@HHFrenchRepublic12
The conceit in “East & West” is that minor powers just bond to a major power, once they become active in the war. So, what I had suggested was that France would become part of Western Europe, and the Arab League would become part of the UK, if/when they’re at war with the USSR.
It just keeps things a lot cleaner, in terms of not having to reinvent the turn order, and other stuff which might add overhead.
Axis & Allies Enhanced Realism Rules…Opines???
-
www.angelfire.com/biz2/axisalliesrules/basicrules.html
Anyone tried these. They look great!
Wondered if in making it more realistic the rules also made the game longer??
-
I like the tank enhancement. Like it alot, in fact. :-)
Rob.
-
That tank rule would put an end to one infantry unit blocking several attacking units by self-sacrifice! Tanks would become much more valuable.
-
this is the only way that we play. the best way. but this version has some extra rules than ours. and ours has a few extra that are not on this one posted. so what one do we have??
-
The only major change I would make is that neutrals not only get the rolled dice for defense, but +1 IPC per round the game has been played. Signifying the military build up in national defense to prevent them from being conquered like Belgium or Poland.
-
for the most part I like 'em - except it adds A LOT of complication & new stuff to the game. (Stalinist paranoia and the China rules, for example). Being sort-of opposed to IC’s in general and the somewhat long-ish ranges that fighters can potentially have, I gobbled up those rules pretty quickly. …mostly though, I borrowed a lot of the ideas to make simpler versions of these rules.





