15L G40 AeV (Axis) vs rubioton (Allies +20)

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 aaGun, 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from 98 Sea Zone to Trans-Jordan
                1 mech_infantry moved from France to Germany
                2 infantry moved from France to Holland Belgium
                1 bomber moved from Southern Italy to Germany
                1 bomber moved from Southern Italy to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    Russians defend with 1 armour and 2 mech_infantrys
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 2 :  1/4 hits
                        British roll dice for 1 armour and 2 mech_infantrys in Trans-Jordan, round 2 :  3/3 hits
                        1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan
                    retreated to Trans-Jordan
                    British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -13
                    Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Germany
                    Italians attack with 1 bomber and 1 mech_infantry
                    British defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 1 bomber and 1 mech_infantry in Germany, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Germany, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Germany
                    Italians win, taking Germany from British, taking Holland Belgium from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Germany to Southern Italy
                1 bomber moved from Holland Belgium to Southern Italy
                1 battleship, 1 carrier, 2 cruisers, 1 submarine and 4 transports moved from 98 Sea Zone to 95 Sea Zone
                1 fighter moved from Trans-Jordan to Egypt

    Place Units - Italians
                1 aaGun, 1 armour and 1 infantry placed in Egypt
                1 artillery and 3 infantry placed in Northern Italy
                Italians undo move 2.
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 fighters moved from Kwangsi to 35 Sea Zone
                2 fighters moved from Kwangsi to Philippines
                1 fighter moved from Kwangsi to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines


  • Scramble SZ35?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 fighters moved from Kwangsi to 35 Sea Zone
                2 fighters moved from Kwangsi to Philippines
                1 fighter moved from Kwangsi to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines


  • @rubioton:

    Scramble SZ35?

    Sorry Sir, posted twice

  • 22 21 20 19 18 17 16

    No scramble, Thank you.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 fighters moved from Kwangsi to 35 Sea Zone
                2 fighters moved from Kwangsi to Philippines
                1 fighter moved from Kwangsi to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines

    Combat - ANZAC
                Battle in Philippines
                    ANZAC attack with 2 artilleries, 2 fighters and 2 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
                        ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in Philippines, round 2 :  3/6 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 :  2/3 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 fighter and 1 infantry
                    Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Philippines to 35 Sea Zone
                1 carrier, 2 cruisers and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 26 Sea Zone
                2 fighters moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Philippines : 2 artilleries and 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        35 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 2 transports
        26 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 carrier

    Production/PUs Summary :

    Germans : 41 / 0
        Russians : 45 / 57
        Japanese : 12 / 22
        Americans : 59 / 77
        Chinese : 23 / 29
        British : 26 / 86
        UK_Pacific : 20 / 25
        Italians : 14 / 24
        ANZAC : 21 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Normandy Bordeaux : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 41 / 0
        Russians : 45 / 57
        Japanese : 12 / 22
        Americans : 59 / 77
        Chinese : 23 / 29
        British : 26 / 86
        UK_Pacific : 20 / 25
        Italians : 14 / 24
        ANZAC : 21 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 21 20 19 18 17 16

    Hi Rubioton,

    I concede. I don’t find a Chance to turn this game arround.
    The Africa campagne was not in my favor, even you had no dice luck to the beginning.
    I will post the result after you responded to this post.

    Best regards AeV

    It was a good game and it is not easy to give it away.


  • Thanks AeV,

    You have been a great opponent. I agree with you with the Middle East and Egypt campagne. I think that made the difference in this game.

    I’ve seen that you have started a few games, but when you’ll be free again post me and we could play another game.

    It was a pleasure playing with you.

    Best regards Rubioton.

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