Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
15L mike48484 Vs sweetjamesjones (allies +21)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 artilleries moved from Suiyuyan to Hopei
5 fighters moved from Manchuria to Hopei
5 tactical_bombers moved from Manchuria to Hopei
1 armour moved from Manchuria to Shantung
1 armour moved from Manchuria to 19 Sea Zone
1 armour moved from 19 Sea Zone to Kiangsu
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Manchuria to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kwangtung
3 carriers moved from 19 Sea Zone to 20 Sea Zone
3 fighters moved from 19 Sea Zone to Shantung
3 tactical_bombers moved from 19 Sea Zone to Shantung
2 destroyers moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Manchuria to Hopei
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 battleships moved from 19 Sea Zone to 20 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 artilleries moved from Suiyuyan to Hopei
5 fighters moved from Manchuria to Hopei
5 tactical_bombers moved from Manchuria to Hopei
1 armour moved from Manchuria to Shantung
1 armour moved from Manchuria to 19 Sea Zone
1 armour moved from 19 Sea Zone to Kiangsu
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Manchuria to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kwangtung
3 carriers moved from 19 Sea Zone to 20 Sea Zone
3 fighters moved from 19 Sea Zone to Shantung
3 tactical_bombers moved from 19 Sea Zone to Shantung
2 destroyers moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Manchuria to Hopei
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 battleships moved from 19 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Shantung
Japanese attack with 1 armour, 3 fighters and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Battle in Hopei
Japanese attack with 3 artilleries, 1 bomber, 5 fighters and 5 tactical_bombers
Chinese defend with 5 infantry
Japanese win, taking Kiangsu from Chinese, taking Hopei from Chinese with 2 artilleries, 1 bomber, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery
Casualties for Chinese: 5 infantry
Battle in KwangtungNon Combat Move - Japanese
5 tactical_bombers moved from Hopei to Chahar
5 fighters moved from Hopei to Chahar
1 bomber moved from Hopei to Manchuria
3 tactical_bombers moved from Shantung to 20 Sea Zone
3 fighters moved from Shantung to 20 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Manchuria
1 armour, 6 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 1 destroyer, 7 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
3 submarines moved from 91 Sea Zone to 92 Sea Zone
4 carriers and 7 cruisers moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to 93 Sea Zone
1 fighter moved from Southern France to 93 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 1 destroyer, 7 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
3 submarines moved from 91 Sea Zone to 92 Sea Zone
4 carriers and 7 cruisers moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to 93 Sea Zone
1 fighter moved from Southern France to 93 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from GermansCombat - Americans
Battle in Soviet Far East
Battle in 93 Sea Zone
Americans attack with 1 bomber and 2 fighters
Italians defend with 1 cruiser
Americans win, taking Soviet Far East from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 fighter
Battle in 92 Sea Zone
Americans attack with 4 carriers, 7 cruisers, 2 destroyers and 3 submarines
Italians defend with 1 destroyer and 2 submarines
Americans win with 4 carriers, 7 cruisers, 2 destroyers and 3 submarines remaining. Battle score for attacker is 20
Casualties for Italians: 1 destroyer and 2 submarinesNon Combat Move - Americans
5 infantry moved from Morocco to 91 Sea Zone
2 armour and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 armour, 5 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 93 Sea Zone
2 armour, 5 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern France
1 fighter moved from 93 Sea Zone to Southern France
1 bomber moved from 93 Sea Zone to Southern France
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
9 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 infantry placed in Southern France
1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
3 armour and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Hopei
1 fighter moved from Tsinghai to Hopei
5 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Hopei
1 fighter moved from Tsinghai to Hopei
5 infantry moved from Shensi to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 artilleries
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleriesNon Combat Move - Chinese
1 fighter moved from Hopei to YunnanPlace Units - Chinese
2 infantry placed in Yunnan
5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 bomber, 4 fighters and 1 tactical_bomber moved from United Kingdom to 104 Sea Zone
2 armour moved from Southern France to France
8 fighters and 1 tactical_bomber moved from Southern France to France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour and 1 factory_minor; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber, 4 fighters and 1 tactical_bomber moved from United Kingdom to 104 Sea Zone
2 armour moved from Southern France to France
8 fighters and 1 tactical_bomber moved from Southern France to FranceCombat - British
Battle in France
British attack with 2 armour, 8 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
British win, taking France from Germans, taking French Indo China from ANZAC, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking Algeria from Americans, taking Southern France from Americans, taking Tunisia from Americans with 1 armour, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in 104 Sea Zone
British attack with 1 bomber, 4 fighters and 1 tactical_bomber
Germans defend with 1 cruiser
British win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
1 tactical_bomber moved from France to Southern France
8 fighters moved from France to Southern France
1 bomber moved from 104 Sea Zone to United Kingdom
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 4 transports moved from 91 Sea Zone to 93 Sea Zone
4 fighters moved from 104 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to United Kingdom
8 armour and 1 mech_infantry moved from Tobruk to Egypt
2 artilleries moved from Tobruk to Alexandria
4 infantry moved from Tobruk to Alexandria
4 armour moved from Eastern Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Persia to Northwest Persia
2 armour and 2 mech_infantrys moved from India to YunnanPlace Units - British
1 factory_minor placed in Egypt
3 armour placed in PersiaTurn Complete - British
British collect 30 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 armour and 3 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to France
3 mech_infantrys moved from Northern Italy to France
5 fighters moved from Southern Italy to France
1 bomber moved from Southern Italy to France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to France
3 mech_infantrys moved from Northern Italy to France
5 fighters moved from Southern Italy to France
1 bomber moved from Southern Italy to FranceCombat - Italians
Battle in France
Italians attack with 1 bomber, 5 fighters, 1 infantry and 3 mech_infantrys
French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 1 armour
Italians captures 0PUs while taking French capital
Italians win, taking France from French with 1 bomber, 5 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 18
Casualties for French: 4 infantry
Casualties for British: 1 armourNon Combat Move - Italians
5 fighters moved from France to Southern Italy
1 bomber moved from France to Southern Italy
4 armour moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Northern Italy
2 armour placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Tobruk to Alexandria
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 carrier, 1 cruiser and 1 destroyer placed in 62 Sea Zone
1 factory_minor placed in New South Wales
ANZAC undo move 2.Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to AlexandriaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
18 bombers moved from Western Germany to 93 Sea Zone
3 tactical_bombers moved from Western Germany to 93 Sea Zone
4 bombers moved from Northern Italy to 93 Sea Zone
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
18 bombers moved from Western Germany to 93 Sea Zone
3 tactical_bombers moved from Western Germany to 93 Sea Zone
4 bombers moved from Northern Italy to 93 Sea Zone
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to NovgorodCombat - Germans
Battle in 93 Sea Zone
Germans attack with 22 bombers and 3 tactical_bombers
British defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 4 transports; Americans defend with 5 transports
1 submarine owned by the British Submerged
Germans win with 18 bombers remaining. Battle score for attacker is 106
Casualties for Germans: 4 bombers and 3 tactical_bombers
Casualties for British: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 transports
Casualties for Americans: 5 transports
Battle in Normandy Bordeaux
Germans attack with 1 armour and 2 mech_infantrys
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 armour
Germans win, taking Normandy Bordeaux from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
18 bombers moved from 93 Sea Zone to Western Germany
2 armour moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Caucasus to RostovPlace Units - Germans
1 bomber and 2 fighters placed in Western Germany
3 mech_infantrys placed in Western Germany
1 armour placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 62 PUs (1 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Yenisey to Novosibirsk
1 armour moved from Timguska to Novosibirsk
2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Yenisey to Novosibirsk
1 armour moved from Timguska to Novosibirsk
2 fighters and 1 tactical_bomber moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 2 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Novosibirsk from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armourNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kwangtung to French Indo China
Japanese take Kwangsi from Chinese
Japanese take French Indo China from French
1 armour moved from Kiangsu to Hopei
Japanese take Anhwe from Chinese
1 mech_infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Manchuria to Siberia
2 armour moved from Manchuria to Siberia
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Manchuria to 3 Sea Zone
3 tactical_bombers moved from Chahar to Hopei
3 fighters moved from Chahar to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kwangtung to French Indo China
Japanese take Kwangsi from Chinese
Japanese take French Indo China from French
1 armour moved from Kiangsu to Hopei
Japanese take Anhwe from Chinese
1 mech_infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Manchuria to Siberia
2 armour moved from Manchuria to Siberia
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Manchuria to 3 Sea Zone
3 tactical_bombers moved from Chahar to Hopei
3 fighters moved from Chahar to HopeiCombat - Japanese
Battle in Hopei
Japanese attack with 1 armour, 3 fighters and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 bomber moved from 3 Sea Zone to Siberia
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 armour moved from 20 Sea Zone to Kwangtung
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from Hopei to Chahar
3 tactical_bombers moved from Hopei to Chahar
1 fighter moved from Hopei to Chahar
2 fighters moved from Chahar to Kwangtung
1 tactical_bomber moved from Chahar to KwangtungPlace Units - Japanese
2 armour and 1 mech_infantry placed in Manchuria
1 fighter and 1 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs total