Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kwangtung to French Indo China
Japanese take Kwangsi from Chinese
Japanese take French Indo China from French
1 armour moved from Kiangsu to Hopei
Japanese take Anhwe from Chinese
1 mech_infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Manchuria to Siberia
2 armour moved from Manchuria to Siberia
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Manchuria to 3 Sea Zone
3 tactical_bombers moved from Chahar to Hopei
3 fighters moved from Chahar to Hopei
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kwangtung to French Indo China
Japanese take Kwangsi from Chinese
Japanese take French Indo China from French
1 armour moved from Kiangsu to Hopei
Japanese take Anhwe from Chinese
1 mech_infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Manchuria to Siberia
2 armour moved from Manchuria to Siberia
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Manchuria to 3 Sea Zone
3 tactical_bombers moved from Chahar to Hopei
3 fighters moved from Chahar to Hopei
Combat - Japanese
Battle in Hopei
Japanese attack with 1 armour, 3 fighters and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 bomber moved from 3 Sea Zone to Siberia
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 armour moved from 20 Sea Zone to Kwangtung
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from Hopei to Chahar
3 tactical_bombers moved from Hopei to Chahar
1 fighter moved from Hopei to Chahar
2 fighters moved from Chahar to Kwangtung
1 tactical_bomber moved from Chahar to Kwangtung
Place Units - Japanese
2 armour and 1 mech_infantry placed in Manchuria
1 fighter and 1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 8 armour, 1 destroyer and 7 infantry; Remaining resources: 3 PUs;
Combat Move - Americans
1 bomber moved from Southern France to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
6 armour, 4 fighters, 8 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 8 armour, 1 destroyer and 7 infantry; Remaining resources: 3 PUs;
Combat Move - Americans
1 bomber moved from Southern France to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
6 armour, 4 fighters, 8 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 6 armour, 4 fighters, 8 infantry and 2 mech_infantrys
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Germans with 6 armour, 4 fighters, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 97 Sea Zone
Americans attack with 1 bomber and 2 submarines
Italians defend with 1 battleship and 3 transports
Units damaged: 1 battleship owned by the Italians
Americans win, taking 97 Sea Zone from Neutral with 1 bomber and 2 submarines remaining. Battle score for attacker is 41
Casualties for Italians: 1 battleship and 3 transports
Non Combat Move - Americans
1 bomber moved from 97 Sea Zone to Gibraltar
4 carriers, 7 cruisers, 2 destroyers and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from Normandy Bordeaux to 91 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
3 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 armour, 1 cruiser, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Tunisia to Tobruk
Place Units - Americans
1 destroyer placed in 101 Sea Zone
7 infantry placed in Eastern United States
8 armour placed in Central United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
5 infantry moved from Shensi to Suiyuyan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 armour moved from Southern France to Holland Belgium
British take Holland Belgium from Germans
2 armour moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 9 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Southern France to Holland Belgium
British take Holland Belgium from Germans
2 armour moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
Combat - British
British creates battle in territory 93 Sea Zone
Battle in French Indo China
British attack with 2 armour and 1 mech_infantry
Japanese defend with 1 armour
British win, taking 93 Sea Zone from Italians, taking French Indo China from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
2 armour and 3 mech_infantrys moved from India to Yunnan
4 infantry moved from Alexandria to Egypt
2 artilleries moved from Alexandria to Egypt
8 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
11 armour and 1 mech_infantry moved from Egypt to Iraq
2 armour moved from Persia to Northwest Persia
1 armour moved from Persia to Turkmenistan
Place Units - British
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 33 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from France to Southern France
1 mech_infantry moved from France to Southern France
4 fighters moved from Southern Italy to Southern France
1 mech_infantry moved from France to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from France to Southern France
1 mech_infantry moved from France to Southern France
4 fighters moved from Southern Italy to Southern France
1 mech_infantry moved from France to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
Combat - Italians
Battle in Southern France
Italians attack with 4 fighters, 1 infantry and 1 mech_infantry
French defend with 1 factory_minor, 1 fighter and 1 harbour
Italians win, taking Southern France from French with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for French: 1 fighter
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 armour
Italians win, taking Holland Belgium from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to France
1 bomber moved from Holland Belgium to Southern Italy
4 fighters moved from Southern France to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 armour placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,3
Italians collect 8 PUs (7 lost to blockades); end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 cruisers and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 cruisers and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Alexandria to Egypt
2 fighters moved from New South Wales to 62 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 62 Sea Zone to 56 Sea Zone
2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 56 Sea Zone
Place Units - ANZAC
2 cruisers and 1 destroyer placed in 62 Sea Zone
1 factory_minor placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 factory_minor
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Vologda to Novosibirsk
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Volgograd to Novosibirsk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Vologda to Novosibirsk
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Volgograd to Novosibirsk
Combat - Germans
Battle in Novosibirsk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Germans win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Smolensk to Vologda
1 infantry moved from Novgorod to Belarus
2 armour moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
3 artilleries moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Eastern Poland
13 bombers and 2 fighters moved from Western Germany to Germany
6 bombers moved from Western Germany to Germany
Place Units - Germans
2 armour and 5 mech_infantrys placed in Western Germany
2 bombers placed in Germany
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,2
Germans collect 55 PUs (7 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 aaGuns and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 aaGuns and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
Place Units - Russians
2 aaGuns and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 26 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Siberia to Soviet Far East
1 armour moved from Siberia to Soviet Far East
1 bomber moved from Siberia to Soviet Far East
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
2 fighters moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Siberia to Soviet Far East
1 armour moved from Siberia to Soviet Far East
1 bomber moved from Siberia to Soviet Far East
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
2 fighters moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Americans defend with 1 armour and 1 infantry
Japanese win, taking Soviet Far East from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Sumatra
Battle in Borneo
Battle in Celebes
Battle in Kwangsi
Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sumatra from ANZAC, taking Borneo from UK_Pacific, taking Celebes from ANZAC with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Java
Non Combat Move - Japanese
2 armour moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Chahar
1 armour moved from Shantung to Chahar
1 armour moved from Siberia to Manchuria
1 bomber moved from Soviet Far East to Manchuria
1 armour moved from Kwangtung to Kiangsu
3 carriers moved from 20 Sea Zone to 42 Sea Zone
3 fighters moved from 20 Sea Zone to 42 Sea Zone
1 cruiser moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 destroyer moved from 20 Sea Zone to 41 Sea Zone
2 battleships moved from 20 Sea Zone to 42 Sea Zone
3 tactical_bombers moved from 20 Sea Zone to Kiangsu
2 fighters moved from Kwangsi to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Kiangsu
1 tactical_bomber moved from Kwangsi to 42 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 armour and 1 mech_infantry placed in Manchuria
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 1 destroyer, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Gibraltar to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Normandy Bordeaux to Southern France