15L mike48484 Vs sweetjamesjones (allies +21)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 4 aaGuns and 1 armour; Remaining resources: 0 PUs;

    Combat Move - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 4 aaGuns and 1 armour; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                1 armour moved from Iraq to Northwest Persia

    Place Units - Russians
                4 aaGuns and 1 armour placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 24 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Chahar to Shensi
                      Japanese take Hopei from Chinese
                      Japanese take Shensi from Chinese
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 destroyer moved from 41 Sea Zone to 36 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 destroyer moved from 43 Sea Zone to 20 Sea Zone
                1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from Kiangsi to Kwangtung
                2 tactical_bombers moved from Kiangsu to Kwangtung
                1 fighter moved from Kiangsu to Kwangtung


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Chahar to Shensi
                      Japanese take Hopei from Chinese
                      Japanese take Shensi from Chinese
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 destroyer moved from 41 Sea Zone to 36 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 destroyer moved from 43 Sea Zone to 20 Sea Zone
                1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from Kiangsi to Kwangtung
                2 tactical_bombers moved from Kiangsu to Kwangtung
                1 fighter moved from Kiangsu to Kwangtung

    Combat - Japanese
                Battle in Kwangtung
                    Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Malaya

    Non Combat Move - Japanese
                1 fighter moved from Kwangtung to Kiangsu
                2 tactical_bombers moved from Kwangtung to Kiangsu
                3 armour moved from Manchuria to Chahar
                1 mech_infantry moved from Manchuria to Chahar
                1 armour moved from Soviet Far East to Amur
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu

    Place Units - Japanese
                2 infantry placed in Kiangsu
                2 mech_infantrys placed in Manchuria
                1 armour placed in Kiangsu
                1 carrier placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3,2,2
                Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 3 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                14 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                14 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 14 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Shensi from Japanese with 13 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 artillery and 6 infantry moved from Yunnan to Kwangsi

    Place Units - Chinese
                5 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - British
                5 armour and 6 mech_infantrys moved from Yunnan to Kwangsi
                1 armour moved from Kwangsi to Kwangtung


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                5 armour and 6 mech_infantrys moved from Yunnan to Kwangsi
                1 armour moved from Kwangsi to Kwangtung

    Combat - British
                Battle in Kwangtung
                    British attack with 1 armour
                    Japanese defend with 1 harbour and 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour

    Non Combat Move - British
                4 mech_infantrys moved from India to Yunnan
                3 mech_infantrys moved from Persia to Turkmenistan
                3 armour moved from Iraq to Northwest Persia
                3 armour moved from Northwest Persia to Eastern Persia
                3 mech_infantrys moved from Egypt to Iraq
                2 fighters moved from United Kingdom to 91 Sea Zone

    Place Units - British
                2 mech_infantrys placed in Persia
                3 fighters placed in Egypt

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
                UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 2 armour and 2 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 mech_infantry moved from France to Southern Italy
                1 armour moved from Southern France to Southern Italy
                1 infantry moved from Southern France to Northern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,3
                Italians collect 6 PUs (9 lost to blockades); end with 8 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                4 cruisers, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                4 infantry moved from New South Wales to 62 Sea Zone
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                1 cruiser, 4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
                4 infantry moved from 42 Sea Zone to Java


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                4 cruisers, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                4 infantry moved from New South Wales to 62 Sea Zone
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                1 cruiser, 4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
                4 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 3 cruisers and 1 transport
                    Japanese defend with 1 transport
                    ANZAC win, taking 37 Sea Zone from Neutral with 3 cruisers and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    ANZAC attack with 4 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Java from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Malaya
                    ANZAC attack with 1 infantry
                    Japanese defend with 1 harbour and 1 infantry
                    ANZAC win, taking Malaya from Japanese with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                6 fighters moved from Western Australia to Siam

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Tsinghai to Sikang
                      Germans take Sikang from Chinese
                1 armour moved from Yenisey to Kansu
                      Germans take Kansu from Chinese
                1 mech_infantry moved from Volgograd to Caucasus
                      Germans take Caucasus from Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Tsinghai to Sikang
                      Germans take Sikang from Chinese
                1 armour moved from Yenisey to Kansu
                      Germans take Kansu from Chinese
                1 mech_infantry moved from Volgograd to Caucasus
                      Germans take Caucasus from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 mech_infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Ukraine to Rostov
                3 artilleries moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                2 armour moved from Normandy Bordeaux to Northern Italy
                2 fighters moved from France to Germany
                6 aaGuns moved from Western Germany to Germany
                1 mech_infantry moved from Evenkiyskiy to Olgiy

    Place Units - Germans
                1 armour, 1 bomber, 2 fighters and 3 mech_infantrys placed in Germany
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour and 1 mech_infantry placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,5
                Germans collect 66 PUs (4 lost to blockades); end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Place Units - Russians
                1 armour and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 7 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 22 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 fighter, 2 infantry and 2 tactical_bombers; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 mech_infantrys moved from Chahar to Hopei
                4 armour moved from Chahar to Hopei
                1 armour moved from Chahar to Hopei


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 fighter, 2 infantry and 2 tactical_bombers; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 mech_infantrys moved from Chahar to Hopei
                4 armour moved from Chahar to Hopei
                1 armour moved from Chahar to Hopei

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 5 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 armour moved from Kiangsu to Hopei
                3 fighters moved from Chahar to Kiangsu
                4 tactical_bombers moved from Chahar to Kiangsu
                1 mech_infantry moved from Manchuria to Anhwe
                1 mech_infantry moved from Manchuria to Anhwe
                1 bomber moved from Manchuria to Kiangsu
                1 armour moved from Amur to Jehol
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Kiangsu to Philippines
                2 tactical_bombers moved from Kiangsu to Philippines
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                3 destroyers moved from 20 Sea Zone to 35 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from Kwangtung to Kiangsi
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 armour placed in Manchuria
                Japanese undo move 1.
                3 armour placed in Kiangsu
                2 infantry placed in Japan
                1 fighter and 2 tactical_bombers placed in Japan
                Japanese undo move 3.
                1 fighter and 2 tactical_bombers placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 51 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 armour, 2 fighters, 3 infantry, 1 mech_infantry and 4 transports; Remaining resources: 1 PUs;

    Combat Move - Americans

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