15L mike48484 Vs sweetjamesjones (allies +21)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Siberia to Soviet Far East
                1 armour moved from Siberia to Soviet Far East
                1 bomber moved from Siberia to Soviet Far East
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 mech_infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kiangsu to Kiangsi
                      Japanese take Kiangsi from Chinese
                2 fighters moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kwangtung to Kwangsi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Siberia to Soviet Far East
                1 armour moved from Siberia to Soviet Far East
                1 bomber moved from Siberia to Soviet Far East
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 mech_infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kiangsu to Kiangsi
                      Japanese take Kiangsi from Chinese
                2 fighters moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kwangtung to Kwangsi

    Combat - Japanese
                Battle in Soviet Far East
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Americans defend with 1 armour and 1 infantry
                    Japanese win, taking Soviet Far East from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Sumatra
                Battle in Borneo
                Battle in Celebes
                Battle in Kwangsi
                    Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Sumatra from ANZAC, taking Borneo from UK_Pacific, taking Celebes from ANZAC with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Java

    Non Combat Move - Japanese
                2 armour moved from Manchuria to Chahar
                1 mech_infantry moved from Manchuria to Chahar
                1 armour moved from Shantung to Chahar
                1 armour moved from Siberia to Manchuria
                1 bomber moved from Soviet Far East to Manchuria
                1 armour moved from Kwangtung to Kiangsu
                3 carriers moved from 20 Sea Zone to 42 Sea Zone
                3 fighters moved from 20 Sea Zone to 42 Sea Zone
                1 cruiser moved from 20 Sea Zone to 42 Sea Zone
                1 destroyer moved from 20 Sea Zone to 44 Sea Zone
                1 destroyer moved from 20 Sea Zone to 43 Sea Zone
                1 destroyer moved from 20 Sea Zone to 41 Sea Zone
                2 battleships moved from 20 Sea Zone to 42 Sea Zone
                3 tactical_bombers moved from 20 Sea Zone to Kiangsu
                2 fighters moved from Kwangsi to 42 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to Kiangsu
                1 tactical_bomber moved from Kwangsi to 42 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                2 armour and 1 mech_infantry placed in Manchuria
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 52 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 armour, 1 cruiser, 1 destroyer, 6 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 bomber moved from Gibraltar to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Southern France
                1 armour moved from Normandy Bordeaux to Southern France


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 armour, 1 cruiser, 1 destroyer, 6 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 bomber moved from Gibraltar to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Southern France
                1 armour moved from Normandy Bordeaux to Southern France

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 bomber and 1 infantry
                    Italians defend with 1 mech_infantry
                    Americans win, taking Holland Belgium from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Southern France
                    Americans attack with 1 armour and 1 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans win, taking Southern France from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Americans
                1 bomber moved from Holland Belgium to United Kingdom
                1 armour moved from Tobruk to Egypt
                3 armour, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                8 armour moved from Central United States to 101 Sea Zone
                8 infantry moved from Eastern United States to 101 Sea Zone
                8 armour, 1 destroyer, 8 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
                8 armour and 8 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                3 infantry placed in Normandy Bordeaux
                1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
                3 armour and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                6 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - British
                1 bomber moved from United Kingdom to Western Germany
                1 infantry moved from Northwest Persia to Caucasus
                1 armour moved from Turkmenistan to Caucasus
                      Russians take Kazakhstan from Germans
                1 mech_infantry moved from French Indo China to Kwangtung
                      UK_Pacific take Kwangtung from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 fighters and 6 mech_infantrys; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to Western Germany
                1 infantry moved from Northwest Persia to Caucasus
                1 armour moved from Turkmenistan to Caucasus
                      Russians take Kazakhstan from Germans
                1 mech_infantry moved from French Indo China to Kwangtung
                      UK_Pacific take Kwangtung from Japanese

    Combat - British
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Western Germany causes 5 damage total.
                Battle in Caucasus
                    British attack with 1 armour and 1 infantry
                    Germans defend with 1 mech_infantry
                    British win, taking Caucasus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
                11 armour and 1 mech_infantry moved from Iraq to Northwest Persia
                2 armour moved from French Indo China to Yunnan
                1 armour and 2 mech_infantrys moved from India to Yunnan
                3 armour moved from Egypt to Iraq
                1 bomber moved from Western Germany to United Kingdom

    Place Units - British
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Egypt
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
                Some Units in India change ownership: 4 mech_infantrys


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to Southern France
                1 armour moved from Southern Italy to Southern France
                1 infantry moved from France to Holland Belgium
                1 bomber moved from Southern Italy to Holland Belgium
                1 fighter moved from Southern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to Southern France
                1 armour moved from Southern Italy to Southern France
                1 infantry moved from France to Holland Belgium
                1 bomber moved from Southern Italy to Holland Belgium
                1 fighter moved from Southern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 1 infantry
                    Americans defend with 1 infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Italians attack with 1 armour, 4 fighters and 1 infantry
                    Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from Americans with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Holland Belgium to Southern Italy
                4 fighters moved from Southern France to Southern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 mech_infantry placed in France
                1 armour and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,5
                Italians collect 8 PUs (7 lost to blockades); end with 9 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 2 transports; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 42 Sea Zone
                2 cruisers and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 2 transports; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 42 Sea Zone
                2 cruisers and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 3 carriers, 5 cruisers, 4 destroyers, 6 fighters, 1 infantry, 1 submarine and 1 transport
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 1 transport
                    Units damaged: 2 battleships owned by the Japanese and 1 carrier owned by the Japanese
                    Units damaged: 1 carrier owned by the ANZAC
                    ANZAC win, taking 42 Sea Zone from Neutral with 4 cruisers, 6 fighters and 1 transport remaining. Battle score for attacker is 70
                    Casualties for ANZAC: 3 carriers, 1 cruiser, 4 destroyers and 1 submarine
                    Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 1 transport

    Non Combat Move - ANZAC
                6 fighters moved from 42 Sea Zone to Western Australia

    Place Units - ANZAC
                1 cruiser and 2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_major; Remaining resources: 70 PUs;
                Germans buy 5 armour, 1 bomber and 7 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 armour moved from Novosibirsk to Yenisey
                      Germans take Timguska from Russians
                      Germans take Yenisey from Russians
                1 mech_infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Novosibirsk to Tsinghai
                      Germans take Tsinghai from Chinese
                1 infantry moved from Samara to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 mech_infantry moved from Volgograd to Caucasus
                1 armour moved from Rostov to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                1 fighter moved from Rostov to Caucasus
                9 mech_infantrys moved from Western Germany to Normandy Bordeaux
                6 armour moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from Americans
                6 armour moved from Holland Belgium to Normandy Bordeaux
                2 fighters moved from Germany to Normandy Bordeaux
                21 bombers moved from Germany to Normandy Bordeaux


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_major; Remaining resources: 70 PUs;
                Germans buy 5 armour, 1 bomber and 7 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 armour moved from Novosibirsk to Yenisey
                      Germans take Timguska from Russians
                      Germans take Yenisey from Russians
                1 mech_infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Novosibirsk to Tsinghai
                      Germans take Tsinghai from Chinese
                1 infantry moved from Samara to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 mech_infantry moved from Volgograd to Caucasus
                1 armour moved from Rostov to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                1 fighter moved from Rostov to Caucasus
                9 mech_infantrys moved from Western Germany to Normandy Bordeaux
                6 armour moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from Americans
                6 armour moved from Holland Belgium to Normandy Bordeaux
                2 fighters moved from Germany to Normandy Bordeaux
                21 bombers moved from Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
                    British defend with 1 armour and 1 infantry
                    Germans win with 1 fighter remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for British: 1 armour and 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 6 armour, 21 bombers, 2 fighters and 9 mech_infantrys
                    British defend with 8 fighters and 2 tactical_bombers; Americans defend with 5 armour, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
                    Germans win, taking Normandy Bordeaux from Americans with 2 armour, 21 bombers and 2 fighters remaining. Battle score for attacker is 104
                    Casualties for Germans: 4 armour and 9 mech_infantrys
                    Casualties for British: 8 fighters and 2 tactical_bombers
                    Casualties for Americans: 5 armour, 8 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                21 bombers moved from Normandy Bordeaux to Germany
                2 fighters moved from Normandy Bordeaux to France
                1 fighter moved from Caucasus to Rostov
                1 armour moved from Ukraine to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                1 armour moved from Eastern Poland to Ukraine
                1 infantry moved from Tambov to Samara
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Eastern Poland
                3 artilleries moved from Belarus to Eastern Poland
                18 armour moved from Rostov to Ukraine
                1 mech_infantry moved from Volgograd to Ukraine
                4 mech_infantrys moved from Rostov to Ukraine
                2 mech_infantrys moved from Rostov to Ukraine
                1 fighter moved from Rostov to Ukraine

    Place Units - Germans
                1 bomber placed in Germany
                5 armour and 4 mech_infantrys placed in Germany
                3 mech_infantrys placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,1
                Germans collect 59 PUs (7 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 4 aaGuns and 1 armour; Remaining resources: 0 PUs;

    Combat Move - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 4 aaGuns and 1 armour; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                1 armour moved from Iraq to Northwest Persia

    Place Units - Russians
                4 aaGuns and 1 armour placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 24 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Chahar to Shensi
                      Japanese take Hopei from Chinese
                      Japanese take Shensi from Chinese
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 destroyer moved from 41 Sea Zone to 36 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 destroyer moved from 43 Sea Zone to 20 Sea Zone
                1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from Kiangsi to Kwangtung
                2 tactical_bombers moved from Kiangsu to Kwangtung
                1 fighter moved from Kiangsu to Kwangtung


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Chahar to Shensi
                      Japanese take Hopei from Chinese
                      Japanese take Shensi from Chinese
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 destroyer moved from 41 Sea Zone to 36 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 destroyer moved from 43 Sea Zone to 20 Sea Zone
                1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from Kiangsi to Kwangtung
                2 tactical_bombers moved from Kiangsu to Kwangtung
                1 fighter moved from Kiangsu to Kwangtung

    Combat - Japanese
                Battle in Kwangtung
                    Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Malaya

    Non Combat Move - Japanese
                1 fighter moved from Kwangtung to Kiangsu
                2 tactical_bombers moved from Kwangtung to Kiangsu
                3 armour moved from Manchuria to Chahar
                1 mech_infantry moved from Manchuria to Chahar
                1 armour moved from Soviet Far East to Amur
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu

    Place Units - Japanese
                2 infantry placed in Kiangsu
                2 mech_infantrys placed in Manchuria
                1 armour placed in Kiangsu
                1 carrier placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3,2,2
                Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

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