@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Alaska to 2 Sea Zone
2 infantry and 1 transport moved from 2 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Western United States
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 10 Sea Zone
Japanese take 10 Sea Zone from Americans
1 fighter moved from 10 Sea Zone to Western United States
1 tactical_bomber moved from 10 Sea Zone to Western United States
2 fighters moved from 10 Sea Zone to Western United States
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Western United States
1 fighter moved from 10 Sea Zone to Western United States
1 infantry moved from Brazil to Venezuela
Japanese take Venezuela from Americans
1 infantry moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 infantry moved from Mozambique to Tanganyika Territory
Japanese take Tanganyika Territory from British
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Mozambique to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Mozambique to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 fighter moved from 10 Sea Zone to Western United States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Alaska to 2 Sea Zone
2 infantry and 1 transport moved from 2 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Western United States
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 10 Sea Zone
Japanese take 10 Sea Zone from Americans
1 fighter moved from 10 Sea Zone to Western United States
1 tactical_bomber moved from 10 Sea Zone to Western United States
2 fighters moved from 10 Sea Zone to Western United States
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Western United States
1 fighter moved from 10 Sea Zone to Western United States
1 infantry moved from Brazil to Venezuela
Japanese take Venezuela from Americans
1 infantry moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 infantry moved from Mozambique to Tanganyika Territory
Japanese take Tanganyika Territory from British
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Mozambique to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Mozambique to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 fighter moved from 10 Sea Zone to Western United States
Combat - Japanese
Battle in Western United States
Japanese attack with 1 artillery, 6 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 factory_upgrade, 1 harbour and 2 infantry
Japanese converts factory_upgrade into different units
Japanese win, taking Western United States from Americans with 1 artillery, 6 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kenya
Battle in Ethiopia
Battle in 81 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking Kenya from British, taking Ethiopia from Russians with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Italian Somaliland
Non Combat Move - Japanese
2 armour moved from Union of South Africa to Rhodesia
3 fighters moved from Union of South Africa to 76 Sea Zone
3 tactical_bombers moved from Union of South Africa to Rhodesia
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone
4 infantry moved from 2 Sea Zone to Alaska
1 bomber, 3 fighters and 3 tactical_bombers moved from Japan to Alaska
1 destroyer, 1 submarine and 1 transport moved from 68 Sea Zone to 70 Sea Zone
1 infantry moved from South West Africa to Angola
Japanese take Angola from Neutral_True
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 75 Sea Zone
1 carrier moved from 71 Sea Zone to 75 Sea Zone
1 fighter and 1 tactical_bomber moved from 71 Sea Zone to 75 Sea Zone
3 carriers moved from 71 Sea Zone to 76 Sea Zone
1 fighter moved from 71 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from 71 Sea Zone to 76 Sea Zone
1 cruiser moved from 71 Sea Zone to 75 Sea Zone
5 destroyers moved from 71 Sea Zone to 76 Sea Zone
1 carrier moved from 71 Sea Zone to 76 Sea Zone
2 submarines moved from 71 Sea Zone to 76 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
6 fighters moved from Western United States to 10 Sea Zone
2 tactical_bombers moved from Western United States to 10 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in Union of South Africa
1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys placed in Japan
1 transport placed in 6 Sea Zone
1 transport placed in 62 Sea Zone
Japanese undo move 2.
Japanese undo move 2.
1 transport placed in 6 Sea Zone
Japanese undo move 2.
1 transport placed in 6 Sea Zone
3 artilleries, 3 infantry and 2 mech_infantrys placed in Japan
Japanese undo move 4.
1 armour and 2 mech_infantrys placed in Alaska
3 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Americans
Americans buy 7 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 5 infantry moved from Central United States to Western United States
2 infantry moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Southern France
2 fighters moved from Spain to Normandy Bordeaux
2 fighters moved from Spain to Southern France
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
4 armour and 5 infantry moved from Spain to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Venezuela
1 armour and 1 infantry moved from 86 Sea Zone to Brazil
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
1 armour and 1 infantry moved from 85 Sea Zone to Argentina
1 cruiser moved from 91 Sea Zone to 89 Sea Zone
1 carrier moved from 91 Sea Zone to 89 Sea Zone
2 fighters moved from 91 Sea Zone to 89 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 89 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Americans
Americans buy 7 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 5 infantry moved from Central United States to Western United States
2 infantry moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Southern France
2 fighters moved from Spain to Normandy Bordeaux
2 fighters moved from Spain to Southern France
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
4 armour and 5 infantry moved from Spain to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Venezuela
1 armour and 1 infantry moved from 86 Sea Zone to Brazil
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
1 armour and 1 infantry moved from 85 Sea Zone to Argentina
1 cruiser moved from 91 Sea Zone to 89 Sea Zone
1 carrier moved from 91 Sea Zone to 89 Sea Zone
2 fighters moved from 91 Sea Zone to 89 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 89 Sea Zone
Combat - Americans
Battle in Venezuela
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Venezuela from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Argentina
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Argentina from Japanese, taking Normandy Bordeaux from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Brazil
Battle in Western United States
Americans attack with 2 fighters and 5 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Brazil from Japanese, taking Western United States from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Southern France
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern Italy
Americans captures 17PUs while taking Italians capital
Non Combat Move - Americans
2 fighters moved from Southern France to Spain
2 fighters moved from Normandy Bordeaux to Spain
2 fighters moved from Western United States to Central United States
1 carrier and 2 fighters moved from 91 Sea Zone to 89 Sea Zone
6 infantry moved from 91 Sea Zone to Spain
6 armour moved from 91 Sea Zone to Spain
2 carriers and 4 fighters moved from 91 Sea Zone to 89 Sea Zone
2 fighters moved from Russia to Iraq
Place Units - Americans
9 infantry placed in Central United States
7 armour placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,5,6,2,1,3,2,3,2,3,3,3,3,2,2,1,5,1,4,3,6,4,5,3
Americans collect 52 PUs (12 lost to blockades); end with 69 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Combat Move - British
1 mech_infantry moved from Kazakhstan to Rostov
Russians take Rostov from Germans
17 armour and 17 mech_infantrys moved from Kazakhstan to Turkey
Russians take Caucasus from Germans
5 armour and 5 mech_infantrys moved from Kazakhstan to Turkey
2 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
1 bomber moved from India to Northwest Persia
1 bomber moved from Iraq to Northwest Persia
1 fighter moved from Persia to Northwest Persia
3 armour and 1 mech_infantry moved from Iraq to Turkey
2 armour moved from Persia to Turkey
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - British
British buy 2 armour, 1 bomber, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Kazakhstan to Rostov
Russians take Rostov from Germans
17 armour and 17 mech_infantrys moved from Kazakhstan to Turkey
Russians take Caucasus from Germans
5 armour and 5 mech_infantrys moved from Kazakhstan to Turkey
2 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
1 bomber moved from India to Northwest Persia
1 bomber moved from Iraq to Northwest Persia
1 fighter moved from Persia to Northwest Persia
3 armour and 1 mech_infantry moved from Iraq to Turkey
2 armour moved from Persia to Turkey
Combat - British
Battle in Turkey
British attack with 27 armour and 23 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Turkey from Germans with 27 armour and 23 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Northwest Persia
British attack with 2 bombers, 1 fighter and 3 mech_infantrys
Germans defend with 2 mech_infantrys
British win, taking Northwest Persia from Germans with 2 bombers, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iraq: 2 fighters
EDIT: Adding units owned by Americans to Persia: 2 fighters
EDIT: Turning off Edit Mode
8 mech_infantrys moved from Kazakhstan to Volgograd
2 armour and 2 mech_infantrys moved from Novosibirsk to Volgograd
6 fighters moved from Iraq to Persia
4 armour and 1 mech_infantry moved from Afghanistan to Persia
1 fighter moved from Northwest Persia to Persia
2 bombers moved from Northwest Persia to Persia
1 mech_infantry moved from Yunnan to Sikang
Place Units - British
1 bomber and 2 fighters placed in Egypt
2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
British collect 33 PUs; end with 34 PUs total
Place Units - UK_Pacific
1 bomber and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
UK_Pacific collect 7 PUs (12 lost to blockades); end with 7 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 12 PUs
Some Units in India change ownership: 1 bomber and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 bomber and 2 fighters moved from Northern Italy to 95 Sea Zone
4 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Northern Italy to Southern Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 bomber and 2 fighters moved from Northern Italy to 95 Sea Zone
4 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Northern Italy to Southern Italy
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber and 2 fighters
Americans defend with 1 transport
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern Italy
Italians attack with 2 fighters and 6 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern Italy from Americans with 2 fighters and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern Italy to Northern Italy
1 bomber and 2 fighters moved from 95 Sea Zone to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,1,2,6,2,6,3,3,5,5,3,6,3,6
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Combat Move - ANZAC
2 fighters moved from Egypt to Ethiopia
Combat - ANZAC
Battle in Ethiopia
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Ethiopia to Egypt
Turn Complete - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
2 infantry moved from France to Southern France
1 bomber moved from Germany to Southern France
2 fighters moved from Germany to Normandy Bordeaux
2 infantry moved from Bryansk to Rostov
5 bombers moved from Bryansk to Rostov
2 mech_infantrys moved from Novgorod to Archangel
6 bombers moved from Bryansk to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 6 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 6 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Southern France
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 5 bombers and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 5 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 fighters moved from Normandy Bordeaux to France
1 bomber moved from Southern France to France
2 aaGuns, 46 armour, 23 artilleries, 16 bombers, 10 fighters, 18 infantry and 24 mech_infantrys moved from Bryansk to Western Ukraine
5 bombers moved from Rostov to Germany
16 bombers moved from Western Ukraine to Germany
2 armour and 1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Bulgaria to Greece
4 armour and 4 mech_infantrys moved from Western Ukraine to Eastern Poland
2 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland
6 bombers moved from Archangel to Germany
1 armour moved from Novgorod to Eastern Poland
5 infantry moved from Germany to Poland
2 aaGuns moved from Eastern Poland to Western Ukraine
Place Units - Germans
4 fighters placed in Germany
3 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in Yugoslavia
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,3,2,6,4,4,2,6,6,4,5,2,5,3
Germans collect 56 PUs (4 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
2 infantry moved from France to Southern France
1 bomber moved from Germany to Southern France
2 fighters moved from Germany to Normandy Bordeaux
2 infantry moved from Bryansk to Rostov
5 bombers moved from Bryansk to Rostov
2 mech_infantrys moved from Novgorod to Archangel
6 bombers moved from Bryansk to Archangel
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Russians
Russians buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 fighters moved from Russia to Bryansk
2 fighters moved from Russia to Rostov
2 fighters moved from Russia to Bryansk
2 fighters moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Russians
Russians buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 fighters moved from Russia to Bryansk
2 fighters moved from Russia to Rostov
2 fighters moved from Russia to Bryansk
2 fighters moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Bryansk
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Rostov from Germans with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
4 fighters moved from Bryansk to Russia
4 fighters moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
Place Units - Russians
1 armour, 1 bomber and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Belgian Congo to French Equatorial Africa
Japanese take French Equatorial Africa from French
1 infantry moved from Kenya to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 infantry moved from Angola to 70 Sea Zone
1 infantry moved from Angola to 70 Sea Zone
2 infantry and 1 transport moved from 70 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to French West Africa
1 infantry moved from 82 Sea Zone to French West Africa
1 infantry moved from Italian Somaliland to British Somaliland
Japanese take British Somaliland from British
1 armour and 1 mech_infantry moved from Alaska to Western United States
Japanese take British Columbia from British
4 infantry moved from Alaska to 2 Sea Zone
4 infantry and 2 transports moved from 2 Sea Zone to 10 Sea Zone
3 fighters and 2 tactical_bombers moved from 10 Sea Zone to Western United States
3 fighters moved from 10 Sea Zone to Western United States
1 infantry moved from 10 Sea Zone to Western United States
1 infantry moved from 10 Sea Zone to Mexico
1 infantry moved from 10 Sea Zone to Western United States
1 infantry moved from 10 Sea Zone to Mexico
1 mech_infantry moved from Alaska to British Columbia
1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 carrier and 1 cruiser moved from 75 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from 75 Sea Zone to 72 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Belgian Congo to French Equatorial Africa
Japanese take French Equatorial Africa from French
1 infantry moved from Kenya to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 infantry moved from Angola to 70 Sea Zone
1 infantry moved from Angola to 70 Sea Zone
2 infantry and 1 transport moved from 70 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to French West Africa
1 infantry moved from 82 Sea Zone to French West Africa
1 infantry moved from Italian Somaliland to British Somaliland
Japanese take British Somaliland from British
1 armour and 1 mech_infantry moved from Alaska to Western United States
Japanese take British Columbia from British
4 infantry moved from Alaska to 2 Sea Zone
4 infantry and 2 transports moved from 2 Sea Zone to 10 Sea Zone
3 fighters and 2 tactical_bombers moved from 10 Sea Zone to Western United States
3 fighters moved from 10 Sea Zone to Western United States
1 infantry moved from 10 Sea Zone to Western United States
1 infantry moved from 10 Sea Zone to Mexico
1 infantry moved from 10 Sea Zone to Western United States
1 infantry moved from 10 Sea Zone to Mexico
1 mech_infantry moved from Alaska to British Columbia
1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 carrier and 1 cruiser moved from 75 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from 75 Sea Zone to 72 Sea Zone
Combat - Japanese
Battle in Mexico
Battle in Western United States
Japanese attack with 1 armour, 6 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Japanese win, taking Mexico from Americans, taking Western United States from Americans with 1 armour, 6 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Americans: 4 infantry
Battle in French Madagascar
Battle in French West Africa
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 destroyer and 1 submarine moved from 70 Sea Zone to 71 Sea Zone
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 armour moved from Rhodesia to Belgian Congo
3 tactical_bombers moved from Rhodesia to Belgian Congo
1 infantry moved from Angola to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
2 transports moved from 76 Sea Zone to 71 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 76 Sea Zone to 80 Sea Zone
3 fighters and 2 tactical_bombers moved from Western United States to 10 Sea Zone
3 fighters moved from Western United States to 10 Sea Zone
3 tactical_bombers moved from Japan to Alaska
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone
2 artilleries and 2 infantry moved from 2 Sea Zone to Alaska
2 transports moved from 10 Sea Zone to 2 Sea Zone
1 transport moved from 10 Sea Zone to 2 Sea Zone
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 armour, 1 artillery and 1 infantry placed in Alaska
1 carrier and 2 transports placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Japan
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Americans
Americans buy 10 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Central United States to Western United States
3 fighters moved from 89 Sea Zone to Mexico
2 fighters moved from Central United States to British Columbia
2 fighters moved from 89 Sea Zone to Western United States
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour and 1 infantry moved from Argentina to Chile
1 transport moved from 85 Sea Zone to 66 Sea Zone
1 armour and 1 infantry moved from Venezuela to 89 Sea Zone
1 fighter moved from 89 Sea Zone to Western United States
1 armour, 5 carriers, 1 cruiser, 4 fighters, 1 infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 armour and 2 infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Southern France
4 bombers moved from Spain to Southern France
4 bombers moved from Spain to Normandy Bordeaux
4 fighters moved from 87 Sea Zone to French West Africa
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Americans
Americans buy 10 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Central United States to Western United States
3 fighters moved from 89 Sea Zone to Mexico
2 fighters moved from Central United States to British Columbia
2 fighters moved from 89 Sea Zone to Western United States
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour and 1 infantry moved from Argentina to Chile
1 transport moved from 85 Sea Zone to 66 Sea Zone
1 armour and 1 infantry moved from Venezuela to 89 Sea Zone
1 fighter moved from 89 Sea Zone to Western United States
1 armour, 5 carriers, 1 cruiser, 4 fighters, 1 infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 armour and 2 infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Southern France
4 bombers moved from Spain to Southern France
4 bombers moved from Spain to Normandy Bordeaux
4 fighters moved from 87 Sea Zone to French West Africa
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 4 bombers and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 4 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Mexico
Americans attack with 3 fighters
Japanese defend with 2 infantry
Americans win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 infantry
Battle in British Columbia
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for Americans: 2 fighters
Battle in French West Africa
Americans attack with 2 armour, 4 fighters and 2 infantry
Japanese defend with 2 infantry
Americans win, taking French West Africa from Japanese with 2 armour and 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Western United States
Americans attack with 3 fighters and 3 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Western United States from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Chile
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Chile from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 4 bombers and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Germans with 4 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
4 bombers moved from Normandy Bordeaux to Spain
4 bombers moved from Southern France to Spain
4 fighters moved from French West Africa to 87 Sea Zone
2 armour and 2 infantry moved from Spain to 91 Sea Zone
2 armour, 1 battleship, 6 cruisers, 2 destroyers, 2 infantry, 6 submarines and 6 transports moved from 91 Sea Zone to 87 Sea Zone
2 armour and 2 infantry moved from 87 Sea Zone to French West Africa
2 fighters moved from Mexico to Central United States
1 infantry moved from Central United States to Southeast Mexico
3 fighters moved from Western United States to Central United States
1 infantry moved from Central United States to Alberta Saskatchewan Manitoba
3 armour moved from Eastern United States to Southeast Mexico
4 armour moved from Eastern United States to Central United States
2 fighters moved from Persia to Egypt
1 armour moved from India to Eastern Persia
Place Units - Americans
2 armour and 8 infantry placed in Central United States
8 armour placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,4,3,5,3,5,4,5,2,6,2,4,6,2,5,6,3,6,6,2,2,2,2,5
Americans collect 52 PUs (10 lost to blockades); end with 52 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
5 artilleries placed in Kiangsu
3 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Combat Move - British
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 bomber and 2 fighters moved from Egypt to Anglo Egyptian Sudan