You’ve done a nice job maximizing the NO income for Russia. It’s going to be tough to contend with.
15L luckyinmaroon (axis) vs mike48484 (allies +19)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 infantry and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
2 infantry moved from Manchuria to Jehol
2 infantry moved from Buyant-Uhaa to Jehol
2 infantry moved from Buyant-Uhaa to Central Mongolia
5 mech_infantrys moved from Buyant-Uhaa to Central Mongolia
3 bombers moved from Japan to Chahar
5 bombers moved from Japan to Jehol
2 tactical_bombers moved from Japan to Jehol
3 bombers moved from Wake Island to Jehol
1 bomber moved from Hawaiian Islands to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 infantry and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
2 infantry moved from Manchuria to Jehol
2 infantry moved from Buyant-Uhaa to Jehol
2 infantry moved from Buyant-Uhaa to Central Mongolia
5 mech_infantrys moved from Buyant-Uhaa to Central Mongolia
3 bombers moved from Japan to Chahar
5 bombers moved from Japan to Jehol
2 tactical_bombers moved from Japan to Jehol
3 bombers moved from Wake Island to Jehol
1 bomber moved from Hawaiian Islands to JeholCombat - Japanese
Battle in Chahar
Japanese attack with 3 bombers and 3 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Chahar from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Jehol
Japanese attack with 9 bombers, 4 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 4 infantry
Japanese win, taking Jehol from Chinese with 9 bombers, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
9 bombers and 2 tactical_bombers moved from Jehol to Buyant-Uhaa
4 infantry moved from Korea to Manchuria
6 armour moved from Korea to Buyant-Uhaa
3 bombers moved from Chahar to Buyant-UhaaPlace Units - Japanese
1 infantry and 7 mech_infantrys placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,2,3,4,2,5,2,6,3,1,3,6,1,2,1,1
Japanese collect 13 PUs (12 lost to blockades); end with 13 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 infantry and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
2 infantry moved from Manchuria to Jehol
2 infantry moved from Buyant-Uhaa to Jehol
2 infantry moved from Buyant-Uhaa to Central Mongolia
5 mech_infantrys moved from Buyant-Uhaa to Central Mongolia
3 bombers moved from Japan to Chahar
5 bombers moved from Japan to Jehol
2 tactical_bombers moved from Japan to Jehol
3 bombers moved from Wake Island to Jehol
1 bomber moved from Hawaiian Islands to JeholCombat - Japanese
Battle in Chahar
Japanese attack with 3 bombers and 3 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Chahar from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Jehol
Japanese attack with 9 bombers, 4 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 4 infantry
Japanese win, taking Jehol from Chinese with 9 bombers, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
9 bombers and 2 tactical_bombers moved from Jehol to Buyant-Uhaa
4 infantry moved from Korea to Manchuria
6 armour moved from Korea to Buyant-Uhaa
3 bombers moved from Chahar to Buyant-UhaaPlace Units - Japanese
1 infantry and 7 mech_infantrys placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,2,3,4,2,5,2,6,3,1,3,6,1,2,1,1
Japanese collect 13 PUs (12 lost to blockades); end with 13 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 armour, 5 fighters and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports moved from 123 Sea Zone to 109 Sea Zone
4 infantry moved from 109 Sea Zone to United Kingdom
3 transports moved from 109 Sea Zone to 106 Sea Zone
4 armour and 4 mech_infantrys moved from Western United States to Eastern United States
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
4 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from Eastern United States to 109 Sea ZonePlace Units - Americans
2 armour and 5 fighters placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
1 artillery moved from Shantung to Jehol
1 fighter moved from Anhwe to Jehol
2 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
1 artillery moved from Shantung to Jehol
1 fighter moved from Anhwe to Jehol
2 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Chahar
1 infantry moved from Anhwe to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Chinese attack with 2 artilleries, 1 fighter and 3 infantry
Japanese defend with 3 infantry
Chinese win, taking Jehol from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shantung to Anhwe
1 fighter moved from Jehol to Anhwe
1 infantry moved from Hunan to AnhwePlace Units - Chinese
1 artillery and 5 infantry placed in Anhwe
1 artillery and 1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - British
2 infantry moved from Persia to Northwest Persia
2 fighters and 2 tactical_bombers moved from Persia to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 4 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from Persia to Northwest Persia
2 fighters and 2 tactical_bombers moved from Persia to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
10 infantry moved from Eastern Persia to Persia
4 armour moved from Eastern Persia to Persia
3 mech_infantrys moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to Persia
2 fighters and 2 tactical_bombers moved from Northwest Persia to Persia
4 armour and 3 mech_infantrys moved from India to Eastern Persia
1 transport moved from 80 Sea Zone to 39 Sea ZonePlace Units - British
2 fighters and 3 infantry placed in United Kingdom
2 infantry placed in IraqTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
3 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 33 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 38 PUs
Some Units in India change ownership: 3 armour and 4 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 7 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
2 carriers, 2 cruisers and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from Northern Italy to 91 Sea Zone
8 transports moved from 92 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 7 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
2 carriers, 2 cruisers and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from Northern Italy to 91 Sea Zone
8 transports moved from 92 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 2 bombers, 2 carriers, 2 cruisers, 1 submarine and 8 transports
Americans defend with 1 destroyer
Italians win with 2 bombers, 2 carriers, 2 cruisers, 1 submarine and 8 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 bombers moved from 91 Sea Zone to GibraltarPlace Units - Italians
7 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 7 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
2 carriers, 2 cruisers and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from Northern Italy to 91 Sea Zone
8 transports moved from 92 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 2 bombers, 2 carriers, 2 cruisers, 1 submarine and 8 transports
Americans defend with 1 destroyer
Italians win with 2 bombers, 2 carriers, 2 cruisers, 1 submarine and 8 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 bombers moved from 91 Sea Zone to GibraltarPlace Units - Italians
7 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 7 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
2 carriers, 2 cruisers and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from Northern Italy to 91 Sea Zone
8 transports moved from 92 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 2 bombers, 2 carriers, 2 cruisers, 1 submarine and 8 transports
Americans defend with 1 destroyer
Italians win with 2 bombers, 2 carriers, 2 cruisers, 1 submarine and 8 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 bombers moved from 91 Sea Zone to GibraltarPlace Units - Italians
7 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Germans
Germans buy 1 cruiser, 2 destroyers, 4 infantry, 12 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers moved from Western Germany to United Kingdom
1 bomber moved from Finland to United Kingdom
1 mech_infantry moved from Kazakhstan to Kansu
1 infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Volgograd to Sikang
1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Sikang
1 armour moved from Novosibirsk to Kansu
1 tactical_bomber moved from Caucasus to Kansu
1 armour moved from Novosibirsk to Tsinghai
6 mech_infantrys moved from Caucasus to Sikang
4 armour moved from Novosibirsk to Sikang
1 mech_infantry moved from Russia to Urals -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Germans
Germans buy 1 cruiser, 2 destroyers, 4 infantry, 12 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers moved from Western Germany to United Kingdom
1 bomber moved from Finland to United Kingdom
1 mech_infantry moved from Kazakhstan to Kansu
1 infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Volgograd to Sikang
1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Sikang
1 armour moved from Novosibirsk to Kansu
1 tactical_bomber moved from Caucasus to Kansu
1 armour moved from Novosibirsk to Tsinghai
6 mech_infantrys moved from Caucasus to Sikang
4 armour moved from Novosibirsk to Sikang
1 mech_infantry moved from Russia to UralsCombat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
British launches 4 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Battle in Kansu
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Germans win, taking Kansu from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Northwest Persia
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Northwest Persia from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Sikang
Germans attack with 4 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Germans win, taking Sikang from Chinese with 4 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7,5,8,5 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
4 bombers moved from United Kingdom to Northern Italy
14 bombers moved from Finland to Northern Italy
2 mech_infantrys moved from Russia to Kazakhstan
3 mech_infantrys moved from Ukraine to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Novgorod to Vologda
1 tactical_bomber moved from Kansu to Novosibirsk
1 fighter and 1 tactical_bomber moved from Sikang to CaucasusPlace Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 infantry placed in Norway
1 infantry placed in Western Germany
1 cruiser, 2 destroyers and 1 transport placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Central Mongolia to Chahar
4 infantry moved from Manchuria to Jehol
2 tactical_bombers moved from Buyant-Uhaa to Jehol
6 bombers moved from Buyant-Uhaa to Jehol
6 bombers moved from Buyant-Uhaa to Chahar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Central Mongolia to Chahar
4 infantry moved from Manchuria to Jehol
2 tactical_bombers moved from Buyant-Uhaa to Jehol
6 bombers moved from Buyant-Uhaa to Jehol
6 bombers moved from Buyant-Uhaa to ChaharCombat - Japanese
Battle in Chahar
Japanese attack with 6 bombers and 3 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Chahar from Chinese with 6 bombers and 3 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Jehol
Japanese attack with 6 bombers, 4 infantry and 2 tactical_bombers
Chinese defend with 2 artilleries and 1 infantry
Japanese win, taking Jehol from Chinese with 6 bombers, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Chinese: 2 artilleries and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
6 bombers and 2 tactical_bombers moved from Jehol to Buyant-Uhaa
7 mech_infantrys moved from Korea to Buyant-Uhaa
1 infantry moved from Korea to Manchuria
6 bombers moved from Chahar to Buyant-Uhaa
2 armour moved from Buyant-Uhaa to Central MongoliaPlace Units - Japanese
6 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,2,3,4,2,2,6,3,6,1,1,3,1,4,2,2,4
Japanese collect 11 PUs (14 lost to blockades); end with 11 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
5 carriers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 109 Sea Zone to 103 Sea Zone
5 carriers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 103 Sea Zone to 91 Sea Zone
5 fighters moved from Eastern United States to 91 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
5 carriers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 109 Sea Zone to 103 Sea Zone
5 carriers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 103 Sea Zone to 91 Sea Zone
5 fighters moved from Eastern United States to 91 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 91 Sea Zone
Americans attack with 5 carriers, 1 destroyer, 7 fighters, 1 submarine, 1 tactical_bomber and 4 transports
Italians defend with 2 carriers, 2 cruisers, 1 submarine and 8 transports
Units damaged: 1 carrier owned by the Italians
Units damaged: 1 carrier owned by the Italians
Units damaged: 1 carrier owned by the Americans
Americans win with 5 carriers, 7 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 104
Casualties for Italians: 2 carriers, 2 cruisers, 1 submarine and 8 transports
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Gibraltar
Americans attack with 2 armour and 2 infantry
Italians defend with 1 airfield, 2 bombers, 1 harbour and 3 infantry
Americans win, taking Gibraltar from Italians with 2 armour remaining. Battle score for attacker is 27
Casualties for Italians: 2 bombers and 3 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
4 infantry moved from Iceland to 123 Sea Zone
4 infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
4 infantry moved from 109 Sea Zone to United Kingdom
3 transports moved from 106 Sea Zone to 101 Sea Zone
3 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 2 infantry and 3 transports moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
2 fighters and 4 infantry placed in Eastern United States
1 carrier, 1 cruiser and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs