@crockett36 I have watched the videos. So I know how to host but don’t know how to join. Is it pretty intuitive? Meaning when I get on their it’s easy to navigate. Whats the code or info I need to sign into the server?
15L mike48484 Vs sweetjamesjones (allies +21)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 98 Sea Zone to 99 Sea ZoneCombat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for French: 1 destroyerNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 bombers and 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 bombers and 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from RussiansCombat - Germans
Non Combat Move - Germans
3 artilleries moved from Germany to Poland
2 infantry moved from Germany to Poland
4 mech_infantrys moved from Western Germany to Poland
6 bombers moved from Finland to Western Ukraine
10 bombers moved from Finland to Western Germany
4 fighters moved from Finland to Western Ukraine
3 tactical_bombers moved from Finland to Western Ukraine
1 tactical_bomber moved from Finland to Western Germany
2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Karelia to NovgorodPlace Units - Germans
2 mech_infantrys placed in Western Germany
3 armour placed in Ukraine
1 armour and 1 mech_infantry placed in Novgorod
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 59 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Russians
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
13 infantry moved from Vologda to Archangel
3 armour moved from Russia to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
13 infantry moved from Vologda to Archangel
3 armour moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 3 armour and 13 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 3 armour and 12 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Vologda to Russia
1 armour, 1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 armour and 2 mech_infantrys moved from Iraq to EgyptPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 mech_infantry moved from Timguska to Samara
Japanese take Samara from Russians
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
3 armour moved from Timguska to Kansu
3 artilleries moved from Timguska to Kansu
3 mech_infantrys moved from Yenisey to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 fighter moved from Kiangsu to Hopei
2 tactical_bombers moved from Kiangsu to Hopei
1 fighter moved from Kiangsu to Hopei
2 fighters moved from Yenisey to Suiyuyan
1 tactical_bomber moved from Yenisey to Suiyuyan
2 fighters moved from Yenisey to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 mech_infantry moved from Timguska to Samara
Japanese take Samara from Russians
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
3 armour moved from Timguska to Kansu
3 artilleries moved from Timguska to Kansu
3 mech_infantrys moved from Yenisey to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 fighter moved from Kiangsu to Hopei
2 tactical_bombers moved from Kiangsu to Hopei
1 fighter moved from Kiangsu to Hopei
2 fighters moved from Yenisey to Suiyuyan
1 tactical_bomber moved from Yenisey to Suiyuyan
2 fighters moved from Yenisey to SuiyuyanCombat - Japanese
Battle in Hopei
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 3 armour, 3 artilleries and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 3 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Anhwe to Shantung
3 armour moved from Anhwe to Shantung
2 fighters moved from Hopei to Chahar
4 fighters moved from Suiyuyan to Chahar
1 tactical_bomber moved from Suiyuyan to Chahar
1 carrier moved from 18 Sea Zone to 6 Sea Zone
1 battleship moved from 18 Sea Zone to 6 Sea Zone
11 infantry moved from Kiangsu to Shantung
7 infantry moved from Kiangsu to Shantung
4 artilleries moved from Kiangsu to Shantung
4 fighters and 4 tactical_bombers moved from Kiangsu to Shantung
2 tactical_bombers moved from Hopei to ShantungPlace Units - Japanese
3 armour placed in Manchuria
1 carrier and 1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 3 cruisers, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
5 armour, 1 artillery and 8 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
5 armour, 1 artillery, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 8 infantry, 1 mech_infantry, 2 submarines and 9 transports moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
5 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 3 cruisers, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
5 armour, 1 artillery and 8 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
5 armour, 1 artillery, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 8 infantry, 1 mech_infantry, 2 submarines and 9 transports moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
5 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern FranceCombat - Americans
Battle in Southern FranceNon Combat Move - Americans
Place Units - Americans
1 armour and 2 infantry placed in Eastern United States
3 cruisers, 1 submarine and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Anhwe
Chinese take Anhwe from Japanese
4 artilleries and 23 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 fighter moved from Kwangtung to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Anhwe
Chinese take Anhwe from Japanese
4 artilleries and 23 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 fighter moved from Kwangtung to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to HunanPlace Units - Chinese
6 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 armour moved from Sikang to Hopei
1 mech_infantry moved from Yunnan to Hopei
2 fighters and 1 tactical_bomber moved from Kiangsi to Hopei
2 armour moved from Sikang to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Sikang to Hopei
1 mech_infantry moved from Yunnan to Hopei
2 fighters and 1 tactical_bomber moved from Kiangsi to Hopei
2 armour moved from Sikang to HopeiCombat - British
Battle in Hopei
British attack with 3 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Hopei from Japanese with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
3 armour, 1 artillery and 16 infantry moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Hopei to Kiangsu
2 fighters moved from Hopei to Kiangsu
3 armour and 1 mech_infantry moved from India to Eastern Persia
2 mech_infantrys moved from Eastern Persia to Northwest Persia
5 armour moved from Egypt to Alexandria
3 armour moved from Union of South Africa to Belgian Congo
2 armour, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 96 Sea Zone to 93 Sea Zone
2 armour and 2 infantry moved from 93 Sea Zone to Southern France
1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from United Kingdom to Southern France
1 fighter moved from United Kingdom to Southern FrancePlace Units - British
1 factory_minor placed in Persia
1 fighter, 1 infantry and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 4 armour -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 armour moved from Libya to Algeria
1 mech_infantry moved from Libya to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 armour moved from Libya to Algeria
1 mech_infantry moved from Libya to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 2 armour and 1 mech_infantry
Americans defend with 1 infantry
Italians win, taking Algeria from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 mech_infantrys moved from Western Ukraine to Slovakia Hungary
2 armour moved from Western Ukraine to Slovakia Hungary
3 transports moved from 95 Sea Zone to 96 Sea Zone
3 artilleries moved from Libya to 96 Sea Zone
3 infantry moved from Libya to 96 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 96 Sea Zone to 95 Sea Zone
3 artilleries moved from 95 Sea Zone to Southern Italy
3 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Libya to TunisiaPlace Units - Italians
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
2 fighters placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French