@simon33 - Yes, All 3 fighters
Dawgoneit (Axis) vs Odonis (Allies +13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
3 fighters moved from French West Africa to 92 Sea Zone
1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from India to 41 Sea Zone
1 fighter moved from India to 37 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 cruiser and 1 transport
Japanese win, taking Morocco from Germans with 1 cruiser and 1 transport remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in 92 Sea Zone
British attack with 3 fighters
Germans defend with 1 cruiser, 1 destroyer and 1 transport; Italians defend with 1 transport
British win with 3 fighters remaining. Battle score for attacker is 34
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Casualties for Italians: 1 transportNon Combat Move - British
3 fighters moved from 92 Sea Zone to Gibraltar
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Egypt to Malta
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Siam to Shan State
1 infantry moved from Shan State to Burma
1 fighter moved from 41 Sea Zone to IndiaPlace Units - British
1 airfield placed in Gibraltar
2 mech_infantrys placed in Persia
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
5 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
UK_Pacific collect 5 PUs (6 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 5 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 94 Sea Zone
2 submarines moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
1 bomber moved from Algeria to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Italians win, taking Morocco from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Algeria
2 infantry moved from 94 Sea Zone to AlgeriaPlace Units - Italians
1 destroyer, 2 submarines and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 3 destroyers, 3 fighters and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser, 2 destroyers and 3 fighters remaining. Battle score for attacker is 52
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 1 destroyer and 2 submarinesNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Western Australia
1 infantry moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
1 infantry moved from South Australia to Western Australia
1 infantry moved from French Indo China to SiamPlace Units - ANZAC
2 fighters and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 fighter moved from Gibraltar to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 fighter moved from Gibraltar to 94 Sea ZoneCombat - French
Battle in 94 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer, 3 submarines and 1 transport
3 submarines owned by the Italians Submerged
French win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - French
1 fighter moved from 94 Sea Zone to Gibraltar
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 cruiser, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 armour moved from Southern France to Southern Italy
4 bombers, 4 fighters and 4 tactical_bombers moved from Algeria to Gibraltar
1 artillery and 1 infantry moved from Western Germany to Northern Italy
2 infantry moved from France to Northern Italy
1 armour and 1 mech_infantry moved from Germany to Yugoslavia
1 armour and 1 mech_infantry moved from Eastern Poland to Romania
8 armour moved from Novgorod to Eastern Poland
1 artillery and 3 infantry moved from Poland to Eastern Poland
6 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 fighter and 1 tactical_bomber moved from Algeria to GibraltarCombat - Germans
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do you want to scramble your fighters
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in Gibraltar?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 cruiser, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 armour moved from Southern France to Southern Italy
4 bombers, 4 fighters and 4 tactical_bombers moved from Algeria to Gibraltar
1 artillery and 1 infantry moved from Western Germany to Northern Italy
2 infantry moved from France to Northern Italy
1 armour and 1 mech_infantry moved from Germany to Yugoslavia
1 armour and 1 mech_infantry moved from Eastern Poland to Romania
8 armour moved from Novgorod to Eastern Poland
1 artillery and 3 infantry moved from Poland to Eastern Poland
6 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 fighter and 1 tactical_bomber moved from Algeria to GibraltarCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 4 bombers, 5 fighters and 5 tactical_bombers
British defend with 1 airfield, 1 armour, 1 artillery, 3 fighters and 1 harbour; French defend with 1 fighter
Germans win with 4 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 2 fighters
Casualties for British: 1 armour, 1 artillery and 3 fighters
Casualties for French: 1 fighter
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 bombers, 3 fighters and 5 tactical_bombers moved from Gibraltar to Algeria
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 carrier moved from 93 Sea Zone to 95 Sea Zone
3 aaGuns, 1 artillery and 3 infantry moved from Germany to Poland
1 aaGun, 1 artillery and 2 infantry moved from France to Northern ItalyPlace Units - Germans
1 battleship, 1 cruiser and 1 destroyer placed in 112 Sea Zone
2 fighters placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 2 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
2 fighters moved from Russia to Belarus
1 mech_infantry moved from Archangel to Belarus
1 artillery moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 2 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
2 fighters moved from Russia to Belarus
1 mech_infantry moved from Archangel to Belarus
1 artillery moved from Smolensk to Belarus
1 artillery moved from Smolensk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 artilleries, 2 fighters and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bessarabia
Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Bessarabia from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
2 fighters moved from Belarus to Russia
3 artilleries, 2 infantry and 2 mech_infantrys moved from Russia to Bryansk
2 aaGuns, 2 armour, 3 artilleries, 35 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Caucasus to Rostov
6 infantry moved from Novosibirsk to Kansu
2 aaGuns and 6 infantry moved from Timguska to Novosibirsk
2 fighters moved from Russia to SamaraPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 armour, 2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 1 factory_minor and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 infantry moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from Shantung to Hopei
1 artillery and 1 infantry moved from Shantung to Anhwe
3 fighters moved from Hopei to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 fighter and 1 tactical_bomber moved from Hunan to Burma
1 fighter and 1 tactical_bomber moved from Hunan to Shan State
1 fighter and 1 tactical_bomber moved from Hunan to Siam
2 bombers moved from Hunan to 42 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
2 infantry moved from Borneo to 43 Sea Zone
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 artillery moved from Malaya to Shan State
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 mech_infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 mech_infantry moved from Kiangsi to Yunnan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo ChinaCombat - Japanese
Battle in French Indo China
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking French Indo China from French, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 cruiser and 2 destroyers
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 cruiser and 2 destroyers
Casualties for Japanese: 1 submarine
Battle in Burma
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Tsinghai
Japanese attack with 3 fighters and 1 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 2 fighters and 1 infantry
Battle in Siam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in West IndiaNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber could not land in Siam and were removed
1 fighter moved from Tsinghai to Hopei
1 fighter and 2 tactical_bombers moved from Hunan to Malaya
2 bombers moved from 42 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Burma to Malaya
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from Hunan to 42 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Malaya: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 factory_minor placed in Manchuria
1 submarine placed in 6 Sea Zone
3 armour placed in Shantung
3 armour placed in Kiangsu
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
I have a situation with a battle.
Battle in Siam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
I moved all my planes and I didn’t pay attention to the amount of moves I had etc…
when I was moving it let me move. the game was relying on a carrier and I thought at the moment I only moved 2 spots thinking I could land in malya welp means that the battle could not of happened like that.
a cruiser man and gun should have gone there. can you give me a suggestion on what you want me to do? -
go ahead and re-do that combat move how you want - no problem!
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how do you roll manualy
2d@2
or something like that -
I am sorry.
and I do thank you.
I just didn’t pay attention.
been real busy and I was rushing things.
thank you again -
You can follow the instructions below:
For Combat, you’ll go into the text box and using the example above again, you’ll type, “SZ 106” Hit return twice to go down a few lines, then type “
Rolls: 1@2; Total Hits: 01@2: (4)” and hit Post. The idea is, you have 1 Sub attacking at 2. So, you always type a colon first, then hit the space bar on the keyboard, then you type out your dice rolls(i.e. 1@1 1@2 1@3 1@4: , etc… Or could be 2@2 2@3 2@4: So depending on what’s attacking determines how many @'s you type. So, since a Sub attacks at a 2 you type, “1@2” after the first colon. Then, you type a colon again at the end, right after the 2, no space. After you hit Post, the screen will tell you how many hits you made. So, for instance, if your Sub hits, it will tell you have 1 hit. Now, go back into the text box and type, “Return fire” Hit return twice. This is my chance to return fire w/my 1 UK destroyer. Under Return fire, type "
Rolls: 1@2; Total Hits: 01@2: (5)Again, my UK destroyer returns fire @ 2. Hit Post and the forum will tell you if I got a hit or not. Let’s say I missed. You would kill my UK destroyer and UK Transport w/your sub. Go to the map, delete my UK destroyer and UK Transport. Leaving your 1 German sub in SZ106. Go to the next battle(i.e. go back to the thread), type the next battle SZ or territory(i.e. France). Germany always attacks France on Turn 1 and then type out the next battle.
Hope the above helps… give it a try
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Sorry, you can see how it works above, but the formula is missing. Essentially, you type the following combination for an INF and a ART attacking an enemy INF:
Attack:
: aaa 2@2 :
Return Fire:
: aaa 1@2 :
except, for the above, don’t put spaces between the “:” and the “aaa” or between the “2@2” and the “:”
unfortunately, in this forum if I type it exactly then it will hide the formula.
Give it a try