@gamerman01 I tend to roll play the madman as the Axis.
15L mike48484 Vs sweetjamesjones (allies +21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
2 artilleries moved from Yenisey to Timguska
1 infantry moved from Yenisey to Timguska
1 artillery moved from Olgiy to Timguska
1 mech_infantry moved from Yenisey to Timguska
2 armour moved from Yenisey to Timguska
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to AnhweCombat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 battleship moved from 33 Sea Zone to 18 Sea Zone
1 carrier moved from 33 Sea Zone to 18 Sea Zone
5 transports moved from 19 Sea Zone to 6 Sea Zone
10 infantry moved from Japan to 6 Sea Zone
10 infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone
10 infantry moved from 19 Sea Zone to Kiangsu
3 armour moved from Manchuria to Anhwe
1 tactical_bomber moved from Manchuria to Anhwe
3 mech_infantrys moved from Buryatia to Yenisey
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Yenisey
1 infantry moved from Jehol to Chahar
3 fighters moved from Manchuria to Yenisey
2 fighters moved from Manchuria to Anhwe
1 fighter moved from Japan to Kiangsu
1 tactical_bomber moved from Japan to Kiangsu
1 tactical_bomber moved from Marianas to Kiangsu
1 bomber moved from Marianas to Japan
1 fighter moved from Marianas to Kiangsu
2 fighters moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to KiangsuPlace Units - Japanese
1 carrier placed in 19 Sea Zone
1 fighter and 1 tactical_bomber placed in 19 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 45 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 3 cruisers, 3 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
5 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
5 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 5 infantry, 1 mech_infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 106 Sea Zone to 91 Sea Zone
5 armour and 9 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 3 cruisers, 3 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
5 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
5 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 5 infantry, 1 mech_infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 106 Sea Zone to 91 Sea Zone
5 armour and 9 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Battle in MoroccoNon Combat Move - Americans
Place Units - Americans
2 armour and 3 infantry placed in Eastern United States
3 cruisers and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 2 PUs;Combat Move - Chinese
25 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Kweichow to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 2 PUs;Combat Move - Chinese
25 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 25 infantry
Japanese defend with 2 infantry
Chinese win, taking Kiangsi from Japanese with 1 fighter and 24 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to KwangtungPlace Units - Chinese
4 artilleries placed in KiangsiTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - British
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
British win with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
1 infantry moved from Egypt to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
2 armour, 1 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
3 aaGuns and 3 infantry moved from Persia to Northwest Persia
3 armour moved from Yunnan to Sikang
2 mech_infantrys moved from India to Eastern Persia
1 artillery and 16 infantry moved from Kwangsi to Kiangsi
3 armour, 2 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 mech_infantry moved from India to YunnanPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 armour
EDIT: Removing units owned by British from Belgian Congo: 1 armour
EDIT: Removing units owned by British from Belgian Congo: 1 armour
EDIT: Adding units owned by British to Egypt: 3 armour
EDIT: Turning off Edit Mode
3 armour placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
2 armour moved from Slovakia Hungary to Western Ukraine
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 cruiser moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 94 Sea Zone to 95 Sea Zone
6 infantry moved from Tunisia to 94 Sea Zone
6 infantry and 3 transports moved from 94 Sea Zone to 95 Sea Zone
6 infantry moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 5 PUs;Combat Move - ANZAC
1 infantry moved from Siam to French Indo China
ANZAC take French Indo China from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 5 PUs;Combat Move - ANZAC
1 infantry moved from Siam to French Indo China
ANZAC take French Indo China from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 infantry and 1 transport moved from 60 Sea Zone to 42 Sea Zone
2 fighters moved from New South Wales to 62 Sea ZonePlace Units - ANZAC
1 cruiser, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 98 Sea Zone to 99 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 98 Sea Zone to 99 Sea ZoneCombat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for French: 1 destroyerNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 bombers and 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 bombers and 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from RussiansCombat - Germans
Non Combat Move - Germans
3 artilleries moved from Germany to Poland
2 infantry moved from Germany to Poland
4 mech_infantrys moved from Western Germany to Poland
6 bombers moved from Finland to Western Ukraine
10 bombers moved from Finland to Western Germany
4 fighters moved from Finland to Western Ukraine
3 tactical_bombers moved from Finland to Western Ukraine
1 tactical_bomber moved from Finland to Western Germany
2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Karelia to NovgorodPlace Units - Germans
2 mech_infantrys placed in Western Germany
3 armour placed in Ukraine
1 armour and 1 mech_infantry placed in Novgorod
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 59 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
13 infantry moved from Vologda to Archangel
3 armour moved from Russia to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
13 infantry moved from Vologda to Archangel
3 armour moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 3 armour and 13 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 3 armour and 12 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Vologda to Russia
1 armour, 1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 armour and 2 mech_infantrys moved from Iraq to EgyptPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 mech_infantry moved from Timguska to Samara
Japanese take Samara from Russians
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
3 armour moved from Timguska to Kansu
3 artilleries moved from Timguska to Kansu
3 mech_infantrys moved from Yenisey to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 fighter moved from Kiangsu to Hopei
2 tactical_bombers moved from Kiangsu to Hopei
1 fighter moved from Kiangsu to Hopei
2 fighters moved from Yenisey to Suiyuyan
1 tactical_bomber moved from Yenisey to Suiyuyan
2 fighters moved from Yenisey to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 mech_infantry moved from Timguska to Samara
Japanese take Samara from Russians
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
3 armour moved from Timguska to Kansu
3 artilleries moved from Timguska to Kansu
3 mech_infantrys moved from Yenisey to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 fighter moved from Kiangsu to Hopei
2 tactical_bombers moved from Kiangsu to Hopei
1 fighter moved from Kiangsu to Hopei
2 fighters moved from Yenisey to Suiyuyan
1 tactical_bomber moved from Yenisey to Suiyuyan
2 fighters moved from Yenisey to SuiyuyanCombat - Japanese
Battle in Hopei
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 3 armour, 3 artilleries and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 3 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Anhwe to Shantung
3 armour moved from Anhwe to Shantung
2 fighters moved from Hopei to Chahar
4 fighters moved from Suiyuyan to Chahar
1 tactical_bomber moved from Suiyuyan to Chahar
1 carrier moved from 18 Sea Zone to 6 Sea Zone
1 battleship moved from 18 Sea Zone to 6 Sea Zone
11 infantry moved from Kiangsu to Shantung
7 infantry moved from Kiangsu to Shantung
4 artilleries moved from Kiangsu to Shantung
4 fighters and 4 tactical_bombers moved from Kiangsu to Shantung
2 tactical_bombers moved from Hopei to ShantungPlace Units - Japanese
3 armour placed in Manchuria
1 carrier and 1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 3 cruisers, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
5 armour, 1 artillery and 8 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
5 armour, 1 artillery, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 8 infantry, 1 mech_infantry, 2 submarines and 9 transports moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
5 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France