15L mike48484 Vs sweetjamesjones (allies +21)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Hopei
                1 fighter moved from Tsinghai to Hopei
                5 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Hopei
                1 fighter moved from Tsinghai to Hopei
                5 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 artilleries
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 artilleries

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Yunnan

    Place Units - Chinese
                2 infantry placed in Yunnan
                5 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - British
                1 bomber, 4 fighters and 1 tactical_bomber moved from United Kingdom to 104 Sea Zone
                2 armour moved from Southern France to France
                8 fighters and 1 tactical_bomber moved from Southern France to France


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 3 armour and 1 factory_minor; Remaining resources: 6 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber, 4 fighters and 1 tactical_bomber moved from United Kingdom to 104 Sea Zone
                2 armour moved from Southern France to France
                8 fighters and 1 tactical_bomber moved from Southern France to France

    Combat - British
                Battle in France
                    British attack with 2 armour, 8 fighters and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
                    British win, taking France from Germans, taking French Indo China from ANZAC, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking Algeria from Americans, taking Southern France from Americans, taking Tunisia from Americans with 1 armour, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour
                Battle in 104 Sea Zone
                    British attack with 1 bomber, 4 fighters and 1 tactical_bomber
                    Germans defend with 1 cruiser
                    British win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 cruiser
                Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By British: French has 4 infantry placed in France

    Non Combat Move - British
                1 tactical_bomber moved from France to Southern France
                8 fighters moved from France to Southern France
                1 bomber moved from 104 Sea Zone to United Kingdom
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 4 transports moved from 91 Sea Zone to 93 Sea Zone
                4 fighters moved from 104 Sea Zone to 93 Sea Zone
                1 tactical_bomber moved from 104 Sea Zone to United Kingdom
                8 armour and 1 mech_infantry moved from Tobruk to Egypt
                2 artilleries moved from Tobruk to Alexandria
                4 infantry moved from Tobruk to Alexandria
                4 armour moved from Eastern Persia to Northwest Persia
                2 armour and 1 mech_infantry moved from Persia to Northwest Persia
                2 armour and 2 mech_infantrys moved from India to Yunnan

    Place Units - British
                1 factory_minor placed in Egypt
                3 armour placed in Persia

    Turn Complete - British
                British collect 30 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                2 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 2 armour and 3 mech_infantrys


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 armour and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to France
                3 mech_infantrys moved from Northern Italy to France
                5 fighters moved from Southern Italy to France
                1 bomber moved from Southern Italy to France


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 armour and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to France
                3 mech_infantrys moved from Northern Italy to France
                5 fighters moved from Southern Italy to France
                1 bomber moved from Southern Italy to France

    Combat - Italians
                Battle in France
                    Italians attack with 1 bomber, 5 fighters, 1 infantry and 3 mech_infantrys
                    French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 1 armour
                    Italians captures 0PUs while taking French capital
                    Italians win, taking France from French with 1 bomber, 5 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 18
                    Casualties for French: 4 infantry
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                5 fighters moved from France to Southern Italy
                1 bomber moved from France to Southern Italy
                4 armour moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 infantry placed in Northern Italy
                2 armour placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 14 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Tobruk to Alexandria
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Sumatra to 41 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 cruiser moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 carrier, 1 cruiser and 1 destroyer placed in 62 Sea Zone
                1 factory_minor placed in New South Wales
                ANZAC undo move 2.

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Tobruk to Alexandria

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 bomber, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                18 bombers moved from Western Germany to 93 Sea Zone
                3 tactical_bombers moved from Western Germany to 93 Sea Zone
                4 bombers moved from Northern Italy to 93 Sea Zone
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 mech_infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 armour moved from Western Germany to Normandy Bordeaux
                1 armour moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Novgorod


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 bomber, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                18 bombers moved from Western Germany to 93 Sea Zone
                3 tactical_bombers moved from Western Germany to 93 Sea Zone
                4 bombers moved from Northern Italy to 93 Sea Zone
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 mech_infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 armour moved from Western Germany to Normandy Bordeaux
                1 armour moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Novgorod

    Combat - Germans
                Battle in 93 Sea Zone
                    Germans attack with 22 bombers and 3 tactical_bombers
                    British defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 4 transports; Americans defend with 5 transports
                    1 submarine owned by the British Submerged
                    Germans win with 18 bombers remaining. Battle score for attacker is 106
                    Casualties for Germans: 4 bombers and 3 tactical_bombers
                    Casualties for British: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 transports
                    Casualties for Americans: 5 transports
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour and 2 mech_infantrys
                    French defend with 1 factory_minor and 1 harbour; Americans defend with 1 armour
                    Germans win, taking Normandy Bordeaux from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                18 bombers moved from 93 Sea Zone to Western Germany
                2 armour moved from Ukraine to Rostov
                1 mech_infantry moved from Ukraine to Caucasus
                1 armour moved from Caucasus to Rostov

    Place Units - Germans
                1 bomber and 2 fighters placed in Western Germany
                3 mech_infantrys placed in Western Germany
                1 armour placed in Western Germany
                2 armour and 1 mech_infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Volgograd

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                Germans collect 62 PUs (1 lost to blockades); end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Yenisey to Novosibirsk
                1 armour moved from Timguska to Novosibirsk
                2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Yenisey to Novosibirsk
                1 armour moved from Timguska to Novosibirsk
                2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 2 armour, 2 fighters and 1 tactical_bomber
                    Germans defend with 1 armour
                    Russians win, taking Novosibirsk from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 armour

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
                1 mech_infantry moved from Egypt to Iraq
                1 armour moved from Tobruk to Egypt
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 28 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kwangtung to French Indo China
                      Japanese take Kwangsi from Chinese
                      Japanese take French Indo China from French
                1 armour moved from Kiangsu to Hopei
                      Japanese take Anhwe from Chinese
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Manchuria to Siberia
                2 armour moved from Manchuria to Siberia
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 bomber moved from Manchuria to 3 Sea Zone
                3 tactical_bombers moved from Chahar to Hopei
                3 fighters moved from Chahar to Hopei


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kwangtung to French Indo China
                      Japanese take Kwangsi from Chinese
                      Japanese take French Indo China from French
                1 armour moved from Kiangsu to Hopei
                      Japanese take Anhwe from Chinese
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Manchuria to Siberia
                2 armour moved from Manchuria to Siberia
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 bomber moved from Manchuria to 3 Sea Zone
                3 tactical_bombers moved from Chahar to Hopei
                3 fighters moved from Chahar to Hopei

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 armour, 3 fighters and 3 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in 3 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 3 Sea Zone to Siberia
                1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
                4 infantry moved from 20 Sea Zone to Kwangtung
                1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 armour moved from 20 Sea Zone to Kwangtung
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                2 fighters moved from Hopei to Chahar
                3 tactical_bombers moved from Hopei to Chahar
                1 fighter moved from Hopei to Chahar
                2 fighters moved from Chahar to Kwangtung
                1 tactical_bomber moved from Chahar to Kwangtung

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Manchuria
                1 fighter and 1 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 40 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 8 armour, 1 destroyer and 7 infantry; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 bomber moved from Southern France to 97 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                6 armour, 4 fighters, 8 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 8 armour, 1 destroyer and 7 infantry; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 bomber moved from Southern France to 97 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                6 armour, 4 fighters, 8 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 6 armour, 4 fighters, 8 infantry and 2 mech_infantrys
                    Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans win, taking Normandy Bordeaux from Germans with 6 armour, 4 fighters, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in 97 Sea Zone
                    Americans attack with 1 bomber and 2 submarines
                    Italians defend with 1 battleship and 3 transports
                    Units damaged: 1 battleship owned by the Italians
                    Americans win, taking 97 Sea Zone from Neutral with 1 bomber and 2 submarines remaining. Battle score for attacker is 41
                    Casualties for Italians: 1 battleship and 3 transports

    Non Combat Move - Americans
                1 bomber moved from 97 Sea Zone to Gibraltar
                4 carriers, 7 cruisers, 2 destroyers and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
                4 fighters moved from Normandy Bordeaux to 91 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                3 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                3 armour, 1 cruiser, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Tunisia to Tobruk

    Place Units - Americans
                1 destroyer placed in 101 Sea Zone
                7 infantry placed in Eastern United States
                8 armour placed in Central United States
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 54 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                5 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                5 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - British
                1 armour moved from Southern France to Holland Belgium
                      British take Holland Belgium from Germans
                2 armour moved from Yunnan to French Indo China
                1 mech_infantry moved from Yunnan to French Indo China

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