15L G40 legion386 (Axis) vs Axis-Dominion (Allies +18)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 fighters and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                3 aaGuns, 5 artilleries and 18 infantry moved from Poland to Eastern Poland
                5 armour and 10 mech_infantrys moved from Germany to Eastern Poland
                2 armour, 2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
                5 infantry moved from Romania to Eastern Poland
                1 armour moved from Yugoslavia to Eastern Poland
                1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
                2 fighters and 1 tactical_bomber moved from Alexandria to Southern Italy
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
                2 fighters moved from Western Germany to 113 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone

    Place Units - Germans
                3 fighters and 6 infantry placed in Western Germany
                2 infantry placed in France
                Germans undo move 2.
                2 infantry placed in Germany
                Germans undo move 1.
                3 fighters and 4 infantry placed in Western Germany
                2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs


  • Ooph, this is rough.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 artilleries and 12 infantry moved from Karelia to Finland
                2 armour and 5 mech_infantrys moved from Novgorod to Finland
                2 infantry moved from Belarus to Baltic States
                1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Finland

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                    Russians win, taking Baltic States from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Finland
                    Russians attack with 2 armour, 4 artilleries, 1 fighter, 12 infantry and 5 mech_infantrys
                    Germans defend with 1 armour and 8 infantry
                    Russians win, taking Finland from Germans with 2 armour, 4 artilleries, 1 fighter, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 24
                    Casualties for Germans: 1 armour and 8 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Finland to Vologda
                1 aaGun moved from Karelia to Finland
                1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
                2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from Belarus to Bryansk
                4 infantry moved from Russia to Bryansk
                2 infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Volgograd to Northwest Persia
                1 aaGun moved from Novgorod to Karelia
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
                1 submarine moved from 110 Sea Zone to 105 Sea Zone

    Place Units - Russians
                1 infantry placed in Ukraine
                2 infantry placed in Novgorod
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode


  • Ugh, I forgot to unload my artillery for the Java battle and was trying to do it in edit mode and somehow I got dice to roll.  I’m going to redo everything except for the Java battle.  The dice that were rolled count (we each got one hit) but I will roll my battleship and artillery separately to determine the results of that battle.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 factory_minors, 1 fighter and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 artillery moved from Guam to 21 Sea Zone
                1 artillery and 1 transport moved from 21 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 armour moved from Kwangtung to 20 Sea Zone
                1 infantry moved from French Indo China to Shan State
                1 artillery and 1 infantry moved from Hunan to Yunnan
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                2 armour moved from Kiangsu to Kweichow
                2 infantry and 1 mech_infantry moved from Hopei to Kweichow
                1 artillery moved from Anhwe to Kweichow
                2 fighters moved from 21 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Siam to Shan State
                1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
                1 artillery moved from Malaya to Shan State
                1 armour and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
                2 bombers moved from Kwangsi to Shan State
                1 artillery and 2 infantry moved from Hopei to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
                3 infantry moved from Anhwe to Kweichow
                2 fighters and 2 tactical_bombers moved from Anhwe to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                1 cruiser moved from 35 Sea Zone to 41 Sea Zone
                1 cruiser moved from 20 Sea Zone to 41 Sea Zone
                3 infantry moved from Anhwe to Kweichow
                1 artillery moved from Hopei to Kweichow

    Combat - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Java: 1 artillery
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 artillery and 1 transport
                EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
                EDIT: Removing units owned by Japanese from Java: 1 artillery
                EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 artillery
                EDIT: Battle in Java
                    EDIT: Japanese attack with 1 fighter and 1 tactical_bomber
                    EDIT: ANZAC defend with 2 infantry
                    EDIT:  retreated to Java
                    EDIT: ANZAC win
                    EDIT: Turning off Edit Mode


  • I will do the Java battle in edit mode.  That should work…


  • Okay well apparently I don’t know how to operate triplea….  After the 1st round of the Java battle, I have an artillery and a fighter remaining and you have 1 infantry.  Can you remind me how to roll dice in the forum?  That’s what I should have done the first time.  We can roll out the remainder of the battle here.


  • DiceInput ErrorThere was an error in your dice throw: “1&3” is not correct syntax.

    That’s the notation (just take out the ? When you run it)

    The example of would roll for 2 units at 2, and 1 unit at 3.


  • ?DiceInput ErrorThere was an error in your dice throw: “aaa” is not correct syntax.


  • ?aaa 2@2 1@3 aaa?

    Replace ? Marks with colons


  • more info on the forum dice rolling:

    http://www.axisandallies.org/forums/index.php?topic=16408.0;wap2

    scroll down a bit to where he starts saying “But the best one is specifically for playing Axis and Allies….”

    and just look at his examples (replace the semicolon with a colon to make it work).


  • hi legion, just a reminder that you never completed your turn. i posted some info on how to roll on the forum. let me know if you still need any more help with it.


  • Yeah sorry about that, I was out of town for the holiday weekend.  Thanks for posting the dice info.  I will try it out tonight.


  • Okay, here goes round 2 of the battle:

    My artillery and fighter:

    DiceInput ErrorThere was an error in your dice throw: “aaa” is not correct syntax.

    Your infantry:

    DiceInput ErrorThere was an error in your dice throw: “aaa” is not correct syntax.


  • I guess there is no aaa at the end of it.

    My artillery and fighter:

    DiceRolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)

    Your infantry:

    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Round 3:
    My artillery and fighter:

    DiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)

    Your infantry:

    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Round 4:
    My artillery:

    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Your infantry:

    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Round 5:
    My artillery:

    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Your infantry:

    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Okay so I take Java with 1 artillery remaining.  I’ll run the rest of the turn and then put in the edits and post.

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