Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
15L luckyinmaroon (axis) vs mike48484 (allies +19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 5 infantry and 12 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
2 armour and 1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Timguska to Samara
Germans take Novosibirsk from Russians
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
6 bombers moved from Ukraine to Tsinghai
5 bombers moved from Ukraine to Vologda
5 bombers moved from Ukraine to VologdaCombat - Germans
Battle in Tsinghai
Germans attack with 1 armour, 6 bombers and 1 mech_infantry
Russians defend with 3 armour
Germans win with 6 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 3 armour
Battle in Vologda
Germans attack with 2 armour, 10 bombers and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 2 armour and 10 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
6 bombers moved from Tsinghai to Volgograd
4 bombers moved from Ukraine to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
3 aaGuns, 17 armour, 18 artilleries, 3 fighters, 24 infantry, 11 mech_infantrys and 4 tactical_bombers moved from Tambov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
10 bombers moved from Vologda to Volgograd
3 armour and 3 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
2 armour, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 armour moved from 92 Sea Zone to Gibraltar
3 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Western Germany to VolgogradPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 armour placed in Volgograd
Germans undo move 3.
3 armour placed in Western Germany
3 infantry placed in Southern France
2 infantry and 1 mech_infantry placed in France
3 mech_infantrys placed in Novgorod
1 bomber and 2 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 68 PUs (3 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
8 artilleries and 34 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
8 artilleries and 34 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from GermansCombat - Russians
Non Combat Move - Russians
6 aaGuns moved from Kazakhstan to NovosibirskTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Manchuria to Jehol
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
5 fighters and 2 tactical_bombers moved from Japan to Jehol
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from Korea to Jehol
1 mech_infantry moved from Korea to Siberia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Manchuria to Jehol
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
5 fighters and 2 tactical_bombers moved from Japan to Jehol
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from Korea to Jehol
1 mech_infantry moved from Korea to SiberiaCombat - Japanese
Battle in Jehol
Japanese attack with 1 armour, 6 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 5 artilleries and 4 infantry
Japanese win, taking Jehol from Chinese with 1 armour, 6 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Chinese: 5 artilleries and 4 infantry
Casualties for Japanese: 1 infantry
Battle in Alaska
Battle in Hawaiian IslandsNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea Zone
1 fighter moved from Jehol to Korea
4 fighters and 2 tactical_bombers moved from Jehol to Korea
13 bombers moved from Philippines to Wake Island
1 infantry moved from Korea to ManchuriaPlace Units - Japanese
8 infantry placed in KoreaTurn Complete - Japanese
Japanese collect 27 PUs; end with 29 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 7 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 armour, 4 infantry and 2 mech_infantrys moved from Western Australia to 56 Sea Zone
2 armour, 4 carriers, 3 destroyers, 4 fighters, 4 infantry, 2 mech_infantrys, 2 submarines, 3 tactical_bombers and 4 transports moved from 56 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to Malaya
2 armour moved from 37 Sea Zone to Malaya
2 mech_infantrys moved from 37 Sea Zone to Malaya
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 carriers moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 108 Sea ZonePlace Units - Americans
4 armour, 1 infantry and 5 mech_infantrys placed in Western United States
3 armour and 2 mech_infantrys placed in Central United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Anhwe to Jehol
2 artilleries moved from Anhwe to Jehol
1 fighter moved from Anhwe to Jehol
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Germans
1 infantry moved from Shantung to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Anhwe to Jehol
2 artilleries moved from Anhwe to Jehol
1 fighter moved from Anhwe to Jehol
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Germans
1 infantry moved from Shantung to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 armour, 1 infantry and 2 mech_infantrys
Chinese win, taking Jehol from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
3 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Hunan to Anhwe
2 infantry moved from Hunan to Anhwe
2 infantry moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Shensi
2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
2 mech_infantrys moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
9 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
9 fighters and 1 tactical_bomber moved from Kazakhstan to CaucasusCombat - British
Battle in Caucasus
British attack with 1 armour, 9 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British win, taking Caucasus from Germans with 1 armour, 9 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
2 armour moved from Northwest Persia to Persia
9 fighters moved from Caucasus to Novosibirsk
1 tactical_bomber moved from Caucasus to Novosibirsk
2 armour moved from Persia to Iraq
5 mech_infantrys moved from Eastern Persia to Iraq
3 aaGuns moved from Persia to Iraq
4 armour moved from Eastern Persia to Iraq
5 armour moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
5 mech_infantrys moved from India to Eastern Persia
3 armour moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 fighters moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Western Australia to 56 Sea Zone
1 armour moved from Western Australia to 56 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from 37 Sea Zone to Malaya
1 infantry moved from Western Australia to South Australia
13 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to HunanPlace Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
4 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 31 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Some Units in India change ownership: 4 armour and 3 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Libya to Tobruk
Italians take Tobruk from British
3 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 armour and 3 infantry moved from 96 Sea Zone to Tobruk
1 transport moved from 92 Sea Zone to 95 Sea Zone
3 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
2 carriers moved from 92 Sea Zone to 96 Sea Zone
1 bomber and 1 fighter moved from Southern France to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
3 armour, 1 infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone
3 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Southern France to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Libya to Tobruk
Italians take Tobruk from British
3 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 armour and 3 infantry moved from 96 Sea Zone to Tobruk
1 transport moved from 92 Sea Zone to 95 Sea Zone
3 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
2 carriers moved from 92 Sea Zone to 96 Sea Zone
1 bomber and 1 fighter moved from Southern France to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
3 armour, 1 infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone
3 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Southern France to Southern Italy
1 bomber moved from 96 Sea Zone to Southern ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 bomber and 2 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Malaya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to MalayaNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 6 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Volgograd to Caucasus
24 infantry moved from Volgograd to Caucasus
18 artilleries moved from Volgograd to Caucasus
1 armour moved from Samara to Sikang
Germans take Kazakhstan from Russians
Germans take Sikang from Chinese
3 armour moved from Volgograd to Caucasus
3 mech_infantrys moved from Novgorod to Vyborg
Germans take Vyborg from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 6 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Volgograd to Caucasus
24 infantry moved from Volgograd to Caucasus
18 artilleries moved from Volgograd to Caucasus
1 armour moved from Samara to Sikang
Germans take Kazakhstan from Russians
Germans take Sikang from Chinese
3 armour moved from Volgograd to Caucasus
3 mech_infantrys moved from Novgorod to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in Caucasus
Germans attack with 3 armour, 18 artilleries, 25 infantry and 3 mech_infantrys
British defend with 1 armour and 2 mech_infantrys
Germans win, taking Caucasus from British with 3 armour, 18 artilleries, 23 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 2 mech_infantrysNon Combat Move - Germans
2 armour moved from Vologda to Russia
1 transport moved from 115 Sea Zone to 113 Sea Zone
3 armour and 3 infantry moved from Gibraltar to 92 Sea Zone
3 armour, 3 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
3 armour and 3 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from France to Western Germany
2 infantry moved from France to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Volgograd
3 infantry placed in Russia
1 transport placed in 113 Sea Zone
1 transport placed in 93 Sea Zone
1 transport placed in 93 Sea Zone
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 70 PUs (1 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
30 infantry moved from Novosibirsk to Vologda
Russians take Vologda from Germans
8 artilleries moved from Novosibirsk to Vologda -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
30 infantry moved from Novosibirsk to Vologda
Russians take Vologda from Germans
8 artilleries moved from Novosibirsk to VologdaCombat - Russians
Non Combat Move - Russians
6 aaGuns moved from Novosibirsk to VologdaTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 mech_infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
13 bombers moved from Wake Island to Caroline Islands
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Korea to Jehol
1 fighter moved from Korea to Jehol
3 mech_infantrys moved from Korea to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians