Making an adjustment in placements
15L mike48484 Vs sweetjamesjones (allies +21)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
5 armour and 6 mech_infantrys moved from Yunnan to Kwangsi
1 armour moved from Kwangsi to Kwangtung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
5 armour and 6 mech_infantrys moved from Yunnan to Kwangsi
1 armour moved from Kwangsi to KwangtungCombat - British
Battle in Kwangtung
British attack with 1 armour
Japanese defend with 1 harbour and 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armourNon Combat Move - British
4 mech_infantrys moved from India to Yunnan
3 mech_infantrys moved from Persia to Turkmenistan
3 armour moved from Iraq to Northwest Persia
3 armour moved from Northwest Persia to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
2 fighters moved from United Kingdom to 91 Sea ZonePlace Units - British
2 mech_infantrys placed in Persia
3 fighters placed in EgyptTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from France to Southern Italy
1 armour moved from Southern France to Southern Italy
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,3
Italians collect 6 PUs (9 lost to blockades); end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;Combat Move - ANZAC
4 cruisers, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
4 infantry moved from New South Wales to 62 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 cruiser, 4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;Combat Move - ANZAC
4 cruisers, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
4 infantry moved from New South Wales to 62 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 cruiser, 4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 cruisers and 1 transport
Japanese defend with 1 transport
ANZAC win, taking 37 Sea Zone from Neutral with 3 cruisers and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 4 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
ANZAC attack with 1 infantry
Japanese defend with 1 harbour and 1 infantry
ANZAC win, taking Malaya from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
6 fighters moved from Western Australia to SiamPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Tsinghai to Sikang
Germans take Sikang from Chinese
1 armour moved from Yenisey to Kansu
Germans take Kansu from Chinese
1 mech_infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Tsinghai to Sikang
Germans take Sikang from Chinese
1 armour moved from Yenisey to Kansu
Germans take Kansu from Chinese
1 mech_infantry moved from Volgograd to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Non Combat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Rostov
3 artilleries moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Normandy Bordeaux to Northern Italy
2 fighters moved from France to Germany
6 aaGuns moved from Western Germany to Germany
1 mech_infantry moved from Evenkiyskiy to OlgiyPlace Units - Germans
1 armour, 1 bomber, 2 fighters and 3 mech_infantrys placed in Germany
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 1 mech_infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,5
Germans collect 66 PUs (4 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter, 2 infantry and 2 tactical_bombers; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from Chahar to Hopei
4 armour moved from Chahar to Hopei
1 armour moved from Chahar to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter, 2 infantry and 2 tactical_bombers; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from Chahar to Hopei
4 armour moved from Chahar to Hopei
1 armour moved from Chahar to HopeiCombat - Japanese
Battle in Hopei
Japanese attack with 5 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 armour moved from Kiangsu to Hopei
3 fighters moved from Chahar to Kiangsu
4 tactical_bombers moved from Chahar to Kiangsu
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 bomber moved from Manchuria to Kiangsu
1 armour moved from Amur to Jehol
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsu to Philippines
2 tactical_bombers moved from Kiangsu to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
3 destroyers moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Kwangtung to Kiangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 armour placed in Manchuria
Japanese undo move 1.
3 armour placed in Kiangsu
2 infantry placed in Japan
1 fighter and 2 tactical_bombers placed in Japan
Japanese undo move 3.
1 fighter and 2 tactical_bombers placed in ManchuriaTurn Complete - Japanese
Japanese collect 49 PUs; end with 51 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 fighters, 3 infantry, 1 mech_infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 fighters, 3 infantry, 1 mech_infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
1 armour moved from Iraq to Northwest PersiaPlace Units - Americans
2 armour, 2 fighters, 3 infantry and 1 mech_infantry placed in Eastern United States
4 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to KiangsiCombat - Chinese
Battle in Kansu
Chinese attack with 5 infantry
Germans defend with 1 armour
Chinese win, taking Kansu from Germans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 5 infantry
Germans defend with 1 mech_infantry
Chinese win, taking Sikang from Germans with 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Chinese
1 artillery and 8 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kiangsi to YunnanPlace Units - Chinese
2 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 3 PUs;Combat Move - British
Combat - British
Non Combat Move - British
4 mech_infantrys moved from Yunnan to Sikang
2 armour and 2 mech_infantrys moved from India to Yunnan
4 armour and 6 mech_infantrys moved from Kwangsi to Yunnan
2 mech_infantrys moved from Persia to Turkmenistan
3 armour moved from Eastern Persia to Turkmenistan
3 mech_infantrys moved from Iraq to Eastern Persia
3 fighters moved from Egypt to Northwest Persia
3 armour moved from Northwest Persia to Eastern Persia
1 fighter moved from 91 Sea Zone to Scotland
1 fighter moved from Scotland to United KingdomPlace Units - British
1 fighter and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
British undo move 1.
3 mech_infantrys placed in Persia
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,5
Italians collect 8 PUs (7 lost to blockades); end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 cruisers; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Malaya to 37 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Siam to 42 Sea Zone