Did one additional fig/tac swap in Norway/W Ger. Feel free to reverse it out if you’re not OK with it.
15L luckyinmaroon (axis) vs mike48484 (allies +19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_major and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Kiangsu to 19 Sea Zone
7 fighters and 4 tactical_bombers moved from Kiangsu to Shantung
1 armour, 7 infantry and 1 mech_infantry moved from Kiangsu to Shantung
1 armour moved from Kiangsu to Shantung
1 armour moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Siberia
Japanese take Siberia from RussiansCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Shantung
Japanese attack with 2 armour, 7 fighters, 7 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 1 mech_infantry
Japanese win, taking 6 Sea Zone from Americans, taking Shantung from Chinese with 2 armour, 7 fighters, 7 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Shantung to 6 Sea Zone
1 tactical_bomber moved from Shantung to 6 Sea Zone
6 fighters and 3 tactical_bombers moved from Shantung to JapanPlace Units - Japanese
1 factory_major placed in Korea
1 carrier and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from New South Wales to Western Australia
ANZAC take South Australia from Japanese
ANZAC take Western Australia from Japanese
2 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 armour moved from New South Wales to Western Australia
2 infantry moved from 56 Sea Zone to Western Australia
2 carriers, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 63 Sea Zone to 56 Sea Zone
1 mech_infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from 56 Sea Zone to Western Australia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from New South Wales to Western Australia
ANZAC take South Australia from Japanese
ANZAC take Western Australia from Japanese
2 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 armour moved from New South Wales to Western Australia
2 infantry moved from 56 Sea Zone to Western Australia
2 carriers, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 63 Sea Zone to 56 Sea Zone
1 mech_infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from 56 Sea Zone to Western AustraliaCombat - Americans
Non Combat Move - Americans
2 carriers, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 armour placed in Eastern United States
1 carrier, 2 fighters, 2 submarines and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kiangsi to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsi to Kiangsu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kiangsi to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsi to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 factory_minor and 1 infantry
Chinese win, taking Kiangsu from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
8 artilleries moved from Kiangsi to Anhwe
16 infantry moved from Kiangsi to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Anhwe
1 fighter moved from Kiangsu to AnhwePlace Units - Chinese
3 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
1 armour and 1 infantry moved from Victoria to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
1 armour and 1 infantry moved from Victoria to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to JavaCombat - British
Battle in Celebes
Battle in JavaNon Combat Move - British
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
2 fighters moved from Persia to Egypt
8 infantry moved from West India to Eastern Persia
3 aaGuns moved from West India to Eastern Persia
3 armour moved from India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
2 armour moved from Yunnan to India
1 mech_infantry moved from Yunnan to India
3 armour moved from Union of South Africa to Belgian Congo
3 infantry moved from Hunan to Anhwe
10 infantry moved from Kiangsi to Anhwe
1 artillery moved from Kiangsi to Anhwe
3 mech_infantrys moved from Kiangsi to Yunnan
6 armour moved from Kiangsi to YunnanPlace Units - British
3 infantry placed in Egypt
3 armour placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 38 PUs totalPlace Units - UK_Pacific
2 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 33 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 38 PUs
Some Units in India change ownership: 2 armour and 4 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Algeria to Tunisia
Italians take Tunisia from French
1 carrier moved from 95 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
1 fighter moved from 95 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to 99 Sea Zone
1 carrier moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 cruiser moved from 95 Sea Zone to 99 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Algeria to Tunisia
Italians take Tunisia from French
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 96 Sea Zone
2 bombers and 1 fighter moved from Southern Italy to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
3 mech_infantrys moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Algeria to Tunisia
Italians take Tunisia from French
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 96 Sea Zone
2 bombers and 1 fighter moved from Southern Italy to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
3 mech_infantrys moved from Rostov to Kazakhstan
Italians take Kazakhstan from RussiansCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Italians win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 99 Sea Zone
Italians attack with 2 bombers and 1 fighter
British defend with 1 destroyer
Italians win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
2 bombers moved from 99 Sea Zone to Southern Italy
1 artillery and 2 infantry moved from Rostov to CaucasusPlace Units - Italians
1 transport placed in 95 Sea Zone
3 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Hunan to AnhwePlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 4 bombers, 1 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Vologda to Kansu
Germans take Kansu from Chinese
1 armour moved from Yakut S.S.R. to Timguska
Germans take Timguska from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 4 bombers, 1 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Vologda to Kansu
Germans take Kansu from Chinese
1 armour moved from Yakut S.S.R. to Timguska
Germans take Timguska from RussiansCombat - Germans
Battle in Northwest Persia
Germans attack with 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from Russians with 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
3 armour moved from Smolensk to Tambov
3 mech_infantrys moved from Ukraine to Tambov
15 bombers moved from Bryansk to Ukraine
3 fighters moved from Bryansk to Tambov
3 aaGuns, 14 armour, 17 artilleries, 22 infantry, 8 mech_infantrys and 4 tactical_bombers moved from Bryansk to Tambov
3 mech_infantrys moved from Novgorod to Bryansk
3 armour moved from Western Germany to Southern France
3 infantry moved from France to Southern France
2 bombers moved from Western Germany to UkrainePlace Units - Germans
3 transports placed in 93 Sea Zone
1 airfield placed in Ukraine
3 bombers placed in Ukraine
1 bomber placed in Western Germany
3 mech_infantrys placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
1 infantry and 1 mech_infantry placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 68 PUs (3 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
2 infantry moved from Samara to Vologda
Russians take Vologda from Germans
34 infantry moved from Samara to Kazakhstan
8 artilleries moved from Samara to Kazakhstan
4 armour moved from Samara to Tsinghai
Russians take Novosibirsk from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
2 infantry moved from Samara to Vologda
Russians take Vologda from Germans
34 infantry moved from Samara to Kazakhstan
8 artilleries moved from Samara to Kazakhstan
4 armour moved from Samara to Tsinghai
Russians take Novosibirsk from GermansCombat - Russians
Battle in Kazakhstan
Russians attack with 8 artilleries and 34 infantry
Italians defend with 3 mech_infantrys
Russians win, taking Kazakhstan from Italians with 8 artilleries and 34 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 3 mech_infantrys
Battle in Tsinghai
Russians attack with 4 armour
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Tsinghai from Germans with 3 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 armourNon Combat Move - Russians
6 aaGuns moved from Samara to KazakhstanTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour, 7 infantry and 1 mech_infantry moved from Shantung to Jehol
1 bomber moved from Philippines to 44 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour, 7 infantry and 1 mech_infantry moved from Shantung to Jehol
1 bomber moved from Philippines to 44 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea ZoneCombat - Japanese
Battle in Jehol
Japanese attack with 2 armour, 7 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 armour, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Philippines
1 bomber moved from 44 Sea Zone to Philippines
1 armour moved from Siberia to ManchuriaPlace Units - Japanese
1 infantry and 7 mech_infantrys placed in Korea
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 armour moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 armour moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 2 submarines moved from 101 Sea Zone to 91 Sea Zone