15L mike48484 Vs sweetjamesjones (allies +21)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 2 cruisers, 1 factory_upgrade and 3 fighters; Remaining resources: 4 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from Western United States: 1 armour
                EDIT: Removing units owned by Americans from Western United States: 1 infantry
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 armour and 1 infantry
                EDIT: Changing ownership of Hawaiian Islands from Japanese to Americans
                EDIT: Turning off Edit Mode
                2 armour and 3 infantry moved from Venezuela to 89 Sea Zone
                2 armour, 3 infantry and 3 transports moved from 89 Sea Zone to 65 Sea Zone
                2 armour and 3 infantry moved from 65 Sea Zone to Chile
                4 armour moved from Venezuela to Argentina

    Combat - Americans
                Americans creates battle in territory 10 Sea Zone
                Battle in 10 Sea Zone
                    Americans attack with 1 carrier and 2 fighters
                    Japanese defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                Battle in Argentina
                    Americans attack with 4 armour
                    Neutral_True defend with 4 infantry
                    Americans winAmericans win, taking 10 Sea Zone from Neutral with 1 carrier and 2 fighters remaining, taking Argentina from Neutral_True with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Americans: 3 armour
                    Casualties for Neutral_True: 4 infantry
                Battle in Chile
                    Americans attack with 2 armour and 3 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Chile from Neutral_True with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - Americans
                1 submarine moved from 93 Sea Zone to 97 Sea Zone

    Place Units - Americans
                3 fighters placed in Spain
                Units in Western United States being upgraded or consumed: 1 factory_minor
                1 factory_upgrade placed in Western United States
                2 cruisers placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,5
                Americans collect 59 PUs (2 lost to blockades); end with 63 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Hopei
                6 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Chinese attack with 8 infantry
                    Japanese defend with 2 armour and 1 mech_infantry
                    Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 5 infantry
                    Casualties for Japanese: 2 armour and 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                6 infantry placed in Yunnan
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Kazakhstan: 1 armour
                EDIT: Adding units owned by Americans to Szechwan: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Szechwan: 1 armour
                EDIT: Adding units owned by Americans to Kazakhstan: 1 armour
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour and 1 mech_infantry moved from Kazakhstan to Timguska
                2 mech_infantrys moved from Vologda to Urals
                1 armour moved from Vologda to Urals
                1 mech_infantry moved from Vologda to Novgorod
                      Russians take Novgorod from Germans
                1 armour moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 armour moved from Nenetsia to Archangel
                3 armour and 7 mech_infantrys moved from Vologda to Archangel

    Combat - British
                Battle in Timguska
                    British attack with 3 armour and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Timguska from Japanese with 3 armour remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Urals
                    British attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 armour
                    British win, taking Urals from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                6 fighters moved from United Kingdom to Spain
                2 mech_infantrys moved from Rostov to Kazakhstan
                2 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
                6 armour and 16 mech_infantrys moved from India to Yunnan
                1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                2 artilleries and 4 infantry moved from Iraq to Northwest Persia
                7 armour moved from Volgograd to Kazakhstan
                1 armour moved from Volgograd to Kazakhstan
                7 mech_infantrys moved from Volgograd to Kazakhstan
                13 armour and 7 mech_infantrys moved from Volgograd to Ukraine
                6 fighters moved from Bryansk to Ukraine

    Place Units - British
                1 armour and 2 fighters placed in Persia
                British undo move 1.
                1 armour and 2 mech_infantrys placed in Persia
                1 armour and 2 fighters placed in Egypt

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 12 PUs; end with 12 PUs total
                Some Units in India change ownership: 2 armour and 2 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 2 destroyers, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                3 mech_infantrys moved from Northern Italy to Southern France

    Place Units - Italians
                2 destroyers and 1 transport placed in 97 Sea Zone
                1 submarine placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern France: 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by British to Northern Italy: 1 infantry and 1 mech_infantry
                EDIT: Removing units owned by British from Northern Italy: 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by Italians to Northern Italy: 1 infantry and 1 mech_infantry
                EDIT: Removing units owned by Italians from Southern France: 3 fighters
                EDIT: Adding units owned by Italians to Southern Italy: 3 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,3,6,3
                Italians collect 8 PUs (9 lost to blockades); end with 9 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 2 fighters; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser and 2 fighters placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 fighter and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                6 bombers moved from Western Germany to 97 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 fighter and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                6 bombers moved from Western Germany to 97 Sea Zone

    Combat - Germans
                Battle in 97 Sea Zone
                    Germans attack with 6 bombers; Italians loiter and taunt
                    Americans defend with 3 submarines
                    3 submarines owned by the Americans Submerged

    Non Combat Move - Germans
                6 bombers moved from 97 Sea Zone to Western Germany
                5 infantry moved from Baltic States to Eastern Poland
                2 infantry moved from Baltic States to Eastern Poland
                16 infantry moved from Germany to Slovakia Hungary
                1 destroyer, 1 submarine and 2 transports moved from 114 Sea Zone to 113 Sea Zone
                1 fighter moved from Eastern Poland to Western Germany
                3 armour moved from Western Germany to Slovakia Hungary
                5 armour moved from Western Germany to Southern France

    Place Units - Germans
                1 fighter placed in Western Germany
                5 armour and 5 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,2,4,2
                Germans collect 36 PUs (7 lost to blockades); end with 37 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Russians
                Russians buy 5 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 armour moved from Archangel to Karelia
                      Russians take Karelia from Germans
                4 fighters moved from Volgograd to Bessarabia
                1 tactical_bomber moved from Volgograd to Bessarabia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Russians
                Russians buy 5 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 armour moved from Archangel to Karelia
                      Russians take Karelia from Germans
                4 fighters moved from Volgograd to Bessarabia
                1 tactical_bomber moved from Volgograd to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
                1 mech_infantry moved from Belarus to Novgorod
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Novosibirsk to Samara
                1 infantry moved from Russia to Smolensk
                2 armour moved from Russia to Ukraine
                3 armour moved from Volgograd to Ukraine

    Place Units - Russians
                3 armour placed in Ukraine
                2 armour and 1 mech_infantry placed in Volgograd
                1 fighter placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 46 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from Sumatra to 41 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                2 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone
                2 infantry moved from 55 Sea Zone to Northern Territory
                1 armour moved from Java to 42 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 armour moved from 54 Sea Zone to Queensland
                4 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry moved from Kiangsi to 20 Sea Zone
                6 infantry and 3 transports moved from 20 Sea Zone to 33 Sea Zone
                6 infantry moved from 33 Sea Zone to Caroline Islands
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                3 mech_infantrys moved from Chahar to Hopei
                2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 submarines moved from 35 Sea Zone to 33 Sea Zone
                4 fighters moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Anhwe to Hopei
                1 fighter moved from Anhwe to Suiyuyan
                1 tactical_bomber moved from Anhwe to Hopei
                1 tactical_bomber moved from Anhwe to Suiyuyan
                1 destroyer moved from 20 Sea Zone to 33 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from Sumatra to 41 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                2 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone
                2 infantry moved from 55 Sea Zone to Northern Territory
                1 armour moved from Java to 42 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 armour moved from 54 Sea Zone to Queensland
                4 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry moved from Kiangsi to 20 Sea Zone
                6 infantry and 3 transports moved from 20 Sea Zone to 33 Sea Zone
                6 infantry moved from 33 Sea Zone to Caroline Islands
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                3 mech_infantrys moved from Chahar to Hopei
                2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 submarines moved from 35 Sea Zone to 33 Sea Zone
                4 fighters moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Anhwe to Hopei
                1 fighter moved from Anhwe to Suiyuyan
                1 tactical_bomber moved from Anhwe to Hopei
                1 tactical_bomber moved from Anhwe to Suiyuyan
                1 destroyer moved from 20 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in Caroline Islands
                    Japanese attack with 4 fighters and 6 infantry
                    Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
                    Japanese win, taking Caroline Islands from Americans with 4 fighters and 5 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 2 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Hopei
                    Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 3 infantry
                    Japanese win, taking Hopei from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 3 infantry
                Battle in Queensland
                Battle in Suiyuyan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Queensland from ANZAC, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Northern Territory

    Non Combat Move - Japanese
                1 bomber and 4 tactical_bombers moved from Anhwe to Philippines
                4 fighters moved from Caroline Islands to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
                1 fighter moved from Suiyuyan to Anhwe
                1 tactical_bomber moved from Suiyuyan to Anhwe
                1 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Kiangsu to Anhwe

    Place Units - Japanese
                3 mech_infantrys placed in Manchuria
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in 6 Sea Zone
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 cruiser, 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Spain to 97 Sea Zone


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 cruiser, 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Spain to 97 Sea Zone

    Combat - Americans
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    Americans attack with 1 bomber and 3 submarines
                    Italians defend with 2 destroyers, 3 fighters, 1 submarine and 1 transport
                    retreated to 97 Sea Zone
                    Italians win with 1 destroyer, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 3 submarines
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Americans
                1 bomber moved from 97 Sea Zone to Spain
                1 transport moved from 65 Sea Zone to 66 Sea Zone
                1 infantry moved from Chile to 66 Sea Zone
                1 armour moved from Argentina to 66 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 66 Sea Zone to 52 Sea Zone
                2 armour and 1 infantry moved from Chile to 65 Sea Zone
                2 armour, 1 infantry and 2 transports moved from 65 Sea Zone to 52 Sea Zone
                3 transports moved from 89 Sea Zone to 11 Sea Zone
                2 cruisers and 4 transports moved from 101 Sea Zone to 11 Sea Zone
                1 carrier and 2 fighters moved from 10 Sea Zone to 11 Sea Zone
                1 armour moved from Kazakhstan to Sikang

    Place Units - Americans
                1 cruiser, 2 destroyers and 4 submarines placed in 10 Sea Zone
                1 fighter placed in Spain
                2 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,2
                Americans collect 60 PUs (1 lost to blockades); end with 61 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - British
                1 armour moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 armour moved from Evenkiyskiy to Yenisey
                      Russians take Yenisey from Japanese
                1 mech_infantry moved from Urals to Yenisey
                1 mech_infantry moved from Novgorod to Baltic States
                1 armour moved from Archangel to Baltic States


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - British
                British buy 2 aaGuns, 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 armour moved from Evenkiyskiy to Yenisey
                      Russians take Yenisey from Japanese
                1 mech_infantry moved from Urals to Yenisey
                1 mech_infantry moved from Novgorod to Baltic States
                1 armour moved from Archangel to Baltic States

    Combat - British
                Battle in Baltic States
                    British attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                    British win, taking Baltic States from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                1 armour and 3 mech_infantrys moved from Archangel to Karelia
                2 armour and 4 mech_infantrys moved from Archangel to Novosibirsk
                10 armour and 10 mech_infantrys moved from Kazakhstan to Sikang
                3 armour moved from Timguska to Novosibirsk
                6 fighters moved from Ukraine to Turkey
                3 aaGuns moved from Turkey to Caucasus
                2 artilleries and 4 infantry moved from Northwest Persia to Turkey
                6 fighters moved from Spain to United Kingdom
                2 fighters moved from Egypt to Turkey
                1 armour moved from Egypt to Syria
                1 armour and 2 mech_infantrys moved from Persia to Turkmenistan
                1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                2 armour and 2 mech_infantrys moved from India to Yunnan
                13 armour and 7 mech_infantrys moved from Ukraine to Volgograd

    Place Units - British
                1 armour and 2 mech_infantrys placed in Egypt
                2 aaGuns and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
                Some Units in India change ownership: 3 mech_infantrys


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 14 PUs;

    Combat Move - Italians
                1 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from 96 Sea Zone to Libya
                1 infantry moved from 96 Sea Zone to Libya
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                      Italians take 97 Sea Zone from Americans
                1 bomber moved from Southern France to 93 Sea Zone
                2 fighters moved from Southern France to 93 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 14 PUs;

    Combat Move - Italians
                1 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from 96 Sea Zone to Libya
                1 infantry moved from 96 Sea Zone to Libya
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                      Italians take 97 Sea Zone from Americans
                1 bomber moved from Southern France to 93 Sea Zone
                2 fighters moved from Southern France to 93 Sea Zone

    Combat - Italians
                Battle in Libya
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 2 fighters
                    British defend with 1 submarine
                    Italians win, taking Libya from Russians with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 93 Sea Zone to Southern France
                2 fighters moved from 93 Sea Zone to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to Southern France

    Turn Complete - Italians
                Italians collect 18 PUs; end with 32 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs

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