I moved air back to from sz6 to Manchuria to cover for a Russian all-in attack.
If this is not OK (with this setup you could have attacked my fleet in sz6), please let me know and I will redo Japan’s turn in more detail.
15L mike48484 Vs sweetjamesjones (allies +21)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Kansu to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Chinese
5 infantry moved from Sikang to Szechwan
1 fighter moved from Hunan to YunnanPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - British
18 armour, 1 fighter, 2 infantry and 7 mech_infantrys moved from Northwest Persia to Turkey
3 mech_infantrys moved from Persia to Turkey
3 mech_infantrys moved from Egypt to Saudi Arabia
2 armour moved from Northwest Persia to Saudi Arabia
2 fighters moved from Northwest Persia to Saudi Arabia
3 armour and 3 mech_infantrys moved from Eastern Persia to Kazakhstan
3 armour and 5 mech_infantrys moved from Turkmenistan to Kazakhstan
4 mech_infantrys moved from Sikang to Kazakhstan
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Italians
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Italians
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
Non Combat Move - Italians
4 armour moved from Southern Italy to Northern Italy
3 mech_infantrys moved from Southern Italy to Northern Italy
10 armour moved from Southern Italy to Northern Italy
5 fighters moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
3 aaGuns moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Southern Italy to Northern Italy
4 artilleries moved from Southern Italy to Northern Italy
5 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,4
Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 cruiser; Remaining resources: 5 PUs;Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
3 infantry moved from 44 Sea Zone to Celebes
1 carrier, 3 cruisers, 1 destroyer and 2 fighters moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 44 Sea Zone to Celebes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 cruiser; Remaining resources: 5 PUs;Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
3 infantry moved from 44 Sea Zone to Celebes
1 carrier, 3 cruisers, 1 destroyer and 2 fighters moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 2 fighters and 3 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Celebes to 44 Sea Zone
2 cruisers moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 carrier and 1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
ANZAC collect 22 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 12 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
Non Combat Move - Germans
11 armour moved from Germany to Northern Italy
3 mech_infantrys moved from Volgograd to Ukraine
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 mech_infantry moved from Germany to Switzerland
Germans take Switzerland from Neutral_True
10 mech_infantrys moved from Germany to Northern ItalyPlace Units - Germans
2 bombers and 8 infantry placed in Germany
2 armour and 1 mech_infantry placed in Ukraine
3 infantry placed in Novgorod
Germans undo move 3.
1 infantry placed in Normandy Bordeaux
2 infantry and 1 mech_infantry placed in Novgorod
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,5
Germans collect 66 PUs (3 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 armour and 1 infantry; Remaining resources: 2 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
Place Units - Russians
3 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 10 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
3 fighters moved from Philippines to 44 Sea Zone
2 tactical_bombers moved from Philippines to 44 Sea Zone
1 bomber moved from Kiangsu to 44 Sea Zone
1 tactical_bomber moved from Kiangsu to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
2 infantry moved from Kiangsi to Hunan
2 infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Hopei to Kwangtung
1 mech_infantry moved from Hopei to Kweichow
1 mech_infantry moved from Hopei to Shensi
11 armour and 1 mech_infantry moved from Hopei to Suiyuyan
1 tactical_bomber moved from Hopei to Hunan
2 tactical_bombers moved from Hopei to Shensi
1 fighter moved from Hopei to Kweichow
1 tactical_bomber moved from Hopei to Kweichow
1 fighter moved from Hopei to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
3 fighters moved from Philippines to 44 Sea Zone
2 tactical_bombers moved from Philippines to 44 Sea Zone
1 bomber moved from Kiangsu to 44 Sea Zone
1 tactical_bomber moved from Kiangsu to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
2 infantry moved from Kiangsi to Hunan
2 infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Hopei to Kwangtung
1 mech_infantry moved from Hopei to Kweichow
1 mech_infantry moved from Hopei to Shensi
11 armour and 1 mech_infantry moved from Hopei to Suiyuyan
1 tactical_bomber moved from Hopei to Hunan
2 tactical_bombers moved from Hopei to Shensi
1 fighter moved from Hopei to Kweichow
1 tactical_bomber moved from Hopei to Kweichow
1 fighter moved from Hopei to HunanCombat - Japanese
Battle in Shensi
Japanese attack with 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 3 destroyers, 4 fighters and 4 tactical_bombers
ANZAC defend with 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports
Japanese win, taking 44 Sea Zone from Neutral with 1 bomber, 1 carrier, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 59
Casualties for Japanese: 3 destroyers and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports
Battle in Western United States
Japanese attack with 1 infantry
Americans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Japanese converts factory_major into different units
Japanese win, taking Western United States from Americans with 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 2 aaGuns
Battle in Suiyuyan
Japanese attack with 11 armour and 1 mech_infantry
Chinese defend with 3 infantry
Japanese win, taking Suiyuyan from Chinese with 11 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Kwangtung
Japanese attack with 2 infantry and 2 tactical_bombers
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armourNon Combat Move - Japanese
5 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kweichow to Anhwe
1 fighter moved from Kweichow to Anhwe
2 tactical_bombers moved from Shensi to Anhwe
1 fighter moved from Hunan to Anhwe
1 tactical_bomber moved from Hunan to Anhwe
1 tactical_bomber moved from Kwangtung to Anhwe
2 fighters moved from 44 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 35 Sea Zone to Philippines
1 bomber moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
2 armour moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to 20 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
3 mech_infantrys placed in Manchuria
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 5 armour, 1 factory_minor and 5 infantry; Remaining resources: 12 PUs;Combat Move - Americans
2 armour moved from Central United States to Western United States
1 fighter moved from Central United States to 10 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 5 armour, 1 factory_minor and 5 infantry; Remaining resources: 12 PUs;Combat Move - Americans
2 armour moved from Central United States to Western United States
1 fighter moved from Central United States to 10 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Battle in 10 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Western United States
Americans attack with 2 armour
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Western United States from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from 10 Sea Zone to Central United States
2 armour moved from Central United States to Eastern United States
22 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from Portugal to Spain
1 bomber and 2 fighters moved from Normandy Bordeaux to Spain
8 fighters moved from 91 Sea Zone to SpainPlace Units - Americans
1 factory_minor placed in Spain
5 armour and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 71 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
5 infantry moved from Szechwan to Shensi
6 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
5 infantry moved from Szechwan to Shensi
6 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 13 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 13 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
1 armour moved from Kazakhstan to Timguska
Russians take Novosibirsk from Germans
Russians take Timguska from Germans
1 mech_infantry moved from Kazakhstan to Samara
1 armour moved from Kazakhstan to Samara
1 mech_infantry moved from Kazakhstan to Volgograd
1 armour moved from Kazakhstan to Volgograd
1 mech_infantry moved from Persia to Caucasus
1 armour moved from Turkey to Caucasus
1 armour moved from Yunnan to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 fighters and 3 mech_infantrys; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 3 PUs;Combat Move - British
1 armour moved from Kazakhstan to Timguska
Russians take Novosibirsk from Germans
Russians take Timguska from Germans
1 mech_infantry moved from Kazakhstan to Samara
1 armour moved from Kazakhstan to Samara
1 mech_infantry moved from Kazakhstan to Volgograd
1 armour moved from Kazakhstan to Volgograd
1 mech_infantry moved from Persia to Caucasus
1 armour moved from Turkey to Caucasus
1 armour moved from Yunnan to Kwangtung
1 mech_infantry moved from Yunnan to KwangtungCombat - British
Battle in Kwangtung
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 harbour and 1 infantry
British win, taking Kwangtung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Samara
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Samara from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
3 fighters and 2 mech_infantrys moved from Persia to Turkey
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 armour and 3 mech_infantrys moved from Saudi Arabia to Turkey
1 armour and 4 mech_infantrys moved from India to YunnanPlace Units - British
3 fighters placed in Persia
British undo move 1.
3 mech_infantrys placed in Persia
3 fighters placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 bomber and 2 fighters
EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Spain: 1 bomber and 3 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 34 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,3,1
UK_Pacific collect 16 PUs (3 lost to blockades); end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry