@ArtofWar1947 Scramble to NB only please
15L mike48484 Vs sweetjamesjones (allies +21)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
4 bombers moved from Western Ukraine to Russia
1 bomber moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
4 bombers moved from Western Ukraine to Russia
1 bomber moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6,4,8,5 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Germans
4 mech_infantrys moved from Poland to Western Germany
1 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Baltic States
1 armour moved from Novgorod to Baltic States
2 infantry moved from Poland to Baltic States
3 artilleries moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 armour moved from Ukraine to Western Ukraine
3 fighters moved from Western Ukraine to Western Germany
1 bomber moved from Western Ukraine to Western Germany
3 tactical_bombers moved from Western Ukraine to Western Germany
4 bombers moved from Russia to Western Ukraine
1 fighter moved from Russia to Western UkrainePlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
1 mech_infantry placed in Novgorod
1 mech_infantry placed in Normandy Bordeaux
1 mech_infantry placed in France
4 armour and 5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy nothing; Remaining resources: 25 PUs;Combat Move - Russians
12 infantry moved from Archangel to Vologda
3 armour moved from Archangel to Urals
2 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to Samara
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Egypt to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy nothing; Remaining resources: 25 PUs;Combat Move - Russians
12 infantry moved from Archangel to Vologda
3 armour moved from Archangel to Urals
2 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to Samara
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Egypt to TobrukCombat - Russians
Battle in Urals
Russians attack with 3 armour
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 2 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians win, taking Samara from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Vologda
Russians attack with 12 infantry
Japanese defend with 1 infantry
Russians win, taking Vologda from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 cruiser and 1 destroyer; Remaining resources: 7 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
2 transports moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Kiangsu
3 armour, 4 artilleries, 4 fighters, 20 infantry and 6 tactical_bombers moved from Shantung to Kiangsu
6 fighters moved from Chahar to Kiangsu
1 tactical_bomber moved from Chahar to Kiangsu
3 armour moved from Manchuria to 19 Sea Zone
3 armour moved from 19 Sea Zone to Kiangsu
1 fighter moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 battleship moved from 6 Sea Zone to 19 Sea Zone
2 carriers moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsu
1 bomber moved from Japan to Kiangsu
3 armour and 2 mech_infantrys moved from Kansu to Hopei
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 cruiser and 1 destroyer; Remaining resources: 7 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
2 transports moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Kiangsu
3 armour, 4 artilleries, 4 fighters, 20 infantry and 6 tactical_bombers moved from Shantung to Kiangsu
6 fighters moved from Chahar to Kiangsu
1 tactical_bomber moved from Chahar to Kiangsu
3 armour moved from Manchuria to 19 Sea Zone
3 armour moved from 19 Sea Zone to Kiangsu
1 fighter moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 battleship moved from 6 Sea Zone to 19 Sea Zone
2 carriers moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsu
1 bomber moved from Japan to Kiangsu
3 armour and 2 mech_infantrys moved from Kansu to Hopei
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to HopeiCombat - Japanese
Battle in Kiangsu
Japanese attack with 6 armour, 4 artilleries, 1 bomber, 12 fighters, 23 infantry and 8 tactical_bombers
British defend with 3 armour, 1 artillery, 2 fighters, 16 infantry and 1 tactical_bomber; Chinese defend with 4 artilleries and 23 infantry
Japanese win with 1 bomber, 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 6 armour, 4 artilleries, 4 fighters and 23 infantry
Casualties for British: 3 armour, 1 artillery, 2 fighters, 16 infantry and 1 tactical_bomber
Casualties for Chinese: 4 artilleries and 23 infantry
Battle in Hopei
Japanese attack with 3 armour, 1 infantry and 2 mech_infantrys
British defend with 3 armour
Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for British: 3 armourNon Combat Move - Japanese
3 artilleries moved from Kansu to Suiyuyan
1 bomber moved from Kiangsu to Manchuria
3 fighters and 3 tactical_bombers moved from Kiangsu to 19 Sea Zone
5 tactical_bombers moved from Kiangsu to Manchuria
5 fighters moved from Kiangsu to ManchuriaPlace Units - Japanese
3 armour placed in Manchuria
1 cruiser and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 44 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from ItaliansCombat - Americans
Non Combat Move - Americans
5 infantry moved from Eastern United States to 101 Sea Zone
3 armour and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 armour, 5 cruisers, 5 infantry, 2 mech_infantrys, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 carriers moved from 93 Sea Zone to 91 Sea Zone
9 transports moved from 93 Sea Zone to 91 Sea Zone
2 destroyers moved from 93 Sea Zone to 91 Sea Zone
2 cruisers moved from 93 Sea Zone to 91 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
5 fighters moved from 93 Sea Zone to Southern France
3 armour moved from 91 Sea Zone to Morocco
5 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 infantry and 1 mech_infantry placed in Southern France
1 transport placed in 10 Sea Zone
1 armour placed in Western United States
1 armour and 2 infantry placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
6 infantry moved from Kweichow to Hopei
1 fighter moved from Hunan to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
6 infantry moved from Kweichow to Hopei
1 fighter moved from Hunan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 armour
Chinese win, taking Hopei from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 armourNon Combat Move - Chinese
1 fighter moved from Hopei to Shensi
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
Combat - British
Non Combat Move - British
3 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
5 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Alexandria to Tobruk
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern France
2 fighters moved from United Kingdom to Southern France
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 4 transports moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
4 armour moved from India to Eastern PersiaPlace Units - British
2 fighters placed in United Kingdom
2 armour and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
2 transports moved from 95 Sea Zone to 94 Sea Zone
2 armour moved from Algeria to 94 Sea Zone
1 mech_infantry moved from Algeria to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 armour, 1 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 battleship moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 mech_infantry moved from 97 Sea Zone to Northern Italy
2 armour moved from 97 Sea Zone to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Slovakia Hungary to Northern Italy
2 armour moved from Slovakia Hungary to Northern Italy
1 infantry moved from Greater Southern Germany to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
2 transports moved from 95 Sea Zone to 94 Sea Zone
2 armour moved from Algeria to 94 Sea Zone
1 mech_infantry moved from Algeria to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 armour, 1 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 battleship moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 mech_infantry moved from 97 Sea Zone to Northern Italy
2 armour moved from 97 Sea Zone to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Slovakia Hungary to Northern Italy
2 armour moved from Slovakia Hungary to Northern Italy
1 infantry moved from Greater Southern Germany to Northern ItalyCombat - Italians
Battle in 93 Sea Zone
Italians attack with 2 cruisers and 3 fighters
British defend with 1 destroyer
Italians win, taking 93 Sea Zone from Americans with 1 cruiser and 3 fighters remaining. Battle score for attacker is -4
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser
Battle in Northern Italy
Italians attack with 4 armour, 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 4 armour, 1 bomber, 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 2 submarines
British defend with 1 destroyer
Italians win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters moved from Northern Italy to Southern Italy
3 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from Northern Italy to Southern ItalyPlace Units - Italians
2 armour placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Alexandria: 2 infantry
EDIT: Adding units owned by ANZAC to Tobruk: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Alexandria
1 fighter moved from United Kingdom to Southern FranceTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from France to Southern France
4 armour, 16 bombers, 3 fighters, 15 mech_infantrys and 4 tactical_bombers moved from Western Germany to Southern France
4 bombers moved from Western Ukraine to Southern France
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from France to Southern France
4 armour, 16 bombers, 3 fighters, 15 mech_infantrys and 4 tactical_bombers moved from Western Germany to Southern France
4 bombers moved from Western Ukraine to Southern France
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to VolgogradCombat - Germans
Battle in Southern France
Germans attack with 4 armour, 20 bombers, 3 fighters, 17 mech_infantrys and 4 tactical_bombers
French defend with 1 fighter; British defend with 3 armour, 1 artillery, 8 fighters, 4 infantry and 1 tactical_bomber; Americans defend with 5 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 9 infantry and 2 mech_infantrys
retreated to Southern France
Americans win with 8 armour, 14 fighters and 1 tactical_bomber remaining. Battle score for attacker is -78
Casualties for Germans: 4 armour, 3 fighters, 17 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 artillery and 4 infantry
Casualties for Americans: 1 artillery, 9 infantry and 2 mech_infantrysNon Combat Move - Germans
16 bombers moved from Southern France to Western Germany
4 bombers moved from Southern France to Northern Italy
3 tactical_bombers moved from Southern France to Western Germany
3 armour moved from Western Ukraine to Ukraine
2 armour moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 infantry moved from Karelia to Novgorod
3 infantry moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
3 artilleries moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 cruiser moved from 113 Sea Zone to 104 Sea Zone
7 armour moved from Ukraine to Rostov
4 mech_infantrys moved from Ukraine to Rostov
5 armour moved from Western Ukraine to Rostov
1 fighter moved from Western Ukraine to Rostov
1 transport moved from 113 Sea Zone to 115 Sea Zone
3 aaGuns moved from Germany to Western GermanyPlace Units - Germans
4 armour, 2 bombers and 4 mech_infantrys placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
Germans undo move 1.
4 armour, 2 bombers and 3 mech_infantrys placed in Western Germany
1 mech_infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 61 PUs (3 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs