15L mike48484 Vs sweetjamesjones (allies +21)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 3 cruisers, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                5 armour, 1 artillery and 8 infantry moved from Morocco to 91 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                5 armour, 1 artillery, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 8 infantry, 1 mech_infantry, 2 submarines and 9 transports moved from 91 Sea Zone to 93 Sea Zone
                      Americans take 93 Sea Zone from Italians
                5 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 3 cruisers, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                5 armour, 1 artillery and 8 infantry moved from Morocco to 91 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                5 armour, 1 artillery, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 8 infantry, 1 mech_infantry, 2 submarines and 9 transports moved from 91 Sea Zone to 93 Sea Zone
                      Americans take 93 Sea Zone from Italians
                5 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France

    Combat - Americans
                Battle in Southern France

    Non Combat Move - Americans

    Place Units - Americans
                1 armour and 2 infantry placed in Eastern United States
                3 cruisers, 1 submarine and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Hunan to Kweichow
                1 infantry moved from Kiangsi to Anhwe
                      Chinese take Anhwe from Japanese
                4 artilleries and 23 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 fighter moved from Kwangtung to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Hunan to Kweichow
                1 infantry moved from Kiangsi to Anhwe
                      Chinese take Anhwe from Japanese
                4 artilleries and 23 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 fighter moved from Kwangtung to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Hunan

    Place Units - Chinese
                6 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - British
                1 armour moved from Sikang to Hopei
                1 mech_infantry moved from Yunnan to Hopei
                2 fighters and 1 tactical_bomber moved from Kiangsi to Hopei
                2 armour moved from Sikang to Hopei


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Sikang to Hopei
                1 mech_infantry moved from Yunnan to Hopei
                2 fighters and 1 tactical_bomber moved from Kiangsi to Hopei
                2 armour moved from Sikang to Hopei

    Combat - British
                Battle in Hopei
                    British attack with 3 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking Hopei from Japanese with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                3 armour, 1 artillery and 16 infantry moved from Kiangsi to Kiangsu
                1 tactical_bomber moved from Hopei to Kiangsu
                2 fighters moved from Hopei to Kiangsu
                3 armour and 1 mech_infantry moved from India to Eastern Persia
                2 mech_infantrys moved from Eastern Persia to Northwest Persia
                5 armour moved from Egypt to Alexandria
                3 armour moved from Union of South Africa to Belgian Congo
                2 armour, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 96 Sea Zone to 93 Sea Zone
                2 armour and 2 infantry moved from 93 Sea Zone to Southern France
                1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
                2 fighters moved from United Kingdom to Southern France
                1 fighter moved from United Kingdom to Southern France

    Place Units - British
                1 factory_minor placed in Persia
                1 fighter, 1 infantry and 1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                4 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 4 armour


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 armour moved from Libya to Algeria
                1 mech_infantry moved from Libya to Algeria


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 armour moved from Libya to Algeria
                1 mech_infantry moved from Libya to Algeria

    Combat - Italians
                Battle in Algeria
                    Italians attack with 2 armour and 1 mech_infantry
                    Americans defend with 1 infantry
                    Italians win, taking Algeria from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                2 mech_infantrys moved from Western Ukraine to Slovakia Hungary
                2 armour moved from Western Ukraine to Slovakia Hungary
                3 transports moved from 95 Sea Zone to 96 Sea Zone
                3 artilleries moved from Libya to 96 Sea Zone
                3 infantry moved from Libya to 96 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 96 Sea Zone to 95 Sea Zone
                3 artilleries moved from 95 Sea Zone to Southern Italy
                3 infantry moved from 95 Sea Zone to Southern Italy
                1 infantry moved from Libya to Tunisia

    Place Units - Italians
                1 armour and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 13 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                2 fighters placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 24 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                4 bombers moved from Western Ukraine to Russia
                1 bomber moved from Western Ukraine to Russia
                1 fighter moved from Western Ukraine to Russia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                4 bombers moved from Western Ukraine to Russia
                1 bomber moved from Western Ukraine to Russia
                1 fighter moved from Western Ukraine to Russia

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 6,4,8,5 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                4 mech_infantrys moved from Poland to Western Germany
                1 infantry moved from Novgorod to Karelia
                1 mech_infantry moved from Novgorod to Baltic States
                1 armour moved from Novgorod to Baltic States
                2 infantry moved from Poland to Baltic States
                3 artilleries moved from Poland to Baltic States
                1 infantry moved from Eastern Poland to Baltic States
                1 armour moved from Ukraine to Western Ukraine
                3 fighters moved from Western Ukraine to Western Germany
                1 bomber moved from Western Ukraine to Western Germany
                3 tactical_bombers moved from Western Ukraine to Western Germany
                4 bombers moved from Russia to Western Ukraine
                1 fighter moved from Russia to Western Ukraine

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Ukraine
                1 mech_infantry placed in Novgorod
                1 mech_infantry placed in Normandy Bordeaux
                1 mech_infantry placed in France
                4 armour and 5 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy nothing; Remaining resources: 25 PUs;

    Combat Move - Russians
                12 infantry moved from Archangel to Vologda
                3 armour moved from Archangel to Urals
                2 infantry moved from Russia to Samara
                2 fighters and 1 tactical_bomber moved from Russia to Samara
                1 mech_infantry moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians
                1 armour moved from Egypt to Tobruk
                      Russians take Tobruk from Italians
                1 mech_infantry moved from Egypt to Tobruk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy nothing; Remaining resources: 25 PUs;

    Combat Move - Russians
                12 infantry moved from Archangel to Vologda
                3 armour moved from Archangel to Urals
                2 infantry moved from Russia to Samara
                2 fighters and 1 tactical_bomber moved from Russia to Samara
                1 mech_infantry moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians
                1 armour moved from Egypt to Tobruk
                      Russians take Tobruk from Italians
                1 mech_infantry moved from Egypt to Tobruk

    Combat - Russians
                Battle in Urals
                    Russians attack with 3 armour
                    Japanese defend with 1 infantry
                    Russians win, taking Urals from Japanese with 2 armour remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 armour
                    Casualties for Japanese: 1 infantry
                Battle in Samara
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Samara from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Vologda
                    Russians attack with 12 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Vologda from Japanese with 12 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Samara to Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 cruiser and 1 destroyer; Remaining resources: 7 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                3 infantry moved from 19 Sea Zone to Kiangsu
                3 armour, 4 artilleries, 4 fighters, 20 infantry and 6 tactical_bombers moved from Shantung to Kiangsu
                6 fighters moved from Chahar to Kiangsu
                1 tactical_bomber moved from Chahar to Kiangsu
                3 armour moved from Manchuria to 19 Sea Zone
                3 armour moved from 19 Sea Zone to Kiangsu
                1 fighter moved from 19 Sea Zone to Kiangsu
                1 tactical_bomber moved from 19 Sea Zone to Kiangsu
                1 battleship moved from 6 Sea Zone to 19 Sea Zone
                2 carriers moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to Kiangsu
                1 bomber moved from Japan to Kiangsu
                3 armour and 2 mech_infantrys moved from Kansu to Hopei
                      Japanese take Shensi from Chinese
                1 infantry moved from Suiyuyan to Hopei


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 cruiser and 1 destroyer; Remaining resources: 7 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                3 infantry moved from 19 Sea Zone to Kiangsu
                3 armour, 4 artilleries, 4 fighters, 20 infantry and 6 tactical_bombers moved from Shantung to Kiangsu
                6 fighters moved from Chahar to Kiangsu
                1 tactical_bomber moved from Chahar to Kiangsu
                3 armour moved from Manchuria to 19 Sea Zone
                3 armour moved from 19 Sea Zone to Kiangsu
                1 fighter moved from 19 Sea Zone to Kiangsu
                1 tactical_bomber moved from 19 Sea Zone to Kiangsu
                1 battleship moved from 6 Sea Zone to 19 Sea Zone
                2 carriers moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to Kiangsu
                1 bomber moved from Japan to Kiangsu
                3 armour and 2 mech_infantrys moved from Kansu to Hopei
                      Japanese take Shensi from Chinese
                1 infantry moved from Suiyuyan to Hopei

    Combat - Japanese
                Battle in Kiangsu
                    Japanese attack with 6 armour, 4 artilleries, 1 bomber, 12 fighters, 23 infantry and 8 tactical_bombers
                    British defend with 3 armour, 1 artillery, 2 fighters, 16 infantry and 1 tactical_bomber; Chinese defend with 4 artilleries and 23 infantry
                    Japanese win with 1 bomber, 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 25
                    Casualties for Japanese: 6 armour, 4 artilleries, 4 fighters and 23 infantry
                    Casualties for British: 3 armour, 1 artillery, 2 fighters, 16 infantry and 1 tactical_bomber
                    Casualties for Chinese: 4 artilleries and 23 infantry
                Battle in Hopei
                    Japanese attack with 3 armour, 1 infantry and 2 mech_infantrys
                    British defend with 3 armour
                    Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 armour, 1 infantry and 2 mech_infantrys
                    Casualties for British: 3 armour

    Non Combat Move - Japanese
                3 artilleries moved from Kansu to Suiyuyan
                1 bomber moved from Kiangsu to Manchuria
                3 fighters and 3 tactical_bombers moved from Kiangsu to 19 Sea Zone
                5 tactical_bombers moved from Kiangsu to Manchuria
                5 fighters moved from Kiangsu to Manchuria

    Place Units - Japanese
                3 armour placed in Manchuria
                1 cruiser and 1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 44 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                    Americans converts factory_major into different units
                    Americans converts factory_major into different units
                1 infantry moved from Southern France to Northern Italy
                      Americans take Northern Italy from Italians


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                    Americans converts factory_major into different units
                    Americans converts factory_major into different units
                1 infantry moved from Southern France to Northern Italy
                      Americans take Northern Italy from Italians

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