15L G40 legion386 (Axis) vs dawgoneit (Allies +20)


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 cruiser, 2 destroyers, 1 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                1 bomber and 2 fighters moved from Korea to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone


  • THERE IS A TON OF THINGS in sz6 that needs your input


  • No scramble.  1 kamikaze on each of your carriers (3 total).


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 cruiser, 2 destroyers, 1 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                1 bomber and 2 fighters moved from Korea to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 4 destroyers, 7 fighters, 1 submarine and 2 transports
                    Japanese defend with 1 destroyer
                    Americans win with 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 4 destroyers, 7 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 6 Sea Zone to Korea
                1 fighter moved from 6 Sea Zone to Korea
                1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
                1 destroyer moved from 8 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 mech_infantry moved from Central United States to Central America
                2 mech_infantrys moved from Eastern United States to Southeast Mexico

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                1 cruiser placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 destroyer and 2 submarines placed in 10 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                Americans undo move 4.
                Americans undo move 4.
                3 submarines and 1 transport placed in 101 Sea Zone
                Americans undo move 4.
                2 destroyers and 1 transport placed in 101 Sea Zone
                3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 3 armour and 1 factory_minor; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from United Kingdom to French Guiana
                1 infantry moved from Kenya to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 armour moved from Belgian Congo to Ethiopia
                1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 armour moved from Union of South Africa to Belgian Congo
                1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 cruiser and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Persia to Iraq
                3 armour moved from Persia to Iraq
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                4 artilleries and 4 infantry moved from Burma to Yunnan

    Combat - British
                Battle in Ethiopia
                    British attack with 1 armour and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Ethiopia from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                4 infantry moved from Brazil to French Guiana
                1 armour and 1 infantry moved from Quebec to Eastern United States
                1 artillery and 1 infantry moved from Quebec to Eastern United States
                3 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 fighter moved from India to Burma
                1 aaGun moved from Burma to Yunnan
                1 aaGun moved from India to Burma
                1 infantry moved from India to Burma
                2 infantry moved from 72 Sea Zone to Kenya

    Place Units - British
                1 factory_minor placed in Iraq
                3 armour placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
                British collect 33 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Italians


  • sorry about the post. hit done to quick :oops:


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC


  • Oops, yeah I did the same.  Sorry.

    Italy bought 1 transport, 1 fighter, 2 infantry.

    I took Libya.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians

    Combat - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Germans
                1 armour moved from Egypt to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 armour moved from Trans-Jordan to Egypt
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Morocco
                1 artillery and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Algeria
                2 infantry moved from Novgorod to Archangel
                3 infantry moved from Novgorod to Belarus
                1 bomber moved from Eastern Poland to Archangel
                1 bomber moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Eastern Poland to Archangel
                2 armour and 5 mech_infantrys moved from Germany to Baltic States
                7 artilleries and 15 infantry moved from Western Ukraine to Ukraine
                1 submarine moved from 125 Sea Zone to 119 Sea Zone

    Combat - Germans
                Battle in Morocco
                Battle in Algeria
                Battle in Ukraine
                    Germans attack with 7 artilleries and 15 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Morocco from French, taking Algeria from French, taking Ukraine from Russians with 7 artilleries and 15 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 2 armour and 5 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Baltic States from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Belarus from Russians with 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 bomber and 1 tactical_bomber moved from Belarus to Novgorod
                1 bomber and 1 tactical_bomber moved from Archangel to Novgorod
                1 fighter moved from Western Germany to 91 Sea Zone
                3 aaGuns, 7 armour and 10 mech_infantrys moved from Western Ukraine to Ukraine
                3 mech_infantrys moved from Eastern Poland to Ukraine
                3 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
                2 mech_infantrys moved from Poland to Eastern Poland

    Place Units - Germans
                1 fighter and 2 infantry placed in Egypt
                3 armour placed in Novgorod
                2 armour and 2 mech_infantrys placed in Germany
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                Germans collect 59 PUs (1 lost to blockades); end with 62 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Caucasus
                2 infantry moved from Bryansk to Belarus
                3 fighters and 1 tactical_bomber moved from Bryansk to Belarus
                2 infantry moved from Korea to Amur
                1 infantry moved from Korea to Amur

    Combat - Russians
                Battle in Belarus
                    Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 3 infantry
                    retreated to Belarus
                    Germans win with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Amur
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Belarus to Bryansk
                2 infantry moved from Vologda to Russia
                2 artilleries and 8 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 armour, 1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 5 armour, 3 artilleries, 1 fighter and 1 mech_infantry; Remaining resources: 3 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 bomber, 3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
                2 bombers, 2 fighters and 3 tactical_bombers moved from Anhwe to 6 Sea Zone
                1 armour moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Kansu
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 tactical_bomber moved from Kweichow to Kansu
                1 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber moved from Shan State to Yunnan
                2 armour moved from Malaya to Yunnan
                1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 battleship, 1 carrier and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 1 armour and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Yunnan
                    Japanese attack with 3 armour, 1 artillery, 4 fighters, 4 infantry and 2 tactical_bombers
                    British defend with 1 aaGun, 4 artilleries and 5 infantry
                    Japanese win, taking Yunnan from Chinese with 3 armour, 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for British: 1 aaGun, 4 artilleries and 5 infantry
                    Casualties for Japanese: 4 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 6 tactical_bombers
                    Americans defend with 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 6 fighters, 1 submarine and 2 transports
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese and 2 carriers owned by the Japanese
                    Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 3 bombers, 2 carriers, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 120
                    Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 6 fighters, 1 submarine and 2 transports
                    Casualties for Japanese: 2 cruisers, 2 destroyers, 5 fighters and 1 submarine

    Non Combat Move - Japanese
                1 bomber moved from 6 Sea Zone to French Indo China
                2 fighters moved from Yunnan to 42 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 bombers moved from 6 Sea Zone to Manchuria
                2 fighters moved from 6 Sea Zone to French Indo China
                1 tactical_bomber moved from 6 Sea Zone to French Indo China
                1 tactical_bomber moved from 6 Sea Zone to Manchuria
                4 tactical_bombers moved from 6 Sea Zone to Japan
                2 tactical_bombers moved from Yunnan to French Indo China
                2 fighters moved from Yunnan to French Indo China
                1 tactical_bomber moved from Kansu to Shensi
                4 transports moved from 37 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Malaya
                3 armour placed in French Indo China
                3 artilleries placed in Manchuria
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 carriers, 1 cruiser, 2 destroyers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Soviet Far East to Amur
                1 infantry moved from Soviet Far East to Siberia
                1 bomber moved from Korea to Shensi
                2 armour moved from Western United States to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                1 destroyer and 1 transport moved from 3 Sea Zone to 9 Sea Zone
                1 mech_infantry moved from Southeast Mexico to Eastern United States

    Combat - Americans
                Battle in Shensi
                    Americans attack with 1 bomber
                    Japanese defend with 1 tactical_bomber
                    Japanese win with no units remaining. Battle score for attacker is -1
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 tactical_bomber

    Non Combat Move - Americans
                1 tactical_bomber moved from 101 Sea Zone to 10 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone
                2 fighters moved from Eastern United States to 10 Sea Zone

    Place Units - Americans
                2 carriers, 1 cruiser and 2 destroyers placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour moved from Persia to Trans-Jordan
                      British take Trans-Jordan from Germans
                3 armour and 3 infantry moved from Iraq to Trans-Jordan
                1 armour and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 fighter moved from Burma to Yunnan
                5 infantry moved from Burma to Yunnan
                2 fighters moved from French Guiana to French Central Africa
                4 infantry moved from French Guiana to Brazil

    Combat - British
                Battle in Yunnan
                    British attack with 1 fighter and 5 infantry
                    Japanese defend with 3 armour and 1 artillery
                    retreated to Yunnan
                    Japanese win with 1 armour remaining. Battle score for attacker is 1
                    Casualties for British: 5 infantry
                    Casualties for Japanese: 2 armour and 1 artillery

    Non Combat Move - British
                1 fighter moved from Yunnan to India
                1 aaGun moved from Burma to India
                1 infantry moved from India to Burma

    Place Units - British
                3 armour placed in Iraq
                2 armour and 1 mech_infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
                British collect 31 PUs (2 lost to blockades); end with 31 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Egypt to Alexandria
                1 fighter moved from Egypt to Alexandria
                1 fighter moved from Southern Italy to Alexandria

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Alexandria
                    Italians attack with 2 fighters and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Alexandria from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Alexandria to Egypt
                2 infantry moved from Libya to 96 Sea Zone
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour moved from Greece to 99 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 armour and 4 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 fighter placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                3 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from 62 Sea Zone to New South Wales

    Place Units - ANZAC
                1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Combat Move - French
                2 infantry moved from United Kingdom to Scotland

    Non Combat Move - French

    Turn Complete - French

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