@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 fighter moved from Syria to Rostov
2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 fighter moved from Eastern United States to 109 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Midway
2 fighters moved from Western United States to Midway
1 fighter moved from Hawaiian Islands to Wake Island
3 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
Place Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 12 infantry moved from Shensi to Kweichow
1 fighter moved from Kweichow to Kansu
1 infantry moved from Szechwan to Kweichow
Place Units - Chinese
2 infantry placed in Kweichow
Chinese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 fighter
EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter
EDIT: Turning off Edit Mode
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 bomber moved from United Kingdom to 97 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Syria to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to Italian Somaliland
1 bomber moved from Syria to Italian Somaliland
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
3 submarines moved from 98 Sea Zone to 97 Sea Zone
scramble in z97?
no
3 hits in round 1 - do you want to keep DD to avoid first strike from my subs?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 97 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Syria to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to Italian Somaliland
1 bomber moved from Syria to Italian Somaliland
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
3 submarines moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Battle in Italian Somaliland
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 artillery and 1 bomber
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Italians: 1 artillery and 1 bomber
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 4 fighters, 6 submarines and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine
Units damaged: 1 battleship owned by the Italians
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for British: 4 submarines
Casualties for Italians: 1 battleship, 2 cruisers, 2 destroyers and 1 submarine
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 destroyer and 2 fighters
EDIT: Adding units owned by British to 97 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
2 fighters moved from 98 Sea Zone to Rostov
2 fighters moved from Syria to Rostov
2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Syria
2 carriers, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Italian Somaliland to Ethiopia
1 bomber moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour moved from Rhodesia to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
1 bomber moved from 97 Sea Zone to Syria
Place Units - British
2 transports placed in 109 Sea Zone
1 infantry and 2 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
2 armour, 1 artillery and 2 infantry moved from Belarus to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Belarus to Bryansk
2 fighters moved from Yugoslavia to Southern Italy
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
5 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,1,2,4,3,6,6,6
Italians collect 2 PUs (8 lost to blockades); end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to South Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 fighter moved from Queensland to 26 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 109 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 carrier, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Belarus to Western Ukraine
Germans take Western Ukraine from Russians
2 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 fighter and 1 tactical_bomber moved from Yugoslavia to Bessarabia
1 fighter and 1 tactical_bomber moved from Belarus to Bessarabia
1 mech_infantry moved from Belarus to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Battle in Bessarabia
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns, 20 artilleries and 32 infantry moved from Belarus to Bryansk
8 armour and 5 mech_infantrys moved from Archangel to Bryansk
3 armour moved from Novgorod to Bryansk
1 armour moved from Smolensk to Bryansk
1 aaGun and 1 infantry moved from Novgorod to Belarus
3 fighters moved from Western Germany to 112 Sea Zone
1 fighter moved from Yugoslavia to 112 Sea Zone
3 fighters moved from Yugoslavia to Western Germany
1 fighter moved from Bessarabia to Northern Italy
1 fighter moved from Bessarabia to Yugoslavia
1 tactical_bomber moved from Yugoslavia to Northern Italy
1 tactical_bomber moved from Yugoslavia to Northern Italy
2 tactical_bombers moved from Bessarabia to Yugoslavia
1 tactical_bomber moved from Yugoslavia to Western Germany
1 mech_infantry moved from Southern Italy to Yugoslavia
1 aaGun and 1 infantry moved from Northern Italy to Western Germany
3 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Northern Italy to Southern Italy
1 fighter moved from Western Germany to Northern Italy
2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Greece to Romania
1 mech_infantry moved from Greece to Yugoslavia
Place Units - Germans
1 carrier and 1 transport placed in 112 Sea Zone
2 armour and 1 mech_infantry placed in Novgorod
1 factory_minor placed in Yugoslavia
1 artillery and 1 infantry placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,6,6,4,6,4,5,2
Germans collect 52 PUs (6 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
2 fighters and 1 tactical_bomber moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Novosibirsk to Vologda
Russians take Vologda from Germans
1 mech_infantry moved from Ethiopia to British Somaliland
1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour and 1 mech_infantry moved from Italian Somaliland to British Somaliland
Combat - Russians
Battle in British Somaliland
Russians attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in British Somaliland, round 2 : 1/3 hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits
1 infantry owned by the Italians lost in British Somaliland
Russians win, taking British Somaliland from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Rostov to Volgograd
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Russia to Tambov
2 infantry moved from Novosibirsk to Urals
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Vologda
1 aaGun moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Novosibirsk to Vologda
1 armour moved from Iraq to Eastern Persia
5 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Timguska
1 aaGun and 5 infantry moved from Novosibirsk to Samara
Place Units - Russians
2 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs
Territory Summary for Russians :
Timguska : 1 infantry
Kazakhstan : 5 infantry
British Somaliland : 1 armour and 2 mech_infantrys
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 1 aaGun
Urals : 3 infantry
Russia : 1 aaGun, 1 airfield, 7 artilleries, 1 factory_major, 2 fighters, 82 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 infantry
Ukraine : 1 factory_minor and 1 infantry
Vologda : 1 aaGun and 4 infantry
Volgograd : 2 aaGuns, 1 factory_minor and 2 infantry
Smolensk : 1 infantry
Samara : 1 aaGun and 5 infantry
Iraq : 1 flag
Eastern Persia : 1 armour
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 54 / 62
Russians : 27 / 36
Japanese : 60 / 68
Americans : 52 / 72
Chinese : 8 / 8
British : 31 / 31
UK_Pacific : 5 / 5
Italians : 10 / 4
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 5 infantry, 1 mech_infantry, 2 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 5 artilleries, 10 infantry and 1 mech_infantry moved from Burma to India
1 mech_infantry moved from Yunnan to India
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
2 bombers, 6 fighters and 6 tactical_bombers moved from French Indo China to India
1 fighter moved from Yunnan to India
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 8 artilleries, 2 bombers, 7 fighters, 13 infantry, 2 mech_infantrys and 6 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 harbour, 19 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 8 artilleries, 2 bombers, 7 fighters, 1 infantry, 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Japanese: 12 infantry
Casualties for British: 3 aaGuns, 2 artilleries, 19 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 aaGun and 1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 carrier moved from 36 Sea Zone to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
5 fighters and 6 tactical_bombers moved from India to Shan State
2 battleships, 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 42 Sea Zone to 35 Sea Zone
2 submarines moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 transports moved from 38 Sea Zone to 36 Sea Zone
2 bombers moved from India to French Indo China
2 infantry moved from Manchuria to Jehol
2 infantry moved from Sakha to Siberia
Place Units - Japanese
3 tactical_bombers placed in Japan
2 submarines placed in 20 Sea Zone
1 infantry placed in Japan
1 infantry placed in Japan
2 infantry placed in Manchuria
1 artillery and 1 infantry placed in French Indo China
1 mech_infantry placed in Kwangtung
Japanese undo move 7.
Japanese undo move 6.
1 infantry placed in Kwangtung
1 artillery and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
tough blow
i guess you had used up your aa luck earlier!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber and 2 fighters moved from United Kingdom to Western Germany
Intercept in W.Ger? 2 FTR+BMB vs. 3 FTR
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber and 2 fighters moved from United Kingdom to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Attackers Fire, : 0/3 hits
Defenders Fire, : 0/3 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Soviet Far East
Cleaning up after air battles
Non Combat Move - Americans
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Rostov to Russia
1 mech_infantry moved from Western United States to Alaska
Place Units - Americans
4 fighters placed in Western United States
2 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 airfield and 1 fighter
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 4 fighters
Soviet Far East : 1 infantry
26 Sea Zone : 1 artillery, 1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 3 submarines, 2 tactical_bombers and 3 transports
10 Sea Zone : 2 carriers
3 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 infantry
United Kingdom : 1 bomber and 2 fighters
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Russia : 1 fighter
93 Sea Zone : 1 submarine
Brazil : 1 flag
110 Sea Zone : 1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 2 mech_infantrys and 4 transports
Production/PUs Summary :
Germans : 49 / 62
Russians : 28 / 36
Japanese : 62 / 78
Americans : 57 / 77
Chinese : 8 / 8
British : 31 / 31
UK_Pacific : 2 / 0
Italians : 10 / 4
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Hopei
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Szechwan
2 artilleries and 8 infantry moved from Kweichow to Hopei
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total
Territory Summary for Chinese :
Shensi : 2 infantry
Yunnan : 1 infantry
Kweichow : 2 infantry
Hunan : 1 infantry
Hopei : 2 artilleries, 1 fighter and 9 infantry
Szechwan : 2 infantry
Chahar : 2 infantry
Anhwe : 2 infantry
Production/PUs Summary :
Germans : 49 / 62
Russians : 28 / 36
Japanese : 58 / 78
Americans : 57 / 77
Chinese : 12 / 14
British : 31 / 31
UK_Pacific : 2 / 0
Italians : 10 / 4
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0