Scramble from Rome?
Dawgoneit (Axis) vs Odonis (Allies +13)
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I have a situation with a battle.
Battle in Siam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
I moved all my planes and I didn’t pay attention to the amount of moves I had etc…
when I was moving it let me move. the game was relying on a carrier and I thought at the moment I only moved 2 spots thinking I could land in malya welp means that the battle could not of happened like that.
a cruiser man and gun should have gone there. can you give me a suggestion on what you want me to do? -
go ahead and re-do that combat move how you want - no problem!
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how do you roll manualy
2d@2
or something like that -
I am sorry.
and I do thank you.
I just didn’t pay attention.
been real busy and I was rushing things.
thank you again -
You can follow the instructions below:
For Combat, you’ll go into the text box and using the example above again, you’ll type, “SZ 106” Hit return twice to go down a few lines, then type “
Rolls: 1@2; Total Hits: 01@2: (4)” and hit Post. The idea is, you have 1 Sub attacking at 2. So, you always type a colon first, then hit the space bar on the keyboard, then you type out your dice rolls(i.e. 1@1 1@2 1@3 1@4: , etc… Or could be 2@2 2@3 2@4: So depending on what’s attacking determines how many @'s you type. So, since a Sub attacks at a 2 you type, “1@2” after the first colon. Then, you type a colon again at the end, right after the 2, no space. After you hit Post, the screen will tell you how many hits you made. So, for instance, if your Sub hits, it will tell you have 1 hit. Now, go back into the text box and type, “Return fire” Hit return twice. This is my chance to return fire w/my 1 UK destroyer. Under Return fire, type "
Rolls: 1@2; Total Hits: 01@2: (5)Again, my UK destroyer returns fire @ 2. Hit Post and the forum will tell you if I got a hit or not. Let’s say I missed. You would kill my UK destroyer and UK Transport w/your sub. Go to the map, delete my UK destroyer and UK Transport. Leaving your 1 German sub in SZ106. Go to the next battle(i.e. go back to the thread), type the next battle SZ or territory(i.e. France). Germany always attacks France on Turn 1 and then type out the next battle.
Hope the above helps… give it a try
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Sorry, you can see how it works above, but the formula is missing. Essentially, you type the following combination for an INF and a ART attacking an enemy INF:
Attack:
: aaa 2@2 :
Return Fire:
: aaa 1@2 :
except, for the above, don’t put spaces between the “:” and the “aaa” or between the “2@2” and the “:”
unfortunately, in this forum if I type it exactly then it will hide the formula.
Give it a try
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1 inf. and 1 art.
Rolls: 2@2; Total Hits: 02@2: (5, 3)
1 cruiser
Rolls: 1@3; Total Hits: 11@3: (3)
VS
1 inf.
Rolls: 1@2; Total Hits: 01@2: (3)
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ok. thank you.
looks like all stays the same.
game on. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 1 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Dutch New Guinea to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 1 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Dutch New Guinea to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 34 Sea Zone to 54 Sea Zone
2 transports moved from 86 Sea Zone to 89 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 bomber placed in Western United States
1 submarine placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 factory_minor placed in BrazilTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 fighter and 1 tactical_bomber moved from Malta to Tobruk
2 infantry moved from India to Burma
1 fighter moved from India to Burma
2 mech_infantrys moved from Persia to West India
1 artillery and 1 mech_infantry moved from India to West India
1 mech_infantry moved from India to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 1 fighter; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 fighter and 1 tactical_bomber moved from Malta to Tobruk
2 infantry moved from India to Burma
1 fighter moved from India to Burma
2 mech_infantrys moved from Persia to West India
1 artillery and 1 mech_infantry moved from India to West India
1 mech_infantry moved from India to West IndiaCombat - British
Battle in West India
British attack with 1 artillery and 4 mech_infantrys
Japanese defend with 1 armour and 1 infantry
British win, taking West India from Japanese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Tobruk
British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery, 3 infantry and 1 mech_infantry
British win, taking Tobruk from Italians with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - British
1 fighter moved from Tobruk to Egypt
1 tactical_bomber moved from Tobruk to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Egypt to Iraq
1 fighter moved from Burma to IndiaPlace Units - British
1 fighter placed in United Kingdom
1 factory_minor placed in Egypt
1 airfield placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
British collect 33 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 airfield
EDIT: Adding units owned by British to Persia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
small edit: forgot I had an airbase in Gibralter already, so re-purchased other units instead. Hope this is ok?
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edits posted in this file
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield and 1 artillery; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
3 submarines moved from 94 Sea Zone to 91 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Algeria to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea ZoneCombat - Italians
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small edit: forgot I had an airbase in Gibralter already, so re-purchased other units instead. Hope this is ok?
definetly cool man 8-)
what would you like to do with your fighters in gibralter
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Fight the land battle please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield and 1 artillery; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
3 submarines moved from 94 Sea Zone to 91 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Algeria to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 4 submarines
Americans defend with 1 destroyer
Italians win with 3 submarines remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 2 fighters
Italians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 bomber
Casualties for Americans: 2 fightersNon Combat Move - Italians
3 infantry moved from Algeria to MoroccoPlace Units - Italians
1 airfield placed in Morocco
1 artillery placed in Southern Italy
Italians undo move 2.
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 infantry moved from Western Australia to South Australia
3 fighters moved from Western Australia to Queensland
2 fighters moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs