15L mike48484 Vs sweetjamesjones (allies +21)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                    Americans converts factory_major into different units
                    Americans converts factory_major into different units
                1 infantry moved from Southern France to Northern Italy
                      Americans take Northern Italy from Italians


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                    Americans converts factory_major into different units
                    Americans converts factory_major into different units
                1 infantry moved from Southern France to Northern Italy
                      Americans take Northern Italy from Italians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                    Americans converts factory_major into different units
                    Americans converts factory_major into different units
                1 infantry moved from Southern France to Northern Italy
                      Americans take Northern Italy from Italians

    Combat - Americans

    Non Combat Move - Americans
                5 infantry moved from Eastern United States to 101 Sea Zone
                3 armour and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                3 armour, 5 cruisers, 5 infantry, 2 mech_infantrys, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                4 carriers moved from 93 Sea Zone to 91 Sea Zone
                9 transports moved from 93 Sea Zone to 91 Sea Zone
                2 destroyers moved from 93 Sea Zone to 91 Sea Zone
                2 cruisers moved from 93 Sea Zone to 91 Sea Zone
                2 submarines moved from 93 Sea Zone to 91 Sea Zone
                5 fighters moved from 93 Sea Zone to Southern France
                3 armour moved from 91 Sea Zone to Morocco
                5 infantry moved from 91 Sea Zone to Morocco
                2 mech_infantrys moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 infantry and 1 mech_infantry placed in Southern France
                1 transport placed in 10 Sea Zone
                1 armour placed in Western United States
                1 armour and 2 infantry placed in Eastern United States
                1 carrier and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                6 infantry moved from Kweichow to Hopei
                1 fighter moved from Hunan to Hopei


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                6 infantry moved from Kweichow to Hopei
                1 fighter moved from Hunan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 2 armour
                    Chinese win, taking Hopei from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 9
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 armour

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Shensi
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                7 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - British


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - British

    Combat - British

    Non Combat Move - British
                3 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
                5 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                2 armour moved from Belgian Congo to Anglo Egyptian Sudan
                3 armour moved from Anglo Egyptian Sudan to Egypt
                3 armour moved from Alexandria to Tobruk
                3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern France
                2 fighters moved from United Kingdom to Southern France
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 4 transports moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                4 armour moved from India to Eastern Persia

    Place Units - British
                2 fighters placed in United Kingdom
                2 armour and 1 mech_infantry placed in Persia

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in India change ownership: 2 armour and 2 mech_infantrys


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 armour; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 transport moved from 95 Sea Zone to 94 Sea Zone
                2 transports moved from 95 Sea Zone to 94 Sea Zone
                2 armour moved from Algeria to 94 Sea Zone
                1 mech_infantry moved from Algeria to 94 Sea Zone
                1 infantry moved from Tunisia to 94 Sea Zone
                2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 95 Sea Zone
                1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                2 armour, 1 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
                1 cruiser moved from 95 Sea Zone to 93 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 cruiser moved from 95 Sea Zone to 93 Sea Zone
                1 battleship moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Northern Italy
                1 mech_infantry moved from 97 Sea Zone to Northern Italy
                2 armour moved from 97 Sea Zone to Northern Italy
                2 fighters moved from Southern Italy to Northern Italy
                1 bomber moved from Southern Italy to Northern Italy
                2 mech_infantrys moved from Slovakia Hungary to Northern Italy
                2 armour moved from Slovakia Hungary to Northern Italy
                1 infantry moved from Greater Southern Germany to Northern Italy


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 armour; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 transport moved from 95 Sea Zone to 94 Sea Zone
                2 transports moved from 95 Sea Zone to 94 Sea Zone
                2 armour moved from Algeria to 94 Sea Zone
                1 mech_infantry moved from Algeria to 94 Sea Zone
                1 infantry moved from Tunisia to 94 Sea Zone
                2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 95 Sea Zone
                1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                2 armour, 1 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
                1 cruiser moved from 95 Sea Zone to 93 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 cruiser moved from 95 Sea Zone to 93 Sea Zone
                1 battleship moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Northern Italy
                1 mech_infantry moved from 97 Sea Zone to Northern Italy
                2 armour moved from 97 Sea Zone to Northern Italy
                2 fighters moved from Southern Italy to Northern Italy
                1 bomber moved from Southern Italy to Northern Italy
                2 mech_infantrys moved from Slovakia Hungary to Northern Italy
                2 armour moved from Slovakia Hungary to Northern Italy
                1 infantry moved from Greater Southern Germany to Northern Italy

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 2 cruisers and 3 fighters
                    British defend with 1 destroyer
                    Italians win, taking 93 Sea Zone from Americans with 1 cruiser and 3 fighters remaining. Battle score for attacker is -4
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 cruiser
                Battle in Northern Italy
                    Italians attack with 4 armour, 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys
                    Americans defend with 1 factory_minor and 1 infantry
                    Italians win, taking Northern Italy from Americans with 4 armour, 1 bomber, 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer and 2 submarines
                    British defend with 1 destroyer
                    Italians win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from Northern Italy to Southern Italy
                3 fighters moved from 93 Sea Zone to Southern Italy
                1 bomber moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 armour placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 2 fighters; Remaining resources: 2 PUs;

    Combat Move - ANZAC


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 2 fighters; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 carrier and 1 fighter moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 24 PUs; end with 26 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Alexandria: 2 infantry
                EDIT: Adding units owned by ANZAC to Tobruk: 2 infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Alexandria to Tobruk
                1 infantry moved from Egypt to Alexandria
                1 fighter moved from United Kingdom to Southern France

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Normandy Bordeaux to Southern France
                1 mech_infantry moved from France to Southern France
                4 armour, 16 bombers, 3 fighters, 15 mech_infantrys and 4 tactical_bombers moved from Western Germany to Southern France
                4 bombers moved from Western Ukraine to Southern France
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Volgograd


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Normandy Bordeaux to Southern France
                1 mech_infantry moved from France to Southern France
                4 armour, 16 bombers, 3 fighters, 15 mech_infantrys and 4 tactical_bombers moved from Western Germany to Southern France
                4 bombers moved from Western Ukraine to Southern France
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Volgograd

    Combat - Germans
                Battle in Southern France
                    Germans attack with 4 armour, 20 bombers, 3 fighters, 17 mech_infantrys and 4 tactical_bombers
                    French defend with 1 fighter; British defend with 3 armour, 1 artillery, 8 fighters, 4 infantry and 1 tactical_bomber; Americans defend with 5 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 9 infantry and 2 mech_infantrys
                    retreated to Southern France
                    Americans win with 8 armour, 14 fighters and 1 tactical_bomber remaining. Battle score for attacker is -78
                    Casualties for Germans: 4 armour, 3 fighters, 17 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 1 artillery and 4 infantry
                    Casualties for Americans: 1 artillery, 9 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                16 bombers moved from Southern France to Western Germany
                4 bombers moved from Southern France to Northern Italy
                3 tactical_bombers moved from Southern France to Western Germany
                3 armour moved from Western Ukraine to Ukraine
                2 armour moved from Western Ukraine to Ukraine
                2 mech_infantrys moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Karelia to Novgorod
                3 infantry moved from Baltic States to Novgorod
                1 armour moved from Baltic States to Novgorod
                3 artilleries moved from Baltic States to Novgorod
                1 mech_infantry moved from Baltic States to Novgorod
                1 cruiser moved from 113 Sea Zone to 104 Sea Zone
                7 armour moved from Ukraine to Rostov
                4 mech_infantrys moved from Ukraine to Rostov
                5 armour moved from Western Ukraine to Rostov
                1 fighter moved from Western Ukraine to Rostov
                1 transport moved from 113 Sea Zone to 115 Sea Zone
                3 aaGuns moved from Germany to Western Germany

    Place Units - Germans
                4 armour, 2 bombers and 4 mech_infantrys placed in Western Germany
                2 armour and 1 mech_infantry placed in Ukraine
                Germans undo move 1.
                4 armour, 2 bombers and 3 mech_infantrys placed in Western Germany
                1 mech_infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                Germans collect 61 PUs (3 lost to blockades); end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair damage of 20x factory_major; Remaining resources: 31 PUs;
                Russians buy 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Tobruk to Libya
                      Russians take Libya from Italians
                1 armour moved from Libya to Tobruk
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 armour moved from Urals to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 armour moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                1 armour moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 armour moved from Evenkiyskiy to Yenisey
                      Russians take Yenisey from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair damage of 20x factory_major; Remaining resources: 31 PUs;
                Russians buy 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Tobruk to Libya
                      Russians take Libya from Italians
                1 armour moved from Libya to Tobruk
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 armour moved from Urals to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 armour moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                1 armour moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 armour moved from Evenkiyskiy to Yenisey
                      Russians take Yenisey from Japanese

    Combat - Russians

    Non Combat Move - Russians
                2 infantry moved from Samara to Russia
                12 infantry moved from Vologda to Russia
                1 mech_infantry moved from Tobruk to Egypt

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 15 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 30 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 artilleries moved from Suiyuyan to Hopei
                5 fighters moved from Manchuria to Hopei
                5 tactical_bombers moved from Manchuria to Hopei
                1 armour moved from Manchuria to Shantung
                1 armour moved from Manchuria to 19 Sea Zone
                1 armour moved from 19 Sea Zone to Kiangsu
                3 transports moved from 19 Sea Zone to 6 Sea Zone
                1 armour moved from Manchuria to 19 Sea Zone
                1 armour and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 armour moved from 20 Sea Zone to Kwangtung
                3 carriers moved from 19 Sea Zone to 20 Sea Zone
                3 fighters moved from 19 Sea Zone to Shantung
                3 tactical_bombers moved from 19 Sea Zone to Shantung
                2 destroyers moved from 19 Sea Zone to 20 Sea Zone
                1 bomber moved from Manchuria to Hopei
                1 cruiser moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                2 battleships moved from 19 Sea Zone to 20 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 artilleries moved from Suiyuyan to Hopei
                5 fighters moved from Manchuria to Hopei
                5 tactical_bombers moved from Manchuria to Hopei
                1 armour moved from Manchuria to Shantung
                1 armour moved from Manchuria to 19 Sea Zone
                1 armour moved from 19 Sea Zone to Kiangsu
                3 transports moved from 19 Sea Zone to 6 Sea Zone
                1 armour moved from Manchuria to 19 Sea Zone
                1 armour and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 armour moved from 20 Sea Zone to Kwangtung
                3 carriers moved from 19 Sea Zone to 20 Sea Zone
                3 fighters moved from 19 Sea Zone to Shantung
                3 tactical_bombers moved from 19 Sea Zone to Shantung
                2 destroyers moved from 19 Sea Zone to 20 Sea Zone
                1 bomber moved from Manchuria to Hopei
                1 cruiser moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                2 battleships moved from 19 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 1 armour, 3 fighters and 3 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Shantung from Chinese with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsu
                Battle in Hopei
                    Japanese attack with 3 artilleries, 1 bomber, 5 fighters and 5 tactical_bombers
                    Chinese defend with 5 infantry
                    Japanese win, taking Kiangsu from Chinese, taking Hopei from Chinese with 2 artilleries, 1 bomber, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 5 infantry
                Battle in Kwangtung

    Non Combat Move - Japanese
                5 tactical_bombers moved from Hopei to Chahar
                5 fighters moved from Hopei to Chahar
                1 bomber moved from Hopei to Manchuria
                3 tactical_bombers moved from Shantung to 20 Sea Zone
                3 fighters moved from Shantung to 20 Sea Zone

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Manchuria
                1 armour, 6 infantry and 1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 38 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 armour, 1 cruiser, 1 destroyer, 7 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                3 submarines moved from 91 Sea Zone to 92 Sea Zone
                4 carriers and 7 cruisers moved from 91 Sea Zone to 92 Sea Zone
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern France to 93 Sea Zone
                1 fighter moved from Southern France to 93 Sea Zone
                1 bomber moved from United Kingdom to 93 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 armour moved from Southern France to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 armour, 1 cruiser, 1 destroyer, 7 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                3 submarines moved from 91 Sea Zone to 92 Sea Zone
                4 carriers and 7 cruisers moved from 91 Sea Zone to 92 Sea Zone
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern France to 93 Sea Zone
                1 fighter moved from Southern France to 93 Sea Zone
                1 bomber moved from United Kingdom to 93 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 armour moved from Southern France to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans

    Combat - Americans
                Battle in Soviet Far East
                Battle in 93 Sea Zone
                    Americans attack with 1 bomber and 2 fighters
                    Italians defend with 1 cruiser
                    Americans win, taking Soviet Far East from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 cruiser
                    Casualties for Americans: 1 fighter
                Battle in 92 Sea Zone
                    Americans attack with 4 carriers, 7 cruisers, 2 destroyers and 3 submarines
                    Italians defend with 1 destroyer and 2 submarines
                    Americans win with 4 carriers, 7 cruisers, 2 destroyers and 3 submarines remaining. Battle score for attacker is 20
                    Casualties for Italians: 1 destroyer and 2 submarines

    Non Combat Move - Americans
                5 infantry moved from Morocco to 91 Sea Zone
                2 armour and 2 mech_infantrys moved from Morocco to 91 Sea Zone
                2 armour, 5 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 93 Sea Zone
                2 armour, 5 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern France
                1 fighter moved from 93 Sea Zone to Southern France
                1 bomber moved from 93 Sea Zone to Southern France
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                9 transports moved from 91 Sea Zone to 101 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco

    Place Units - Americans
                3 infantry placed in Southern France
                1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
                3 armour and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

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