Both Hits to the Aircraft Carrier
15L G40 Zhukov4(axis) vrs JWW (allies +20)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
1 artillery and 16 infantry moved from Sikang to Kazakhstan
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
1 infantry moved from Novosibirsk to Vologda
Russians take Vologda from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
1 artillery and 16 infantry moved from Sikang to Kazakhstan
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
1 infantry moved from Novosibirsk to Vologda
Russians take Vologda from GermansCombat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery and 16 infantry
Germans defend with 1 infantry
Russians win, taking Kazakhstan from Germans with 1 artillery and 15 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
retreated to Shensi
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Shensi to Novosibirsk
1 mech_infantry moved from Kansu to Novosibirsk
3 aaGuns moved from Sikang to KazakhstanTurn Complete - Russians
Territory Summary for Russians :
Szechwan : 1 infantry
Kazakhstan : 3 aaGuns, 1 artillery and 15 infantry
Novosibirsk : 1 fighter and 1 mech_infantry
Vologda : 1 infantry
Samara : 1 infantryProduction/PUs Summary :
Germans : 51 / 71
Russians : 4 / 0
Japanese : 71 / 84
Americans : 63 / 81
Chinese : 5 / 6
British : 32 / 38
UK_Pacific : 3 / 0
Italians : 18 / 22
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 6 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
6 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 carrier, 6 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Novosibirsk
2 bombers moved from Yunnan to Novosibirsk
2 artilleries moved from Yunnan to Szechwan
3 infantry moved from Yunnan to Burma
2 mech_infantrys moved from Yunnan to Szechwan
3 infantry moved from Kweichow to Szechwan
1 armour moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 fighters and 1 tactical_bomber moved from India to Trans-Jordan
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from 8 Sea Zone to Wake Island
2 fighters moved from 6 Sea Zone to Wake Island
1 fighter moved from Japan to Wake Island -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 6 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
6 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 carrier, 6 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Novosibirsk
2 bombers moved from Yunnan to Novosibirsk
2 artilleries moved from Yunnan to Szechwan
3 infantry moved from Yunnan to Burma
2 mech_infantrys moved from Yunnan to Szechwan
3 infantry moved from Kweichow to Szechwan
1 armour moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 fighters and 1 tactical_bomber moved from India to Trans-Jordan
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from 8 Sea Zone to Wake Island
2 fighters moved from 6 Sea Zone to Wake Island
1 fighter moved from Japan to Wake IslandCombat - Japanese
Battle in Guam
Battle in Szechwan
Japanese attack with 2 artilleries, 3 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Guam from Americans, taking Szechwan from Chinese with 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 2 bombers
Russians defend with 1 fighter and 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour
Casualties for Russians: 1 fighter and 1 mech_infantry
Battle in 54 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 54 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 8 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters and 1 tactical_bomber moved from Yunnan to Philippines
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 transport moved from 8 Sea Zone to 6 Sea Zone
2 fighters moved from Yakut S.S.R. to 6 Sea Zone
2 bombers moved from Novosibirsk to Russia
1 mech_infantry moved from Yunnan to India
2 mech_infantrys moved from Yunnan to Shensi
1 artillery and 13 infantry moved from Kweichow to Shensi
3 infantry moved from Hopei to ShensiPlace Units - Japanese
2 destroyers and 2 transports placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
I went ahead and assumed no scramble in 54.
You can re-roll 54 here if you want to scramble.
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this game is really starting to hurt my head….TUV and income are such that I feel that I have no chance but you still have to get that extra Pacific VC…your game of attrition will make the income disparity even worse in a turn or so once you break through EGY…
I can’t make the rational decision to start investing in USA navy now…
I think I am going to capitulate, rather than investing a few more hours into this…I think I have gleaned all I can from this game with you…I can tell you your patience, plodding, strategic approach to the axis global domination is quite frustrating.
I find it nearly impossible to defeat a strong player as the allies. I might try to break this game next season playing only the axis…
Thanks for listening…not sure what I am going to do here.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 6 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
6 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 carrier, 6 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Novosibirsk
2 bombers moved from Yunnan to Novosibirsk
2 artilleries moved from Yunnan to Szechwan
3 infantry moved from Yunnan to Burma
2 mech_infantrys moved from Yunnan to Szechwan
3 infantry moved from Kweichow to Szechwan
1 armour moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 fighters and 1 tactical_bomber moved from India to Trans-Jordan
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from 8 Sea Zone to Wake Island
2 fighters moved from 6 Sea Zone to Wake Island
1 fighter moved from Japan to Wake IslandCombat - Japanese
Battle in Guam
Battle in Szechwan
Japanese attack with 2 artilleries, 3 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Guam from Americans, taking Szechwan from Chinese with 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 2 bombers
Russians defend with 1 fighter and 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour
Casualties for Russians: 1 fighter and 1 mech_infantry
Battle in 54 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 54 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 8 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters and 1 tactical_bomber moved from Yunnan to Philippines
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 transport moved from 8 Sea Zone to 6 Sea Zone
2 fighters moved from Yakut S.S.R. to 6 Sea Zone
2 bombers moved from Novosibirsk to Russia
1 mech_infantry moved from Yunnan to India
2 mech_infantrys moved from Yunnan to Shensi
1 artillery and 13 infantry moved from Kweichow to Shensi
3 infantry moved from Hopei to ShensiPlace Units - Japanese
2 destroyers and 2 transports placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Wake Island: 3 fighters
EDIT: Adding units owned by Japanese to Caroline Islands: 3 fighters
EDIT: Turning off Edit Mode -
so during my rant and subsequent pause you made your position stronger, Nice. I hate you! :-D
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GG….impressive, I’ll post it.
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GG wp. Allies managed to constrain and frustrate Germany/Italy a little, but Japan made up for that in the Pacific.





