangsu
3 artilleries placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Combat Move - British
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 bomber and 2 fighters moved from Egypt to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 bomber and 2 fighters moved from Egypt to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 bomber, 2 fighters and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Japanese with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber and 2 fighters moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 bombers moved from Persia to Egypt
2 armour moved from Persia to Trans-Jordan
1 bomber moved from India to Egypt
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Sikang to Volgograd
2 armour and 10 mech_infantrys moved from Volgograd to Turkey
11 armour and 5 mech_infantrys moved from Russia to Volgograd
4 armour moved from Russia to Volgograd
8 fighters moved from Russia to Turkey
3 fighters moved from Persia to EgyptPlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
British collect 27 PUs (5 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 bomber placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,2,2,5
UK_Pacific collect 8 PUs (11 lost to blockades); end with 8 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 13 PUs
Some Units in India change ownership: 1 bomber -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
18 armour, 4 artilleries, 1 bomber, 5 fighters, 19 infantry and 16 mech_infantrys moved from Northern Italy to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
18 armour, 4 artilleries, 1 bomber, 5 fighters, 19 infantry and 16 mech_infantrys moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 18 armour, 4 artilleries, 1 bomber, 5 fighters, 19 infantry and 16 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 18 armour, 4 artilleries, 1 bomber, 5 fighters, 18 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
5 fighters moved from Southern France to Southern Italy
1 bomber moved from Southern France to Southern Italy
2 aaGuns moved from Northern Italy to Southern FrancePlace Units - Italians
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,3,1,1,6,5,1,3,1,4,4,3,2,6
Italians collect 8 PUs (8 lost to blockades); end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Combat Move - ANZAC
2 fighters moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to French Equatorial Africa
4 fighters moved from 97 Sea Zone to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Combat Move - ANZAC
2 fighters moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to French Equatorial Africa
4 fighters moved from 97 Sea Zone to GreeceCombat - ANZAC
Battle in Greece
ANZAC attack with 4 fighters
Germans defend with 1 mech_infantry
ANZAC win with 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in French Equatorial Africa
ANZAC attack with 1 armour and 2 fighters
Japanese defend with 1 infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 armour
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from French Equatorial Africa to Egypt
4 fighters moved from Greece to 97 Sea ZoneTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
4 bombers moved from Germany to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Western Ukraine to Bryansk
3 bombers moved from Germany to Bryansk
3 fighters moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Rostov
7 fighters moved from Western Ukraine to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
4 bombers moved from Germany to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Western Ukraine to Bryansk
3 bombers moved from Germany to Bryansk
3 fighters moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Rostov
7 fighters moved from Western Ukraine to RostovCombat - Germans
Battle in Bryansk
Germans attack with 3 bombers, 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 3 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 4 bombers and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 4 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Rostov
Germans attack with 7 fighters and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 7 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
7 fighters moved from Rostov to Western Ukraine
3 fighters moved from Bryansk to Western Ukraine
3 bombers moved from Bryansk to Western Ukraine
5 mech_infantrys moved from Eastern Poland to Yugoslavia
2 armour and 1 mech_infantry moved from Romania to Yugoslavia
1 mech_infantry moved from Bulgaria to Greece
1 armour and 10 mech_infantrys moved from Bulgaria to Yugoslavia
5 infantry moved from Poland to Eastern Poland
7 armour moved from Eastern Poland to Yugoslavia
7 infantry moved from Germany to Poland
5 armour, 2 fighters and 9 infantry moved from France to Southern France
1 bomber moved from France to Germany
4 bombers moved from Normandy Bordeaux to Germany
4 fighters moved from Germany to Southern France
1 armour and 2 mech_infantrys moved from Novgorod to Eastern PolandPlace Units - Germans
3 mech_infantrys placed in Novgorod
4 infantry placed in Germany
3 mech_infantrys placed in Yugoslavia
2 fighters and 1 tactical_bomber placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,5,6,6,5,5,3,3,6,4,5,3,3,2
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Vologda
1 bomber moved from Russia to Vologda
1 tactical_bomber moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
5 fighters moved from Russia to Bryansk
3 fighters moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Vologda
1 bomber moved from Russia to Vologda
1 tactical_bomber moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
5 fighters moved from Russia to Bryansk
3 fighters moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 8 fighters and 2 infantry
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 8 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 bomber moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
8 fighters moved from Bryansk to RussiaPlace Units - Russians
2 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 26 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 harbour, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
1 mech_infantry moved from British Columbia to Western United States
1 armour moved from Alaska to Alberta Saskatchewan Manitoba
1 bomber moved from Alaska to Alberta Saskatchewan Manitoba
1 fighter and 1 tactical_bomber moved from Alaska to Alberta Saskatchewan Manitoba
2 fighters and 2 tactical_bombers moved from Alaska to Western United States
2 tactical_bombers moved from Alaska to Alberta Saskatchewan Manitoba
1 armour and 1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 tactical_bombers moved from Belgian Congo to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 harbour, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
1 mech_infantry moved from British Columbia to Western United States
1 armour moved from Alaska to Alberta Saskatchewan Manitoba
1 bomber moved from Alaska to Alberta Saskatchewan Manitoba
1 fighter and 1 tactical_bomber moved from Alaska to Alberta Saskatchewan Manitoba
2 fighters and 2 tactical_bombers moved from Alaska to Western United States
2 tactical_bombers moved from Alaska to Alberta Saskatchewan Manitoba
1 armour and 1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 tactical_bombers moved from Belgian Congo to Anglo Egyptian SudanCombat - Japanese
Battle in Western United States
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Japanese win, taking Western United States from Americans with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Soviet Far East
Battle in Alberta Saskatchewan Manitoba
Japanese attack with 1 armour, 1 bomber, 1 fighter and 3 tactical_bombers
Americans defend with 1 infantry
Japanese win, taking Soviet Far East from Russians with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in Korea
Battle in Anglo Egyptian Sudan
Japanese attack with 2 infantry and 3 tactical_bombers
British defend with 2 mech_infantrys
Japanese win, taking Korea from UK_Pacific, taking Anglo Egyptian Sudan from British with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrysNon Combat Move - Japanese
4 armour and 1 mech_infantry moved from Belgian Congo to Tanganyika Territory
3 tactical_bombers moved from Anglo Egyptian Sudan to Tanganyika Territory
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Union of South Africa to Mozambique
5 transports moved from 71 Sea Zone to 72 Sea Zone
1 destroyer and 1 submarine moved from 71 Sea Zone to 72 Sea Zone
4 carriers moved from 76 Sea Zone to 72 Sea Zone
4 fighters and 1 tactical_bomber moved from 76 Sea Zone to 72 Sea Zone
3 tactical_bombers moved from Tanganyika Territory to 72 Sea Zone
5 destroyers and 1 submarine moved from 76 Sea Zone to 72 Sea Zone
2 fighters and 2 tactical_bombers moved from 10 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from Western United States to 10 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Alberta Saskatchewan Manitoba to Alaska
1 tactical_bomber moved from Alberta Saskatchewan Manitoba to AlaskaPlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 armour, 1 infantry and 1 mech_infantry placed in Alaska
1 harbour placed in French Madagascar
1 destroyer and 1 submarine placed in 62 Sea Zone
3 transports placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Americans
Americans buy 4 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Central United States to Western United States
5 fighters moved from Central United States to Western United States
1 armour moved from Southeast Mexico to Mexico
Americans take Mexico from Japanese
1 armour moved from Mexico to Southeast Mexico
4 armour moved from French West Africa to French Equatorial Africa
Americans take French Equatorial Africa from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Americans
Americans buy 4 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Central United States to Western United States
5 fighters moved from Central United States to Western United States
1 armour moved from Southeast Mexico to Mexico
Americans take Mexico from Japanese
1 armour moved from Mexico to Southeast Mexico
4 armour moved from French West Africa to French Equatorial Africa
Americans take French Equatorial Africa from JapaneseCombat - Americans
Battle in Western United States
Americans attack with 5 fighters and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Western United States from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Americans
5 fighters moved from Western United States to Central United States
5 armour moved from Eastern United States to Central United States
3 armour moved from Eastern United States to Southeast Mexico
2 infantry moved from French West Africa to 87 Sea Zone
1 battleship, 5 carriers, 7 cruisers, 2 destroyers, 4 fighters, 2 infantry, 6 submarines and 8 transports moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 armour moved from Eastern Persia to Persia
1 armour and 1 infantry moved from Chile to 66 Sea Zone
1 armour, 1 infantry and 1 transport moved from 66 Sea Zone to 68 Sea ZonePlace Units - Americans
3 armour placed in Spain
1 bomber and 2 tactical_bombers placed in Eastern United States
1 armour and 1 mech_infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,4,4,1,1,3,3,6,3,3,6,2,3,5,2,1,2,3,5,3,3,2,5,3
Americans collect 48 PUs (12 lost to blockades); end with 48 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
12 artilleries and 11 infantry moved from Kiangsu to Anhwe
17 artilleries, 1 fighter and 37 infantry moved from Shensi to HopeiPlace Units - Chinese
7 artilleries placed in HopeiTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs