@crockett36 I know that complicates the software. It will only be an issue if the sub gets a hit the second round. My advice is to play it out. If the sub gets a hit, I still get a return fire at a 2 under Game: roll dice.
15L bmnielsen (Axis) vs. Boldfresh (Allies +24)
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ugh major bummer in kansu.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 factory_minor, 4 infantry, 6 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 fighter moved from Suiyuyan to Yakut S.S.R.
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
2 fighters and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
Japanese take 54 Sea Zone from Neutral
1 tactical_bomber moved from Queensland to 30 Sea ZoneCombat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 30 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 carriers, 2 destroyers, 2 fighters and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 battleships and 2 cruisers moved from 62 Sea Zone to 42 Sea Zone
3 artilleries and 3 infantry moved from New South Wales to 62 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 62 Sea Zone to 42 Sea Zone
3 artilleries and 3 infantry moved from 42 Sea Zone to Java
3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
3 artilleries, 2 carriers, 3 destroyers, 3 fighters, 3 infantry, 2 submarines and 3 transports moved from 54 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
3 fighters moved from 37 Sea Zone to Shan State
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 bombers, 4 fighters and 4 tactical_bombers moved from Queensland to Shan State
1 infantry moved from Queensland to New South Wales
3 mech_infantrys moved from Malaya to Shan State
1 armour, 2 fighters, 6 mech_infantrys and 2 tactical_bombers moved from Kweichow to Shan State
1 tactical_bomber moved from Suiyuyan to Shan State
1 mech_infantry moved from Sikang to Kweichow
1 mech_infantry moved from Suiyuyan to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Tsagaan Olom to Kansu
1 fighter moved from Yakut S.S.R. to BuryatiaPlace Units - Japanese
1 artillery and 2 infantry placed in New South Wales
3 mech_infantrys placed in Malaya
1 airfield placed in Shan State
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 submarines and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 15x factory_major; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 3 PUs;Combat Move - British
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - British
Battle in Sumatra
Battle in Caucasus
British attack with 1 armour and 3 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British win, taking Sumatra from Japanese, taking Caucasus from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 armour moved from Iraq to Egypt
1 armour and 5 mech_infantrys moved from Iraq to Eastern Persia
2 artilleries and 2 infantry moved from Eastern Persia to 80 Sea Zone
2 artilleries, 3 destroyers, 2 infantry, 2 submarines and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 fighter and 2 tactical_bombers moved from India to 39 Sea Zone
3 fighters moved from India to 39 Sea Zone
3 aaGuns, 1 artillery and 22 infantry moved from Burma to India
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 77 Sea Zone
1 fighter moved from Quebec to Eastern United States
1 battleship moved from 26 Sea Zone to 63 Sea ZonePlace Units - British
3 infantry placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Americans
2 bombers moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 bombers and 1 submarine
Americans defend with 1 cruiser
Italians win with 2 bombers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiserNon Combat Move - Italians
2 bombers moved from 92 Sea Zone to Southern Italy
4 fighters moved from Southern Italy to Bryansk
2 mech_infantrys moved from Yugoslavia to Bessarabia
7 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
2 transports placed in 95 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 bombers, 1 fighter and 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Germans
1 bomber moved from Shan State to 41 Sea Zone
1 bomber moved from Shan State to India
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Iraq
4 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Bryansk to Caucasus
2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber moved from Bryansk to TambovCombat - Germans
Strategic bombing raid in India
Bombing raid in India rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in India causes 6 damage total.
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.
Battle in 41 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tambov
Germans attack with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 4 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 2 mech_infantrys
Germans win, taking Caucasus from Russians with 4 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 2 mech_infantrysNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
2 fighters and 1 tactical_bomber moved from Tambov to Volgograd
1 armour and 3 mech_infantrys moved from Bryansk to Volgograd
2 bombers moved from Tambov to Southern Italy
4 bombers moved from Caucasus to Southern Italy
1 bomber moved from Iraq to Volgograd
1 bomber moved from Egypt to Greece
1 mech_infantry moved from Greece to Romania
2 mech_infantrys moved from Bessarabia to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from Western Germany to Northern Italy
7 bombers moved from Western Germany to Southern Italy
1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from India to Shan State
1 bomber moved from 41 Sea Zone to Shan StatePlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
2 armour and 1 fighter placed in Volgograd
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 26 PUs;
Russians buy 3 infantry; Remaining resources: 17 PUs;Combat Move - Russians
3 infantry moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Russia to Caucasus
4 fighters and 1 infantry moved from Russia to TambovCombat - Russians
Battle in Caucasus
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Caucasus from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Tambov
Russians attack with 4 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 fighters moved from Tambov to Russia
1 aaGun and 6 infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Caucasus to Eastern PersiaPlace Units - Russians
3 infantry placed in IraqTurn Complete - Russians
Russians collect 15 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
3 artilleries and 3 infantry moved from Java to 42 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 42 Sea Zone to 41 Sea Zone
3 artilleries and 3 infantry moved from 41 Sea Zone to Sumatra
2 battleships, 1 carrier, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from Neutral
Japanese take 42 Sea Zone from Neutral
2 carriers, 3 destroyers and 3 submarines moved from 37 Sea Zone to 39 Sea Zone
2 bombers, 9 fighters and 7 tactical_bombers moved from Shan State to 39 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Timguska to Urals
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from RussiansCombat - Japanese
Battle in Sumatra
Japanese attack with 3 artilleries and 3 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Urals
Japanese attack with 1 infantry
Russians defend with 1 aaGun
Japanese win, taking Urals from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 9 fighters, 3 submarines and 7 tactical_bombers
British defend with 3 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 2 transports; French defend with 1 destroyer; Americans defend with 1 battleship, 5 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
Units damaged: 3 carriers owned by the Americans
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Japanese Submerged
Japanese win with 2 bombers, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 130
Casualties for British: 3 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 2 transports
Casualties for French: 1 destroyer
Casualties for Americans: 1 battleship, 5 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters and 2 submarinesNon Combat Move - Japanese
2 bombers, 7 fighters and 7 tactical_bombers moved from 39 Sea Zone to Shan State
3 mech_infantrys moved from Malaya to Shan State
5 mech_infantrys moved from Kweichow to Shan State
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Buryatia to Japan
3 transports moved from 37 Sea Zone to 35 Sea Zone
4 carriers, 2 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from Victoria to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 57 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
2 carriers and 1 destroyer placed in 37 Sea Zone
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 artillery placed in New South Wales
2 fighters placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 80 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 28 PUs;
British buy 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
1 artillery and 9 infantry moved from Trans-Jordan to Egypt
1 armour and 5 mech_infantrys moved from Eastern Persia to India
1 infantry moved from Burma to India
1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 fighter moved from Eastern United States to Central America
1 battleship moved from 63 Sea Zone to 64 Sea ZonePlace Units - British
1 bomber placed in Union of South Africa
3 infantry placed in Egypt
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
3 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
UK_Pacific collect 5 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 3 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Bryansk to Caucasus
2 bombers and 2 fighters moved from Southern Italy to Caucasus
3 fighters and 1 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Caucasus
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Cyprus
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery
Italians win, taking 98 Sea Zone from Americans, taking Cyprus from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Caucasus
Italians attack with 2 armour, 2 bombers and 3 fighters
Russians defend with 3 infantry
Italians win, taking Caucasus from Russians with 2 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Tambov
Italians attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 bombers moved from Caucasus to Bryansk
1 fighter moved from Caucasus to Greece
3 fighters moved from Tambov to Greece
2 fighters moved from Caucasus to Rostov
3 infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Bessarabia to Rostov
7 infantry moved from Yugoslavia to Northern Italy
1 submarine moved from 92 Sea Zone to 109 Sea ZonePlace Units - Italians
10 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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just saw you lost nothing in caucasus. man my bad play and bad dice are coming together to have a party!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 4 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Russia
16 bombers moved from Southern Italy to Russia
1 bomber moved from Greece to Russia
5 armour, 14 artilleries, 26 infantry and 14 mech_infantrys moved from Bryansk to Russia
3 armour, 1 bomber, 5 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Volgograd to Russia
3 bombers moved from Shan State to Russia
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to TunisiaCombat - Germans
Battle in Tunisia
Battle in Russia
Germans attack with 8 armour, 14 artilleries, 23 bombers, 5 fighters, 26 infantry, 17 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 4 fighters and 85 infantry
Germans captures 41PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Tunisia from Americans, taking Russia from Russians with 1 armour, 14 bombers and 2 fighters remaining. Battle score for attacker is -76
Casualties for Germans: 7 armour, 14 artilleries, 9 bombers, 3 fighters, 26 infantry, 17 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 4 aaGuns, 6 artilleries, 4 fighters and 85 infantryNon Combat Move - Germans
2 bombers and 2 fighters moved from Russia to Volgograd
3 artilleries moved from Ukraine to Rostov
6 aaGuns moved from Bryansk to Rostov
1 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
12 bombers moved from Russia to Bryansk
1 mech_infantry moved from Romania to Ukraine
1 cruiser and 1 destroyer moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
2 armour and 1 fighter placed in Volgograd
3 mech_infantrys placed in Ukraine
1 bomber and 3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 97 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 122 PUs -
Well, the dice were kind to you there, for what it’s worth…
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not kind enough. i had 7% chance of holding moscow and wiping out your entire bomber stack! that’s what i needed to happen.
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AA has been my bane all game long. against dark skies you can’t miss nearly all aa shots.
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not that AA was the whole story, far from it as i’ve played a fairly mediocre game given my lack of time but still, it’s a pretty strong headwind.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
6 infantry moved from Samara to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 6 infantry
Germans defend with 2 armour, 2 bombers, 1 factory_minor and 3 fighters -
OOL in volgo?
lol watch me roll 50% ones the rest of the game, now that it’s too late.
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Yeah, I was on the fence om whether to risk it or not, but the 41 ipc in the coffers was too much to pass up. I would’ve withdrawn before the bomber stack took a hit if it went much worse anyway.
Take the armor and one of the bombers.





