• America’s all about compromise, right? Lol how about a mix of LL and ADS, based on luck? At the beginning of every battle, roll a die. If it’s 1-3, you do it LL. If it’s 4-6, you do it ADS  :-D  :mrgreen: :wink: :roll:

  • 2007 AAR League

    no ll for me, i like ads, allows for the games to be very different instead of just repetitive……ive also noticed bombers get shot down a lot when playing ftf


  • :-) From the department of beating a dead horse  :-)

    If you don’t like dice  :cry: play Chess, Go, Checkers, et al. If you don’t want a random element beyond your opponent play a game without one.  :-)

  • '18 '17 '16 '11 Moderator

    Well duh.  If you can get 200:1 odds you do it!  Unless you need them for other battles.

    Better to kill all enemies in one round of combat then to deal with two rounds of return fire. :)


  • ADS is what gives you hair on your chest. Some people will look at ADS and chicken out when they see the possibility of 1 infantry beating 127 tanks. Or it may be more reasonable such as chickening out when sending 4 tanks against 2 tanks. Sure, losing those battles does happen, but on the other hand, astouding success also happens. Your 4 tanks could suffer no injuries. Your 127 tanks could fight 127 infantry in separate battles and never take a loss. In the long run, those who do their math the best and stick to it are the ones who win. It’s just like in poker, you have to play the odds consistently with the math every time, or you will end up losing in the long run in spite of short term hot streaks. It is hard, and separates the men from the boys. Overcompensating too much for luck is as bad as bad luck.

    But then again, I do see the use of LL. If you want a shortcut to the long term average, if you want a game that does not have such highly varying degrees of luck, if you want to test a strategy without having to factor in screwy dice, then go ahead and use it. Just remember that the risk and challenge of ADS makes it a different and possibly more exciting game.

    And by all this talk of hair on chests and boys and men, I didn’t mean to exclude you, Jennifer  8-)

  • '18 '17 '16 '11 Moderator

    Actually, no luck has it’s benefits too.  When DAAK is down you can still play!


  • What exactly is no luck? o_O

    Does 1 infantry even get a roll, or what? Do you do something weird like decide every 6th infantry you roll will hit or something?


  • If I am not mistaken…
    Like LL, but if the remainder is 1-3, it misses, 4-6 it hits.

  • '18 '17 '16 '11 Moderator

    Yea.  Though, I believe it is 3-6 it hits, 1, 2 it misses.  Gives you benefit of the doubt.

    So yes, 1 attacking infantry misses 100% of the time.  3 attacking infantry hits once, every time.  Though, not typically accurate given that most times 2 attacking infantry are better then 1 defending infantry.


  • Hmmm… I’ve never played a no-luck game actually. I’d be interested in trying one some time.


  • The euphemism for no-luck is “A&A Chess”

    The result of every battle is a pre-determined attacker victory,the only way an attacker loses a battle is to screw up what they send to it.


  • That’s certainly not true - an attacker might decide to lose a battle on purpose. I can certainly think of situations where doing so might be to his advantage. Not common situations, but it’s not inconceivable.


  • OK, then add “or by choice” to my statement.

    Either way, the battle results ARE 100% pre-determined.

    For example, in a battle of 49 INF, and 49 ART against 99 INF:
    In No-Luck the defedner will always have 8 INF left.
    In Low-Luck, the range is from winning the fight with 7 ART surviving to losing with 16 INF left
    In ADS  the attacker has a 43% chance of victory and a chance at up to 37 ART alive.  The defender has a 57% chance of winning, with up to 41 INF left, and the percentage chance for 37 INF left is exactly the same as to have 8 INF left:  2 %

    Another Example:  6 ART attacking 6 INF.
    In No Luck it is an Unresolvable Battle.  Both sides get into a perpetual miss scenario with 1 ART attacker, 1 INF defender left.  Attacker MUST retreat 1 ART leaving the Defender victorious.
    In Low Luck the odds are 46% attacker, 47% defender, 7% mutual destruction, with an equal percentage chance, 22% of 1 ART attacker or 1 INF Defender
    In ADS, it is a 48% attacker, 51% defender, 2% mutual destruction… a coin toss.

    Hell of a big difference between 50/50 and a guaranteed win.

  • '18 '17 '16 '11 Moderator

    Yea, but let’s not forget that in ADS 1 submarine defending against 5 destroyers and 20 battleships has a chance to win.  In No luck and Low Luck that submarines toast, even the particles left over after the shells are done falling on that submarine are damaged, they’ll never be the same again.  At best, that submarine has a small chance of actually killing the cook on the destroyer with an errant deck gun shot…but it’s a small chance.

Suggested Topics

  • 2
  • 6
  • 1
  • 2
  • 8
  • 8
  • 17
  • 14
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.7k

Users

40.4k

Topics

1.8m

Posts