No scramble.
15L mike48484 Vs sweetjamesjones (allies +21)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
2 fighters moved from Russia to Smolensk
2 fighters moved from Russia to Samara
2 fighters moved from Russia to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
2 fighters moved from Russia to Smolensk
2 fighters moved from Russia to Samara
2 fighters moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
2 fighters moved from Smolensk to Russia
2 fighters moved from Tambov to RussiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry and 5 transports moved from 75 Sea Zone to 71 Sea Zone
5 carriers moved from 75 Sea Zone to 71 Sea Zone
5 destroyers and 1 tactical_bomber moved from 75 Sea Zone to 71 Sea Zone
5 fighters moved from 75 Sea Zone to 71 Sea Zone
1 cruiser, 3 submarines and 4 tactical_bombers moved from 75 Sea Zone to 71 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 66 Sea Zone
3 infantry moved from 71 Sea Zone to Union of South Africa
5 fighters moved from 71 Sea Zone to Union of South Africa
5 tactical_bombers moved from 71 Sea Zone to Union of South Africa
2 infantry moved from 66 Sea Zone to Argentina -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry and 5 transports moved from 75 Sea Zone to 71 Sea Zone
5 carriers moved from 75 Sea Zone to 71 Sea Zone
5 destroyers and 1 tactical_bomber moved from 75 Sea Zone to 71 Sea Zone
5 fighters moved from 75 Sea Zone to 71 Sea Zone
1 cruiser, 3 submarines and 4 tactical_bombers moved from 75 Sea Zone to 71 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 66 Sea Zone
3 infantry moved from 71 Sea Zone to Union of South Africa
5 fighters moved from 71 Sea Zone to Union of South Africa
5 tactical_bombers moved from 71 Sea Zone to Union of South Africa
2 infantry moved from 66 Sea Zone to ArgentinaCombat - Japanese
Battle in Argentina
Battle in 71 Sea Zone
Japanese attack with 5 carriers, 1 cruiser, 5 destroyers, 1 infantry, 3 submarines and 5 transports
British defend with 1 destroyer
Japanese win, taking Argentina from Americans, taking 71 Sea Zone from Neutral with 5 carriers, 1 cruiser, 5 destroyers, 3 submarines and 5 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Union of South Africa
Japanese attack with 5 fighters, 3 infantry and 5 tactical_bombers
British defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Japanese win, taking Union of South Africa from British with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from Union of South Africa to 71 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in Japan
1 carrier, 1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
5 armour and 5 infantry moved from Western United States to 10 Sea Zone
5 armour, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 5 infantry, 5 submarines and 10 transports moved from 10 Sea Zone to 89 Sea Zone
3 cruisers and 1 submarine moved from 101 Sea Zone to 89 Sea ZonePlace Units - Americans
1 carrier and 1 cruiser placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 bombers and 1 tactical_bomber placed in SpainTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Jehol: 2 fighters
EDIT: Turning off Edit Mode
1 fighter and 28 infantry moved from Szechwan to Shensi
11 infantry moved from Chahar to AnhwePlace Units - Chinese
7 artilleries placed in Shensi
Turning on Edit Mode
EDIT: Adding units owned by Americans to Shensi: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - British
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 fighter moved from Eastern Persia to Northwest Persia
2 armour and 13 mech_infantrys moved from Eastern Persia to Iraq
1 armour moved from Amur to Siberia
Russians take Siberia from Japanese
1 armour moved from Siberia to Sakha
Russians take Sakha from Japanese
1 armour and 2 mech_infantrys moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
2 mech_infantrys moved from Egypt to Syria
1 armour moved from Egypt to Syria
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Malaya to Siam
UK_Pacific take Siam from Japanese
1 armour and 1 mech_infantry moved from Central Mongolia to Olgiy
UK_Pacific take Tsagaan Olom from Japanese
UK_Pacific take Olgiy from Japanese
1 armour and 1 mech_infantry moved from Ulaanbaatar to Olgiy
UK_Pacific take Dzavhan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 10 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 fighter moved from Eastern Persia to Northwest Persia
2 armour and 13 mech_infantrys moved from Eastern Persia to Iraq
1 armour moved from Amur to Siberia
Russians take Siberia from Japanese
1 armour moved from Siberia to Sakha
Russians take Sakha from Japanese
1 armour and 2 mech_infantrys moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
2 mech_infantrys moved from Egypt to Syria
1 armour moved from Egypt to Syria
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Malaya to Siam
UK_Pacific take Siam from Japanese
1 armour and 1 mech_infantry moved from Central Mongolia to Olgiy
UK_Pacific take Tsagaan Olom from Japanese
UK_Pacific take Olgiy from Japanese
1 armour and 1 mech_infantry moved from Ulaanbaatar to Olgiy
UK_Pacific take Dzavhan from JapaneseCombat - British
Battle in Northwest Persia
British attack with 1 armour, 1 fighter and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
British win, taking Northwest Persia from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Iraq
British attack with 3 armour and 15 mech_infantrys
Germans defend with 7 armour and 1 mech_infantry
British win, taking Iraq from Germans with 3 armour and 7 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 7 armour and 1 mech_infantry
Casualties for British: 8 mech_infantrys
Battle in Syria
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour
British win, taking Syria from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 fighter moved from Northwest Persia to Persia
2 mech_infantrys moved from Libya to Alexandria
6 fighters moved from Libya to Egypt
1 armour moved from India to Eastern Persia
8 fighters moved from Yenisey to Russia
2 armour moved from Yakut S.S.R. to Timguska
1 armour and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
1 bomber moved from United Kingdom to Spain
20 armour and 31 mech_infantrys moved from Chahar to ShensiPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6
British collect 36 PUs; end with 46 PUs totalPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,1,6,2,6,5,5,3,1,1,6,3,1,4,3,6,3,5,4,1
UK_Pacific collect 7 PUs (12 lost to blockades); end with 7 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 12 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Italians buy 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 bomber moved from Southern Italy to Southern FrancePlace Units - Italians
2 infantry placed in Southern France
3 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - ANZAC
1 infantry moved from Egypt to 98 Sea Zone
1 battleship, 2 carriers, 6 cruisers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Turkey -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - ANZAC
1 infantry moved from Egypt to 98 Sea Zone
1 battleship, 2 carriers, 6 cruisers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to TurkeyCombat - ANZAC
Battle in TurkeyNon Combat Move - ANZAC
2 fighters moved from Eastern Persia to EgyptTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 4 fighters and 9 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
3 mech_infantrys moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Greece to Turkey
2 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Novgorod to Archangel
3 bombers moved from Caucasus to Turkey
6 bombers moved from Caucasus to Northwest Persia
4 bombers moved from Bryansk to Smolensk
3 bombers moved from Bryansk to Archangel
4 bombers moved from Caucasus to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 4 fighters and 9 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
3 mech_infantrys moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Greece to Turkey
2 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Novgorod to Archangel
3 bombers moved from Caucasus to Turkey
6 bombers moved from Caucasus to Northwest Persia
4 bombers moved from Bryansk to Smolensk
3 bombers moved from Bryansk to Archangel
4 bombers moved from Caucasus to TambovCombat - Germans
Battle in Archangel
Germans attack with 3 bombers and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Tambov
Germans attack with 4 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Turkey
Germans attack with 3 bombers and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Turkey from ANZAC with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Northwest Persia
Germans attack with 6 bombers and 3 mech_infantrys
British defend with 1 armour and 2 mech_infantrys
Germans win, taking Northwest Persia from British with 6 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Smolensk
Germans attack with 4 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 artilleries moved from Ukraine to Bryansk
2 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
4 fighters moved from Western Germany to Bryansk
5 mech_infantrys moved from Yugoslavia to Greece
2 aaGuns moved from Germany to Poland
3 bombers moved from Archangel to Bryansk
4 bombers moved from Smolensk to Bryansk
4 bombers moved from Tambov to Bryansk
6 bombers moved from Caucasus to Bryansk
1 bomber moved from Caucasus to Bryansk
3 bombers moved from Turkey to Bryansk
6 bombers moved from Northwest Persia to Bryansk
1 infantry moved from Kazakhstan to Afghanistan
Germans take Afghanistan from Neutral_TruePlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
4 fighters placed in Western Germany
3 mech_infantrys placed in YugoslaviaTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,4,3,3,2,3,4,5,2,2,4,3,3,4,3
Germans collect 59 PUs (4 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Russians
Russians buy 3 armour and 1 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Samara to Tambov
8 fighters moved from Russia to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Russians
Russians buy 3 armour and 1 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Samara to Tambov
8 fighters moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 8 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 8 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
8 fighters moved from Tambov to RussiaPlace Units - Russians
3 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 4 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Argentina to Chile
Japanese take Chile from Americans
1 infantry moved from Argentina to Brazil
Japanese take Brazil from Americans
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 infantry moved from Union of South Africa to Rhodesia
Japanese take Rhodesia from British
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 artillery, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Japanese
Battle in Alaska
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
Japanese win, taking Alaska from Americans, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Japanese
1 destroyer, 1 submarine and 1 transport moved from 66 Sea Zone to 68 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from 71 Sea Zone to Mozambique
Japanese take Mozambique from Neutral_True
3 fighters and 2 tactical_bombers moved from 71 Sea Zone to Union of South Africa
1 tactical_bomber moved from 71 Sea Zone to Union of South AfricaPlace Units - Japanese
2 armour and 1 infantry placed in Union of South Africa
1 destroyer and 2 transports placed in 6 Sea Zone
1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 4 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Argentina to Chile
Japanese take Chile from Americans
1 infantry moved from Argentina to Brazil
Japanese take Brazil from Americans
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 infantry moved from Union of South Africa to Rhodesia
Japanese take Rhodesia from British
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 artillery, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters and 7 infantry; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 cruiser and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
5 armour, 1 battleship, 3 carriers, 6 cruisers, 6 fighters, 5 infantry and 10 transports moved from 89 Sea Zone to 91 Sea Zone
2 destroyers and 6 submarines moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Shensi to RussiaPlace Units - Americans
1 carrier and 2 fighters placed in 91 Sea Zone
2 infantry placed in Western United States
2 fighters and 5 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs