TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Italians Italians buy 2 artilleries and 2 transports; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 marine moved from Gibraltar to 94 Sea Zone 1 cruiser and 1 marine moved from 94 Sea Zone to 101 Sea Zone 1 marine moved from 101 Sea Zone to Cyprus 1 armour moved from Algeria to Libya Italians take Tunisia from British 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 infantry moved from Gibraltar to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Malta 1 transport moved from 94 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Libya 1 cruiser moved from 94 Sea Zone to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from Southern Italy to Libya Combat - Italians Battle in Cyprus Battle in Malta Battle in Libya Italians attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Italians roll dice for 1 cruiser in Libya, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Libya, round 2 : 2/6 hits, 2.50 expected hits British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Libya 1 infantry owned by the British lost in Libya Italians win, taking Cyprus from British, taking Malta from British, taking Libya from British with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 destroyer moved from 94 Sea Zone to 101 Sea Zone 1 battleship moved from 94 Sea Zone to 100 Sea Zone 2 submarines moved from 94 Sea Zone to 112 Sea Zone 2 fighters and 1 tactical_bomber moved from Libya to Tobruk 1 bomber moved from Southern France to Southern Italy Place Units - Italians 2 artilleries placed in Northern Italy 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians regular : -1.00 British regular : 0.67
Rolls: 1@2; Total Hits: 01@2: (4)” and hit Post. The idea is, you have 1 Sub attacking at 2. So, you always type a colon first, then hit the space bar on the keyboard, then you type out your dice rolls(i.e. 1@1 1@2 1@3 1@4: , etc… Or could be 2@2 2@3 2@4: So depending on what’s attacking determines how many @'s you type. So, since a Sub attacks at a 2 you type, “1@2” after the first colon. Then, you type a colon again at the end, right after the 2, no space. After you hit Post, the screen will tell you how many hits you made. So, for instance, if your Sub hits, it will tell you have 1 hit. Now, go back into the text box and type, “Return fire” Hit return twice. This is my chance to return fire w/my 1 UK destroyer. Under Return fire, type "




