Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
That was surely the worst dicing I have seen in awhile. Over 90% battles shouldn’t go like that. I find myself too stubborn to pull out of those battles when the dice start to go awry. Just curious would you have still made the attack if I had blocked the subs?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 30 PUs;
Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
2 artilleries moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 armour moved from Smolensk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Archangel to Belarus
1 armour and 1 mech_infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Smolensk to Belarus
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
Combat - Russians
Battle in Tambov
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Tambov from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians win, taking Bryansk from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Samara to Russia
1 mech_infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 mech_infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Tambov to Russia
1 infantry moved from West India to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Russians
2 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
no, I wouldn’t have made the attack if the subs were blocked
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
5 fighters moved from 6 Sea Zone to 19 Sea Zone
4 artilleries moved from Japan to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 infantry, 1 submarine and 5 transports moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
4 artilleries and 6 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Philippines
Battle in 19 Sea Zone
Japanese attack with 5 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking Philippines from Americans with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 35 Sea Zone
5 fighters moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Korea
4 tactical_bombers moved from Japan to Korea
2 bombers moved from Japan to Korea
Place Units - Japanese
2 armour and 1 mech_infantry placed in Korea
Turn Complete - Japanese
Japanese collect 17 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
5 fighters moved from 6 Sea Zone to 19 Sea Zone
4 artilleries moved from Japan to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 infantry, 1 submarine and 5 transports moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
4 artilleries and 6 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Philippines
Battle in 19 Sea Zone
Japanese attack with 5 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking Philippines from Americans with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 35 Sea Zone
5 fighters moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Korea
4 tactical_bombers moved from Japan to Korea
2 bombers moved from Japan to Korea
Place Units - Japanese
2 armour and 1 mech_infantry placed in Korea
Turn Complete - Japanese
Japanese collect 17 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
5 fighters moved from 6 Sea Zone to 19 Sea Zone
4 artilleries moved from Japan to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 infantry, 1 submarine and 5 transports moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
4 artilleries and 6 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Philippines
Battle in 19 Sea Zone
Japanese attack with 5 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking Philippines from Americans with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 35 Sea Zone
5 fighters moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Korea
4 tactical_bombers moved from Japan to Korea
2 bombers moved from Japan to Korea
Place Units - Japanese
2 armour and 1 mech_infantry placed in Korea
Turn Complete - Japanese
Japanese collect 17 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 bombers moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in Western Germany causes 12 damage total.
Battle in Norway
Non Combat Move - Americans
2 bombers moved from Western Germany to United Kingdom
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Siam to 37 Sea Zone
1 artillery moved from Anhwe to Hunan
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Shan State to Yunnan
1 mech_infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 mech_infantry moved from 54 Sea Zone to Queensland
1 bomber moved from India to Yunnan
1 bomber moved from Western United States to Queensland
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Szechwan to Sikang
1 infantry moved from Kansu to Tsinghai
3 artilleries and 9 infantry moved from Anhwe to Jehol
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
2 artilleries and 5 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from United Kingdom to Normandy Bordeaux
Combat - British
Battle in Normandy Bordeaux
British attack with 2 artilleries, 2 bombers and 2 infantry
Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British win, taking Normandy Bordeaux from Italians with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Non Combat Move - British
2 bombers moved from Normandy Bordeaux to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
1 aaGun moved from 126 Sea Zone to Norway
2 fighters moved from Gibraltar to Norway
1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 aaGun moved from 98 Sea Zone to Trans-Jordan
2 armour moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Persia
2 artilleries moved from Northwest Persia to Persia
3 fighters moved from Northwest Persia to Persia
1 tactical_bomber moved from Northwest Persia to Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 aaGun and 6 infantry moved from Shan State to Malaya
Place Units - British
1 destroyer placed in 110 Sea Zone
3 fighters placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour, 4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantry
Bump #1 still playing?
Due to a busier than anticipated home and business life, I will be forfeiting all my current league games. I hope to have more time next season. I apologize to all my opponents and wish you well in future games.
I totally understand. Life always comes first. Hope to see you back soon you are a good player. I thoroughly enjoyed competing against you. All the best.