15L luckyinmaroon (axis) vs mike48484 (allies +19)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 5 infantry and 12 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                2 armour and 1 mech_infantry moved from Novgorod to Vologda
                1 armour moved from Timguska to Samara
                      Germans take Novosibirsk from Russians
                      Germans take Samara from Russians
                1 armour and 1 mech_infantry moved from Kansu to Tsinghai
                6 bombers moved from Ukraine to Tsinghai
                5 bombers moved from Ukraine to Vologda
                5 bombers moved from Ukraine to Vologda

    Combat - Germans
                Battle in Tsinghai
                    Germans attack with 1 armour, 6 bombers and 1 mech_infantry
                    Russians defend with 3 armour
                    Germans win with 6 bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 3 armour
                Battle in Vologda
                    Germans attack with 2 armour, 10 bombers and 1 mech_infantry
                    Russians defend with 2 infantry
                    Germans win, taking Vologda from Russians with 2 armour and 10 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                6 bombers moved from Tsinghai to Volgograd
                4 bombers moved from Ukraine to Volgograd
                3 mech_infantrys moved from Bryansk to Volgograd
                3 aaGuns, 17 armour, 18 artilleries, 3 fighters, 24 infantry, 11 mech_infantrys and 4 tactical_bombers moved from Tambov to Volgograd
                3 mech_infantrys moved from Russia to Volgograd
                10 bombers moved from Vologda to Volgograd
                3 armour and 3 infantry moved from Southern France to 93 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Gibraltar
                2 armour, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                2 armour moved from 92 Sea Zone to Gibraltar
                3 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Western Germany to Volgograd

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 armour placed in Volgograd
                Germans undo move 3.
                3 armour placed in Western Germany
                3 infantry placed in Southern France
                2 infantry and 1 mech_infantry placed in France
                3 mech_infantrys placed in Novgorod
                1 bomber and 2 mech_infantrys placed in Volgograd

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                Germans collect 68 PUs (3 lost to blockades); end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - Russians
                8 artilleries and 34 infantry moved from Kazakhstan to Novosibirsk
                      Russians take Novosibirsk from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - Russians
                8 artilleries and 34 infantry moved from Kazakhstan to Novosibirsk
                      Russians take Novosibirsk from Germans

    Combat - Russians

    Non Combat Move - Russians
                6 aaGuns moved from Kazakhstan to Novosibirsk

    Turn Complete - Russians


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 8 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 armour moved from Manchuria to Jehol
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
                5 fighters and 2 tactical_bombers moved from Japan to Jehol
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to Alaska
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 mech_infantrys moved from Korea to Jehol
                1 mech_infantry moved from Korea to Siberia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 8 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 armour moved from Manchuria to Jehol
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
                5 fighters and 2 tactical_bombers moved from Japan to Jehol
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to Alaska
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 mech_infantrys moved from Korea to Jehol
                1 mech_infantry moved from Korea to Siberia

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 1 armour, 6 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers
                    Chinese defend with 5 artilleries and 4 infantry
                    Japanese win, taking Jehol from Chinese with 1 armour, 6 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 29
                    Casualties for Chinese: 5 artilleries and 4 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Alaska
                Battle in Hawaiian Islands

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea Zone
                1 fighter moved from Jehol to Korea
                4 fighters and 2 tactical_bombers moved from Jehol to Korea
                13 bombers moved from Philippines to Wake Island
                1 infantry moved from Korea to Manchuria

    Place Units - Japanese
                8 infantry placed in Korea

    Turn Complete - Japanese
                Japanese collect 27 PUs; end with 29 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 7 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 armour, 4 infantry and 2 mech_infantrys moved from Western Australia to 56 Sea Zone
                2 armour, 4 carriers, 3 destroyers, 4 fighters, 4 infantry, 2 mech_infantrys, 2 submarines, 3 tactical_bombers and 4 transports moved from 56 Sea Zone to 37 Sea Zone
                4 infantry moved from 37 Sea Zone to Malaya
                2 armour moved from 37 Sea Zone to Malaya
                2 mech_infantrys moved from 37 Sea Zone to Malaya
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                2 carriers moved from 91 Sea Zone to 110 Sea Zone
                2 transports moved from 91 Sea Zone to 89 Sea Zone
                4 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 cruiser, 2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 108 Sea Zone

    Place Units - Americans
                4 armour, 1 infantry and 5 mech_infantrys placed in Western United States
                3 armour and 2 mech_infantrys placed in Central United States

    Turn Complete - Americans
                Americans collect 49 PUs; end with 49 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Anhwe to Jehol
                2 artilleries moved from Anhwe to Jehol
                1 fighter moved from Anhwe to Jehol
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Germans
                1 infantry moved from Shantung to Jehol


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Anhwe to Jehol
                2 artilleries moved from Anhwe to Jehol
                1 fighter moved from Anhwe to Jehol
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Germans
                1 infantry moved from Shantung to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 2 artilleries, 1 fighter and 5 infantry
                    Japanese defend with 1 armour, 1 infantry and 2 mech_infantrys
                    Chinese win, taking Jehol from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour, 1 infantry and 2 mech_infantrys
                    Casualties for Chinese: 5 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Anhwe
                3 infantry moved from Hopei to Anhwe
                1 artillery and 1 infantry moved from Suiyuyan to Kansu
                2 infantry moved from Hunan to Anhwe
                2 infantry moved from Hunan to Anhwe
                2 infantry moved from Shensi to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu
                2 infantry placed in Shensi
                2 artilleries and 3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - British
                2 mech_infantrys moved from Northwest Persia to Caucasus
                1 armour moved from Northwest Persia to Caucasus
                9 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 armour, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Northwest Persia to Caucasus
                1 armour moved from Northwest Persia to Caucasus
                9 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 1 armour, 9 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                    British win, taking Caucasus from Germans with 1 armour, 9 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - British
                2 armour moved from Northwest Persia to Persia
                9 fighters moved from Caucasus to Novosibirsk
                1 tactical_bomber moved from Caucasus to Novosibirsk
                2 armour moved from Persia to Iraq
                5 mech_infantrys moved from Eastern Persia to Iraq
                3 aaGuns moved from Persia to Iraq
                4 armour moved from Eastern Persia to Iraq
                5 armour moved from India to Eastern Persia
                1 armour moved from India to Eastern Persia
                5 mech_infantrys moved from India to Eastern Persia
                3 armour moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 fighters moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Western Australia to 56 Sea Zone
                1 armour moved from Western Australia to 56 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 armour moved from 37 Sea Zone to Malaya
                1 infantry moved from Western Australia to South Australia
                13 infantry moved from Anhwe to Hunan
                1 artillery moved from Anhwe to Hunan

    Place Units - British
                3 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa
                2 transports placed in 110 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                4 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 31 PUs; end with 31 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
                Some Units in India change ownership: 4 armour and 3 mech_infantrys


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 bomber and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Libya to Tobruk
                      Italians take Tobruk from British
                3 infantry moved from Southern Italy to 95 Sea Zone
                1 armour moved from Northern Italy to 95 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                1 armour and 3 infantry moved from 96 Sea Zone to Tobruk
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                3 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 submarine moved from 92 Sea Zone to 96 Sea Zone
                2 carriers moved from 92 Sea Zone to 96 Sea Zone
                1 bomber and 1 fighter moved from Southern France to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
                3 armour, 1 infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone
                3 armour and 1 infantry moved from 96 Sea Zone to Tobruk
                1 cruiser moved from 92 Sea Zone to 96 Sea Zone
                1 bomber moved from Southern France to Southern Italy
                1 bomber moved from 96 Sea Zone to Southern Italy


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 bomber and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Libya to Tobruk
                      Italians take Tobruk from British
                3 infantry moved from Southern Italy to 95 Sea Zone
                1 armour moved from Northern Italy to 95 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                1 armour and 3 infantry moved from 96 Sea Zone to Tobruk
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                3 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 submarine moved from 92 Sea Zone to 96 Sea Zone
                2 carriers moved from 92 Sea Zone to 96 Sea Zone
                1 bomber and 1 fighter moved from Southern France to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
                3 armour, 1 infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone
                3 armour and 1 infantry moved from 96 Sea Zone to Tobruk
                1 cruiser moved from 92 Sea Zone to 96 Sea Zone
                1 bomber moved from Southern France to Southern Italy
                1 bomber moved from 96 Sea Zone to Southern Italy

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 bomber and 2 infantry placed in Southern Italy
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to Malaya


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to Malaya

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 armour, 6 infantry and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Ukraine to Caucasus
                1 infantry moved from Volgograd to Caucasus
                24 infantry moved from Volgograd to Caucasus
                18 artilleries moved from Volgograd to Caucasus
                1 armour moved from Samara to Sikang
                      Germans take Kazakhstan from Russians
                      Germans take Sikang from Chinese
                3 armour moved from Volgograd to Caucasus
                3 mech_infantrys moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 armour, 6 infantry and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Ukraine to Caucasus
                1 infantry moved from Volgograd to Caucasus
                24 infantry moved from Volgograd to Caucasus
                18 artilleries moved from Volgograd to Caucasus
                1 armour moved from Samara to Sikang
                      Germans take Kazakhstan from Russians
                      Germans take Sikang from Chinese
                3 armour moved from Volgograd to Caucasus
                3 mech_infantrys moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 3 armour, 18 artilleries, 25 infantry and 3 mech_infantrys
                    British defend with 1 armour and 2 mech_infantrys
                    Germans win, taking Caucasus from British with 3 armour, 18 artilleries, 23 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 armour and 2 mech_infantrys

    Non Combat Move - Germans
                2 armour moved from Vologda to Russia
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                3 armour and 3 infantry moved from Gibraltar to 92 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
                3 armour and 3 infantry moved from 93 Sea Zone to Southern France
                1 mech_infantry moved from France to Western Germany
                2 infantry moved from France to Western Germany

    Place Units - Germans
                3 armour placed in Novgorod
                3 armour placed in Ukraine
                3 armour placed in Volgograd
                3 infantry placed in Russia
                1 transport placed in 113 Sea Zone
                1 transport placed in 93 Sea Zone
                1 transport placed in 93 Sea Zone
                3 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Germans collect 70 PUs (1 lost to blockades); end with 72 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 infantry moved from Novosibirsk to Samara
                      Russians take Samara from Germans
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Germans
                1 infantry moved from Novosibirsk to Urals
                      Russians take Urals from Germans
                30 infantry moved from Novosibirsk to Vologda
                      Russians take Vologda from Germans
                8 artilleries moved from Novosibirsk to Vologda


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 infantry moved from Novosibirsk to Samara
                      Russians take Samara from Germans
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Germans
                1 infantry moved from Novosibirsk to Urals
                      Russians take Urals from Germans
                30 infantry moved from Novosibirsk to Vologda
                      Russians take Vologda from Germans
                8 artilleries moved from Novosibirsk to Vologda

    Combat - Russians

    Non Combat Move - Russians
                6 aaGuns moved from Novosibirsk to Vologda

    Turn Complete - Russians


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 mech_infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Alaska to British Columbia
                      Japanese take British Columbia from British
                1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                13 bombers moved from Wake Island to Caroline Islands
                1 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Korea to Jehol
                1 fighter moved from Korea to Jehol
                3 mech_infantrys moved from Korea to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians

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