@max334 Scrambles?
15L mike48484 Vs sweetjamesjones (allies +21)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 fighter, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from Amur to Siberia
1 fighter and 1 tactical_bomber moved from Jehol to Siberia
1 infantry moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 infantry and 2 transports moved from 62 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
3 carriers, 1 cruiser, 2 destroyers and 3 submarines moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Siberia
1 mech_infantry moved from Amur to Siberia
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from RussiansCombat - Japanese
Battle in Siberia
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Siberia from Russians with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Western AustraliaNon Combat Move - Japanese
7 armour moved from Jehol to Manchuria
2 mech_infantrys moved from Jehol to Manchuria
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to Shantung
1 armour moved from Kiangsu to Jehol
1 infantry moved from Jehol to Manchuria
2 fighters and 2 tactical_bombers moved from Siberia to Amur
1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
2 carriers moved from 35 Sea Zone to 56 Sea Zone
5 fighters moved from Queensland to 56 Sea Zone
5 tactical_bombers moved from Queensland to 56 Sea Zone
1 bomber, 1 fighter and 3 tactical_bombers moved from Queensland to Philippines
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 infantry placed in Kiangsu
3 armour placed in Manchuria
1 fighter and 1 tactical_bomber placed in Japan
6 infantry placed in Japan
1 carrier and 1 transport placed in 6 Sea Zone
Japanese undo move 3.
1 fighter and 1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 bombers, 1 factory_minor and 3 submarines; Remaining resources: 4 PUs;Combat Move - Americans
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Spain to 97 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
10 armour and 10 infantry moved from Western United States to 10 Sea Zone
10 armour, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 10 infantry, 5 submarines and 10 transports moved from 10 Sea Zone to 4 Sea Zone
10 armour and 10 infantry moved from 4 Sea Zone to Soviet Far East -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 bombers, 1 factory_minor and 3 submarines; Remaining resources: 4 PUs;Combat Move - Americans
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Spain to 97 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
10 armour and 10 infantry moved from Western United States to 10 Sea Zone
10 armour, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 10 infantry, 5 submarines and 10 transports moved from 10 Sea Zone to 4 Sea Zone
10 armour and 10 infantry moved from 4 Sea Zone to Soviet Far EastCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Soviet Far East
Battle in 97 Sea Zone
Americans attack with 1 bomber and 6 submarines
Italians defend with 1 carrier, 2 destroyers, 4 fighters and 1 submarine
Italians win, taking Soviet Far East from Japanese with 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 carrier, 2 destroyers, 1 fighter and 1 submarine
Casualties for Americans: 1 bomber and 6 submarines
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
2 fighters moved from Western United States to Eastern United StatesPlace Units - Americans
1 factory_minor placed in Alaska
4 bombers placed in Eastern United States
3 submarines placed in 92 Sea Zone
Americans undo move 3.
3 submarines placed in 93 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Anhwe to Shantung
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Yunnan to Kiangsu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Anhwe to Shantung
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Yunnan to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 factory_minor and 1 infantry
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Shantung from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Yunnan to KwangsiPlace Units - Chinese
7 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - British
2 armour and 2 mech_infantrys moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 3 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 armour and 2 mech_infantrys moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from ItaliansCombat - British
Non Combat Move - British
14 armour and 9 mech_infantrys moved from Volgograd to Russia
3 aaGuns, 2 artilleries and 4 infantry moved from Volgograd to Samara
3 armour moved from Caucasus to Samara
5 mech_infantrys moved from Yunnan to India
1 armour and 2 mech_infantrys moved from Persia to West India
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Tobruk to Egypt
1 fighter moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
8 fighters moved from Hopei to AnhwePlace Units - British
1 bomber placed in United Kingdom
3 mech_infantrys placed in Egypt
3 armour placed in PersiaTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,4,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,5,6
UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 17 PUs
Some Units in India change ownership: 5 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 2 destroyers and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Place Units - Italians
2 infantry placed in Southern France
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,4,3,2,6
Italians collect 15 PUs (3 lost to blockades); end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - ANZAC
2 fighters moved from Yunnan to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - ANZAC
2 fighters moved from Yunnan to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Yunnan
1 armour, 1 battleship, 2 carriers, 6 cruisers, 1 destroyer, 4 fighters and 1 transport moved from 39 Sea Zone to 76 Sea ZoneTurn Complete - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 factory_minor and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
2 bombers moved from Eastern Poland to Tambov
3 armour moved from Ukraine to Rostov
3 bombers moved from Eastern Poland to Tambov
3 bombers moved from Eastern Poland to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 factory_minor and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
2 bombers moved from Eastern Poland to Tambov
3 armour moved from Ukraine to Rostov
3 bombers moved from Eastern Poland to Tambov
3 bombers moved from Eastern Poland to RostovCombat - Germans
Battle in Tambov
Germans attack with 5 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 5 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 armour, 3 bombers and 2 infantry
Russians defend with 1 infantry and 1 mech_infantry
Germans win, taking Rostov from Russians with 3 armour, 3 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantryNon Combat Move - Germans
3 bombers moved from Rostov to Eastern Poland
5 bombers moved from Tambov to Eastern Poland
1 mech_infantry moved from Novgorod to Bryansk
1 armour moved from Smolensk to Bryansk
2 aaGuns moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 destroyer, 1 submarine and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
3 armour placed in Ukraine
Germans undo move 1.
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 5 mech_infantrys
EDIT: Adding units owned by Germans to Yugoslavia: 5 mech_infantrys
EDIT: Turning off Edit Mode
1 factory_minor placed in Yugoslavia
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 55 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Russians
Russians buy 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
2 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Russians
Russians buy 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
2 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters moved from Smolensk to Russia
3 fighters moved from Tambov to Russia
1 mech_infantry moved from Russia to VolgogradPlace Units - Russians
2 fighters and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry moved from Western Australia to 56 Sea Zone
4 infantry and 2 transports moved from 56 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Siam
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
5 carriers, 1 cruiser, 5 destroyers, 5 fighters, 3 submarines, 5 tactical_bombers and 2 transports moved from 56 Sea Zone to 37 Sea Zone
Japanese take 42 Sea Zone from ANZAC -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry moved from Western Australia to 56 Sea Zone
4 infantry and 2 transports moved from 56 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Siam
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
5 carriers, 1 cruiser, 5 destroyers, 5 fighters, 3 submarines, 5 tactical_bombers and 2 transports moved from 56 Sea Zone to 37 Sea Zone
Japanese take 42 Sea Zone from ANZACCombat - Japanese
Battle in Malaya
Battle in Siam
Battle in Shan StateNon Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 submarines moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 36 Sea Zone to 20 Sea Zone
3 mech_infantrys moved from Siberia to Amur
1 mech_infantry moved from Sakha to Siberia
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from Amur to 6 Sea Zone
1 fighter moved from Amur to Japan
1 fighter moved from Amur to Japan
1 fighter moved from Amur to Japan
3 tactical_bombers moved from Amur to Japan
1 bomber, 1 fighter and 3 tactical_bombers moved from Philippines to Japan
13 armour moved from Manchuria to Amur
2 mech_infantrys moved from Manchuria to Amur
1 aaGun moved from Manchuria to Amur
1 infantry moved from Victoria to New South Wales
1 infantry moved from South Australia to New South Wales
3 infantry moved from Jehol to Manchuria
1 armour moved from Jehol to AmurPlace Units - Japanese
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Siberia
1 fighter moved from 4 Sea Zone to Siberia
1 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
4 bombers moved from Eastern United States to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 4 bombers and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Italians with 4 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Siberia
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Americans win, taking Siberia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Siberia to Soviet Far East
1 fighter moved from 4 Sea Zone to Soviet Far East
1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 2 fighters, 5 submarines and 10 transports moved from 4 Sea Zone to 2 Sea Zone
2 fighters moved from Eastern United States to 2 Sea Zone
4 bombers moved from Normandy Bordeaux to Spain
1 armour moved from Yunnan to IndiaPlace Units - Americans
1 carrier and 2 fighters placed in 2 Sea Zone
1 submarine placed in 101 Sea Zone
3 submarines placed in 93 Sea Zone
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Shantung to Jehol
1 infantry moved from Chahar to Jehol
1 fighter and 9 infantry moved from Anhwe to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Shantung to Jehol
1 infantry moved from Chahar to Jehol
1 fighter and 9 infantry moved from Anhwe to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 14 infantry
Japanese defend with 1 infantry
Chinese win, taking Jehol from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to Yunnan
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to BurmaPlace Units - Chinese
8 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs