Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
Savegame
G40 Gauss_Death (Allies +16) vs oysteilo REMATCH
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
2 aaGuns, 1 artillery and 3 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from Tobruk to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour; Remaining resources: 2 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Romania to Bessarabia
2 bombers moved from Western Germany to Bessarabia
1 artillery and 2 infantry moved from Malta to 96 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 2 infantry moved from 94 Sea Zone to Tunisia
1 carrier moved from 96 Sea Zone to 94 Sea Zone
1 cruiser moved from 96 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 94 Sea Zone
1 submarine moved from 106 Sea Zone to 121 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bessarabia
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
retreated to Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in TunisiaNon Combat Move - Germans
2 bombers moved from Bessarabia to Germany
2 aaGuns moved from Poland to Eastern Poland
9 artilleries moved from Poland to Eastern Poland
3 artilleries moved from Poland to Eastern Poland
2 armour moved from Poland to Eastern Poland
2 mech_infantrys moved from Poland to Eastern Poland
13 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
3 armour and 2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
3 armour and 2 mech_infantrys moved from Western Germany to Poland
2 armour moved from Romania to Eastern Poland
1 artillery and 6 infantry moved from Romania to Eastern Poland
1 artillery moved from Northern Italy to Southern France
2 submarines moved from 109 Sea Zone to 110 Sea ZonePlace Units - Germans
10 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 44 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
I wasn’t thinking and didnt even see all of what you did on europe. I forgot to do several attacks (Baltic States, Karelia). Bah.
Below is what I have so far. Mind if I restart my turn but keep the results in the far east? -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Siberia to Soviet Far EastCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Soviet Far East
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians win, taking Soviet Far East from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Russians
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I wasn’t thinking and didnt even see all of what you did on europe. I forgot to do several attacks (Baltic States, Karelia). Bah.
Below is what I have so far. Mind if I restart my turn but keep the results in the far east?go ahead and start over again
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Thanks, I really shouldn’t do turns right after I wake up. I cannot hold a thought for more than a half second. LOL
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Soviet Far East: 2 infantry
EDIT: Removing units owned by Russians from Siberia: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
3 artilleries and 8 infantry moved from Novgorod to Karelia
2 fighters and 1 tactical_bomber moved from Novgorod to Karelia
5 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from JapaneseCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Karelia
Russians attack with 3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 3 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 artilleries and 10 infantry moved from Belarus to Bryansk
2 aaGuns, 2 artilleries and 22 infantry moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Karelia to Russia
4 infantry moved from Russia to Vologda
2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Bryansk to Western Ukraine
6 infantry moved from Buryatia to Amur
2 aaGuns and 6 infantry moved from Sakha to Amur
1 aaGun moved from Novgorod to Archangel
1 aaGun moved from Novgorod to KareliaPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in Ukraine
Russians undo move 2.
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
3 fighters moved from Kiangsi to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
2 fighters moved from 43 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 artilleries moved from Yunnan to French Indo China
1 infantry moved from Shan State to French Indo China
2 artilleries and 4 infantry moved from Shensi to Kansu
1 fighter moved from Kiangsi to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kansu
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 transports moved from 20 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Kwangsi to Philippines
2 tactical_bombers moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from Kiangsi to Philippines
1 tactical_bomber moved from Anhwe to Philippines
2 bombers moved from Kwangsi to Philippines
1 mech_infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
1 fighter moved from Anhwe to PhilippinesCombat - Japanese
Battle in Kansu
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 6 infantry
Japanese win, taking Kansu from Chinese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Chinese: 1 fighter and 6 infantry
Casualties for Japanese: 3 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 4 submarines
EDIT: Adding units owned by Japanese to 36 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
2 fighters moved from Celebes to 35 Sea Zone
2 fighters moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kansu to SuiyuyanPlace Units - Japanese
1 artillery, 2 fighters and 4 infantry placed in Japan
1 airfield placed in KwangsiTurn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 4 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 3 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Wake Island to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea ZoneCombat - Americans
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Ignore that, I prematurely hit post. I am redoing my turn.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Wake Island to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 33 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
4 fighters moved from 33 Sea Zone to 6 Sea Zone -
Scramble?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Wake Island to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 33 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
4 fighters moved from 33 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in Kiangsu
Battle in 16 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
Americans win, taking Kiangsu from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Battle in 21 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Korea from Japanese with 2 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 carrier, 4 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 3 cruisers and 2 submarines moved from 33 Sea Zone to 6 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
6 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 destroyers moved from 106 Sea Zone to 121 Sea Zone
British take 106 Sea Zone from Germans
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in 121 Sea Zone
British attack with 3 destroyers
Germans defend with 1 submarine
British win with 3 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 armour moved from Alexandria to Egypt
1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 62 Sea Zone to 60 Sea Zone
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 52 Sea Zone
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to IndiaPlace Units - British
3 submarines placed in 81 Sea Zone
1 destroyer placed in 71 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantry -
Probably won’t get any posts in today
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 artillery moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
3 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
3 infantry moved from 96 Sea Zone to Libya
1 cruiser and 2 destroyers moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Bessarabia
Italians attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in LibyaNon Combat Move - Italians
1 artillery and 1 infantry moved from Albania to GreecePlace Units - Italians
1 mech_infantry placed in Northern Italy
1 carrier and 1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 cruiser and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from Caroline Islands to Korea
2 aaGuns, 1 artillery and 4 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 armour placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total