@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 2 artilleries, 2 infantry and 1 mech_infantry
EDIT: Adding units owned by Italians to Libya: 2 artilleries, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 transport; Americans loiter and taunt
Japanese defend with 1 transport
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from New Guinea to Queensland
1 infantry moved from New South Wales to Queensland
2 aaGuns, 2 artilleries and 5 infantry moved from South Australia to Queensland
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 cruiser and 1 destroyer moved from 46 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from Tunisia to Libya
Combat - French
Battle in Libya
French attack with 2 infantry
Italians defend with 2 artilleries, 2 infantry and 1 mech_infantry
1 infantry owned by the French retreated to Tunisia
Italians win with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - French
1 infantry moved from Norway to Finland
Turn Complete - French
Looks like my island combat luck is back :lol:.
Looks like my island combat luck is back :lol:.
:lol: :lol: oh man, i was thinking what if he tries with anz and it too fails…and lo and behold!
Looks like my island combat luck is back :lol:.
:lol: :lol: oh man, i was thinking what if he tries with anz and it too fails…and lo and behold!
Believe it or not but the plan was to stack Java lol.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
2 infantry moved from Rostov to Volgograd
2 bombers moved from Bryansk to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Volgograd to Novgorod
1 armour and 1 mech_infantry moved from Archangel to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Bryansk
1 armour and 2 mech_infantrys moved from Baltic States to Bryansk
3 infantry moved from Ukraine to Rostov
3 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Germany to Yugoslavia
2 mech_infantrys moved from Western Germany to Yugoslavia
1 infantry moved from Germany to Western Germany
3 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 aaGun moved from Northern Italy to Southern France
2 infantry moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Bryansk to Germany
1 fighter moved from Caucasus to Germany
2 armour moved from Caucasus to Bryansk
1 artillery moved from Vyborg to Novgorod
1 aaGun moved from Archangel to Novgorod
1 tactical_bomber moved from Caucasus to Southern Italy
1 tactical_bomber moved from Caucasus to Northern Italy
1 bomber moved from Bryansk to Western Germany
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
7 artilleries and 1 infantry placed in Western Germany
4 mech_infantrys placed in Germany
Germans undo move 4.
3 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Germans undo move 5.
1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,6
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 29 PUs;
Russians buy 6 infantry; Remaining resources: 11 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
1 mech_infantry moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Novosibirsk to Urals
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Samara
1 aaGun and 4 infantry moved from Yenisey to Timguska
1 fighter moved from Persia to Egypt
1 fighter moved from Persia to Russia
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Tanganyika Territory to Belgian Congo
1 fighter moved from 72 Sea Zone to Belgian Congo
1 tactical_bomber moved from 81 Sea Zone to Belgian Congo
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Kenya
1 artillery moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 infantry moved from Union of South Africa to Rhodesia
Japanese take Rhodesia from British
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in Belgian Congo
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kenya
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Kenya from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport; Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 transport
Casualties for Americans: 2 transports
Non Combat Move - Japanese
3 carriers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
3 submarines moved from 80 Sea Zone to 39 Sea Zone
2 bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 fighter moved from French Indo China to Philippines
1 fighter moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from Anhwe to French Indo China
1 infantry moved from Anhwe to Chahar
3 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Hunan
2 infantry moved from Hunan to Anhwe
1 armour and 3 mech_infantrys moved from India to Burma
2 fighters and 1 tactical_bomber moved from 81 Sea Zone to Southern Italy
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 81 Sea Zone to 77 Sea Zone
1 battleship and 1 cruiser moved from 71 Sea Zone to 77 Sea Zone
2 transports moved from 58 Sea Zone to 37 Sea Zone
1 destroyer moved from 72 Sea Zone to 77 Sea Zone
1 fighter and 1 tactical_bomber moved from Kenya to 77 Sea Zone
1 fighter and 1 tactical_bomber moved from Belgian Congo to Union of South Africa
1 carrier moved from 72 Sea Zone to 77 Sea Zone
2 artilleries and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries moved from Tanganyika Territory to 72 Sea Zone
2 artilleries and 2 transports moved from 72 Sea Zone to 77 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 71 Sea Zone to 77 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
6 infantry moved from Korea to Manchuria
1 submarine moved from 36 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in India
1 destroyer placed in 37 Sea Zone
1 infantry placed in Malaya
1 submarine placed in 20 Sea Zone
1 submarine placed in 36 Sea Zone
1 mech_infantry placed in Kwangtung
1 armour placed in French Indo China
1 mech_infantry placed in Malaya
1 fighter placed in French Indo China
1 tactical_bomber placed in Kwangtung
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Tanganyika Territory to Belgian Congo
1 fighter moved from 72 Sea Zone to Belgian Congo
1 tactical_bomber moved from 81 Sea Zone to Belgian Congo
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Kenya
1 artillery moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 infantry moved from Union of South Africa to Rhodesia
Japanese take Rhodesia from British
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in Belgian Congo
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kenya
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Kenya from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport; Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 transport
Casualties for Americans: 2 transports
Non Combat Move - Japanese
3 carriers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
3 submarines moved from 80 Sea Zone to 39 Sea Zone
2 bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 fighter moved from French Indo China to Philippines
1 fighter moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from Anhwe to French Indo China
1 infantry moved from Anhwe to Chahar
3 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Hunan
2 infantry moved from Hunan to Anhwe
1 armour and 3 mech_infantrys moved from India to Burma
2 fighters and 1 tactical_bomber moved from 81 Sea Zone to Southern Italy
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 81 Sea Zone to 77 Sea Zone
1 battleship and 1 cruiser moved from 71 Sea Zone to 77 Sea Zone
2 transports moved from 58 Sea Zone to 37 Sea Zone
1 destroyer moved from 72 Sea Zone to 77 Sea Zone
1 fighter and 1 tactical_bomber moved from Kenya to 77 Sea Zone
1 fighter and 1 tactical_bomber moved from Belgian Congo to Union of South Africa
1 carrier moved from 72 Sea Zone to 77 Sea Zone
2 artilleries and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries moved from Tanganyika Territory to 72 Sea Zone
2 artilleries and 2 transports moved from 72 Sea Zone to 77 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 71 Sea Zone to 77 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
6 infantry moved from Korea to Manchuria
1 submarine moved from 36 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in India
1 destroyer placed in 37 Sea Zone
1 infantry placed in Malaya
1 submarine placed in 20 Sea Zone
1 submarine placed in 36 Sea Zone
1 mech_infantry placed in Kwangtung
1 armour placed in French Indo China
1 mech_infantry placed in Malaya
1 fighter placed in French Indo China
1 tactical_bomber placed in Kwangtung
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Tanganyika Territory to Belgian Congo
1 fighter moved from 72 Sea Zone to Belgian Congo
1 tactical_bomber moved from 81 Sea Zone to Belgian Congo
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Kenya
1 artillery moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 infantry moved from Union of South Africa to Rhodesia
Japanese take Rhodesia from British
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in Belgian Congo
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kenya
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Kenya from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport; Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 transport
Casualties for Americans: 2 transports
Non Combat Move - Japanese
3 carriers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
3 submarines moved from 80 Sea Zone to 39 Sea Zone
2 bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 fighter moved from French Indo China to Philippines
1 fighter moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from Anhwe to French Indo China
1 infantry moved from Anhwe to Chahar
3 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Hunan
2 infantry moved from Hunan to Anhwe
1 armour and 3 mech_infantrys moved from India to Burma
2 fighters and 1 tactical_bomber moved from 81 Sea Zone to Southern Italy
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 81 Sea Zone to 77 Sea Zone
1 battleship and 1 cruiser moved from 71 Sea Zone to 77 Sea Zone
2 transports moved from 58 Sea Zone to 37 Sea Zone
1 destroyer moved from 72 Sea Zone to 77 Sea Zone
1 fighter and 1 tactical_bomber moved from Kenya to 77 Sea Zone
1 fighter and 1 tactical_bomber moved from Belgian Congo to Union of South Africa
1 carrier moved from 72 Sea Zone to 77 Sea Zone
2 artilleries and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries moved from Tanganyika Territory to 72 Sea Zone
2 artilleries and 2 transports moved from 72 Sea Zone to 77 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 71 Sea Zone to 77 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
6 infantry moved from Korea to Manchuria
1 submarine moved from 36 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in India
1 destroyer placed in 37 Sea Zone
1 infantry placed in Malaya
1 submarine placed in 20 Sea Zone
1 submarine placed in 36 Sea Zone
1 mech_infantry placed in Kwangtung
1 armour placed in French Indo China
1 mech_infantry placed in Malaya
1 fighter placed in French Indo China
1 tactical_bomber placed in Kwangtung
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 armour and 3 mech_infantrys
EDIT: Adding units owned by Japanese to West India: 1 armour, 1 infantry and 3 mech_infantrys
EDIT: Removing units owned by Japanese from India: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 45 Sea Zone to 55 Sea Zone
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Norway to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 bomber, 3 fighters and 1 infantry
Italians defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Finland to Norway
1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from Western United States to Central United States
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from Norway to 112 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 bomber
EDIT: Adding units owned by Americans to Norway: 1 bomber
EDIT: Adding units owned by Americans to Holland Belgium: 1 aaGun, 5 artilleries, 10 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 aaGun, 5 artilleries, 10 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 infantry placed in Central United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
3 infantry placed in Norway
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 artilleries and 22 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 4 artilleries and 22 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 4 artilleries and 22 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
6 fighters and 2 tactical_bombers moved from Egypt to Libya
1 bomber moved from Egypt to Libya
2 fighters moved from Egypt to Kenya
1 mech_infantry moved from Egypt to Kenya
Combat - British
Battle in Libya
British attack with 1 bomber, 6 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 2 artilleries, 1 infantry and 1 mech_infantry
British win, taking Libya from Italians with 1 bomber, 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Italians: 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Kenya
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Kenya from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Kenya to Egypt
6 fighters and 2 tactical_bombers moved from Libya to Algeria
1 bomber moved from Libya to Egypt
1 mech_infantry moved from Turkmenistan to Persia
1 mech_infantry moved from Sikang to Kazakhstan
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 aaGun moved from Finland to Norway
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
3 aaGuns, 1 armour, 1 artillery and 15 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - British
1 fighter placed in 110 Sea Zone
1 fighter and 2 infantry placed in United Kingdom
1 infantry placed in Egypt
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
6 fighters and 2 tactical_bombers moved from Egypt to Libya
1 bomber moved from Egypt to Libya
2 fighters moved from Egypt to Kenya
1 mech_infantry moved from Egypt to Kenya
Combat - British
Battle in Libya
British attack with 1 bomber, 6 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 2 artilleries, 1 infantry and 1 mech_infantry
British win, taking Libya from Italians with 1 bomber, 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Italians: 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Kenya
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Kenya from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Kenya to Egypt
6 fighters and 2 tactical_bombers moved from Libya to Algeria
1 bomber moved from Libya to Egypt
1 mech_infantry moved from Turkmenistan to Persia
1 mech_infantry moved from Sikang to Kazakhstan
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 aaGun moved from Finland to Norway
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
3 aaGuns, 1 armour, 1 artillery and 15 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - British
1 fighter placed in 110 Sea Zone
1 fighter and 2 infantry placed in United Kingdom
1 infantry placed in Egypt
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 aaGun, 3 armour, 3 artilleries, 4 infantry and 5 mech_infantrys moved from Southern France to France
1 mech_infantry moved from Northern Italy to France
1 armour and 1 mech_infantry moved from Western Germany to France
3 mech_infantrys moved from Southern Italy to France
1 infantry moved from Northern Italy to France
1 aaGun moved from Belarus to Bryansk
Place Units - Italians
4 artilleries placed in Northern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,6,1,4
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total
My convoy raids never cease to fail me, it’s getting kind of weird.
yah i often have that problem too…i can’t help but feel that marti in general seems to yield a lot of high rolls. i haven’t done any kind of analysis, but it just seems that way to me a lot.
i pulled my subs out of the 80 convoy after they ALL missed lol…i figured at least i should use them to more effect in the pacific.
My convoy raids never cease to fail me, it’s getting kind of weird.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
yah i often have that problem too…i can’t help but feel that marti in general seems to yield a lot of high rolls. i haven’t done any kind of analysis, but it just seems that way to me a lot.
i pulled my subs out of the 80 convoy after they ALL missed lol…i figured at least i should use them to more effect in the pacific.
My convoy raids never cease to fail me, it’s getting kind of weird.
Lol yeah you got 1 IPC off with 2 subs. Next game let’s use the method that doesn’t use dice for convoys :lol:.
I don’t think the dice server is to blame though, but this had been going on for me for a long time.
no man, i got 0 ipc out of 80 with 3 subs!
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quote author=Adam514 link=topic=36196.msg1429624#msg1429624 date=1437254970]
@axis-dominion:
yah i often have that problem too…i can’t help but feel that marti in general seems to yield a lot of high rolls. i haven’t done any kind of analysis, but it just seems that way to me a lot.
i pulled my subs out of the 80 convoy after they ALL missed lol…i figured at least i should use them to more effect in the pacific.
My convoy raids never cease to fail me, it’s getting kind of weird.
Lol yeah you got 1 IPC off with 2 subs. Next game let’s use the method that doesn’t use dice for convoys :lol:.
I don’t think the dice server is to blame though, but this had been going on for me for a long time.