15L mike48484 Vs sweetjamesjones (allies +21)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kwangtung to French Indo China
                      Japanese take Kwangsi from Chinese
                      Japanese take French Indo China from French
                1 armour moved from Kiangsu to Hopei
                      Japanese take Anhwe from Chinese
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Manchuria to Siberia
                2 armour moved from Manchuria to Siberia
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 bomber moved from Manchuria to 3 Sea Zone
                3 tactical_bombers moved from Chahar to Hopei
                3 fighters moved from Chahar to Hopei


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kwangtung to French Indo China
                      Japanese take Kwangsi from Chinese
                      Japanese take French Indo China from French
                1 armour moved from Kiangsu to Hopei
                      Japanese take Anhwe from Chinese
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Manchuria to Siberia
                2 armour moved from Manchuria to Siberia
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 bomber moved from Manchuria to 3 Sea Zone
                3 tactical_bombers moved from Chahar to Hopei
                3 fighters moved from Chahar to Hopei

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 armour, 3 fighters and 3 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in 3 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 3 Sea Zone to Siberia
                1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
                4 infantry moved from 20 Sea Zone to Kwangtung
                1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 armour moved from 20 Sea Zone to Kwangtung
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                2 fighters moved from Hopei to Chahar
                3 tactical_bombers moved from Hopei to Chahar
                1 fighter moved from Hopei to Chahar
                2 fighters moved from Chahar to Kwangtung
                1 tactical_bomber moved from Chahar to Kwangtung

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Manchuria
                1 fighter and 1 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 40 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 8 armour, 1 destroyer and 7 infantry; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 bomber moved from Southern France to 97 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                6 armour, 4 fighters, 8 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 8 armour, 1 destroyer and 7 infantry; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 bomber moved from Southern France to 97 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                6 armour, 4 fighters, 8 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 6 armour, 4 fighters, 8 infantry and 2 mech_infantrys
                    Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans win, taking Normandy Bordeaux from Germans with 6 armour, 4 fighters, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in 97 Sea Zone
                    Americans attack with 1 bomber and 2 submarines
                    Italians defend with 1 battleship and 3 transports
                    Units damaged: 1 battleship owned by the Italians
                    Americans win, taking 97 Sea Zone from Neutral with 1 bomber and 2 submarines remaining. Battle score for attacker is 41
                    Casualties for Italians: 1 battleship and 3 transports

    Non Combat Move - Americans
                1 bomber moved from 97 Sea Zone to Gibraltar
                4 carriers, 7 cruisers, 2 destroyers and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
                4 fighters moved from Normandy Bordeaux to 91 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                3 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                3 armour, 1 cruiser, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Tunisia to Tobruk

    Place Units - Americans
                1 destroyer placed in 101 Sea Zone
                7 infantry placed in Eastern United States
                8 armour placed in Central United States
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 54 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                5 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                5 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - British
                1 armour moved from Southern France to Holland Belgium
                      British take Holland Belgium from Germans
                2 armour moved from Yunnan to French Indo China
                1 mech_infantry moved from Yunnan to French Indo China


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 4 armour and 2 mech_infantrys; Remaining resources: 9 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Southern France to Holland Belgium
                      British take Holland Belgium from Germans
                2 armour moved from Yunnan to French Indo China
                1 mech_infantry moved from Yunnan to French Indo China

    Combat - British
                British creates battle in territory 93 Sea Zone
                Battle in French Indo China
                    British attack with 2 armour and 1 mech_infantry
                    Japanese defend with 1 armour
                    British win, taking 93 Sea Zone from Italians, taking French Indo China from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                2 armour and 3 mech_infantrys moved from India to Yunnan
                4 infantry moved from Alexandria to Egypt
                2 artilleries moved from Alexandria to Egypt
                8 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
                1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
                11 armour and 1 mech_infantry moved from Egypt to Iraq
                2 armour moved from Persia to Northwest Persia
                1 armour moved from Persia to Turkmenistan

    Place Units - British
                3 armour placed in Egypt
                1 armour and 2 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 armour; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from France to Southern France
                1 mech_infantry moved from France to Southern France
                4 fighters moved from Southern Italy to Southern France
                1 mech_infantry moved from France to Holland Belgium
                1 bomber moved from Southern Italy to Holland Belgium
                1 mech_infantry moved from France to Holland Belgium


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 armour; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from France to Southern France
                1 mech_infantry moved from France to Southern France
                4 fighters moved from Southern Italy to Southern France
                1 mech_infantry moved from France to Holland Belgium
                1 bomber moved from Southern Italy to Holland Belgium
                1 mech_infantry moved from France to Holland Belgium

    Combat - Italians
                Battle in Southern France
                    Italians attack with 4 fighters, 1 infantry and 1 mech_infantry
                    French defend with 1 factory_minor, 1 fighter and 1 harbour
                    Italians win, taking Southern France from French with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 fighter
                    Casualties for Italians: 1 infantry
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 armour
                    Italians win, taking Holland Belgium from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to France
                1 bomber moved from Holland Belgium to Southern Italy
                4 fighters moved from Southern France to Southern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 armour placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,3
                Italians collect 8 PUs (7 lost to blockades); end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 cruisers and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 cruisers and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Alexandria to Egypt
                2 fighters moved from New South Wales to 62 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 62 Sea Zone to 56 Sea Zone
                2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 56 Sea Zone

    Place Units - ANZAC
                2 cruisers and 1 destroyer placed in 62 Sea Zone
                1 factory_minor placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New South Wales: 1 factory_minor
                EDIT: Turning off Edit Mode


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Alexandria to Egypt

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Vologda to Novosibirsk
                1 mech_infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 armour moved from Volgograd to Novosibirsk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Vologda to Novosibirsk
                1 mech_infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 armour moved from Volgograd to Novosibirsk

    Combat - Germans
                Battle in Novosibirsk
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 armour
                    Germans win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                1 infantry moved from Tambov to Samara
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Smolensk to Vologda
                1 infantry moved from Novgorod to Belarus
                2 armour moved from Ukraine to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                1 armour moved from Volgograd to Rostov
                1 mech_infantry moved from Volgograd to Rostov
                3 artilleries moved from Novgorod to Belarus
                2 infantry moved from Novgorod to Belarus
                1 armour moved from Novgorod to Eastern Poland
                13 bombers and 2 fighters moved from Western Germany to Germany
                6 bombers moved from Western Germany to Germany

    Place Units - Germans
                2 armour and 5 mech_infantrys placed in Western Germany
                2 bombers placed in Germany
                1 armour and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,2
                Germans collect 55 PUs (7 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 aaGuns and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 aaGuns and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 mech_infantry moved from Iraq to Northwest Persia
                1 armour moved from Egypt to Iraq
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan

    Place Units - Russians
                2 aaGuns and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 26 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Siberia to Soviet Far East
                1 armour moved from Siberia to Soviet Far East
                1 bomber moved from Siberia to Soviet Far East
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 mech_infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kiangsu to Kiangsi
                      Japanese take Kiangsi from Chinese
                2 fighters moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kwangtung to Kwangsi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Siberia to Soviet Far East
                1 armour moved from Siberia to Soviet Far East
                1 bomber moved from Siberia to Soviet Far East
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 mech_infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kiangsu to Kiangsi
                      Japanese take Kiangsi from Chinese
                2 fighters moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kwangtung to Kwangsi

    Combat - Japanese
                Battle in Soviet Far East
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Americans defend with 1 armour and 1 infantry
                    Japanese win, taking Soviet Far East from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Sumatra
                Battle in Borneo
                Battle in Celebes
                Battle in Kwangsi
                    Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Sumatra from ANZAC, taking Borneo from UK_Pacific, taking Celebes from ANZAC with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Java

    Non Combat Move - Japanese
                2 armour moved from Manchuria to Chahar
                1 mech_infantry moved from Manchuria to Chahar
                1 armour moved from Shantung to Chahar
                1 armour moved from Siberia to Manchuria
                1 bomber moved from Soviet Far East to Manchuria
                1 armour moved from Kwangtung to Kiangsu
                3 carriers moved from 20 Sea Zone to 42 Sea Zone
                3 fighters moved from 20 Sea Zone to 42 Sea Zone
                1 cruiser moved from 20 Sea Zone to 42 Sea Zone
                1 destroyer moved from 20 Sea Zone to 44 Sea Zone
                1 destroyer moved from 20 Sea Zone to 43 Sea Zone
                1 destroyer moved from 20 Sea Zone to 41 Sea Zone
                2 battleships moved from 20 Sea Zone to 42 Sea Zone
                3 tactical_bombers moved from 20 Sea Zone to Kiangsu
                2 fighters moved from Kwangsi to 42 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to Kiangsu
                1 tactical_bomber moved from Kwangsi to 42 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                2 armour and 1 mech_infantry placed in Manchuria
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 52 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 armour, 1 cruiser, 1 destroyer, 6 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 bomber moved from Gibraltar to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Southern France
                1 armour moved from Normandy Bordeaux to Southern France

Suggested Topics

  • 103
  • 33
  • 40
  • 211
  • 142
  • 99
  • 303
  • 102
Axis & Allies Boardgaming Custom Painted Miniatures

20

Online

17.8k

Users

40.4k

Topics

1.8m

Posts