15L mike48484 Vs sweetjamesjones (allies +21)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 cruiser, 1 fighter, 7 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 transports moved from 20 Sea Zone to 19 Sea Zone
                3 infantry moved from Kiangsu to 19 Sea Zone
                3 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from Anhwe to Kwangtung
                2 armour moved from Anhwe to Kwangtung
                1 fighter moved from 20 Sea Zone to Kwangtung
                1 tactical_bomber moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Hunan to Kwangsi
                2 fighters moved from Anhwe to Kwangsi
                4 tactical_bombers moved from Anhwe to Kwangsi

    Combat - Japanese
                Battle in Kwangtung
                    Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Kwangtung from UK_Pacific with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Kwangsi
                    Japanese attack with 2 fighters, 1 infantry and 4 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                4 tactical_bombers moved from Kwangsi to Anhwe
                2 fighters moved from Kwangsi to Anhwe
                1 tactical_bomber moved from Kwangtung to 20 Sea Zone
                1 fighter moved from Kwangtung to 20 Sea Zone
                8 armour moved from Suiyuyan to Anhwe
                1 armour moved from Suiyuyan to Ulaanbaatar
                1 mech_infantry moved from Manchuria to Ulaanbaatar
                2 armour moved from Suiyuyan to Anhwe
                2 mech_infantrys moved from Manchuria to Anhwe
                1 carrier moved from 44 Sea Zone to 20 Sea Zone
                2 fighters moved from 44 Sea Zone to 20 Sea Zone
                2 destroyers moved from 6 Sea Zone to 20 Sea Zone
                2 submarines moved from 6 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                3 infantry placed in Kiangsu
                4 infantry placed in Japan
                1 cruiser, 1 submarine and 2 transports placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 45 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 5 armour, 3 fighters, 5 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 5 armour, 3 fighters, 5 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 fighter moved from Central United States to 91 Sea Zone
                10 armour, 12 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                10 armour, 12 infantry, 1 mech_infantry and 12 transports moved from 101 Sea Zone to 91 Sea Zone
                10 armour, 12 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain

    Place Units - Americans
                3 fighters placed in Spain
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 2 armour
                EDIT: Adding units owned by Americans to Eastern United States: 2 armour
                EDIT: Turning off Edit Mode
                1 transport placed in 10 Sea Zone
                1 armour and 1 infantry placed in Western United States
                4 armour and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - British
                1 armour moved from Samara to Urals
                      Russians take Vologda from Germans
                      Russians take Urals from Germans
                1 armour moved from Timguska to Yenisey
                      Russians take Yenisey from Germans
                1 armour moved from Yenisey to Evenkiyskiy
                      Russians take Evenkiyskiy from Germans
                1 mech_infantry moved from Samara to Novosibirsk
                1 armour moved from Kazakhstan to Novosibirsk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Samara to Urals
                      Russians take Vologda from Germans
                      Russians take Urals from Germans
                1 armour moved from Timguska to Yenisey
                      Russians take Yenisey from Germans
                1 armour moved from Yenisey to Evenkiyskiy
                      Russians take Evenkiyskiy from Germans
                1 mech_infantry moved from Samara to Novosibirsk
                1 armour moved from Kazakhstan to Novosibirsk

    Combat - British
                Battle in Novosibirsk
                    British attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                    British win, taking Novosibirsk from Germans with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                2 armour and 10 mech_infantrys moved from Kazakhstan to Russia
                3 mech_infantrys moved from Persia to Eastern Persia
                2 armour and 1 mech_infantry moved from Iraq to Turkey
                3 fighters moved from Egypt to Turkey
                2 fighters moved from Turkey to Russia
                3 armour and 1 mech_infantry moved from India to Eastern Persia
                2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Eastern Persia to Turkmenistan

    Place Units - British
                1 armour and 2 mech_infantrys placed in Egypt
                2 armour and 1 mech_infantry placed in Persia
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                2 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Some Units in India change ownership: 2 armour and 3 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 bomber, 5 fighters, 12 infantry and 3 mech_infantrys moved from Northern Italy to Southern France

    Place Units - Italians
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,2
                Italians collect 10 PUs (7 lost to blockades); end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 battleship, 1 carrier and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 carrier, 3 cruisers and 2 fighters moved from 42 Sea Zone to 56 Sea Zone
                2 cruisers moved from 62 Sea Zone to 56 Sea Zone

    Place Units - ANZAC
                1 battleship, 1 carrier and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 battleship, 1 carrier and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 carrier, 3 cruisers and 2 fighters moved from 42 Sea Zone to 56 Sea Zone
                2 cruisers moved from 62 Sea Zone to 56 Sea Zone

    Place Units - ANZAC
                1 battleship, 1 carrier and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 destroyer, 1 fighter, 9 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers moved from Western Germany to 91 Sea Zone
                25 bombers moved from Southern France to 91 Sea Zone
                6 fighters moved from Southern France to 91 Sea Zone
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Samara
                      Germans take Samara from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 destroyer, 1 fighter, 9 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers moved from Western Germany to 91 Sea Zone
                25 bombers moved from Southern France to 91 Sea Zone
                6 fighters moved from Southern France to 91 Sea Zone
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Samara
                      Germans take Samara from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 29 bombers and 6 fighters
                    Americans defend with 6 carriers, 10 cruisers, 5 destroyers, 1 fighter, 1 submarine and 12 transports
                    1 submarine owned by the Americans Submerged
                    Germans win with 19 bombers remaining. Battle score for attacker is 170
                    Casualties for Germans: 10 bombers and 6 fighters
                    Casualties for Americans: 6 carriers, 10 cruisers, 5 destroyers, 1 fighter and 12 transports

    Non Combat Move - Germans
                19 bombers moved from 91 Sea Zone to Southern France
                14 infantry moved from Western Germany to France
                1 armour moved from Volgograd to Ukraine
                2 armour moved from Caucasus to Ukraine
                1 mech_infantry moved from Caucasus to Rostov
                2 mech_infantrys moved from Eastern Poland to Ukraine
                2 mech_infantrys moved from Novgorod to Eastern Poland
                3 infantry moved from Novgorod to Belarus
                2 infantry moved from Finland to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Novgorod
                1 infantry moved from 115 Sea Zone to Novgorod
                3 infantry moved from Finland to Vyborg

    Place Units - Germans
                1 destroyer, 1 submarine and 1 transport placed in 113 Sea Zone
                2 bombers and 1 fighter placed in Western Germany
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,3
                Germans collect 58 PUs (5 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Russians
                Russians buy 1 armour and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Northwest Persia to Caucasus
                1 armour moved from Northwest Persia to Caucasus
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara
                2 infantry moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Smolensk
                2 infantry moved from Russia to Tambov
                1 armour moved from Russia to Tambov
                18 armour, 1 artillery, 81 infantry and 2 mech_infantrys moved from Russia to Bryansk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Russians
                Russians buy 1 armour and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Northwest Persia to Caucasus
                1 armour moved from Northwest Persia to Caucasus
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara
                2 infantry moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Smolensk
                2 infantry moved from Russia to Tambov
                1 armour moved from Russia to Tambov
                18 armour, 1 artillery, 81 infantry and 2 mech_infantrys moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 18 armour, 1 artillery, 81 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 18 armour, 1 artillery, 80 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 armour and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 armour
                    Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 mech_infantry
                    Russians win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Samara to Russia
                1 tactical_bomber moved from Smolensk to Russia
                1 fighter moved from Smolensk to Russia

    Place Units - Russians
                1 armour and 2 fighters placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 33 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 bomber moved from Philippines to Borneo
                1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 armour moved from 44 Sea Zone to Celebes
                2 carriers moved from 20 Sea Zone to 44 Sea Zone
                2 destroyers moved from 20 Sea Zone to 44 Sea Zone
                2 submarines moved from 20 Sea Zone to 44 Sea Zone
                3 fighters moved from 20 Sea Zone to 44 Sea Zone
                1 fighter moved from Philippines to 44 Sea Zone
                4 fighters moved from 44 Sea Zone to Celebes
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Hunan
                1 tactical_bomber moved from Anhwe to Hopei
                1 fighter moved from Anhwe to Hopei
                1 tactical_bomber moved from Anhwe to Kweichow
                1 fighter moved from Anhwe to Kweichow
                3 tactical_bombers moved from Anhwe to Hunan
                1 armour and 1 mech_infantry moved from Ulaanbaatar to Yenisey
                      Japanese take Yenisey from Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 bomber moved from Philippines to Borneo
                1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 armour moved from 44 Sea Zone to Celebes
                2 carriers moved from 20 Sea Zone to 44 Sea Zone
                2 destroyers moved from 20 Sea Zone to 44 Sea Zone
                2 submarines moved from 20 Sea Zone to 44 Sea Zone
                3 fighters moved from 20 Sea Zone to 44 Sea Zone
                1 fighter moved from Philippines to 44 Sea Zone
                4 fighters moved from 44 Sea Zone to Celebes
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Hunan
                1 tactical_bomber moved from Anhwe to Hopei
                1 fighter moved from Anhwe to Hopei
                1 tactical_bomber moved from Anhwe to Kweichow
                1 fighter moved from Anhwe to Kweichow
                3 tactical_bombers moved from Anhwe to Hunan
                1 armour and 1 mech_infantry moved from Ulaanbaatar to Yenisey
                      Japanese take Yenisey from Russians

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 infantry and 3 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Borneo
                    Japanese attack with 1 bomber and 2 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Borneo from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 armour, 4 fighters and 1 infantry
                    ANZAC defend with 2 infantry
                    Japanese win, taking Celebes from ANZAC with 1 armour and 4 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Japanese
                4 fighters moved from Celebes to 44 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                1 cruiser, 4 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to Philippines
                1 fighter moved from Hopei to Anhwe
                1 tactical_bomber moved from Hopei to Anhwe
                1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
                3 tactical_bombers moved from Hunan to Anhwe
                3 infantry moved from Kiangsu to Anhwe
                1 fighter moved from Japan to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                4 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from Borneo to Philippines

    Place Units - Japanese
                3 mech_infantrys placed in Manchuria
                3 infantry placed in Kiangsu
                2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 carrier and 5 fighters; Remaining resources: 7 PUs;

    Combat Move - Americans
                4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 armour moved from Eastern United States to 101 Sea Zone
                6 armour, 4 infantry and 6 transports moved from 101 Sea Zone to 89 Sea Zone
                6 armour and 4 infantry moved from 89 Sea Zone to Venezuela
                1 armour moved from Northwest Persia to Kazakhstan
                      Russians take Kazakhstan from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 carrier and 5 fighters; Remaining resources: 7 PUs;

    Combat Move - Americans
                4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 armour moved from Eastern United States to 101 Sea Zone
                6 armour, 4 infantry and 6 transports moved from 101 Sea Zone to 89 Sea Zone
                6 armour and 4 infantry moved from 89 Sea Zone to Venezuela
                1 armour moved from Northwest Persia to Kazakhstan
                      Russians take Kazakhstan from Germans

    Combat - Americans
                Battle in Venezuela
                    Americans attack with 6 armour and 4 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Venezuela from Neutral_True with 6 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Place Units - Americans
                3 fighters placed in Spain
                1 carrier placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 63 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Suiyuyan
                2 infantry moved from Shensi to Kweichow
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Kweichow
                2 infantry moved from Yunnan to Hunan
                1 infantry moved from Kwangsi to Hunan
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Yunnan to Hopei

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