@Daaras said in Adam vs Daaras (+13) 2024 PTV Playoffs:
@Adam514 I can redo the turn if you want.
No need, it’s not a big deal.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to France
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
6 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Queensland to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to 21 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
3 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
1 fighter moved from 54 Sea Zone to Queensland
3 carriers and 6 destroyers moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 armour and 1 infantry
Germans defend with 1 artillery
Americans win, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Caroline Islands
Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 submarines
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 9
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Strategic bombing raid in France
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 21 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 112 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from France to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 4 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 3 tactical_bombers moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 bomber moved from 42 Sea Zone to Queensland
1 bomber moved from 21 Sea Zone to New Guinea
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
5 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to France
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
6 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Queensland to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to 21 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
3 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
1 fighter moved from 54 Sea Zone to Queensland
3 carriers and 6 destroyers moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 armour and 1 infantry
Germans defend with 1 artillery
Americans win, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Caroline Islands
Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 submarines
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 9
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Strategic bombing raid in France
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 21 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 112 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from France to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 4 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 3 tactical_bombers moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 bomber moved from 42 Sea Zone to Queensland
1 bomber moved from 21 Sea Zone to New Guinea
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
5 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to France
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
6 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Queensland to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to 21 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
3 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
1 fighter moved from 54 Sea Zone to Queensland
3 carriers and 6 destroyers moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 armour and 1 infantry
Germans defend with 1 artillery
Americans win, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Caroline Islands
Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 submarines
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 9
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Strategic bombing raid in France
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 21 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 112 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from France to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 4 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 3 tactical_bombers moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 bomber moved from 42 Sea Zone to Queensland
1 bomber moved from 21 Sea Zone to New Guinea
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
5 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Will do Brits later…have to go.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Sikang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Shan State
1 bomber moved from United Kingdom to Western Germany
Combat - British
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6 and causes: 3 damage to unit: factory_minor
Bombing raid in Western Germany causes 3 damage total.
Battle in Denmark
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Denmark from Germans, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
3 mech_infantrys moved from Belgian Congo to Egypt
1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone
1 destroyer moved from 103 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
Place Units - British
2 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,6,6,5,2
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Shan State
1 bomber moved from United Kingdom to Western Germany
Combat - British
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6 and causes: 3 damage to unit: factory_minor
Bombing raid in Western Germany causes 3 damage total.
Battle in Denmark
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Denmark from Germans, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
3 mech_infantrys moved from Belgian Congo to Egypt
1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone
1 destroyer moved from 103 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
Place Units - British
2 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,6,6,5,2
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Shan State
1 bomber moved from United Kingdom to Western Germany
Combat - British
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6 and causes: 3 damage to unit: factory_minor
Bombing raid in Western Germany causes 3 damage total.
Battle in Denmark
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Denmark from Germans, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
3 mech_infantrys moved from Belgian Congo to Egypt
1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone
1 destroyer moved from 103 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
Place Units - British
2 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,6,6,5,2
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Northern Italy to Southern France
1 bomber and 2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Trans-Jordan
Battle in Southern France
Italians attack with 1 bomber, 2 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Trans-Jordan from British with 1 bomber and 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Southern France to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
3 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Greece to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 airfield placed in Alexandria
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 mech_infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 2 infantry
Japanese defend with 1 armour
ANZAC win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
2 bombers and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 57 PUs;
Germans buy 1 armour, 6 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from France to Southern France
Germans take Southern France from British
2 infantry moved from France to Holland Belgium
1 fighter moved from Novgorod to 112 Sea Zone
2 mech_infantrys moved from Western Germany to Denmark
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Denmark
1 mech_infantry moved from Germany to Holland Belgium
1 tactical_bomber moved from Novgorod to Denmark
1 bomber moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to Denmark
1 bomber moved from France to Holland Belgium
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 infantry moved from Archangel to Smolensk
1 infantry moved from Belarus to Smolensk
1 fighter moved from Bessarabia to Smolensk
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
18 armour, 14 artilleries, 9 infantry and 7 mech_infantrys moved from Ukraine to Rostov
2 mech_infantrys moved from Western Ukraine to Rostov
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers, 2 infantry and 1 mech_infantry
Americans defend with 1 armour and 1 infantry
Germans win, taking Holland Belgium from Americans with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Bryansk
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Denmark
Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry
Germans win, taking Denmark from British with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Rostov
Germans attack with 18 armour, 14 artilleries, 9 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 18 armour, 14 artilleries, 9 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Smolensk
Germans attack with 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Smolensk to Belarus
1 tactical_bomber moved from Bryansk to Ukraine
6 aaGuns and 3 artilleries moved from Western Ukraine to Ukraine
5 armour moved from Eastern Poland to Ukraine
1 fighter and 2 tactical_bombers moved from Denmark to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 armour and 2 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Belarus to Archangel
2 mech_infantrys moved from Germany to Western Germany
4 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Holland Belgium to Western Germany
Place Units - Germans
3 infantry placed in Western Germany
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 mech_infantry moved from Kenya to Egypt
2 infantry moved from Vologda to Archangel
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Archangel
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Italian Somaliland
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 fighters moved from Bryansk to Russia
2 aaGuns and 15 infantry moved from Vologda to Russia
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Tambov
1 submarine moved from 92 Sea Zone to 110 Sea Zone
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 destroyers, 5 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 infantry moved from Yunnan to Burma
1 mech_infantry moved from Szechwan to Burma
2 mech_infantrys moved from Szechwan to Shan State
1 infantry moved from Yunnan to Shan State
3 infantry and 3 mech_infantrys moved from Kwangsi to 36 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
5 infantry and 3 mech_infantrys moved from 39 Sea Zone to India
2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 4 tactical_bombers moved from 41 Sea Zone to 39 Sea Zone
6 fighters and 4 tactical_bombers moved from 39 Sea Zone to India
1 bomber, 4 fighters and 4 tactical_bombers moved from French Indo China to India
1 bomber moved from Kwangtung to India
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
Scramble?
no scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 destroyers, 5 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 infantry moved from Yunnan to Burma
1 mech_infantry moved from Szechwan to Burma
2 mech_infantrys moved from Szechwan to Shan State
1 infantry moved from Yunnan to Shan State
3 infantry and 3 mech_infantrys moved from Kwangsi to 36 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
5 infantry and 3 mech_infantrys moved from 39 Sea Zone to India
2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 4 tactical_bombers moved from 41 Sea Zone to 39 Sea Zone
6 fighters and 4 tactical_bombers moved from 39 Sea Zone to India
1 bomber, 4 fighters and 4 tactical_bombers moved from French Indo China to India
1 bomber moved from Kwangtung to India
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Burma
Japanese attack with 2 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 destroyers
ANZAC defend with 1 transport; Americans defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 2 destroyers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in India
Japanese attack with 2 bombers, 10 fighters, 5 infantry, 3 mech_infantrys and 8 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 2 fighters, 1 harbour, 13 infantry, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 bombers, 6 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 4 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
Casualties for British: 3 aaGuns, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Szechwan
3 mech_infantrys moved from Kiangsu to Kweichow
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
5 fighters and 5 tactical_bombers moved from India to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 bomber moved from India to French Indo China
1 bomber moved from India to Yunnan
3 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
5 infantry placed in Japan
1 destroyer and 2 submarines placed in 36 Sea Zone
2 destroyers and 1 submarine placed in 20 Sea Zone
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 5 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from New Guinea to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 mech_infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 bomber moved from United Kingdom to Southern France
Combat - Americans
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Philippines
Battle in 42 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 2 destroyers
Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber and 1 submarine
Casualties for Japanese: 2 destroyers
Non Combat Move - Americans
1 bomber moved from 42 Sea Zone to Queensland
2 infantry moved from Hawaiian Islands to 26 Sea Zone
4 destroyers, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 5 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Southern France to United Kingdom
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
4 destroyers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 fighter and 3 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
4 infantry moved from Sikang to Tsinghai
1 fighter moved from Sikang to Tsinghai
1 fighter moved from Tsinghai to Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 airfield and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
3 infantry moved from Egypt to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 76 Sea Zone to 71 Sea Zone
Combat - British
Battle in Southern France
British attack with 1 bomber and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 4 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
3 fighters moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
1 carrier, 2 cruisers and 2 destroyers moved from 76 Sea Zone to 81 Sea Zone
1 bomber moved from Southern France to United Kingdom
Place Units - British
1 airfield and 3 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,2,3,1
British collect 28 PUs (3 lost to blockades); end with 28 PUs total
Turn Complete - UK_Pacific