I moved air back to from sz6 to Manchuria to cover for a Russian all-in attack.
If this is not OK (with this setup you could have attacked my fleet in sz6), please let me know and I will redo Japan’s turn in more detail.
15L luckyinmaroon (axis) vs mike48484 (allies +19)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 cruiser, 1 submarine and 1 transport moved from 91 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in Hawaiian IslandsNon Combat Move - Americans
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
1 artillery moved from Szechwan to Shensi
2 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
1 artillery moved from Szechwan to Shensi
2 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Szechwan to KweichowCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 2 artilleries, 1 fighter and 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
1 fighter moved from Szechwan to BurmaPlace Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 carriers and 1 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Non Combat Move - British
1 mech_infantry moved from Libya to Alexandria
1 artillery moved from Alexandria to Egypt
2 artilleries moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 tactical_bomber moved from Tobruk to Anglo Egyptian Sudan
1 bomber moved from Tobruk to Anglo Egyptian Sudan
2 fighters moved from Tobruk to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Tanganyika Territory to Rhodesia
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
2 destroyers moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
1 destroyer moved from 106 Sea Zone to 89 Sea Zone
10 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
3 infantry moved from India to Burma
3 armour moved from India to YunnanPlace Units - British
2 carriers placed in 81 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 armour -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy nothing; Remaining resources: 29 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
2 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
2 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy nothing; Remaining resources: 29 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
2 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
2 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Non Combat Move - Italians
1 infantry moved from Bulgaria to Romania
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Greater Southern Germany to Slovakia HungaryTurn Complete - Italians
Italians collect 15 PUs; end with 44 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 cruiser moved from 62 Sea Zone to 46 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 cruiser moved from 62 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 battleship
Japanese win with 1 battleship remaining. Battle score for attacker is -20
Casualties for ANZAC: 1 cruiser and 1 destroyerNon Combat Move - ANZAC
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 7 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Libya to Tobruk
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Tunisia to Libya -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 bombers and 7 mech_infantrys; Remaining resources: 2 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
3 bombers moved from Western Germany to Novgorod
3 bombers moved from Western Germany to Ukraine
5 bombers moved from Western Germany to 113 Sea Zone
1 fighter moved from Germany to 113 Sea Zone
5 tactical_bombers moved from Germany to 113 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 bombers and 7 mech_infantrys; Remaining resources: 2 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
3 bombers moved from Western Germany to Novgorod
3 bombers moved from Western Germany to Ukraine
5 bombers moved from Western Germany to 113 Sea Zone
1 fighter moved from Germany to 113 Sea Zone
5 tactical_bombers moved from Germany to 113 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 bombers and 7 mech_infantrys; Remaining resources: 2 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
3 bombers moved from Western Germany to Novgorod
3 bombers moved from Western Germany to Ukraine
5 bombers moved from Western Germany to 113 Sea Zone
1 fighter moved from Germany to 113 Sea Zone
5 tactical_bombers moved from Germany to 113 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern PolandCombat - Germans
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 3,8,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 3,5,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in 113 Sea Zone
Germans attack with 5 bombers, 1 cruiser, 1 fighter, 1 submarine and 5 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
Germans win with 5 bombers, 1 cruiser, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser and 1 submarineNon Combat Move - Germans
1 fighter moved from 113 Sea Zone to Eastern Poland
5 tactical_bombers moved from 113 Sea Zone to Eastern Poland
5 bombers moved from 113 Sea Zone to Eastern Poland
3 bombers moved from Novgorod to Eastern Poland
3 bombers moved from Ukraine to Eastern Poland
2 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
3 artilleries moved from France to Western Germany
3 armour moved from Western Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Germany to Western Germany
5 armour, 13 artilleries and 16 infantry moved from Poland to Eastern Poland
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to PolandPlace Units - Germans
2 bombers placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 45 PUs (1 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 33 PUs;
Russians buy 1 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Karelia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 33 PUs;
Russians buy 1 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to KareliaCombat - Russians
Battle in Karelia
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
8 infantry moved from Novgorod to Archangel
4 artilleries moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
6 infantry moved from Belarus to Bryansk
5 infantry moved from Smolensk to Bryansk
1 infantry moved from Russia to Bryansk
1 armour moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Caucasus to Northwest Persia
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
2 aaGuns moved from Belarus to Bryansk
6 armour moved from Belarus to Bryansk
2 artilleries moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
11 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
4 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns moved from Buryatia to Yakut S.S.R.
2 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 armour, 3 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 26 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
4 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 2 infantry moved from Suiyuyan to Shensi
2 tactical_bombers moved from Hopei to Shensi
2 fighters moved from Hopei to Shensi
1 infantry moved from Western Australia to 56 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
1 infantry moved from Western Australia to 56 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to New South Wales
2 infantry moved from 62 Sea Zone to New South Wales
1 armour moved from 62 Sea Zone to New South Wales
3 carriers moved from 63 Sea Zone to 62 Sea Zone
3 tactical_bombers moved from 63 Sea Zone to New South Wales
3 fighters moved from 63 Sea Zone to New South Wales
1 submarine moved from 63 Sea Zone to 62 Sea Zone
5 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 33 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to New South Wales
5 infantry moved from 62 Sea Zone to New South Wales
1 battleship moved from 63 Sea Zone to 62 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 battleship moved from 46 Sea Zone to 62 Sea Zone
3 destroyers moved from 63 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from 62 Sea Zone to New South Wales
1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 cruiser moved from 56 Sea Zone to 62 Sea Zone
2 bombers moved from Caroline Islands to New South Wales
3 fighters and 3 tactical_bombers moved from Caroline Islands to 62 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 26 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
4 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 2 infantry moved from Suiyuyan to Shensi
2 tactical_bombers moved from Hopei to Shensi
2 fighters moved from Hopei to Shensi
1 infantry moved from Western Australia to 56 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
1 infantry moved from Western Australia to 56 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to New South Wales
2 infantry moved from 62 Sea Zone to New South Wales
1 armour moved from 62 Sea Zone to New South Wales
3 carriers moved from 63 Sea Zone to 62 Sea Zone
3 tactical_bombers moved from 63 Sea Zone to New South Wales
3 fighters moved from 63 Sea Zone to New South Wales
1 submarine moved from 63 Sea Zone to 62 Sea Zone
5 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 33 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to New South Wales
5 infantry moved from 62 Sea Zone to New South Wales
1 battleship moved from 63 Sea Zone to 62 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 battleship moved from 46 Sea Zone to 62 Sea Zone
3 destroyers moved from 63 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from 62 Sea Zone to New South Wales
1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 cruiser moved from 56 Sea Zone to 62 Sea Zone
2 bombers moved from Caroline Islands to New South Wales
3 fighters and 3 tactical_bombers moved from Caroline Islands to 62 Sea ZoneCombat - Japanese
Battle in Java
Battle in Shensi
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Java from Dutch, taking Shensi from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in New South Wales
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 8 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 9 infantry
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 51
Casualties for ANZAC: 2 aaGuns, 1 armour, 1 artillery, 5 fighters and 9 infantry
Casualties for Japanese: 3 artilleries, 1 fighter and 8 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 tactical_bombers moved from New South Wales to Western Australia
2 fighters moved from New South Wales to Western Australia
1 bomber moved from New South Wales to Western Australia
1 bomber moved from New South Wales to Western Australia
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Kwangsi to Kiangsi
2 tactical_bombers moved from Shensi to Kiangsu
2 fighters moved from Shensi to Kiangsu
3 fighters moved from Hopei to Kiangsu
3 infantry moved from Chahar to Anhwe
1 aaGun moved from Manchuria to AmurPlace Units - Japanese
2 armour placed in Kiangsu
1 carrier placed in 19 Sea Zone
Japanese undo move 1.
2 armour placed in Kiangsu
10 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 94 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 26 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
4 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 2 infantry moved from Suiyuyan to Shensi
2 tactical_bombers moved from Hopei to Shensi
2 fighters moved from Hopei to Shensi
1 infantry moved from Western Australia to 56 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
1 infantry moved from Western Australia to 56 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to New South Wales
2 infantry moved from 62 Sea Zone to New South Wales
1 armour moved from 62 Sea Zone to New South Wales
3 carriers moved from 63 Sea Zone to 62 Sea Zone
3 tactical_bombers moved from 63 Sea Zone to New South Wales
3 fighters moved from 63 Sea Zone to New South Wales
1 submarine moved from 63 Sea Zone to 62 Sea Zone
5 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 33 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to New South Wales
5 infantry moved from 62 Sea Zone to New South Wales
1 battleship moved from 63 Sea Zone to 62 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 battleship moved from 46 Sea Zone to 62 Sea Zone
3 destroyers moved from 63 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from 62 Sea Zone to New South Wales
1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 cruiser moved from 56 Sea Zone to 62 Sea Zone
2 bombers moved from Caroline Islands to New South Wales
3 fighters and 3 tactical_bombers moved from Caroline Islands to 62 Sea ZoneCombat - Japanese
Battle in Java
Battle in Shensi
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Java from Dutch, taking Shensi from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in New South Wales
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 8 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 9 infantry
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 51
Casualties for ANZAC: 2 aaGuns, 1 armour, 1 artillery, 5 fighters and 9 infantry
Casualties for Japanese: 3 artilleries, 1 fighter and 8 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 tactical_bombers moved from New South Wales to Western Australia
2 fighters moved from New South Wales to Western Australia
1 bomber moved from New South Wales to Western Australia
1 bomber moved from New South Wales to Western Australia
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Kwangsi to Kiangsi
2 tactical_bombers moved from Shensi to Kiangsu
2 fighters moved from Shensi to Kiangsu
3 fighters moved from Hopei to Kiangsu
3 infantry moved from Chahar to Anhwe
1 aaGun moved from Manchuria to AmurPlace Units - Japanese
2 armour placed in Kiangsu
1 carrier placed in 19 Sea Zone
Japanese undo move 1.
2 armour placed in Kiangsu
10 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 94 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 3 submarines, 3 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from United Kingdom to Germany
1 artillery moved from Eastern United States to Central United States -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 fighter moved from Burma to Anhwe
4 infantry moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese