Surprised Italy didn’t claim Bryansk or Rostov. Preparing for the fall of Rome perhaps.
Another transport lost to a bomber! Urgh.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
Combat - Americans
Non Combat Move - Americans
5 infantry moved from Eastern United States to 101 Sea Zone
3 armour and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 armour, 5 cruisers, 5 infantry, 2 mech_infantrys, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 carriers moved from 93 Sea Zone to 91 Sea Zone
9 transports moved from 93 Sea Zone to 91 Sea Zone
2 destroyers moved from 93 Sea Zone to 91 Sea Zone
2 cruisers moved from 93 Sea Zone to 91 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
5 fighters moved from 93 Sea Zone to Southern France
3 armour moved from 91 Sea Zone to Morocco
5 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
2 infantry and 1 mech_infantry placed in Southern France
1 transport placed in 10 Sea Zone
1 armour placed in Western United States
1 armour and 2 infantry placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
6 infantry moved from Kweichow to Hopei
1 fighter moved from Hunan to Hopei
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
6 infantry moved from Kweichow to Hopei
1 fighter moved from Hunan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 armour
Chinese win, taking Hopei from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 armour
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
7 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
3 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
5 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Alexandria to Tobruk
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern France
2 fighters moved from United Kingdom to Southern France
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 4 transports moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
4 armour moved from India to Eastern Persia
Place Units - British
2 fighters placed in United Kingdom
2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
2 transports moved from 95 Sea Zone to 94 Sea Zone
2 armour moved from Algeria to 94 Sea Zone
1 mech_infantry moved from Algeria to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 armour, 1 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 battleship moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 mech_infantry moved from 97 Sea Zone to Northern Italy
2 armour moved from 97 Sea Zone to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Slovakia Hungary to Northern Italy
2 armour moved from Slovakia Hungary to Northern Italy
1 infantry moved from Greater Southern Germany to Northern Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
2 transports moved from 95 Sea Zone to 94 Sea Zone
2 armour moved from Algeria to 94 Sea Zone
1 mech_infantry moved from Algeria to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 armour, 1 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 battleship moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 mech_infantry moved from 97 Sea Zone to Northern Italy
2 armour moved from 97 Sea Zone to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Slovakia Hungary to Northern Italy
2 armour moved from Slovakia Hungary to Northern Italy
1 infantry moved from Greater Southern Germany to Northern Italy
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 2 cruisers and 3 fighters
British defend with 1 destroyer
Italians win, taking 93 Sea Zone from Americans with 1 cruiser and 3 fighters remaining. Battle score for attacker is -4
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser
Battle in Northern Italy
Italians attack with 4 armour, 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 4 armour, 1 bomber, 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 2 submarines
British defend with 1 destroyer
Italians win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 fighters moved from Northern Italy to Southern Italy
3 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from Northern Italy to Southern Italy
Place Units - Italians
2 armour placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 fighters; Remaining resources: 2 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 fighters; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 24 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Alexandria: 2 infantry
EDIT: Adding units owned by ANZAC to Tobruk: 2 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Alexandria
1 fighter moved from United Kingdom to Southern France
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from France to Southern France
4 armour, 16 bombers, 3 fighters, 15 mech_infantrys and 4 tactical_bombers moved from Western Germany to Southern France
4 bombers moved from Western Ukraine to Southern France
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from France to Southern France
4 armour, 16 bombers, 3 fighters, 15 mech_infantrys and 4 tactical_bombers moved from Western Germany to Southern France
4 bombers moved from Western Ukraine to Southern France
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
Combat - Germans
Battle in Southern France
Germans attack with 4 armour, 20 bombers, 3 fighters, 17 mech_infantrys and 4 tactical_bombers
French defend with 1 fighter; British defend with 3 armour, 1 artillery, 8 fighters, 4 infantry and 1 tactical_bomber; Americans defend with 5 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 9 infantry and 2 mech_infantrys
retreated to Southern France
Americans win with 8 armour, 14 fighters and 1 tactical_bomber remaining. Battle score for attacker is -78
Casualties for Germans: 4 armour, 3 fighters, 17 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 artillery and 4 infantry
Casualties for Americans: 1 artillery, 9 infantry and 2 mech_infantrys
Non Combat Move - Germans
16 bombers moved from Southern France to Western Germany
4 bombers moved from Southern France to Northern Italy
3 tactical_bombers moved from Southern France to Western Germany
3 armour moved from Western Ukraine to Ukraine
2 armour moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 infantry moved from Karelia to Novgorod
3 infantry moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
3 artilleries moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 cruiser moved from 113 Sea Zone to 104 Sea Zone
7 armour moved from Ukraine to Rostov
4 mech_infantrys moved from Ukraine to Rostov
5 armour moved from Western Ukraine to Rostov
1 fighter moved from Western Ukraine to Rostov
1 transport moved from 113 Sea Zone to 115 Sea Zone
3 aaGuns moved from Germany to Western Germany
Place Units - Germans
4 armour, 2 bombers and 4 mech_infantrys placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
Germans undo move 1.
4 armour, 2 bombers and 3 mech_infantrys placed in Western Germany
1 mech_infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 61 PUs (3 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 31 PUs;
Russians buy 10 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Libya to Tobruk
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Urals to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 31 PUs;
Russians buy 10 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Libya to Tobruk
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Urals to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Samara to Russia
12 infantry moved from Vologda to Russia
1 mech_infantry moved from Tobruk to Egypt
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 30 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries moved from Suiyuyan to Hopei
5 fighters moved from Manchuria to Hopei
5 tactical_bombers moved from Manchuria to Hopei
1 armour moved from Manchuria to Shantung
1 armour moved from Manchuria to 19 Sea Zone
1 armour moved from 19 Sea Zone to Kiangsu
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Manchuria to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kwangtung
3 carriers moved from 19 Sea Zone to 20 Sea Zone
3 fighters moved from 19 Sea Zone to Shantung
3 tactical_bombers moved from 19 Sea Zone to Shantung
2 destroyers moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Manchuria to Hopei
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 battleships moved from 19 Sea Zone to 20 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries moved from Suiyuyan to Hopei
5 fighters moved from Manchuria to Hopei
5 tactical_bombers moved from Manchuria to Hopei
1 armour moved from Manchuria to Shantung
1 armour moved from Manchuria to 19 Sea Zone
1 armour moved from 19 Sea Zone to Kiangsu
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Manchuria to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kwangtung
3 carriers moved from 19 Sea Zone to 20 Sea Zone
3 fighters moved from 19 Sea Zone to Shantung
3 tactical_bombers moved from 19 Sea Zone to Shantung
2 destroyers moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Manchuria to Hopei
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 battleships moved from 19 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in Shantung
Japanese attack with 1 armour, 3 fighters and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Battle in Hopei
Japanese attack with 3 artilleries, 1 bomber, 5 fighters and 5 tactical_bombers
Chinese defend with 5 infantry
Japanese win, taking Kiangsu from Chinese, taking Hopei from Chinese with 2 artilleries, 1 bomber, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery
Casualties for Chinese: 5 infantry
Battle in Kwangtung
Non Combat Move - Japanese
5 tactical_bombers moved from Hopei to Chahar
5 fighters moved from Hopei to Chahar
1 bomber moved from Hopei to Manchuria
3 tactical_bombers moved from Shantung to 20 Sea Zone
3 fighters moved from Shantung to 20 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in Manchuria
1 armour, 6 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 1 destroyer, 7 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
3 submarines moved from 91 Sea Zone to 92 Sea Zone
4 carriers and 7 cruisers moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to 93 Sea Zone
1 fighter moved from Southern France to 93 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 1 destroyer, 7 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
3 submarines moved from 91 Sea Zone to 92 Sea Zone
4 carriers and 7 cruisers moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to 93 Sea Zone
1 fighter moved from Southern France to 93 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
Combat - Americans
Battle in Soviet Far East
Battle in 93 Sea Zone
Americans attack with 1 bomber and 2 fighters
Italians defend with 1 cruiser
Americans win, taking Soviet Far East from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 fighter
Battle in 92 Sea Zone
Americans attack with 4 carriers, 7 cruisers, 2 destroyers and 3 submarines
Italians defend with 1 destroyer and 2 submarines
Americans win with 4 carriers, 7 cruisers, 2 destroyers and 3 submarines remaining. Battle score for attacker is 20
Casualties for Italians: 1 destroyer and 2 submarines
Non Combat Move - Americans
5 infantry moved from Morocco to 91 Sea Zone
2 armour and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 armour, 5 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 93 Sea Zone
2 armour, 5 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern France
1 fighter moved from 93 Sea Zone to Southern France
1 bomber moved from 93 Sea Zone to Southern France
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
9 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
Place Units - Americans
3 infantry placed in Southern France
1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
3 armour and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs