15L mike48484 Vs sweetjamesjones (allies +21)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Samara
                2 fighters moved from Russia to Smolensk
                2 fighters moved from Russia to Samara
                2 fighters moved from Russia to Tambov


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Samara
                2 fighters moved from Russia to Smolensk
                2 fighters moved from Russia to Samara
                2 fighters moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Samara to Russia
                2 fighters moved from Smolensk to Russia
                2 fighters moved from Tambov to Russia

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 17 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 infantry and 5 transports moved from 75 Sea Zone to 71 Sea Zone
                5 carriers moved from 75 Sea Zone to 71 Sea Zone
                5 destroyers and 1 tactical_bomber moved from 75 Sea Zone to 71 Sea Zone
                5 fighters moved from 75 Sea Zone to 71 Sea Zone
                1 cruiser, 3 submarines and 4 tactical_bombers moved from 75 Sea Zone to 71 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 66 Sea Zone
                3 infantry moved from 71 Sea Zone to Union of South Africa
                5 fighters moved from 71 Sea Zone to Union of South Africa
                5 tactical_bombers moved from 71 Sea Zone to Union of South Africa
                2 infantry moved from 66 Sea Zone to Argentina


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 infantry and 5 transports moved from 75 Sea Zone to 71 Sea Zone
                5 carriers moved from 75 Sea Zone to 71 Sea Zone
                5 destroyers and 1 tactical_bomber moved from 75 Sea Zone to 71 Sea Zone
                5 fighters moved from 75 Sea Zone to 71 Sea Zone
                1 cruiser, 3 submarines and 4 tactical_bombers moved from 75 Sea Zone to 71 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 66 Sea Zone
                3 infantry moved from 71 Sea Zone to Union of South Africa
                5 fighters moved from 71 Sea Zone to Union of South Africa
                5 tactical_bombers moved from 71 Sea Zone to Union of South Africa
                2 infantry moved from 66 Sea Zone to Argentina

    Combat - Japanese
                Battle in Argentina
                Battle in 71 Sea Zone
                    Japanese attack with 5 carriers, 1 cruiser, 5 destroyers, 1 infantry, 3 submarines and 5 transports
                    British defend with 1 destroyer
                    Japanese win, taking Argentina from Americans, taking 71 Sea Zone from Neutral with 5 carriers, 1 cruiser, 5 destroyers, 3 submarines and 5 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Union of South Africa
                    Japanese attack with 5 fighters, 3 infantry and 5 tactical_bombers
                    British defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Japanese win, taking Union of South Africa from British with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry

    Non Combat Move - Japanese
                5 fighters and 5 tactical_bombers moved from Union of South Africa to 71 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone

    Place Units - Japanese
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in Japan
                1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 47 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                5 armour and 5 infantry moved from Western United States to 10 Sea Zone
                5 armour, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 5 infantry, 5 submarines and 10 transports moved from 10 Sea Zone to 89 Sea Zone
                3 cruisers and 1 submarine moved from 101 Sea Zone to 89 Sea Zone

    Place Units - Americans
                1 carrier and 1 cruiser placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 bombers and 1 tactical_bomber placed in Spain

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Jehol: 2 fighters
                EDIT: Turning off Edit Mode
                1 fighter and 28 infantry moved from Szechwan to Shensi
                11 infantry moved from Chahar to Anhwe

    Place Units - Chinese
                7 artilleries placed in Shensi
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Shensi: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Combat Move - British
                1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
                1 fighter moved from Eastern Persia to Northwest Persia
                2 armour and 13 mech_infantrys moved from Eastern Persia to Iraq
                1 armour moved from Amur to Siberia
                      Russians take Siberia from Japanese
                1 armour moved from Siberia to Sakha
                      Russians take Sakha from Japanese
                1 armour and 2 mech_infantrys moved from Amur to Buryatia
                      Russians take Buryatia from Japanese
                1 mech_infantry moved from Russia to Archangel
                      Russians take Archangel from Germans
                2 mech_infantrys moved from Egypt to Syria
                1 armour moved from Egypt to Syria
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Malaya to Siam
                      UK_Pacific take Siam from Japanese
                1 armour and 1 mech_infantry moved from Central Mongolia to Olgiy
                      UK_Pacific take Tsagaan Olom from Japanese
                      UK_Pacific take Olgiy from Japanese
                1 armour and 1 mech_infantry moved from Ulaanbaatar to Olgiy
                      UK_Pacific take Dzavhan from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - British
                British buy 3 armour and 3 mech_infantrys; Remaining resources: 10 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
                1 fighter moved from Eastern Persia to Northwest Persia
                2 armour and 13 mech_infantrys moved from Eastern Persia to Iraq
                1 armour moved from Amur to Siberia
                      Russians take Siberia from Japanese
                1 armour moved from Siberia to Sakha
                      Russians take Sakha from Japanese
                1 armour and 2 mech_infantrys moved from Amur to Buryatia
                      Russians take Buryatia from Japanese
                1 mech_infantry moved from Russia to Archangel
                      Russians take Archangel from Germans
                2 mech_infantrys moved from Egypt to Syria
                1 armour moved from Egypt to Syria
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Malaya to Siam
                      UK_Pacific take Siam from Japanese
                1 armour and 1 mech_infantry moved from Central Mongolia to Olgiy
                      UK_Pacific take Tsagaan Olom from Japanese
                      UK_Pacific take Olgiy from Japanese
                1 armour and 1 mech_infantry moved from Ulaanbaatar to Olgiy
                      UK_Pacific take Dzavhan from Japanese

    Combat - British
                Battle in Northwest Persia
                    British attack with 1 armour, 1 fighter and 2 mech_infantrys
                    Germans defend with 1 armour and 1 mech_infantry
                    British win, taking Northwest Persia from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour and 1 mech_infantry
                Battle in Iraq
                    British attack with 3 armour and 15 mech_infantrys
                    Germans defend with 7 armour and 1 mech_infantry
                    British win, taking Iraq from Germans with 3 armour and 7 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Germans: 7 armour and 1 mech_infantry
                    Casualties for British: 8 mech_infantrys
                Battle in Syria
                    British attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 armour
                    British win, taking Syria from Germans with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - British
                1 fighter moved from Northwest Persia to Persia
                2 mech_infantrys moved from Libya to Alexandria
                6 fighters moved from Libya to Egypt
                1 armour moved from India to Eastern Persia
                8 fighters moved from Yenisey to Russia
                2 armour moved from Yakut S.S.R. to Timguska
                1 armour and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
                1 bomber moved from United Kingdom to Spain
                20 armour and 31 mech_infantrys moved from Chahar to Shensi

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                2 armour and 1 mech_infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6
                British collect 36 PUs; end with 46 PUs total

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,1,6,2,6,5,5,3,1,1,6,3,1,4,3,6,3,5,4,1
                UK_Pacific collect 7 PUs (12 lost to blockades); end with 7 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 12 PUs
                Some Units in India change ownership: 2 armour and 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Italians
                Italians buy 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 bomber moved from Southern Italy to Southern France

    Place Units - Italians
                2 infantry placed in Southern France
                3 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Combat Move - ANZAC
                1 infantry moved from Egypt to 98 Sea Zone
                1 battleship, 2 carriers, 6 cruisers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Turkey


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Combat Move - ANZAC
                1 infantry moved from Egypt to 98 Sea Zone
                1 battleship, 2 carriers, 6 cruisers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Turkey

    Combat - ANZAC
                Battle in Turkey

    Non Combat Move - ANZAC
                2 fighters moved from Eastern Persia to Egypt

    Turn Complete - ANZAC


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 4 fighters and 9 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Caucasus to Northwest Persia
                2 mech_infantrys moved from Greece to Turkey
                2 infantry moved from Bryansk to Smolensk
                2 infantry moved from Bryansk to Tambov
                2 mech_infantrys moved from Novgorod to Archangel
                3 bombers moved from Caucasus to Turkey
                6 bombers moved from Caucasus to Northwest Persia
                4 bombers moved from Bryansk to Smolensk
                3 bombers moved from Bryansk to Archangel
                4 bombers moved from Caucasus to Tambov


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 4 fighters and 9 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Caucasus to Northwest Persia
                2 mech_infantrys moved from Greece to Turkey
                2 infantry moved from Bryansk to Smolensk
                2 infantry moved from Bryansk to Tambov
                2 mech_infantrys moved from Novgorod to Archangel
                3 bombers moved from Caucasus to Turkey
                6 bombers moved from Caucasus to Northwest Persia
                4 bombers moved from Bryansk to Smolensk
                3 bombers moved from Bryansk to Archangel
                4 bombers moved from Caucasus to Tambov

    Combat - Germans
                Battle in Archangel
                    Germans attack with 3 bombers and 2 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Archangel from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Tambov
                    Germans attack with 4 bombers and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Tambov from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Turkey
                    Germans attack with 3 bombers and 2 mech_infantrys
                    ANZAC defend with 1 infantry
                    Germans win, taking Turkey from ANZAC with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Germans: 1 mech_infantry
                Battle in Northwest Persia
                    Germans attack with 6 bombers and 3 mech_infantrys
                    British defend with 1 armour and 2 mech_infantrys
                    Germans win, taking Northwest Persia from British with 6 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour and 2 mech_infantrys
                Battle in Smolensk
                    Germans attack with 4 bombers and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Smolensk from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                3 artilleries moved from Ukraine to Bryansk
                2 mech_infantrys moved from Volgograd to Caucasus
                1 mech_infantry moved from Volgograd to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk
                4 fighters moved from Western Germany to Bryansk
                5 mech_infantrys moved from Yugoslavia to Greece
                2 aaGuns moved from Germany to Poland
                3 bombers moved from Archangel to Bryansk
                4 bombers moved from Smolensk to Bryansk
                4 bombers moved from Tambov to Bryansk
                6 bombers moved from Caucasus to Bryansk
                1 bomber moved from Caucasus to Bryansk
                3 bombers moved from Turkey to Bryansk
                6 bombers moved from Northwest Persia to Bryansk
                1 infantry moved from Kazakhstan to Afghanistan
                      Germans take Afghanistan from Neutral_True

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Novgorod
                4 fighters placed in Western Germany
                3 mech_infantrys placed in Yugoslavia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,4,3,3,2,3,4,5,2,2,4,3,3,4,3
                Germans collect 59 PUs (4 lost to blockades); end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Purchase Units - Russians
                Russians buy 3 armour and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                2 infantry moved from Samara to Tambov
                8 fighters moved from Russia to Tambov


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Purchase Units - Russians
                Russians buy 3 armour and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                2 infantry moved from Samara to Tambov
                8 fighters moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 8 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 8 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                8 fighters moved from Tambov to Russia

    Place Units - Russians
                3 armour and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 20 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 1 fighter, 4 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Argentina to Chile
                      Japanese take Chile from Americans
                1 infantry moved from Argentina to Brazil
                      Japanese take Brazil from Americans
                1 infantry moved from Union of South Africa to South West Africa
                      Japanese take South West Africa from British
                1 infantry moved from Union of South Africa to Rhodesia
                      Japanese take Rhodesia from British
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                2 infantry moved from 2 Sea Zone to Alaska
                1 artillery, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Combat - Japanese
                Battle in Alaska
                Battle in Hawaiian Islands
                    Japanese attack with 1 artillery and 3 infantry
                    Americans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
                    Japanese win, taking Alaska from Americans, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Japanese
                1 destroyer, 1 submarine and 1 transport moved from 66 Sea Zone to 68 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
                1 infantry moved from 71 Sea Zone to Mozambique
                      Japanese take Mozambique from Neutral_True
                3 fighters and 2 tactical_bombers moved from 71 Sea Zone to Union of South Africa
                1 tactical_bomber moved from 71 Sea Zone to Union of South Africa

    Place Units - Japanese
                2 armour and 1 infantry placed in Union of South Africa
                1 destroyer and 2 transports placed in 6 Sea Zone
                1 fighter and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 53 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 1 fighter, 4 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Argentina to Chile
                      Japanese take Chile from Americans
                1 infantry moved from Argentina to Brazil
                      Japanese take Brazil from Americans
                1 infantry moved from Union of South Africa to South West Africa
                      Japanese take South West Africa from British
                1 infantry moved from Union of South Africa to Rhodesia
                      Japanese take Rhodesia from British
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                2 infantry moved from 2 Sea Zone to Alaska
                1 artillery, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Purchase Units - Americans
                Americans buy 1 carrier, 4 fighters and 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier, 1 cruiser and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                5 armour, 1 battleship, 3 carriers, 6 cruisers, 6 fighters, 5 infantry and 10 transports moved from 89 Sea Zone to 91 Sea Zone
                2 destroyers and 6 submarines moved from 89 Sea Zone to 91 Sea Zone
                2 fighters moved from Shensi to Russia

    Place Units - Americans
                1 carrier and 2 fighters placed in 91 Sea Zone
                2 infantry placed in Western United States
                2 fighters and 5 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

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