@donutgold hey there, all ok?
15L mike48484 Vs sweetjamesjones (allies +21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Combat - Russians
Place Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Amur to Yakut S.S.R.
4 mech_infantrys moved from Amur to Siberia
13 armour moved from Amur to Siberia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Amur to Yakut S.S.R.
4 mech_infantrys moved from Amur to Siberia
13 armour moved from Amur to SiberiaCombat - Japanese
Battle in Siberia
Japanese attack with 13 armour and 4 mech_infantrys
Americans defend with 1 armour
Japanese win, taking Siberia from Russians with 13 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Japanese
2 infantry moved from Malaya to 37 Sea Zone
5 carriers moved from 37 Sea Zone to 75 Sea Zone
4 infantry and 5 transports moved from 37 Sea Zone to 75 Sea Zone
5 tactical_bombers moved from 37 Sea Zone to 75 Sea Zone
5 fighters moved from 37 Sea Zone to 75 Sea Zone
5 destroyers moved from 37 Sea Zone to 75 Sea Zone
1 cruiser moved from 37 Sea Zone to 75 Sea Zone
3 submarines moved from 37 Sea Zone to 75 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
1 carrier placed in 6 Sea Zone
2 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Americans
Americans buy 5 armour, 3 cruisers and 5 infantry; Remaining resources: 3 PUs;Combat Move - Americans
9 armour, 2 fighters and 9 infantry moved from Soviet Far East to Siberia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Americans
Americans buy 5 armour, 3 cruisers and 5 infantry; Remaining resources: 3 PUs;Combat Move - Americans
9 armour, 2 fighters and 9 infantry moved from Soviet Far East to SiberiaCombat - Americans
Battle in Siberia
Americans attack with 9 armour, 2 fighters and 9 infantry
Japanese defend with 13 armour and 4 mech_infantrys
Americans win with 2 fighters remaining. Battle score for attacker is 13
Casualties for Americans: 9 armour and 9 infantry
Casualties for Japanese: 13 armour and 4 mech_infantrysNon Combat Move - Americans
2 fighters moved from Siberia to Jehol
1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 5 submarines and 10 transports moved from 2 Sea Zone to 10 Sea ZonePlace Units - Americans
5 armour and 5 infantry placed in Western United States
3 cruisers placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 bombers
EDIT: Adding units owned by Americans to Spain: 2 bombers
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Americans collect 60 PUs (1 lost to blockades); end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
1 fighter and 28 infantry moved from Yunnan to Szechwan
11 infantry moved from Jehol to ChaharPlace Units - Chinese
9 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - British
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 armour and 2 mech_infantrys moved from Manchuria to Korea
UK_Pacific take Korea from Japanese
1 armour moved from Manchuria to Korea
2 armour and 2 mech_infantrys moved from Korea to Amur
1 armour and 1 mech_infantry moved from Manchuria to Ulaanbaatar
UK_Pacific take Buyant-Uhaa from Japanese
UK_Pacific take Ulaanbaatar from Japanese
2 armour moved from Timguska to Yakut S.S.R.
8 fighters moved from Jehol to Yakut S.S.R. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - British
6 fighters moved from Spain to 93 Sea Zone
2 mech_infantrys moved from Iraq to Northwest Persia
1 fighter moved from Turkey to Northwest Persia
2 fighters moved from Egypt to Northwest Persia
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 armour and 1 mech_infantry moved from Manchuria to Korea
UK_Pacific take Korea from Japanese
1 armour and 1 mech_infantry moved from Korea to Amur
1 armour and 1 mech_infantry moved from Manchuria to Amur
1 armour and 1 mech_infantry moved from Manchuria to Ulaanbaatar
UK_Pacific take Buyant-Uhaa from Japanese
UK_Pacific take Ulaanbaatar from Japanese
1 armour and 1 mech_infantry moved from Manchuria to Central Mongolia
UK_Pacific take Central Mongolia from Japanese
2 armour moved from Timguska to Yakut S.S.R.
8 fighters moved from Jehol to Yakut S.S.R. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - British
British buy 2 armour, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 3 PUs;Combat Move - British
6 fighters moved from Spain to 93 Sea Zone
2 mech_infantrys moved from Iraq to Northwest Persia
1 fighter moved from Turkey to Northwest Persia
2 fighters moved from Egypt to Northwest Persia
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 armour and 1 mech_infantry moved from Manchuria to Korea
UK_Pacific take Korea from Japanese
1 armour and 1 mech_infantry moved from Korea to Amur
1 armour and 1 mech_infantry moved from Manchuria to Amur
1 armour and 1 mech_infantry moved from Manchuria to Ulaanbaatar
UK_Pacific take Buyant-Uhaa from Japanese
UK_Pacific take Ulaanbaatar from Japanese
1 armour and 1 mech_infantry moved from Manchuria to Central Mongolia
UK_Pacific take Central Mongolia from Japanese
2 armour moved from Timguska to Yakut S.S.R.
8 fighters moved from Jehol to Yakut S.S.R.Combat - British
Battle in Yakut S.S.R.
British attack with 2 armour and 8 fighters
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Yakut S.S.R. from Japanese with 2 armour and 8 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 93 Sea Zone
British attack with 6 fighters
Italians defend with 1 destroyer
British win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Amur
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 aaGun and 1 mech_infantry
British win, taking Amur from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun and 1 mech_infantry
Battle in Northwest Persia
British attack with 3 fighters and 2 mech_infantrys
Germans defend with 1 armour
British win, taking Northwest Persia from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
5 armour and 1 mech_infantry moved from Turkey to Iraq
3 fighters moved from Northwest Persia to Iraq
2 armour and 1 mech_infantry moved from Persia to Iraq
2 armour, 1 fighter and 13 mech_infantrys moved from India to Eastern Persia
20 armour and 31 mech_infantrys moved from Manchuria to Jehol
20 armour and 31 mech_infantrys moved from Jehol to Chahar
2 mech_infantrys moved from Algeria to Libya
6 fighters moved from 93 Sea Zone to Libya
2 armour moved from Tobruk to Egypt
8 fighters moved from Yakut S.S.R. to YeniseyPlace Units - British
1 destroyer placed in 71 Sea Zone
1 armour and 1 mech_infantry placed in Union of South Africa
3 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
British collect 35 PUs (2 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,6,1,3,3,1,5,3,4,2,4,4,3,6,6,4,4
UK_Pacific collect 8 PUs (10 lost to blockades); end with 11 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Italians
Italians buy 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
2 artilleries moved from Normandy Bordeaux to Southern FrancePlace Units - Italians
3 infantry placed in Southern France
3 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Yunnan to Eastern PersiaTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 4 fighters and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
15 bombers moved from Western Germany to Iraq
7 armour and 7 mech_infantrys moved from Caucasus to Iraq
Germans take Turkey from British
1 armour moved from Caucasus to Syria
Germans take Syria from French
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
5 bombers moved from Bryansk to Iraq
2 bombers moved from Bryansk to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 4 fighters and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
15 bombers moved from Western Germany to Iraq
7 armour and 7 mech_infantrys moved from Caucasus to Iraq
Germans take Turkey from British
1 armour moved from Caucasus to Syria
Germans take Syria from French
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
5 bombers moved from Bryansk to Iraq
2 bombers moved from Bryansk to Northwest PersiaCombat - Germans
Battle in Northwest Persia
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from British with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Iraq
Germans attack with 7 armour, 20 bombers and 7 mech_infantrys
British defend with 7 armour, 3 fighters and 5 mech_infantrys
Germans win, taking Iraq from Russians with 7 armour, 20 bombers and 1 mech_infantry remaining. Battle score for attacker is 68
Casualties for Germans: 6 mech_infantrys
Casualties for British: 7 armour, 3 fighters and 5 mech_infantrysNon Combat Move - Germans
20 bombers moved from Iraq to Caucasus
2 bombers moved from Northwest Persia to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Smolensk to Bryansk
1 artillery moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
3 mech_infantrys moved from Bryansk to Caucasus
1 fighter moved from Western Germany to Bryansk
2 aaGuns moved from Western Germany to Germany
1 armour and 6 mech_infantrys moved from Yugoslavia to Greece
5 mech_infantrys moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Bryansk to CaucasusPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Yugoslavia
4 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,5,4,6,3,6,6,4,2,3,4,3,3,5,3
Germans collect 66 PUs (1 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
2 fighters moved from Russia to Smolensk
2 fighters moved from Russia to Samara
2 fighters moved from Russia to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
2 fighters moved from Russia to Smolensk
2 fighters moved from Russia to Samara
2 fighters moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
2 fighters moved from Smolensk to Russia
2 fighters moved from Tambov to RussiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry and 5 transports moved from 75 Sea Zone to 71 Sea Zone
5 carriers moved from 75 Sea Zone to 71 Sea Zone
5 destroyers and 1 tactical_bomber moved from 75 Sea Zone to 71 Sea Zone
5 fighters moved from 75 Sea Zone to 71 Sea Zone
1 cruiser, 3 submarines and 4 tactical_bombers moved from 75 Sea Zone to 71 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 66 Sea Zone
3 infantry moved from 71 Sea Zone to Union of South Africa
5 fighters moved from 71 Sea Zone to Union of South Africa
5 tactical_bombers moved from 71 Sea Zone to Union of South Africa
2 infantry moved from 66 Sea Zone to Argentina -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry and 5 transports moved from 75 Sea Zone to 71 Sea Zone
5 carriers moved from 75 Sea Zone to 71 Sea Zone
5 destroyers and 1 tactical_bomber moved from 75 Sea Zone to 71 Sea Zone
5 fighters moved from 75 Sea Zone to 71 Sea Zone
1 cruiser, 3 submarines and 4 tactical_bombers moved from 75 Sea Zone to 71 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 66 Sea Zone
3 infantry moved from 71 Sea Zone to Union of South Africa
5 fighters moved from 71 Sea Zone to Union of South Africa
5 tactical_bombers moved from 71 Sea Zone to Union of South Africa
2 infantry moved from 66 Sea Zone to ArgentinaCombat - Japanese
Battle in Argentina
Battle in 71 Sea Zone
Japanese attack with 5 carriers, 1 cruiser, 5 destroyers, 1 infantry, 3 submarines and 5 transports
British defend with 1 destroyer
Japanese win, taking Argentina from Americans, taking 71 Sea Zone from Neutral with 5 carriers, 1 cruiser, 5 destroyers, 3 submarines and 5 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Union of South Africa
Japanese attack with 5 fighters, 3 infantry and 5 tactical_bombers
British defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Japanese win, taking Union of South Africa from British with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from Union of South Africa to 71 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in Japan
1 carrier, 1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans