@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L G40 Buckman (Axis) vs Majikforce (Allies +18) Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 artilleries; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
6 fighters moved from 19 Sea Zone to Korea
1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 4 transports moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
4 tactical_bombers moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines, 4 tactical_bombers and 5 transports
Americans defend with 1 carrier
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines, 4 tactical_bombers and 5 transports remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Korea
Japanese attack with 1 artillery and 6 fighters
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Japanese win, taking Korea from Russians with 1 artillery and 6 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters moved from 6 Sea Zone to Japan
4 tactical_bombers moved from 6 Sea Zone to Japan
6 fighters moved from Korea to 6 Sea ZonePlace Units - Japanese
4 artilleries placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,2,1,3,1,3,3
Japanese collect 16 PUs (1 lost to blockades); end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Siam
1 bomber moved from Burma to Siam
1 bomber moved from Buyant-Uhaa to Korea
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Hunan to Siam
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Strategic bombing raid in Korea
1 bomber killed by AA
Bombing raid in Korea causes 0 damage total.
Battle in Holland Belgium
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Holland Belgium from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Siam
Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans win, taking Siam from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Battle in French Indo ChinaNon Combat Move - Americans
1 artillery moved from Shantung to Anhwe
1 fighter moved from Siam to Shan State
1 bomber moved from Siam to India
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from 10 Sea Zone to Western United States
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 submarines moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Tobruk to EgyptPlace Units - Americans
1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 infantry placed in Western United States
2 submarines placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Kiangsi to Anhwe
3 infantry moved from Hunan to Anhwe
4 infantry moved from Yunnan to Szechwan
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Sikang to Tsinghai
1 fighter moved from Hunan to AnhwePlace Units - Chinese
3 artilleries and 6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern FranceCombat - British
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Normandy BordeauxNon Combat Move - British
1 bomber moved from France to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 armour moved from Tobruk to Egypt
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Iraq to Northwest Persia
3 infantry moved from Eastern Persia to Persia
2 fighters moved from Egypt to Northwest Persia
1 infantry moved from India to West India
1 fighter moved from India to Northwest Persia
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
3 infantry moved from Shan State to Yunnan
3 artilleries moved from Shan State to Yunnan
1 aaGun moved from Shan State to Yunnan
1 fighter moved from Burma to Persia
1 tactical_bomber moved from Burma to YunnanPlace Units - British
2 destroyers placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
2 fighters moved from Western Ukraine to Bryansk
3 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Novgorod to Holland Belgium
1 bomber moved from Northern Italy to Normandy Bordeaux
2 artilleries and 3 infantry moved from France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 artilleries, 1 bomber and 3 infantry
British defend with 1 factory_minor, 1 harbour and 4 infantry
Italians win, taking Normandy Bordeaux from British with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for British: 4 infantry
Battle in Bryansk
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 2 artilleries
Italians win, taking Bryansk from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 artilleries
Battle in Holland Belgium
Italians attack with 1 bomber and 3 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Holland Belgium from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western Germany
4 infantry moved from Northern Italy to Western Germany
1 armour moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to UkrainePlace Units - Italians
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,2
Italians collect 16 PUs (4 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Alexandria to Egypt
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
3 bombers moved from Poland to 110 Sea Zone
2 submarines moved from 113 Sea Zone to 110 Sea Zone
2 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 artillery moved from Rostov to Tambov
1 mech_infantry moved from Rostov to Tambov
9 artilleries moved from Rostov to Volgograd
2 armour moved from Ukraine to Volgograd
5 armour moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
5 mech_infantrys moved from Rostov to Caucasus
10 armour moved from Rostov to Caucasus -
scramble?
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Scramble away! Can’t believe I forgot to block those subs. GL to you. Lots of carnage coming!
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launching fighters! gl to you too! I sure would hate to be a fisherman off the coast about now! incoming!
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well, I played poorly this game (my fault I am losing/lost) but these dice sure have not been nice to me
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
3 bombers moved from Poland to 110 Sea Zone
2 submarines moved from 113 Sea Zone to 110 Sea Zone
2 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 artillery moved from Rostov to Tambov
1 mech_infantry moved from Rostov to Tambov
9 artilleries moved from Rostov to Volgograd
2 armour moved from Ukraine to Volgograd
5 armour moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
5 mech_infantrys moved from Rostov to Caucasus
10 armour moved from Rostov to CaucasusCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Caucasus
Germans attack with 10 armour and 6 mech_infantrys
French defend with 1 infantry; ANZAC defend with 1 infantry
Germans win, taking Caucasus from Russians with 10 armour and 4 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Smolensk
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 armour and 2 infantry
Russians win with 1 armour and 1 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 7 armour and 9 artilleries
ANZAC defend with 1 infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 7 armour and 9 artilleries remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 7 bombers, 4 fighters, 2 submarines and 4 tactical_bombers
British defend with 1 carrier, 2 destroyers, 5 fighters and 3 transports; French defend with 1 cruiser and 1 destroyer; Americans defend with 1 carrier, 1 cruiser, 2 fighters and 2 transports
British win with 5 transports remaining. Battle score for attacker is -30
Casualties for Germans: 7 bombers, 4 fighters, 2 submarines and 4 tactical_bombers
Casualties for British: 1 carrier, 2 destroyers and 5 fighters
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Americans: 1 carrier, 1 cruiser and 2 fightersNon Combat Move - Germans
1 mech_infantry moved from Finland to NovgorodPlace Units - Germans
3 bombers placed in Western Germany
1 infantry and 2 mech_infantrys placed in Novgorod
1 infantry and 2 mech_infantrys placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,4
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
That was surely the worst dicing I have seen in awhile. Over 90% battles shouldn’t go like that. I find myself too stubborn to pull out of those battles when the dice start to go awry. Just curious would you have still made the attack if I had blocked the subs?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 30 PUs;
Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
2 artilleries moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 armour moved from Smolensk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Archangel to Belarus
1 armour and 1 mech_infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Smolensk to Belarus
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Russians take Ulaanbaatar from JapaneseCombat - Russians
Battle in Tambov
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Tambov from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians win, taking Bryansk from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Samara to Russia
1 mech_infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 mech_infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Tambov to Russia
1 infantry moved from West India to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Russians
2 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
no, I wouldn’t have made the attack if the subs were blocked
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
5 fighters moved from 6 Sea Zone to 19 Sea Zone
4 artilleries moved from Japan to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 infantry, 1 submarine and 5 transports moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
4 artilleries and 6 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Philippines
Battle in 19 Sea Zone
Japanese attack with 5 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking Philippines from Americans with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 35 Sea Zone
5 fighters moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Korea
4 tactical_bombers moved from Japan to Korea
2 bombers moved from Japan to KoreaPlace Units - Japanese
2 armour and 1 mech_infantry placed in KoreaTurn Complete - Japanese
Japanese collect 17 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
5 fighters moved from 6 Sea Zone to 19 Sea Zone
4 artilleries moved from Japan to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 infantry, 1 submarine and 5 transports moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
4 artilleries and 6 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Philippines
Battle in 19 Sea Zone
Japanese attack with 5 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking Philippines from Americans with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 35 Sea Zone
5 fighters moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Korea
4 tactical_bombers moved from Japan to Korea
2 bombers moved from Japan to KoreaPlace Units - Japanese
2 armour and 1 mech_infantry placed in KoreaTurn Complete - Japanese
Japanese collect 17 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
5 fighters moved from 6 Sea Zone to 19 Sea Zone
4 artilleries moved from Japan to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 infantry, 1 submarine and 5 transports moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
4 artilleries and 6 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Philippines
Battle in 19 Sea Zone
Japanese attack with 5 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking Philippines from Americans with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 35 Sea Zone
5 fighters moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Korea
4 tactical_bombers moved from Japan to Korea
2 bombers moved from Japan to KoreaPlace Units - Japanese
2 armour and 1 mech_infantry placed in KoreaTurn Complete - Japanese
Japanese collect 17 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 bombers moved from United Kingdom to Western GermanyCombat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in Western Germany causes 12 damage total.
Battle in NorwayNon Combat Move - Americans
2 bombers moved from Western Germany to United Kingdom
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Siam to 37 Sea Zone
1 artillery moved from Anhwe to Hunan
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Shan State to Yunnan
1 mech_infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 mech_infantry moved from 54 Sea Zone to Queensland
1 bomber moved from India to Yunnan
1 bomber moved from Western United States to Queensland
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Szechwan to Sikang
1 infantry moved from Kansu to Tsinghai
3 artilleries and 9 infantry moved from Anhwe to JeholPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
2 artilleries and 5 infantry placed in JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs





