Sorry, I slightly changed ANZAC moves again:
Thomas vs Morten F
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5,2,3
ANZAC collect 3 PUs (5 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - French
Turn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 2 bombers; Remaining resources: 3 PUs;Combat Move - Germans
3 artilleries moved from Denmark to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
5 destroyers moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 2 infantry moved from 115 Sea Zone to Finland
3 armour moved from Greece to Turkey
2 armour moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
2 artilleries moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
4 bombers moved from France to Normandy Bordeaux
1 armour moved from Vyborg to FinlandCombat - Germans
Battle in Turkey
Germans attack with 3 armour
British defend with 1 armour
British win with no units remaining. Battle score for attacker is -12
Casualties for Germans: 3 armour
Casualties for British: 1 armour
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 artilleries and 4 bombers
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 armour and 4 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 artilleries
Casualties for Americans: 1 armour and 3 infantry
Battle in Finland
Germans attack with 1 armour, 3 artilleries and 2 infantry
Americans defend with 2 armour
Germans win, taking Finland from Americans with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 armour
Battle in Southern France
Germans attack with 2 armour and 2 artilleries
Americans defend with 2 armour, 1 factory_minor, 1 harbour and 1 infantry
Americans win with 2 armour remaining. Battle score for attacker is -17
Casualties for Germans: 2 armour and 2 artilleries
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 artillery moved from Western Germany to France
1 artillery moved from Northern Italy to France
4 bombers moved from Normandy Bordeaux to France
1 artillery moved from Denmark to Western Germany
1 artillery moved from Denmark to Western GermanyPlace Units - Germans
3 artilleries placed in France
3 armour placed in Western Germany
Germans undo move 2.
3 armour placed in Novgorod
1 armour and 2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,3
Germans collect 50 PUs (4 lost to blockades); end with 53 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 62 Sea Zone
2 submarines moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 bombers moved from New Zealand to Philippines
3 aaGuns, 8 armour, 2 carriers, 4 destroyers, 6 infantry and 11 transports moved from 35 Sea Zone to 42 Sea Zone
8 bombers moved from Caroline Islands to 35 Sea Zone
8 bombers moved from 35 Sea Zone to Philippines
3 armour moved from Kiangsu to Kwangsi
2 artilleries moved from Caucasus to Northwest Persia
3 armour moved from Caucasus to Iraq
Japanese take Turkey from British
6 armour moved from Persia to Iraq
3 armour moved from West India to Persia
10 armour moved from Karelia to Finland
7 bombers moved from Volgograd to IraqCombat - Japanese
Battle in Northwest Persia
Japanese attack with 2 artilleries
British defend with 1 armour
Japanese win, taking Northwest Persia from British with 1 artillery remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Japanese: 1 artillery
Battle in Iraq
Japanese attack with 9 armour and 7 bombers
British defend with 3 aaGuns, 3 armour, 1 factory_minor and 5 fighters; Americans defend with 1 infantry
Japanese win, taking Iraq from British with 2 armour and 2 bombers remaining. Battle score for attacker is -16
Casualties for British: 3 aaGuns, 3 armour and 5 fighters
Casualties for Americans: 1 infantry
Casualties for Japanese: 7 armour and 5 bombers
Battle in Tanganyika TerritoryNon Combat Move - Japanese
2 bombers moved from Iraq to Volgograd
3 armour moved from Russia to Belarus
6 armour moved from Volgograd to Bryansk
3 aaGuns, 9 armour and 7 infantry moved from 42 Sea Zone to JavaPlace Units - Japanese
3 destroyers and 4 submarines placed in 6 Sea Zone
2 fighters placed in Kwangtung
2 tactical_bombers placed in Malaya
3 armour placed in RussiaTurn Complete - Japanese
Japanese collect 102 PUs; end with 104 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 109 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 114 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 9 armour, 3 infantry and 4 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Spain to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Spain
2 aaGuns and 2 infantry moved from Spain to 91 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
1 artillery and 9 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 carriers, 1 destroyer, 6 fighters, 9 infantry, 1 submarine and 5 transports moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 9 infantry moved from 8 Sea Zone to Aleutian Islands
1 carrier and 1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
2 armour moved from Southern France to Spain
6 armour moved from Sweden to Norway
1 artillery and 2 infantry moved from Spain to 91 Sea Zone
1 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 2 infantry moved from 82 Sea Zone to French Equatorial AfricaPlace Units - Americans
3 infantry placed in Southern France
3 armour placed in Sweden
3 armour placed in Norway
3 armour placed in Spain
4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 9 armour, 3 infantry and 4 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Spain to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Spain
2 aaGuns and 2 infantry moved from Spain to 91 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
1 artillery and 9 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 carriers, 1 destroyer, 6 fighters, 9 infantry, 1 submarine and 5 transports moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 9 infantry moved from 8 Sea Zone to Aleutian Islands
1 carrier and 1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
2 armour moved from Southern France to Spain
6 armour moved from Sweden to Norway
1 artillery and 2 infantry moved from Spain to 91 Sea Zone
1 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 2 infantry moved from 82 Sea Zone to French Equatorial AfricaPlace Units - Americans
3 infantry placed in Southern France
3 armour placed in Sweden
3 armour placed in Norway
3 armour placed in Spain
4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - British
British buy 6 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
Non Combat Move - British
2 destroyers and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 armour moved from Egypt to Trans-JordanPlace Units - British
3 armour placed in Egypt
3 armour placed in Union of South Africa
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,4,4
British collect 34 PUs (2 lost to blockades); end with 34 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 9 armour, 3 infantry and 4 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Spain to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Spain
2 aaGuns and 2 infantry moved from Spain to 91 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
1 artillery and 9 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 carriers, 1 destroyer, 6 fighters, 9 infantry, 1 submarine and 5 transports moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 9 infantry moved from 8 Sea Zone to Aleutian Islands
1 carrier and 1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
2 armour moved from Southern France to Spain
6 armour moved from Sweden to Norway
1 artillery and 2 infantry moved from Spain to 91 Sea Zone
1 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 2 infantry moved from 82 Sea Zone to French Equatorial AfricaPlace Units - Americans
3 infantry placed in Southern France
3 armour placed in Sweden
3 armour placed in Norway
3 armour placed in Spain
4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Northern Italy to 112 Sea ZoneCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
1 bomber moved from 112 Sea Zone to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
3 artilleries moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,3
Italians collect 4 PUs (4 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Northern Italy to 112 Sea ZoneCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
1 bomber moved from 112 Sea Zone to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
3 artilleries moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,3
Italians collect 4 PUs (4 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Northern Italy to 112 Sea ZoneCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
1 bomber moved from 112 Sea Zone to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
3 artilleries moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,3
Italians collect 4 PUs (4 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 4 PUs;Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2,3,3,1,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5,4,6,1,5
ANZAC collect 3 PUs (5 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 4 PUs;Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2,3,3,1,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5,4,6,1,5
ANZAC collect 3 PUs (5 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 4 PUs;Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2,3,3,1,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5,4,6,1,5
ANZAC collect 3 PUs (5 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 109 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 6 armour, 4 bombers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 armour moved from Iraq to Syria
Japanese take Syria from French
1 armour moved from Syria to Iraq
3 armour moved from Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 armour moved from 72 Sea Zone to Kenya
1 infantry moved from Tanganyika Territory to Kenya
Japanese take Kenya from British
10 armour moved from Finland to Sweden
3 armour moved from Belarus to Karelia
3 armour moved from Russia to Belarus
6 armour moved from Bryansk to Novgorod
2 tactical_bombers moved from Malaya to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
2 carriers moved from 42 Sea Zone to 56 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone
4 destroyers moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from Kwangtung to Philippines
3 transports moved from 42 Sea Zone to 36 Sea Zone
2 armour moved from Java to 42 Sea Zone
1 destroyer moved from 71 Sea Zone to 82 Sea ZoneCombat - Japanese
Battle in Western Australia
Battle in 82 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 3 transports
Japanese win, taking Western Australia from ANZAC, taking 82 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in KenyaNon Combat Move - Japanese
3 aaGuns moved from Java to 42 Sea Zone
5 infantry moved from Java to 42 Sea Zone
3 aaGuns, 2 armour, 5 infantry and 5 transports moved from 42 Sea Zone to 56 Sea Zone
3 aaGuns, 2 armour and 5 infantry moved from 56 Sea Zone to Western AustraliaPlace Units - Japanese
3 mech_infantrys placed in Iraq
3 armour placed in Russia
3 armour placed in Persia
3 mech_infantrys placed in Volgograd
4 bombers placed in JapanTurn Complete - Japanese
Japanese collect 105 PUs; end with 111 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 116 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 121 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 6 armour, 4 bombers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 armour moved from Iraq to Syria
Japanese take Syria from French
1 armour moved from Syria to Iraq
3 armour moved from Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 armour moved from 72 Sea Zone to Kenya
1 infantry moved from Tanganyika Territory to Kenya
Japanese take Kenya from British
10 armour moved from Finland to Sweden
3 armour moved from Belarus to Karelia
3 armour moved from Russia to Belarus
6 armour moved from Bryansk to Novgorod
2 tactical_bombers moved from Malaya to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
2 carriers moved from 42 Sea Zone to 56 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone
4 destroyers moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from Kwangtung to Philippines
3 transports moved from 42 Sea Zone to 36 Sea Zone
2 armour moved from Java to 42 Sea Zone
1 destroyer moved from 71 Sea Zone to 82 Sea ZoneCombat - Japanese
Battle in Western Australia
Battle in 82 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 3 transports
Japanese win, taking Western Australia from ANZAC, taking 82 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in KenyaNon Combat Move - Japanese
3 aaGuns moved from Java to 42 Sea Zone
5 infantry moved from Java to 42 Sea Zone
3 aaGuns, 2 armour, 5 infantry and 5 transports moved from 42 Sea Zone to 56 Sea Zone
3 aaGuns, 2 armour and 5 infantry moved from 56 Sea Zone to Western AustraliaPlace Units - Japanese
3 mech_infantrys placed in Iraq
3 armour placed in Russia
3 armour placed in Persia
3 mech_infantrys placed in Volgograd
4 bombers placed in JapanTurn Complete - Japanese
Japanese collect 105 PUs; end with 111 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 116 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 121 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 6 armour, 4 bombers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 armour moved from Iraq to Syria
Japanese take Syria from French
1 armour moved from Syria to Iraq
3 armour moved from Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 armour moved from 72 Sea Zone to Kenya
1 infantry moved from Tanganyika Territory to Kenya
Japanese take Kenya from British
10 armour moved from Finland to Sweden
3 armour moved from Belarus to Karelia
3 armour moved from Russia to Belarus
6 armour moved from Bryansk to Novgorod
2 tactical_bombers moved from Malaya to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
2 carriers moved from 42 Sea Zone to 56 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone
4 destroyers moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from Kwangtung to Philippines
3 transports moved from 42 Sea Zone to 36 Sea Zone
2 armour moved from Java to 42 Sea Zone
1 destroyer moved from 71 Sea Zone to 82 Sea ZoneCombat - Japanese
Battle in Western Australia
Battle in 82 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 3 transports
Japanese win, taking Western Australia from ANZAC, taking 82 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in KenyaNon Combat Move - Japanese
3 aaGuns moved from Java to 42 Sea Zone
5 infantry moved from Java to 42 Sea Zone
3 aaGuns, 2 armour, 5 infantry and 5 transports moved from 42 Sea Zone to 56 Sea Zone
3 aaGuns, 2 armour and 5 infantry moved from 56 Sea Zone to Western AustraliaPlace Units - Japanese
3 mech_infantrys placed in Iraq
3 armour placed in Russia
3 armour placed in Persia
3 mech_infantrys placed in Volgograd
4 bombers placed in JapanTurn Complete - Japanese
Japanese collect 105 PUs; end with 111 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 116 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 121 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Americans
Americans buy 6 armour, 3 bombers and 2 submarines; Remaining resources: 5 PUs;Combat Move - Americans
1 artillery and 9 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 4 carriers, 2 destroyers, 7 fighters, 9 infantry, 1 submarine and 5 transports moved from 8 Sea Zone to 5 Sea Zone
1 artillery and 9 infantry moved from 5 Sea Zone to Amur
2 submarines moved from 10 Sea Zone to 7 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Spain to Southern France
4 armour and 4 infantry moved from Spain to 91 Sea Zone
4 armour, 1 carrier, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Denmark
13 armour, 2 fighters and 2 infantry moved from Norway to SwedenCombat - Americans
Battle in Denmark
Americans attack with 1 armour and 1 infantry
Germans defend with 1 artillery
Americans win, taking Denmark from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Southern France
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Sweden
Americans attack with 13 armour, 2 fighters and 2 infantry
Japanese defend with 10 armour; Germans defend with 1 armour, 5 artilleries, 1 factory_minor and 1 infantry
2 armour owned by the Americans retreated to Norway
Germans win with 5 armour remaining. Battle score for attacker is -13
Casualties for Japanese: 5 armour
Casualties for Germans: 1 armour, 5 artilleries and 1 infantry
Casualties for Americans: 11 armour and 2 infantry
Battle in 5 Sea Zone
Americans attack with 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 5 transports
Japanese defend with 1 destroyer
Americans win with 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in AmurNon Combat Move - Americans
3 armour and 3 infantry moved from 112 Sea Zone to Norway
2 fighters moved from Sweden to Norway
1 artillery and 2 infantry moved from French Equatorial Africa to Anglo Egyptian SudanPlace Units - Americans
3 armour placed in Spain
3 armour placed in Norway
2 submarines placed in 10 Sea Zone
3 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Americans
Americans buy 6 armour, 3 bombers and 2 submarines; Remaining resources: 5 PUs;Combat Move - Americans
1 artillery and 9 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 4 carriers, 2 destroyers, 7 fighters, 9 infantry, 1 submarine and 5 transports moved from 8 Sea Zone to 5 Sea Zone
1 artillery and 9 infantry moved from 5 Sea Zone to Amur
2 submarines moved from 10 Sea Zone to 7 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Spain to Southern France
4 armour and 4 infantry moved from Spain to 91 Sea Zone
4 armour, 1 carrier, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Denmark
13 armour, 2 fighters and 2 infantry moved from Norway to SwedenCombat - Americans
Battle in Denmark
Americans attack with 1 armour and 1 infantry
Germans defend with 1 artillery
Americans win, taking Denmark from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Southern France
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Sweden
Americans attack with 13 armour, 2 fighters and 2 infantry
Japanese defend with 10 armour; Germans defend with 1 armour, 5 artilleries, 1 factory_minor and 1 infantry
2 armour owned by the Americans retreated to Norway
Germans win with 5 armour remaining. Battle score for attacker is -13
Casualties for Japanese: 5 armour
Casualties for Germans: 1 armour, 5 artilleries and 1 infantry
Casualties for Americans: 11 armour and 2 infantry
Battle in 5 Sea Zone
Americans attack with 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 5 transports
Japanese defend with 1 destroyer
Americans win with 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in AmurNon Combat Move - Americans
3 armour and 3 infantry moved from 112 Sea Zone to Norway
2 fighters moved from Sweden to Norway
1 artillery and 2 infantry moved from French Equatorial Africa to Anglo Egyptian SudanPlace Units - Americans
3 armour placed in Spain
3 armour placed in Norway
2 submarines placed in 10 Sea Zone
3 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs