Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Malaya
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 6 infantry and 3 transports; Remaining resources: 2 PUs;
Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Volgograd to Caucasus
24 infantry moved from Volgograd to Caucasus
18 artilleries moved from Volgograd to Caucasus
1 armour moved from Samara to Sikang
Germans take Kazakhstan from Russians
Germans take Sikang from Chinese
3 armour moved from Volgograd to Caucasus
3 mech_infantrys moved from Novgorod to Vyborg
Germans take Vyborg from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 6 infantry and 3 transports; Remaining resources: 2 PUs;
Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Volgograd to Caucasus
24 infantry moved from Volgograd to Caucasus
18 artilleries moved from Volgograd to Caucasus
1 armour moved from Samara to Sikang
Germans take Kazakhstan from Russians
Germans take Sikang from Chinese
3 armour moved from Volgograd to Caucasus
3 mech_infantrys moved from Novgorod to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in Caucasus
Germans attack with 3 armour, 18 artilleries, 25 infantry and 3 mech_infantrys
British defend with 1 armour and 2 mech_infantrys
Germans win, taking Caucasus from British with 3 armour, 18 artilleries, 23 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Non Combat Move - Germans
2 armour moved from Vologda to Russia
1 transport moved from 115 Sea Zone to 113 Sea Zone
3 armour and 3 infantry moved from Gibraltar to 92 Sea Zone
3 armour, 3 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
3 armour and 3 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from France to Western Germany
2 infantry moved from France to Western Germany
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Volgograd
3 infantry placed in Russia
1 transport placed in 113 Sea Zone
1 transport placed in 93 Sea Zone
1 transport placed in 93 Sea Zone
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 70 PUs (1 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
30 infantry moved from Novosibirsk to Vologda
Russians take Vologda from Germans
8 artilleries moved from Novosibirsk to Vologda
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
30 infantry moved from Novosibirsk to Vologda
Russians take Vologda from Germans
8 artilleries moved from Novosibirsk to Vologda
Combat - Russians
Non Combat Move - Russians
6 aaGuns moved from Novosibirsk to Vologda
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 mech_infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
13 bombers moved from Wake Island to Caroline Islands
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Korea to Jehol
1 fighter moved from Korea to Jehol
3 mech_infantrys moved from Korea to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 mech_infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
13 bombers moved from Wake Island to Caroline Islands
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Korea to Jehol
1 fighter moved from Korea to Jehol
3 mech_infantrys moved from Korea to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
Combat - Japanese
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 2 artilleries
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 2 artilleries
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Jehol to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 transport moved from 2 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Korea to 33 Sea Zone
1 fighter moved from Korea to Guam
Place Units - Japanese
1 mech_infantry placed in Korea
5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 110 Sea Zone to 93 Sea Zone
1 infantry moved from Western United States to British Columbia
4 armour moved from Western United States to British Columbia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 110 Sea Zone to 93 Sea Zone
1 infantry moved from Western United States to British Columbia
4 armour moved from Western United States to British Columbia
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 1 fighter
Germans defend with 5 transports
Americans win with 1 fighter remaining. Battle score for attacker is 35
Casualties for Germans: 5 transports
Battle in Philippines
Battle in British Columbia
Americans attack with 4 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Philippines from Japanese, taking British Columbia from Japanese with 4 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter could not land in 92 Sea Zone and was removed
1 carrier moved from 108 Sea Zone to 110 Sea Zone
2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 108 Sea Zone to 110 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 armour moved from Central United States to 101 Sea Zone
2 armour and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour moved from Central United States to Eastern United States
2 mech_infantrys moved from Central United States to Eastern United States
1 fighter moved from 93 Sea Zone to 92 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Sikang
1 artillery moved from Shensi to Sikang
3 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
2 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
1 fighter moved from Anhwe to Jehol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Sikang
1 artillery moved from Shensi to Sikang
3 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
2 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
1 fighter moved from Anhwe to Jehol
Combat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 3 infantry
Germans defend with 1 armour
Chinese win, taking Sikang from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Battle in Jehol
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese win, taking Jehol from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
Place Units - Chinese
1 infantry placed in Chahar
3 artilleries and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - British
7 armour moved from Egypt to Tobruk
5 fighters moved from Egypt to Tobruk
1 tactical_bomber moved from Egypt to Tobruk
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
7 armour moved from Egypt to Tobruk
5 fighters moved from Egypt to Tobruk
1 tactical_bomber moved from Egypt to Tobruk
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
Battle in Tobruk
British attack with 7 armour, 5 fighters and 1 tactical_bomber
Italians defend with 4 armour and 6 infantry
British win, taking Holland Belgium from Germans, taking Tobruk from Italians with 2 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 5 armour
Casualties for Italians: 4 armour and 6 infantry
Battle in Normandy Bordeaux
Non Combat Move - British
5 fighters moved from Tobruk to Egypt
1 tactical_bomber moved from Tobruk to Egypt
3 aaGuns moved from Iraq to Trans-Jordan
5 armour moved from Iraq to Egypt
3 mech_infantrys moved from Iraq to Egypt
2 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
4 armour moved from India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
9 fighters and 1 tactical_bomber moved from Novosibirsk to Eastern Persia
1 infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 13 infantry moved from Hunan to Yunnan
Place Units - British
2 infantry placed in Egypt
2 fighters placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Place Units - UK_Pacific
4 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 31 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Some Units in India change ownership: 4 armour and 3 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
3 infantry moved from 96 Sea Zone to Tobruk
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Tobruk
3 bombers moved from Southern Italy to Tobruk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
3 infantry moved from 96 Sea Zone to Tobruk
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Tobruk
3 bombers moved from Southern Italy to Tobruk
Combat - Italians
Battle in Alexandria
Battle in Tobruk
Italians attack with 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 armour
Italians win, taking Alexandria from British, taking Tobruk from British with 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for British: 2 armour
Non Combat Move - Italians
3 bombers moved from Tobruk to Southern Italy
2 fighters moved from Tobruk to 96 Sea Zone
1 tactical_bomber moved from Tobruk to 96 Sea Zone
2 infantry moved from Northern Italy to France
Place Units - Italians
1 infantry placed in Southern Italy
8 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 destroyers moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 destroyers moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 3 infantry, 9 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 armour moved from Western Germany to Holland Belgium
1 infantry moved from Russia to Samara
2 fighters moved from Volgograd to Samara
2 tactical_bombers moved from Volgograd to Samara
1 infantry moved from Russia to Samara
2 infantry moved from Caucasus to Kazakhstan
1 fighter and 2 tactical_bombers moved from Volgograd to Kazakhstan
1 armour moved from Southern France to Normandy Bordeaux
3 armour, 18 artilleries, 21 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
7 armour moved from Volgograd to Northwest Persia
6 mech_infantrys moved from Volgograd to Northwest Persia