@dawgoneit Happy Christmas! :)
15L G40 Buckman (Axis) vs Majikforce (Allies +18) Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Siam
1 bomber moved from Burma to Siam
1 bomber moved from Buyant-Uhaa to Korea
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Hunan to Siam
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Strategic bombing raid in Korea
1 bomber killed by AA
Bombing raid in Korea causes 0 damage total.
Battle in Holland Belgium
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Holland Belgium from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Siam
Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans win, taking Siam from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Battle in French Indo ChinaNon Combat Move - Americans
1 artillery moved from Shantung to Anhwe
1 fighter moved from Siam to Shan State
1 bomber moved from Siam to India
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from 10 Sea Zone to Western United States
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 submarines moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Tobruk to EgyptPlace Units - Americans
1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 infantry placed in Western United States
2 submarines placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Kiangsi to Anhwe
3 infantry moved from Hunan to Anhwe
4 infantry moved from Yunnan to Szechwan
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Sikang to Tsinghai
1 fighter moved from Hunan to AnhwePlace Units - Chinese
3 artilleries and 6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern FranceCombat - British
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Normandy BordeauxNon Combat Move - British
1 bomber moved from France to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 armour moved from Tobruk to Egypt
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Iraq to Northwest Persia
3 infantry moved from Eastern Persia to Persia
2 fighters moved from Egypt to Northwest Persia
1 infantry moved from India to West India
1 fighter moved from India to Northwest Persia
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
3 infantry moved from Shan State to Yunnan
3 artilleries moved from Shan State to Yunnan
1 aaGun moved from Shan State to Yunnan
1 fighter moved from Burma to Persia
1 tactical_bomber moved from Burma to YunnanPlace Units - British
2 destroyers placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
2 fighters moved from Western Ukraine to Bryansk
3 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Novgorod to Holland Belgium
1 bomber moved from Northern Italy to Normandy Bordeaux
2 artilleries and 3 infantry moved from France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 artilleries, 1 bomber and 3 infantry
British defend with 1 factory_minor, 1 harbour and 4 infantry
Italians win, taking Normandy Bordeaux from British with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for British: 4 infantry
Battle in Bryansk
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 2 artilleries
Italians win, taking Bryansk from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 artilleries
Battle in Holland Belgium
Italians attack with 1 bomber and 3 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Holland Belgium from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western Germany
4 infantry moved from Northern Italy to Western Germany
1 armour moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to UkrainePlace Units - Italians
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,2
Italians collect 16 PUs (4 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Alexandria to Egypt
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
3 bombers moved from Poland to 110 Sea Zone
2 submarines moved from 113 Sea Zone to 110 Sea Zone
2 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 artillery moved from Rostov to Tambov
1 mech_infantry moved from Rostov to Tambov
9 artilleries moved from Rostov to Volgograd
2 armour moved from Ukraine to Volgograd
5 armour moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
5 mech_infantrys moved from Rostov to Caucasus
10 armour moved from Rostov to Caucasus -
scramble?
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Scramble away! Can’t believe I forgot to block those subs. GL to you. Lots of carnage coming!
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launching fighters! gl to you too! I sure would hate to be a fisherman off the coast about now! incoming!
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well, I played poorly this game (my fault I am losing/lost) but these dice sure have not been nice to me
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
3 bombers moved from Poland to 110 Sea Zone
2 submarines moved from 113 Sea Zone to 110 Sea Zone
2 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 artillery moved from Rostov to Tambov
1 mech_infantry moved from Rostov to Tambov
9 artilleries moved from Rostov to Volgograd
2 armour moved from Ukraine to Volgograd
5 armour moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
5 mech_infantrys moved from Rostov to Caucasus
10 armour moved from Rostov to CaucasusCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Caucasus
Germans attack with 10 armour and 6 mech_infantrys
French defend with 1 infantry; ANZAC defend with 1 infantry
Germans win, taking Caucasus from Russians with 10 armour and 4 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Smolensk
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 armour and 2 infantry
Russians win with 1 armour and 1 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 7 armour and 9 artilleries
ANZAC defend with 1 infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 7 armour and 9 artilleries remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 7 bombers, 4 fighters, 2 submarines and 4 tactical_bombers
British defend with 1 carrier, 2 destroyers, 5 fighters and 3 transports; French defend with 1 cruiser and 1 destroyer; Americans defend with 1 carrier, 1 cruiser, 2 fighters and 2 transports
British win with 5 transports remaining. Battle score for attacker is -30
Casualties for Germans: 7 bombers, 4 fighters, 2 submarines and 4 tactical_bombers
Casualties for British: 1 carrier, 2 destroyers and 5 fighters
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Americans: 1 carrier, 1 cruiser and 2 fightersNon Combat Move - Germans
1 mech_infantry moved from Finland to NovgorodPlace Units - Germans
3 bombers placed in Western Germany
1 infantry and 2 mech_infantrys placed in Novgorod
1 infantry and 2 mech_infantrys placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,4
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
That was surely the worst dicing I have seen in awhile. Over 90% battles shouldn’t go like that. I find myself too stubborn to pull out of those battles when the dice start to go awry. Just curious would you have still made the attack if I had blocked the subs?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 30 PUs;
Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
2 artilleries moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 armour moved from Smolensk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Archangel to Belarus
1 armour and 1 mech_infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Smolensk to Belarus
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Russians take Ulaanbaatar from JapaneseCombat - Russians
Battle in Tambov
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Tambov from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians win, taking Bryansk from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Samara to Russia
1 mech_infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 mech_infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Tambov to Russia
1 infantry moved from West India to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Russians
2 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
no, I wouldn’t have made the attack if the subs were blocked
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
5 fighters moved from 6 Sea Zone to 19 Sea Zone
4 artilleries moved from Japan to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 infantry, 1 submarine and 5 transports moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
4 artilleries and 6 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Philippines
Battle in 19 Sea Zone
Japanese attack with 5 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking Philippines from Americans with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 35 Sea Zone
5 fighters moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Korea
4 tactical_bombers moved from Japan to Korea
2 bombers moved from Japan to KoreaPlace Units - Japanese
2 armour and 1 mech_infantry placed in KoreaTurn Complete - Japanese
Japanese collect 17 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
5 fighters moved from 6 Sea Zone to 19 Sea Zone
4 artilleries moved from Japan to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 infantry, 1 submarine and 5 transports moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
4 artilleries and 6 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Philippines
Battle in 19 Sea Zone
Japanese attack with 5 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking Philippines from Americans with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 35 Sea Zone
5 fighters moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Korea
4 tactical_bombers moved from Japan to Korea
2 bombers moved from Japan to KoreaPlace Units - Japanese
2 armour and 1 mech_infantry placed in KoreaTurn Complete - Japanese
Japanese collect 17 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
5 fighters moved from 6 Sea Zone to 19 Sea Zone
4 artilleries moved from Japan to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 infantry, 1 submarine and 5 transports moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
4 artilleries and 6 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Philippines
Battle in 19 Sea Zone
Japanese attack with 5 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking Philippines from Americans with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 35 Sea Zone
5 fighters moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Korea
4 tactical_bombers moved from Japan to Korea
2 bombers moved from Japan to KoreaPlace Units - Japanese
2 armour and 1 mech_infantry placed in KoreaTurn Complete - Japanese
Japanese collect 17 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 bombers moved from United Kingdom to Western GermanyCombat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in Western Germany causes 12 damage total.
Battle in NorwayNon Combat Move - Americans
2 bombers moved from Western Germany to United Kingdom
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Siam to 37 Sea Zone
1 artillery moved from Anhwe to Hunan
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Shan State to Yunnan
1 mech_infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 mech_infantry moved from 54 Sea Zone to Queensland
1 bomber moved from India to Yunnan
1 bomber moved from Western United States to Queensland
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Szechwan to Sikang
1 infantry moved from Kansu to Tsinghai
3 artilleries and 9 infantry moved from Anhwe to JeholPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
2 artilleries and 5 infantry placed in JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from United Kingdom to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 2 artilleries, 2 bombers and 2 infantry
Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British win, taking Normandy Bordeaux from Italians with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 artilleries and 2 infantryNon Combat Move - British
2 bombers moved from Normandy Bordeaux to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
1 aaGun moved from 126 Sea Zone to Norway
2 fighters moved from Gibraltar to Norway
1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 aaGun moved from 98 Sea Zone to Trans-Jordan
2 armour moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Persia
2 artilleries moved from Northwest Persia to Persia
3 fighters moved from Northwest Persia to Persia
1 tactical_bomber moved from Northwest Persia to Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 aaGun and 6 infantry moved from Shan State to MalayaPlace Units - British
1 destroyer placed in 110 Sea Zone
3 fighters placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantry





