15L mike48484 Vs sweetjamesjones (allies +21)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,5
                Italians collect 8 PUs (7 lost to blockades); end with 9 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 cruisers; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 infantry moved from Malaya to 37 Sea Zone
                1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                1 carrier and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                2 fighters moved from Siam to 42 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 cruisers; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 infantry moved from Malaya to 37 Sea Zone
                1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                1 carrier and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                2 fighters moved from Siam to 42 Sea Zone

    Combat - ANZAC
                Battle in Borneo
                Battle in Sumatra

    Non Combat Move - ANZAC
                4 fighters moved from Siam to Yunnan

    Place Units - ANZAC
                2 cruisers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Olgiy to Suiyuyan
                      Germans take Suiyuyan from Chinese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Olgiy to Suiyuyan
                      Germans take Suiyuyan from Chinese

    Combat - Germans

    Non Combat Move - Germans
                3 mech_infantrys moved from Volgograd to Ukraine
                1 mech_infantry moved from Rostov to Volgograd
                1 armour moved from Volgograd to Ukraine
                1 mech_infantry moved from Ukraine to Rostov
                2 armour moved from Northern Italy to Germany

    Place Units - Germans
                3 armour, 2 fighters and 4 mech_infantrys placed in Germany
                1 armour and 2 mech_infantrys placed in Ukraine
                Germans undo move 2.
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Volgograd
                1 mech_infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,3
                Germans collect 62 PUs (6 lost to blockades); end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 3 armour and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 3 armour and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians

    Place Units - Russians
                3 armour and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 8 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 tactical_bombers moved from Philippines to 43 Sea Zone
                1 fighter moved from Philippines to 43 Sea Zone
                1 fighter moved from 35 Sea Zone to 37 Sea Zone
                2 infantry moved from Kiangsu to 19 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                5 infantry moved from Kiangsu to Kiangsi
                1 armour moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 armour moved from Shensi to Hopei
                1 armour moved from Hopei to Kweichow
                      Japanese take Kweichow from Chinese
                1 mech_infantry moved from Anhwe to Hunan
                      Japanese take Hunan from Chinese
                1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                3 tactical_bombers moved from Kiangsu to Kiangsi
                3 fighters moved from Kiangsu to Kiangsi
                1 armour moved from Kweichow to Hopei
                2 tactical_bombers moved from Kiangsu to Kwangtung
                1 bomber moved from Kiangsu to Kwangtung
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in Kwangtung
                    Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers
                    UK_Pacific defend with 1 harbour; Chinese defend with 1 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 3 fighters, 5 infantry and 3 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 cruiser
                    Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 transport
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 cruiser and 1 transport
                Battle in Hawaiian Islands

    Non Combat Move - Japanese
                2 tactical_bombers moved from 43 Sea Zone to Philippines
                1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from 43 Sea Zone to Philippines
                1 fighter moved from 37 Sea Zone to 35 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                2 fighters moved from Kiangsi to Philippines
                1 fighter moved from Kiangsi to Hopei
                1 mech_infantry moved from Anhwe to Hopei
                3 armour moved from Kiangsu to Hopei
                3 tactical_bombers moved from Kiangsi to Hopei
                2 tactical_bombers moved from Kwangtung to Kiangsu
                1 bomber moved from Kwangtung to Kiangsu
                2 tactical_bombers moved from Manchuria to Hopei
                1 fighter moved from Manchuria to Hopei
                1 armour moved from Jehol to Hopei

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Manchuria
                3 infantry placed in Kiangsu
                1 carrier placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 7 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                17 armour, 18 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Portugal
                9 fighters moved from 91 Sea Zone to Portugal
                16 armour, 17 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 7 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                17 armour, 18 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Portugal
                9 fighters moved from 91 Sea Zone to Portugal
                16 armour, 17 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain

    Combat - Americans
                Battle in Portugal
                    Americans attack with 1 armour, 9 fighters and 1 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Portugal from Neutral_True with 1 armour and 8 fighters remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 fighter and 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Spain
                    Americans attack with 16 armour, 17 infantry and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 16 armour, 17 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Americans
                8 fighters moved from Portugal to 91 Sea Zone
                2 aaGuns, 2 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                2 aaGuns, 2 armour, 3 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 aaGuns, 2 armour and 3 infantry moved from 91 Sea Zone to Spain

    Place Units - Americans
                3 armour and 7 infantry placed in Eastern United States
                4 armour and 1 fighter placed in Central United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese
                3 infantry moved from Kansu to Suiyuyan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese
                3 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Suiyuyan
                    Chinese attack with 3 infantry
                    Germans defend with 1 mech_infantry
                    Chinese win, taking Suiyuyan from Germans with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Chinese
                5 infantry moved from Sikang to Szechwan
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - British
                18 armour, 1 fighter, 2 infantry and 7 mech_infantrys moved from Northwest Persia to Turkey
                3 mech_infantrys moved from Persia to Turkey
                3 mech_infantrys moved from Egypt to Saudi Arabia
                2 armour moved from Northwest Persia to Saudi Arabia
                2 fighters moved from Northwest Persia to Saudi Arabia
                3 armour and 3 mech_infantrys moved from Eastern Persia to Kazakhstan
                3 armour and 5 mech_infantrys moved from Turkmenistan to Kazakhstan
                4 mech_infantrys moved from Sikang to Kazakhstan
                1 armour and 1 mech_infantry moved from Yunnan to Kwangtung


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Italians


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians

    Non Combat Move - Italians
                4 armour moved from Southern Italy to Northern Italy
                3 mech_infantrys moved from Southern Italy to Northern Italy
                10 armour moved from Southern Italy to Northern Italy
                5 fighters moved from Southern Italy to Northern Italy
                1 bomber moved from Southern Italy to Northern Italy
                3 aaGuns moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                2 mech_infantrys moved from Southern Italy to Northern Italy
                4 artilleries moved from Southern Italy to Northern Italy
                5 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,4
                Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 cruiser; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                3 infantry moved from 44 Sea Zone to Celebes
                1 carrier, 3 cruisers, 1 destroyer and 2 fighters moved from 42 Sea Zone to 44 Sea Zone
                2 fighters moved from 44 Sea Zone to Celebes


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 cruiser; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                3 infantry moved from 44 Sea Zone to Celebes
                1 carrier, 3 cruisers, 1 destroyer and 2 fighters moved from 42 Sea Zone to 44 Sea Zone
                2 fighters moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 2 fighters and 3 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Celebes from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Celebes to 44 Sea Zone
                2 cruisers moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 cruiser placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                ANZAC collect 22 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French

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