15L mike48484 Vs sweetjamesjones (allies +21)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 fighter, 2 infantry and 2 tactical_bombers; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 mech_infantrys moved from Chahar to Hopei
                4 armour moved from Chahar to Hopei
                1 armour moved from Chahar to Hopei


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 fighter, 2 infantry and 2 tactical_bombers; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 mech_infantrys moved from Chahar to Hopei
                4 armour moved from Chahar to Hopei
                1 armour moved from Chahar to Hopei

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 5 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 armour moved from Kiangsu to Hopei
                3 fighters moved from Chahar to Kiangsu
                4 tactical_bombers moved from Chahar to Kiangsu
                1 mech_infantry moved from Manchuria to Anhwe
                1 mech_infantry moved from Manchuria to Anhwe
                1 bomber moved from Manchuria to Kiangsu
                1 armour moved from Amur to Jehol
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Kiangsu to Philippines
                2 tactical_bombers moved from Kiangsu to Philippines
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                3 destroyers moved from 20 Sea Zone to 35 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from Kwangtung to Kiangsi
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 armour placed in Manchuria
                Japanese undo move 1.
                3 armour placed in Kiangsu
                2 infantry placed in Japan
                1 fighter and 2 tactical_bombers placed in Japan
                Japanese undo move 3.
                1 fighter and 2 tactical_bombers placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 51 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 armour, 2 fighters, 3 infantry, 1 mech_infantry and 4 transports; Remaining resources: 1 PUs;

    Combat Move - Americans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 armour, 2 fighters, 3 infantry, 1 mech_infantry and 4 transports; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 armour moved from Iraq to Northwest Persia

    Place Units - Americans
                2 armour, 2 fighters, 3 infantry and 1 mech_infantry placed in Eastern United States
                4 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Germans
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                2 infantry moved from Kwangsi to Kiangsi
                1 fighter moved from Yunnan to Kiangsi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Germans
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                2 infantry moved from Kwangsi to Kiangsi
                1 fighter moved from Yunnan to Kiangsi

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 5 infantry
                    Germans defend with 1 armour
                    Chinese win, taking Kansu from Germans with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Chinese: 2 infantry
                Battle in Kiangsi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Chinese attack with 5 infantry
                    Germans defend with 1 mech_infantry
                    Chinese win, taking Sikang from Germans with 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Chinese
                1 artillery and 8 infantry moved from Kwangsi to Yunnan
                1 fighter moved from Kiangsi to Yunnan

    Place Units - Chinese
                2 infantry placed in Kansu
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu
                1 infantry placed in Tsinghai
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - British


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 3 PUs;

    Combat Move - British

    Combat - British

    Non Combat Move - British
                4 mech_infantrys moved from Yunnan to Sikang
                2 armour and 2 mech_infantrys moved from India to Yunnan
                4 armour and 6 mech_infantrys moved from Kwangsi to Yunnan
                2 mech_infantrys moved from Persia to Turkmenistan
                3 armour moved from Eastern Persia to Turkmenistan
                3 mech_infantrys moved from Iraq to Eastern Persia
                3 fighters moved from Egypt to Northwest Persia
                3 armour moved from Northwest Persia to Eastern Persia
                1 fighter moved from 91 Sea Zone to Scotland
                1 fighter moved from Scotland to United Kingdom

    Place Units - British
                1 fighter and 2 mech_infantrys placed in Persia
                3 mech_infantrys placed in Egypt
                British undo move 1.
                3 mech_infantrys placed in Persia
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,5
                Italians collect 8 PUs (7 lost to blockades); end with 9 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 cruisers; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 infantry moved from Malaya to 37 Sea Zone
                1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                1 carrier and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                2 fighters moved from Siam to 42 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 cruisers; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 infantry moved from Malaya to 37 Sea Zone
                1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                1 carrier and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                2 fighters moved from Siam to 42 Sea Zone

    Combat - ANZAC
                Battle in Borneo
                Battle in Sumatra

    Non Combat Move - ANZAC
                4 fighters moved from Siam to Yunnan

    Place Units - ANZAC
                2 cruisers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Olgiy to Suiyuyan
                      Germans take Suiyuyan from Chinese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Olgiy to Suiyuyan
                      Germans take Suiyuyan from Chinese

    Combat - Germans

    Non Combat Move - Germans
                3 mech_infantrys moved from Volgograd to Ukraine
                1 mech_infantry moved from Rostov to Volgograd
                1 armour moved from Volgograd to Ukraine
                1 mech_infantry moved from Ukraine to Rostov
                2 armour moved from Northern Italy to Germany

    Place Units - Germans
                3 armour, 2 fighters and 4 mech_infantrys placed in Germany
                1 armour and 2 mech_infantrys placed in Ukraine
                Germans undo move 2.
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Volgograd
                1 mech_infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,3
                Germans collect 62 PUs (6 lost to blockades); end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 3 armour and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 3 armour and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians

    Place Units - Russians
                3 armour and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 8 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 tactical_bombers moved from Philippines to 43 Sea Zone
                1 fighter moved from Philippines to 43 Sea Zone
                1 fighter moved from 35 Sea Zone to 37 Sea Zone
                2 infantry moved from Kiangsu to 19 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                5 infantry moved from Kiangsu to Kiangsi
                1 armour moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 armour moved from Shensi to Hopei
                1 armour moved from Hopei to Kweichow
                      Japanese take Kweichow from Chinese
                1 mech_infantry moved from Anhwe to Hunan
                      Japanese take Hunan from Chinese
                1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                3 tactical_bombers moved from Kiangsu to Kiangsi
                3 fighters moved from Kiangsu to Kiangsi
                1 armour moved from Kweichow to Hopei
                2 tactical_bombers moved from Kiangsu to Kwangtung
                1 bomber moved from Kiangsu to Kwangtung
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in Kwangtung
                    Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers
                    UK_Pacific defend with 1 harbour; Chinese defend with 1 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 3 fighters, 5 infantry and 3 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 cruiser
                    Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 transport
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 cruiser and 1 transport
                Battle in Hawaiian Islands

    Non Combat Move - Japanese
                2 tactical_bombers moved from 43 Sea Zone to Philippines
                1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from 43 Sea Zone to Philippines
                1 fighter moved from 37 Sea Zone to 35 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                2 fighters moved from Kiangsi to Philippines
                1 fighter moved from Kiangsi to Hopei
                1 mech_infantry moved from Anhwe to Hopei
                3 armour moved from Kiangsu to Hopei
                3 tactical_bombers moved from Kiangsi to Hopei
                2 tactical_bombers moved from Kwangtung to Kiangsu
                1 bomber moved from Kwangtung to Kiangsu
                2 tactical_bombers moved from Manchuria to Hopei
                1 fighter moved from Manchuria to Hopei
                1 armour moved from Jehol to Hopei

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Manchuria
                3 infantry placed in Kiangsu
                1 carrier placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 7 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                17 armour, 18 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Portugal
                9 fighters moved from 91 Sea Zone to Portugal
                16 armour, 17 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 7 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                17 armour, 18 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Portugal
                9 fighters moved from 91 Sea Zone to Portugal
                16 armour, 17 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain

    Combat - Americans
                Battle in Portugal
                    Americans attack with 1 armour, 9 fighters and 1 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Portugal from Neutral_True with 1 armour and 8 fighters remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 fighter and 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Spain
                    Americans attack with 16 armour, 17 infantry and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 16 armour, 17 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Americans
                8 fighters moved from Portugal to 91 Sea Zone
                2 aaGuns, 2 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                2 aaGuns, 2 armour, 3 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 aaGuns, 2 armour and 3 infantry moved from 91 Sea Zone to Spain

    Place Units - Americans
                3 armour and 7 infantry placed in Eastern United States
                4 armour and 1 fighter placed in Central United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese
                3 infantry moved from Kansu to Suiyuyan

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