@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
15L mike48484 Vs sweetjamesjones (allies +21)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
13 infantry moved from Vologda to Archangel
3 armour moved from Russia to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
13 infantry moved from Vologda to Archangel
3 armour moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 3 armour and 13 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 3 armour and 12 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Vologda to Russia
1 armour, 1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 armour and 2 mech_infantrys moved from Iraq to EgyptPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 mech_infantry moved from Timguska to Samara
Japanese take Samara from Russians
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
3 armour moved from Timguska to Kansu
3 artilleries moved from Timguska to Kansu
3 mech_infantrys moved from Yenisey to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 fighter moved from Kiangsu to Hopei
2 tactical_bombers moved from Kiangsu to Hopei
1 fighter moved from Kiangsu to Hopei
2 fighters moved from Yenisey to Suiyuyan
1 tactical_bomber moved from Yenisey to Suiyuyan
2 fighters moved from Yenisey to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 mech_infantry moved from Timguska to Samara
Japanese take Samara from Russians
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
3 armour moved from Timguska to Kansu
3 artilleries moved from Timguska to Kansu
3 mech_infantrys moved from Yenisey to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 fighter moved from Kiangsu to Hopei
2 tactical_bombers moved from Kiangsu to Hopei
1 fighter moved from Kiangsu to Hopei
2 fighters moved from Yenisey to Suiyuyan
1 tactical_bomber moved from Yenisey to Suiyuyan
2 fighters moved from Yenisey to SuiyuyanCombat - Japanese
Battle in Hopei
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 3 armour, 3 artilleries and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 3 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Anhwe to Shantung
3 armour moved from Anhwe to Shantung
2 fighters moved from Hopei to Chahar
4 fighters moved from Suiyuyan to Chahar
1 tactical_bomber moved from Suiyuyan to Chahar
1 carrier moved from 18 Sea Zone to 6 Sea Zone
1 battleship moved from 18 Sea Zone to 6 Sea Zone
11 infantry moved from Kiangsu to Shantung
7 infantry moved from Kiangsu to Shantung
4 artilleries moved from Kiangsu to Shantung
4 fighters and 4 tactical_bombers moved from Kiangsu to Shantung
2 tactical_bombers moved from Hopei to ShantungPlace Units - Japanese
3 armour placed in Manchuria
1 carrier and 1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 3 cruisers, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
5 armour, 1 artillery and 8 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
5 armour, 1 artillery, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 8 infantry, 1 mech_infantry, 2 submarines and 9 transports moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
5 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 3 cruisers, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
5 armour, 1 artillery and 8 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
5 armour, 1 artillery, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 8 infantry, 1 mech_infantry, 2 submarines and 9 transports moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
5 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern FranceCombat - Americans
Battle in Southern FranceNon Combat Move - Americans
Place Units - Americans
1 armour and 2 infantry placed in Eastern United States
3 cruisers, 1 submarine and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Anhwe
Chinese take Anhwe from Japanese
4 artilleries and 23 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 fighter moved from Kwangtung to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Anhwe
Chinese take Anhwe from Japanese
4 artilleries and 23 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 fighter moved from Kwangtung to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to HunanPlace Units - Chinese
6 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 armour moved from Sikang to Hopei
1 mech_infantry moved from Yunnan to Hopei
2 fighters and 1 tactical_bomber moved from Kiangsi to Hopei
2 armour moved from Sikang to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Sikang to Hopei
1 mech_infantry moved from Yunnan to Hopei
2 fighters and 1 tactical_bomber moved from Kiangsi to Hopei
2 armour moved from Sikang to HopeiCombat - British
Battle in Hopei
British attack with 3 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Hopei from Japanese with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
3 armour, 1 artillery and 16 infantry moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Hopei to Kiangsu
2 fighters moved from Hopei to Kiangsu
3 armour and 1 mech_infantry moved from India to Eastern Persia
2 mech_infantrys moved from Eastern Persia to Northwest Persia
5 armour moved from Egypt to Alexandria
3 armour moved from Union of South Africa to Belgian Congo
2 armour, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 96 Sea Zone to 93 Sea Zone
2 armour and 2 infantry moved from 93 Sea Zone to Southern France
1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from United Kingdom to Southern France
1 fighter moved from United Kingdom to Southern FrancePlace Units - British
1 factory_minor placed in Persia
1 fighter, 1 infantry and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 4 armour -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 armour moved from Libya to Algeria
1 mech_infantry moved from Libya to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 armour moved from Libya to Algeria
1 mech_infantry moved from Libya to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 2 armour and 1 mech_infantry
Americans defend with 1 infantry
Italians win, taking Algeria from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 mech_infantrys moved from Western Ukraine to Slovakia Hungary
2 armour moved from Western Ukraine to Slovakia Hungary
3 transports moved from 95 Sea Zone to 96 Sea Zone
3 artilleries moved from Libya to 96 Sea Zone
3 infantry moved from Libya to 96 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 96 Sea Zone to 95 Sea Zone
3 artilleries moved from 95 Sea Zone to Southern Italy
3 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Libya to TunisiaPlace Units - Italians
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
2 fighters placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
4 bombers moved from Western Ukraine to Russia
1 bomber moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
4 bombers moved from Western Ukraine to Russia
1 bomber moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6,4,8,5 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Germans
4 mech_infantrys moved from Poland to Western Germany
1 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Baltic States
1 armour moved from Novgorod to Baltic States
2 infantry moved from Poland to Baltic States
3 artilleries moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 armour moved from Ukraine to Western Ukraine
3 fighters moved from Western Ukraine to Western Germany
1 bomber moved from Western Ukraine to Western Germany
3 tactical_bombers moved from Western Ukraine to Western Germany
4 bombers moved from Russia to Western Ukraine
1 fighter moved from Russia to Western UkrainePlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
1 mech_infantry placed in Novgorod
1 mech_infantry placed in Normandy Bordeaux
1 mech_infantry placed in France
4 armour and 5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy nothing; Remaining resources: 25 PUs;Combat Move - Russians
12 infantry moved from Archangel to Vologda
3 armour moved from Archangel to Urals
2 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to Samara
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Egypt to Tobruk





