I have picked @mikawagunichi’s brain quite a bit and played live with him. @crockett36 fancy playing this team round with me?
15L mike48484 (axis) vs karl7 (allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 infantry and 3 tactical_bombers; Remaining resources: 4 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 carrier moved from 43 Sea Zone to 44 Sea Zone
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 armour moved from Buryatia to Amur
1 armour moved from Sakha to Amur
2 mech_infantrys moved from Korea to Manchuria
2 armour moved from Korea to Manchuria
2 infantry moved from Jehol to Chahar
2 bombers moved from Kiangsu to Chahar
4 tactical_bombers moved from Kiangsu to Chahar
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
Japanese take 22 Sea Zone from Americans
3 tactical_bombers moved from Korea to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
2 infantry moved from Kiangsu to Kiangsi
4 fighters moved from Philippines to Kiangsi
1 fighter moved from Philippines to Kiangsi
1 tactical_bomber moved from 43 Sea Zone to Kiangsi
1 fighter moved from 43 Sea Zone to Kiangsi
1 transport moved from 43 Sea Zone to 20 Sea Zone
3 fighters moved from Philippines to Kiangsi
1 battleship moved from 43 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 4 tactical_bombers
Americans defend with 2 submarines
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Manchuria
Japanese attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 2 bombers, 2 infantry and 4 tactical_bombers
Chinese defend with 1 artillery and 4 infantry
Japanese win, taking Chahar from Chinese with 2 bombers, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 4 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship
ANZAC defend with 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Kiangsi
Japanese attack with 9 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Kiangsi from Chinese with 9 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Amur
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
9 fighters moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
4 tactical_bombers moved from Chahar to Kiangsu
2 bombers moved from Chahar to Kiangsu
4 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Korea
4 tactical_bombers moved from Japan to KoreaPlace Units - Japanese
3 infantry placed in Korea
3 infantry placed in Kiangsu
3 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 carrier, 2 destroyers and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
2 fighters moved from 35 Sea Zone to 44 Sea Zone
2 submarines moved from 45 Sea Zone to 42 Sea Zone
1 bomber moved from Dutch New Guinea to 43 Sea Zone
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 battleship moved from 45 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to 20 Sea Zone
1 bomber moved from Caroline Islands to 42 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 42 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 42 Sea ZoneCombat - Americans
Battle in Philippines
Battle in 44 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 carrier
Units damaged: 1 carrier owned by the Japanese
Americans win, taking Philippines from Japanese, taking 44 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber, 2 submarines and 2 tactical_bombers
Japanese defend with 1 battleship
Americans win, taking 42 Sea Zone from Japanese with 1 bomber, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in BorneoNon Combat Move - Americans
2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from 43 Sea Zone to 45 Sea Zone
1 bomber moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from 42 Sea Zone to Dutch New Guinea
2 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 bomber moved from 20 Sea Zone to Guam
1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to GreecePlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Anhwe to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 artillery and 2 infantry moved from Anhwe to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to Anhwe
1 infantry moved from Hopei to AnhwePlace Units - Chinese
1 artillery and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter and 5 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 2 PUs;Combat Move - British
4 fighters moved from 99 Sea Zone to Caucasus
1 infantry moved from Greece to Albania
British take Albania from Italians
1 armour moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Bulgaria to Greece
2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Northwest Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 4 fighters and 3 infantry
Germans defend with 2 mech_infantrys
British win, taking Caucasus from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
4 fighters moved from Caucasus to 99 Sea Zone
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Greece
1 aaGun moved from 99 Sea Zone to Greece
2 armour and 1 mech_infantry moved from Persia to Northwest Persia
2 fighters moved from India to Northwest Persia
1 aaGun and 3 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
3 infantry moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from India to Burma
3 infantry moved from India to Burma
7 infantry moved from India to West India
1 aaGun moved from India to West India
1 infantry moved from India to BurmaPlace Units - British
1 factory_minor placed in Greece
1 artillery, 1 fighter and 1 infantry placed in Persia
3 infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 fighters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
8 infantry moved from Northern Italy to Yugoslavia
5 armour moved from Greater Southern Germany to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,6,2,6,1,6,2,2
Italians collect 7 PUs (7 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
8 infantry moved from Northern Italy to Yugoslavia
5 armour moved from Greater Southern Germany to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,6,2,6,1,6,2,2
Italians collect 7 PUs (7 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;Combat Move - ANZAC
1 fighter moved from India to PersiaNon Combat Move - ANZAC
2 fighters moved from Caroline Islands to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from Queensland to Philippines
2 submarines moved from 62 Sea Zone to 33 Sea Zone
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
3 infantry moved from Libya to Tobruk
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Russia to 99 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
French take 41 Sea Zone from Japanese
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
French take 43 Sea Zone from JapaneseCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 5 infantry, 1 submarine and 6 transports; Remaining resources: 2 PUs;Combat Move - Germans
2 mech_infantrys moved from Rostov to Volgograd
1 mech_infantry moved from Tambov to Volgograd
2 mech_infantrys moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
1 armour moved from Rostov to Volgograd
1 armour moved from Rostov to Caucasus
1 armour moved from Rostov to Volgograd
1 armour moved from Novgorod to Vologda
Germans take Archangel from Russians
Germans take Vologda from Russians
5 bombers moved from Western Germany to United Kingdom -
no intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 5 infantry, 1 submarine and 6 transports; Remaining resources: 2 PUs;Combat Move - Germans
2 mech_infantrys moved from Rostov to Volgograd
1 mech_infantry moved from Tambov to Volgograd
2 mech_infantrys moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
1 armour moved from Rostov to Volgograd
1 armour moved from Rostov to Caucasus
1 armour moved from Rostov to Volgograd
1 armour moved from Novgorod to Vologda
Germans take Archangel from Russians
Germans take Vologda from Russians
5 bombers moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,5,3,6,8 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in Caucasus
Germans attack with 2 armour and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Volgograd
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
6 bombers moved from Western Ukraine to Western Germany
5 bombers moved from United Kingdom to Western Germany
3 tactical_bombers moved from Western Ukraine to Western Germany
4 fighters moved from Western Ukraine to Western Germany
1 armour moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Western Germany
3 armour moved from Rostov to Ukraine
2 mech_infantrys moved from Germany to Yugoslavia
3 armour moved from Rostov to Ukraine
1 submarine moved from 114 Sea Zone to 113 Sea ZonePlace Units - Germans
1 destroyer, 1 submarine and 6 transports placed in 113 Sea Zone
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,4,1,2,5,2,6,6
Germans collect 48 PUs (7 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Yenisey to Yakut S.S.R.
2 infantry moved from Samara to Vologda
9 artilleries and 13 infantry moved from Samara to Volgograd
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 fighter and 1 tactical_bomber moved from Russia to Rostov
2 fighters moved from Russia to Vologda
1 fighter moved from Russia to Rostov
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Russians creates battle in territory 113 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Volgograd
Russians attack with 9 artilleries and 13 infantry
Germans defend with 2 armour, 1 factory_minor and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 9 artilleries and 9 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 3 fighters, 2 submarines and 6 transports
Germans win with 1 destroyer, 3 fighters, 2 submarines and 6 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
2 armour moved from Russia to Smolensk
13 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 aaGun moved from Samara to Volgograd
1 aaGun moved from Russia to Smolensk
6 artilleries moved from Russia to Smolensk
7 artilleries moved from Russia to Smolensk
2 artilleries moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
2 fighters moved from Vologda to Russia
1 mech_infantry moved from Tobruk to EgyptPlace Units - Russians
4 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
6 mech_infantrys moved from Kiangsu to Shantung
4 infantry moved from Kiangsu to Shantung
1 mech_infantry moved from Kiangsu to Shantung
3 armour moved from Kiangsu to Shantung
2 artilleries moved from Kiangsu to Shantung
2 armour moved from Amur to Yakut S.S.R.
Japanese take Ulaanbaatar from Russians
4 tactical_bombers moved from Korea to Yakut S.S.R.
1 fighter moved from Korea to Yakut S.S.R.
2 bombers moved from Kiangsu to Yakut S.S.R. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
6 mech_infantrys moved from Kiangsu to Shantung
4 infantry moved from Kiangsu to Shantung
1 mech_infantry moved from Kiangsu to Shantung
3 armour moved from Kiangsu to Shantung
2 artilleries moved from Kiangsu to Shantung
2 armour moved from Amur to Yakut S.S.R.
Japanese take Ulaanbaatar from Russians
4 tactical_bombers moved from Korea to Yakut S.S.R.
1 fighter moved from Korea to Yakut S.S.R.
2 bombers moved from Kiangsu to Yakut S.S.R.Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 2 armour, 2 bombers, 1 fighter and 4 tactical_bombers
Russians defend with 4 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Casualties for Russians: 4 infantry
Battle in Shantung
Japanese attack with 3 armour, 2 artilleries, 4 infantry and 7 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 3 armour, 2 artilleries, 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
4 fighters moved from Kiangsu to Japan
5 fighters and 5 tactical_bombers moved from Kiangsu to Korea
2 mech_infantrys moved from Manchuria to Buryatia
2 armour moved from Manchuria to Buryatia
2 bombers moved from Yakut S.S.R. to Buryatia
1 fighter moved from Yakut S.S.R. to Buryatia
4 tactical_bombers moved from Yakut S.S.R. to Buryatia
3 tactical_bombers moved from Japan to KoreaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Korea
10 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 bombers, 1 harbour and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 35 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to SumatraCombat - Americans
Battle in Sumatra
Americans attack with 2 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Sumatra from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from Guam to Midway
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
3 submarines moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to Philippines
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Dutch New Guinea to Philippines
2 tactical_bombers moved from Dutch New Guinea to Philippines
2 submarines moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 99 Sea Zone to 98 Sea ZonePlace Units - Americans
1 harbour placed in Crete
1 submarine placed in 101 Sea Zone
5 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
7 artilleries, 1 fighter and 20 infantry moved from Anhwe to Shantung
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Battle in Shantung
Chinese attack with 7 artilleries, 1 fighter and 20 infantry
Japanese defend with 3 armour, 2 artilleries, 4 infantry and 7 mech_infantrys
Chinese win, taking Shantung from Japanese with 7 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 3 armour, 2 artilleries, 4 infantry and 7 mech_infantrys
Casualties for Chinese: 16 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 artillery and 2 infantry moved from Chahar to Jehol
1 fighter moved from Shantung to Anhwe
1 infantry moved from Kwangtung to KiangsiPlace Units - Chinese
2 artilleries and 5 infantry placed in JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 17x factory_major; Remaining resources: 28 PUs;
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Greece to Bulgaria
3 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
2 fighters moved from Northwest Persia to Caucasus
3 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Russia to UkraineCombat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in Caucasus
British attack with 3 armour, 2 fighters, 3 infantry and 1 mech_infantry
Germans defend with 2 armour
British win, taking Caucasus from Germans with 3 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for British: 2 infantryNon Combat Move - British
1 armour and 3 infantry moved from Greece to 99 Sea Zone
1 armour, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 infantry and 3 transports moved from 99 Sea Zone to 92 Sea Zone
1 armour and 3 infantry moved from 92 Sea Zone to Gibraltar
5 fighters moved from Cyprus to Gibraltar
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from Ukraine to Algeria
2 fighters moved from Caucasus to Cyprus
1 fighter and 1 tactical_bomber moved from Russia to Greece
1 fighter moved from Persia to Greece
1 artillery and 1 infantry moved from Persia to Northwest Persia
2 fighters moved from India to Volgograd
1 aaGun and 7 infantry moved from West India to Eastern Persia
2 fighters and 1 tactical_bomber moved from Anhwe to Novosibirsk
2 aaGuns, 3 artilleries and 8 infantry moved from Anhwe to Kweichow
2 infantry moved from Hunan to Kweichow
3 infantry moved from Kwangsi to Yunnan
1 artillery and 6 infantry moved from Burma to India
1 artillery and 4 infantry moved from Shan State to BurmaPlace Units - British
1 fighter and 6 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 fighter and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 fighter and 4 mech_infantrys -
hehe, nice moves. Well this game is most likely over. Ill take London, but you will probably get it right back the next move. if you don’t. its a different story. But I don’t see me holding it for more than a turn.
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Cool, yeah not getting France round 1 is harsh!
Good fight though!
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So you I guess you conceded or you want to play it out?