Another flaw that Switch didn’t post and that the writter assumes:
He goes on at length about 30 IPCs costing you units, but let’s look at the techs a bit more:
None of your points make any sense to me.
SSX (SuperSubs), IF you already have like 5 or 6 of these, this upgrade might be worth it. Even if you don’t, we’re talking about making a sub that costs 67% what a destroyer costs at the same combat value as a destroyer.
He mentions exactly that it might be worth it if you already have a lot of subs.
HB (Heavy Bombers) Yea, they do the best of two dice on SBR, but they can still hit two units on combat. If England/USA were going on an SBR strat (killing off 16 German IPCs per round) and had, oh, say 8 bombers between them, you just got 120 IPCs for the cost of 60. (30 IPC per country, +4 effective bombers per country.) That’s still a good investment, IMHO. Especially if you want to kill off a Japanese fleet or just obliterate 50 infantry on Germany’s capital.
I didn’t know that SBRs hit for maximum every time and AA guns never hit!
DDB (Destroyer Bombard) Considering you’re probably NOT building battleships with America and Brition and Japan, and IF the allies go KJF, DDB still is effective. Now you can escort a transport with a DD to knock that jap off his island instead of a BB. Not a stellar tech, but I wouldn’t discount it.
He doesn’t discount it. He says you might use it in the late game.
Rockets: Ere, okay…not sure what he’s trying to get at. But Brition hits Germany for 16, Russia hits Germany for 16, America hits Germany for 16 per round that’s - 48 for Germany at the cost of 90 IPCs for the allies which, over 3 rounds, is 30 a round, 18 less then the damage done to Germany. Imaging a Germany with 0 income per round starting in Round 2 or 3.
I didn’t know rockets hit for maximum damage every time!
Jet Power: 30 IPCs to raise the defense of 6 free fighters to 5? That’s like getting a free fighter. Okay, it’s only 10 to buy a fighter, but it costs you ten for the fighter, and now you cannot use that ten for something else, so it’s really 20. Not to mention, 2 Jets on a carrier is a much higher threat rating then 2 fighters on a carrier. Especially if you have a couple transports there.
I don’t follow. 30 IPCs = 3 fighters. Buying 3 fighters adds 3 count and 12 defense points, whereas Jets with 30 IPCs with 6 fighters add 6 defense points. Which is clearly superior? 2 Jets on a carrier is not what I would call a “much higher threat.” 2 Jets on a carrier causes .66 more casualties per round. Why not purchase a carrier + fighter (26 IPCs, 4 saved) to add 1.16 casualties per round, and add to your naval count for units that can die?
LRA (Long Range): Other then Japan and USA, I really don’t see a use for it. LRA will get fighters from W. USA to W. Europe, which can be nice. LRA will also get fighters from Japan to Moscow.
You don’t see a point for it, the Csub editor didn’t see a point in it.
HBs are basically worthless in LHTR then. What’s the point in rolling two die and taking the better of the two on attack? I wanna kill a BB with nothing but a bomber! Hasn’t Larry ever heard of skip bombing? Invented by the Americans (Gen. Harper I believe) during WWII to take out Jap carriers!
I agree, Heavy Bombers blow in LHTR. =(